352 Commits

Author SHA1 Message Date
Dylan K. Taylor
811639f2cd
InGamePacketHandler: relax errors on normal transactions to fix book editing
for some reason book edits generate a transaction in addition to BookEditPacket. PM has never used the transaction, and it doesn't pass anyway because CreateItemAction can't be used in survival mode.
However, since the strict validation introduced since ItemStackRequest, this dud transaction now causes the player to get kicked without these changes.
2023-03-27 13:26:26 +01:00
Dylan K. Taylor
58974765a6
InGamePacketHandler: fixed crash when attempting to drop more of an item than is available 2023-03-27 13:26:26 +01:00
Dylan K. Taylor
3b11191043
Merge remote-tracking branch 'origin/minor-next' into major-next 2023-03-22 22:49:22 +00:00
Dylan K. Taylor
ea386c42d3
InGamePacketHandler: fixed dropping items from unselected hotbar slots 2023-03-21 14:45:18 +00:00
Dylan K. Taylor
1a9322c00a
ItemStackRequestExecutor: added some missing @throws 2023-03-21 00:23:31 +00:00
Dylan K. Taylor
c8d9477da1
ItemStackRequestExecutor: make non-final, and make some stuff protected
this allows for plugin extension, for example to implement anvils.
2023-03-21 00:22:21 +00:00
Dylan K. Taylor
08e8ef275f
remove comment 2023-03-21 00:17:24 +00:00
Dylan K. Taylor
e57fbff28c
ItemStackRequestExecutor: added a sanity check for recipe repetitions 2023-03-21 00:16:03 +00:00
Dylan K. Taylor
f90315c4a2
ItemStackRequestExecutor: harden against invalid item counts
these cases should all be impossible, but that's assuming that the core code doesn't start using them for a different purpose in the future.
2023-03-21 00:13:21 +00:00
Dylan K. Taylor
955f7944bb
ItemStackRequestExecutor: fixed another possible crash condition 2023-03-21 00:06:33 +00:00
Dylan K. Taylor
ccd288d7fa
Avoid repeated calls to getItemInHand() in drop item handler 2023-03-21 00:04:29 +00:00
Dylan K. Taylor
097632902a
InGamePacketHandler: fixed crash condition in drop item handler 2023-03-21 00:02:32 +00:00
Dylan K. Taylor
a4d34be6df
Merge branch 'minor-next' into major-next 2023-03-20 23:42:40 +00:00
Dylan K. Taylor
ee72e80fbb
ItemStackResponseBuilder: removed incorrect code
the client expects that all itemstacks must be acked by ItemStackResponse, regardless of whether the server changed them to some other item.
We'll overwrite the item to the correct thing at the end of the tick anyway.
2023-03-20 23:21:24 +00:00
Dylan K. Taylor
63310cf764
Do not cache ItemStacks for every item
this is very memory inefficient, and only provides a performance advantage in cold code anyway.
2023-03-20 23:18:43 +00:00
Dylan K. Taylor
2bf7941aec
Merge branch 'item-stack-request-pm5' into major-next 2023-03-20 22:07:09 +00:00
Dylan K. Taylor
8408da8534
Merge branch 'item-stack-request' into minor-next 2023-03-20 22:05:50 +00:00
Dylan K. Taylor
453ad997e9
Merge branch 'item-stack-request' into item-stack-request-pm5 2023-03-20 22:05:12 +00:00
Dylan K. Taylor
ca6d51498f
Buffer slot and content syncing until the end of the tick
we may receive multiple requests in one tick (e.g. crafting in a batch)
2023-03-20 19:16:00 +00:00
Dylan K. Taylor
c91168db66
... 2023-03-20 01:35:15 +00:00
Dylan K. Taylor
4e55433ed8
Fixed request rejecting 2023-03-20 01:35:03 +00:00
Dylan K. Taylor
eece6c4433
InGamePacketHandler: remove dead code 2023-03-20 01:28:18 +00:00
Dylan K. Taylor
67b7b60d18
.............. 2023-03-20 01:19:07 +00:00
Dylan K. Taylor
804feedb67
Added some dumb limits 2023-03-20 00:54:33 +00:00
Dylan K. Taylor
d57aca1367
CS 2023-03-20 00:53:00 +00:00
Dylan K. Taylor
7b0816e42f
Properly handle transaction building errors instead of kicking the player 2023-03-20 00:52:26 +00:00
Dylan K. Taylor
4864444440
Added CraftingManager::getCraftingRecipeFromIndex() 2023-03-19 22:14:23 +00:00
Dylan K. Taylor
abd4ef01eb
Merge branch 'minor-next' into major-next 2023-03-15 23:02:41 +00:00
Dylan K. Taylor
cc8660629b
First look at shared EntityEventBroadcaster,
this improves performance in PvP servers and other areas where lots of players or entities exist in one space.

