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https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-20 07:54:19 +00:00
Do not cache ItemStacks for every item
this is very memory inefficient, and only provides a performance advantage in cold code anyway.
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1992d3b6db
commit
63310cf764
@ -413,7 +413,7 @@ class InventoryManager{
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if($clientSideItem === null || !$clientSideItem->equals($currentItem)){
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//no prediction or incorrect - do not associate this with the currently active itemstack request
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$this->trackItemStack($inventoryEntry, $slot, $currentItem, null);
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$inventoryEntry->pendingSyncs[$slot] = $slot;
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$inventoryEntry->pendingSyncs[$slot] = $currentItem;
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}else{
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//correctly predicted - associate the change with the currently active itemstack request
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$this->trackItemStack($inventoryEntry, $slot, $currentItem, $this->currentItemStackRequestId);
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@ -422,7 +422,7 @@ class InventoryManager{
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unset($inventoryEntry->predictions[$slot]);
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}
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public function syncSlot(Inventory $inventory, int $slot) : void{
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public function syncSlot(Inventory $inventory, int $slot, ItemStack $itemStack) : void{
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$entry = $this->inventories[spl_object_id($inventory)] ?? null;
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if($entry === null){
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throw new \LogicException("Cannot sync an untracked inventory");
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@ -439,7 +439,7 @@ class InventoryManager{
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$netSlot = $slot;
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}
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$itemStackWrapper = new ItemStackWrapper($itemStackInfo->getStackId(), $itemStackInfo->getItemStack());
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$itemStackWrapper = new ItemStackWrapper($itemStackInfo->getStackId(), $itemStack);
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if($windowId === ContainerIds::OFFHAND){
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//TODO: HACK!
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//The client may sometimes ignore the InventorySlotPacket for the offhand slot.
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@ -482,7 +482,7 @@ class InventoryManager{
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foreach($inventory->getContents(true) as $slot => $item){
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$itemStack = TypeConverter::getInstance()->coreItemStackToNet($item);
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$info = $this->trackItemStack($entry, $slot, $itemStack, null);
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$contents[] = new ItemStackWrapper($info->getStackId(), $info->getItemStack());
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$contents[] = new ItemStackWrapper($info->getStackId(), $itemStack);
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}
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if($entry->complexSlotMap !== null){
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foreach($contents as $slotId => $info){
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@ -513,6 +513,7 @@ class InventoryManager{
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}
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public function syncMismatchedPredictedSlotChanges() : void{
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$typeConverter = TypeConverter::getInstance();
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foreach($this->inventories as $entry){
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$inventory = $entry->inventory;
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foreach($entry->predictions as $slot => $expectedItem){
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@ -522,7 +523,7 @@ class InventoryManager{
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//any prediction that still exists at this point is a slot that was predicted to change but didn't
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$this->session->getLogger()->debug("Detected prediction mismatch in inventory " . get_class($inventory) . "#" . spl_object_id($inventory) . " slot $slot");
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$entry->pendingSyncs[$slot] = $slot;
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$entry->pendingSyncs[$slot] = $typeConverter->coreItemStackToNet($inventory->getItem($slot));
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}
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$entry->predictions = [];
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@ -541,8 +542,8 @@ class InventoryManager{
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}
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$inventory = $entry->inventory;
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$this->session->getLogger()->debug("Syncing slots " . implode(", ", array_keys($entry->pendingSyncs)) . " in inventory " . get_class($inventory) . "#" . spl_object_id($inventory));
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foreach($entry->pendingSyncs as $slot){
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$this->syncSlot($inventory, $slot);
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foreach($entry->pendingSyncs as $slot => $itemStack){
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$this->syncSlot($inventory, $slot, $itemStack);
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}
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$entry->pendingSyncs = [];
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}
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@ -571,7 +572,7 @@ class InventoryManager{
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$this->session->sendDataPacket(MobEquipmentPacket::create(
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$this->player->getId(),
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new ItemStackWrapper($itemStackInfo->getStackId(), $itemStackInfo->getItemStack()),
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new ItemStackWrapper($itemStackInfo->getStackId(), TypeConverter::getInstance()->coreItemStackToNet($playerInventory->getItemInHand())),
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$selected,
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$selected,
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ContainerIds::INVENTORY
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@ -604,7 +605,7 @@ class InventoryManager{
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private function trackItemStack(InventoryManagerEntry $entry, int $slotId, ItemStack $itemStack, ?int $itemStackRequestId) : ItemStackInfo{
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//TODO: ItemStack->isNull() would be nice to have here
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$info = new ItemStackInfo($itemStackRequestId, $itemStack->getId() === 0 ? 0 : $this->newItemStackId(), $itemStack);
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$info = new ItemStackInfo($itemStackRequestId, $itemStack->getId() === 0 ? 0 : $this->newItemStackId());
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return $entry->itemStackInfos[$slotId] = $info;
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}
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}
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@ -41,7 +41,7 @@ final class InventoryManagerEntry{
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/**
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* @var int[]
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* @phpstan-var array<int, int>
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* @phpstan-var array<int, ItemStack>
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*/
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public array $pendingSyncs = [];
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@ -23,19 +23,14 @@ declare(strict_types=1);
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namespace pocketmine\network\mcpe;
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use pocketmine\network\mcpe\protocol\types\inventory\ItemStack;
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final class ItemStackInfo{
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public function __construct(
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private ?int $requestId,
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private int $stackId,
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private ItemStack $itemStack
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private int $stackId
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){}
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public function getRequestId() : ?int{ return $this->requestId; }
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public function getStackId() : int{ return $this->stackId; }
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public function getItemStack() : ItemStack{ return $this->itemStack; }
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}
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@ -394,14 +394,11 @@ class InGamePacketHandler extends PacketHandler{
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//it's technically possible to see this more than once, but a normal client should never do that.
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$inventory = $this->player->getInventory();
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$heldItemStack = $this->inventoryManager->getItemStackInfo($inventory, $inventory->getHeldItemIndex())?->getItemStack();
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if($heldItemStack === null){
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throw new AssumptionFailedError("Missing itemstack info for held item");
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}
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$heldItemStack = TypeConverter::getInstance()->coreItemStackToNet($inventory->getItemInHand());
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$droppedItemStack = $networkInventoryAction->newItem->getItemStack();
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//because the client doesn't tell us the expected itemstack ID, we have to deep-compare our known
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//itemstack info with the one the client sent. This is costly, but we don't have any other option :(
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if(!$heldItemStack->equalsWithoutCount($droppedItemStack) || $heldItemStack->getCount() < $droppedItemStack->getCount()){
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if($heldItemStack->getCount() < $droppedItemStack->getCount() || !$heldItemStack->equalsWithoutCount($droppedItemStack)){
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return false;
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}
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