Shoghi Cervantes
9da26fdb88
World generation with biomes!
2015-03-22 22:57:40 +01:00
Shoghi Cervantes
d2bf92c3ed
New batched UpdateBlockPacket, added Level->sendBlocks()
2015-03-22 02:44:39 +01:00
Shoghi Cervantes
add380c7ed
A few fixes!
2015-03-21 00:45:29 +01:00
Shoghi Cervantes
58253be0a0
Implemented swiftness, added invisible status to FloatingTextParticle
2015-03-20 17:19:06 +01:00
Shoghi Cervantes
b42424eb22
Sounds!
2015-03-20 16:42:50 +01:00
Alejandro Liu
1d1a8a316e
Take-2: Delay "parsePreset" until we have to really generate a block
2015-03-20 08:13:55 +01:00
Shoghi Cervantes
a2b3e48b45
Added /particle command
2015-03-20 03:37:58 +01:00
Alex
8ae9cd4eaf
Clone initial chunk in Flat.php
...
The Flat generator destroys Chunk at 0,0.
What happens is that it request the level to read Chunk at 0,0. It then uses that chunk to create the template chunk. However this obliterates whatever was in Chunk at 0,0.
Added a line to "clone" this chunk, so when parsePreset generates the template chunk, all this goes to a copy rather than the original file chunk 0,0.
2015-03-19 15:41:26 +01:00
Shoghi Cervantes
d66a2d7105
Merge branch 'master' into mcpe-0.11
2015-03-19 09:18:39 +01:00
Shoghi Cervantes
c882df7465
Fixed destroyblock particle duplicating on clients
2015-03-19 08:30:07 +01:00
Shoghi Cervantes
f21e457dc0
Fixed particle constructor
2015-03-18 21:49:01 +01:00
Shoghi Cervantes
d34499e67b
Revert "Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged"
2015-03-18 17:26:06 +01:00
Shoghi Cervantes
c2a3298a7e
Particles.
2015-03-18 16:34:19 +01:00
Shoghi Cervantes
b31604a536
Fixed data sending, more particles
2015-03-18 12:11:44 +01:00
Shoghi Cervantes
c00370cfbf
Added experimental particles
2015-03-18 08:51:38 +01:00
Shoghi Cervantes
1b25cd6ffa
Merge branch 'master' into mcpe-0.11
2015-03-17 19:12:03 +01:00
PEMapModder
8aa8ae5094
Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged
2015-03-17 20:04:59 +08:00
Shoghi Cervantes
d5601b0c9f
Generator works!
2015-03-15 16:40:18 +01:00
Shoghi Cervantes
b0f8c14640
Added Terminal class, Improved normal generator speed
2015-03-15 00:15:24 +01:00
Shoghi Cervantes
328cd585c0
Merge branch 'biome-generation' into mcpe-0.11
2015-03-14 15:52:38 +01:00
Shoghi Cervantes
807107e581
Fixed constructors, default memory to -1, default async generator
2015-03-14 15:51:21 +01:00
Shoghi Cervantes
94c2ec8498
Fixed constructors, default memory to -1, default async generator
2015-03-14 15:50:33 +01:00
Shoghi Cervantes
9158cc4f19
Implemented Threaded ClassLoader, improves class loading while on different threads (no need to synchronize states)
2015-03-14 15:22:42 +01:00
Shoghi Cervantes
11c13cd666
Implemented Threaded ClassLoader, improves class loading while on different threads (no need to synchronize states)
2015-03-14 15:22:13 +01:00
Shoghi Cervantes
91e8bdbd37
Fixed size on MobSpawnParticle
2015-03-13 16:21:33 +01:00
Shoghi Cervantes
9e0b9a6e5b
Added right and left click interaction events
2015-03-13 14:39:37 +01:00
Shoghi Cervantes
e48a3e5713
Added some types of Particles, Block break particles
2015-03-13 14:24:19 +01:00
Shoghi Cervantes
2cd757d80a
Fixed formatting of #2771
2015-03-13 09:26:45 +01:00
Shoghi Cervantes
be20f61a93
Merge pull request #2771 from alejandroliu/ChunkCorruption
...
Fix some Chunk corruption due to Chunk overlap
2015-03-13 09:24:24 +01:00
Alejandro Liu
59e9446fe5
Added another place where the same happens
2015-03-13 08:19:47 +01:00
Alejandro Liu
4f47dac8ec
Fix some Chunk corrumption due to Chunk overlap
2015-03-13 06:23:32 +01:00
Alejandro Liu
a644b46ec4
Fixed some typos
2015-03-09 23:57:53 +01:00
Shoghi Cervantes
eb0525e892
Ignore spawn protection when no ops are set
2015-02-22 19:07:45 +01:00
Shoghi Cervantes
3a157d0f02
Future workaround for #2626
2015-02-15 18:45:25 +01:00
64FF00
afa9acf22f
OH-GAWD-WHY
2015-02-05 19:30:52 +09:00
PEMapModder
2f8c281a2e
Added Location::__toString()
2015-02-05 18:00:25 +08:00
Shoghi Cervantes
9886eb4768
Return on Level->getSafeSpawn() in case of invalid position
2015-01-25 10:23:04 +01:00
Shoghi Cervantes
9173f930ca
Fixed #2541 server not saving chunks on chunk unloading
2015-01-24 10:35:08 +01:00
Shoghi Cervantes
f30986d187
Block saving chunks too big
2015-01-11 15:48:08 +01:00
Shoghi Cervantes
c61e4adcf1
Improved chunk ticking a bit more
2015-01-08 23:27:14 +01:00
Shoghi Cervantes
5a55040ab9
Improved chunk ticking
2015-01-08 23:22:47 +01:00
Shoghi Cervantes
83360187c9
Removed fence classes, added fence damage (¬¬ Mojang)
2015-01-08 17:51:29 +01:00
Shoghi Cervantes
a893174473
Second biome generator iteration
2015-01-08 01:05:23 +01:00
Shoghi Cervantes
a76be6cf38
First biome based generator iteration
2015-01-07 04:07:11 +01:00
Shoghi Cervantes
042a143dd6
Unload unused regions after 5 minutes
2015-01-06 18:59:21 +01:00
Shoghi Cervantes
4b73dbd9f8
Fixed Flat generator on existing chunks, region issues
2015-01-06 18:46:18 +01:00
Shoghi Cervantes
efe75f2836
Catch more coruption issues in Region-based worlds, fixed first chunk being generated on an invalid sector
2015-01-06 00:11:38 +01:00
Shoghi Cervantes
f37e79b611
Added Level->getChunks(), fixed some Doc Comments
2015-01-04 23:16:03 +01:00
Shoghi Cervantes
7a0118820c
Improved chunk saving times by not marking it as changed when Players are added/removed
2015-01-04 23:07:08 +01:00
Shoghi Cervantes
074c8b876d
Cleaned up code
2015-01-03 16:07:49 +01:00