fixes #5622
2023-03-15 18:22:56 +00:00
Dylan K. Taylor
6c29c3d2dd
Merge branch 'item-stack-request' into item-stack-request-pm5 2023-03-14 22:56:47 +00:00
Dylan K. Taylor
34ced382db
Eliminate final remaining usage of TypeConverter::netItemStackToCore()
instead, we can verify that the held items match by comparing the received ItemStack with the one cached in InventoryManager, which is more cost effective and closes off internal item deserializers to external attacks.
2023-03-14 22:56:11 +00:00
Dylan K. Taylor
dace20ad1f
Merge branch 'item-stack-request' into item-stack-request-pm5 2023-03-14 22:34:47 +00:00
Dylan K. Taylor
a573a279fa
Merge branch 'minor-next' into item-stack-request 2023-03-14 22:25:49 +00:00
Dylan K. Taylor
c500ccd891
Merge branch 'minor-next' into major-next 2023-03-14 18:43:43 +00:00
Dylan K. Taylor
3de7a8c27f
Updated for 1.19.70 2023-03-14 18:08:10 +00:00
Dylan K. Taylor
407b78de3b
Merge branch 'next-minor' into next-major 2023-02-28 19:25:05 +00:00
Dylan K. Taylor
e7209679fb
... 2023-02-24 22:23:00 +00:00
Dylan K. Taylor
ae50b952f1
Accept 1.19.63 (same protocol, different protocol version) 2023-02-24 22:15:58 +00:00
Dylan K. Taylor
42df1a5c70
Fixed merge error 2023-02-17 20:19:32 +00:00
Dylan K. Taylor
0e0f5e85eb
Merge branch 'next-minor' into next-major 2023-02-17 20:00:51 +00:00
Dylan K. Taylor
71aad310c6
stfu 2023-02-17 16:39:46 +00:00
Dylan K. Taylor
1e3b025916
1.19.62 2023-02-17 16:36:32 +00:00
Dylan K. Taylor
2d56aa50b9
A bunch of mostly inseparable changes to PlayerPreLoginEvent
including support for separated disconnect reasons and disconnect screen messages (closes #4512)

While the refactoring of kick reason -> kick flag wasn't exactly in my agenda, I realized that these changes would become pretty confusing and inconsistent with other events if they weren't refactored.
Hopefully I don't have to break this API again for a while...
2023-02-13 11:32:32 +00:00
Dylan K. Taylor
074e7586cb
Merge branch 'next-minor' into next-major 2023-02-11 17:17:08 +00:00
Dylan K. Taylor
475888b031
InGamePacketHandler: do not process repeated skin change requests for the same full skin ID
this fixes a feedback loop with persona skins in 1.19.60.
2023-02-08 20:16:41 +00:00
Dylan K. Taylor
40b90bb722
InGamePacketHandler: log a debug when processing skin change requests 2023-02-08 19:47:12 +00:00
Dylan K. Taylor
7bbc04e6de
Silence PlayerSkinPacket debug messages during spawn response stage
the client sends its skin here in 1.19.60 for some reason, which makes no sense - I can only assume it's a bug
2023-02-08 18:55:38 +00:00
Dylan K. Taylor
b8f6b66e42
First look at separating disconnect reason and disconnect screen messages (#4512) 2023-01-18 20:57:17 +00:00
Dylan K. Taylor
d9b8251f7b
Merge branch 'next-minor' into next-major 2023-01-16 18:31:51 +00:00
Dylan K. Taylor
ad6a423d12
Merge branch 'stable' into next-minor 2023-01-16 18:30:13 +00:00