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Fix entity unloading after teleporting, closes #3136
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@ -594,6 +594,12 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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Level::getXZ($index, $X, $Z);
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$this->unloadChunk($X, $Z, $oldLevel);
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}
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$this->usedChunks = [];
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$pk = new SetTimePacket();
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$pk->time = $this->level->getTime();
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$pk->started = $this->level->stopTime == false;
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$this->dataPacket($pk->setChannel(Network::CHANNEL_WORLD_EVENTS));
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}
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}
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@ -1717,6 +1723,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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if($this->server->getAutoSave()){
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$this->server->saveOfflinePlayerData($this->username, $nbt, true);
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}
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parent::__construct($this->level->getChunk($nbt["Pos"][0] >> 4, $nbt["Pos"][2] >> 4, true), $nbt);
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$this->loggedIn = true;
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@ -1797,9 +1804,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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}else{
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$pk = new ContainerSetContentPacket();
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$pk->windowid = ContainerSetContentPacket::SPECIAL_CREATIVE;
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foreach(Item::getCreativeItems() as $item){
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$pk->slots[] = clone $item;
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}
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$pk->slots = Item::getCreativeItems();
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$this->dataPacket($pk->setChannel(Network::CHANNEL_PRIORITY));
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}
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@ -3158,6 +3163,8 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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if(!$this->justCreated){
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$newChunk = $this->level->getChunkPlayers($this->x >> 4, $this->z >> 4);
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unset($newChunk[$this->getLoaderId()]);
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/** @var Player[] $reload */
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$reload = [];
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foreach($this->hasSpawned as $player){
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@ -3169,9 +3176,11 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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}
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}
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//TODO HACK: Minecraft: PE does not like moving a player from old chunks.
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//Player entities get stuck in unloaded chunks and the client does not accept position updates.
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$this->sendPosition($this, null, null, MovePlayerPacket::MODE_RESET, Network::CHANNEL_MOVEMENT, $reload);
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if($this->chunk !== null and $this->spawned){
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//TODO HACK: Minecraft: PE does not like moving a player from old chunks.
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//Player entities get stuck in unloaded chunks and the client does not accept position updates.
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$this->sendPosition($this, null, null, MovePlayerPacket::MODE_RESET, Network::CHANNEL_MOVEMENT, $reload);
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}
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foreach($newChunk as $player){
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$this->spawnTo($player);
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@ -1021,13 +1021,6 @@ abstract class Entity extends Location implements Metadatable{
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$this->setLevel($targetLevel);
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$this->level->addEntity($this);
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if($this instanceof Player){
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$this->usedChunks = [];
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$pk = new SetTimePacket();
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$pk->time = $this->level->getTime();
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$pk->started = $this->level->stopTime == false;
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$this->dataPacket($pk->setChannel(Network::CHANNEL_WORLD_EVENTS));
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}
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$this->chunk = null;
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return true;
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@ -59,7 +59,9 @@ class RegionLoader{
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$this->levelProvider = $level;
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$this->filePath = $this->levelProvider->getPath() . "region/r.$regionX.$regionZ.mcr";
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$exists = file_exists($this->filePath);
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touch($this->filePath);
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if(!$exists){
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touch($this->filePath);
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}
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$this->filePointer = fopen($this->filePath, "r+b");
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stream_set_read_buffer($this->filePointer, 1024 * 16); //16KB
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stream_set_write_buffer($this->filePointer, 1024 * 16); //16KB
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@ -263,10 +265,11 @@ class RegionLoader{
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protected function loadLocationTable(){
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fseek($this->filePointer, 0);
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$this->lastSector = 1;
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$table = fread($this->filePointer, 4 * 1024 * 2); //1024 records * 4 bytes * 2 times
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$data = unpack("N*", fread($this->filePointer, 4 * 1024 * 2)); //1024 records * 4 bytes * 2 times
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for($i = 0; $i < 1024; ++$i){
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$index = unpack("N", substr($table, $i << 2, 4))[1];
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$this->locationTable[$i] = [$index >> 8, $index & 0xff, unpack("N", substr($table, 4096 + ($i << 2), 4))[1]];
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$index = $data[$i + 1];
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$this->locationTable[$i] = [$index >> 8, $index & 0xff, $data[1024 + $i + 1]];
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if(($this->locationTable[$i][0] + $this->locationTable[$i][1] - 1) > $this->lastSector){
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$this->lastSector = $this->locationTable[$i][0] + $this->locationTable[$i][1] - 1;
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}
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