352 Commits

Author SHA1 Message Date
Dylan K. Taylor
6492e7f4a2
1.20.60 support 2024-02-07 12:33:44 +00:00
Dylan K. Taylor
06b2e61d3c
Merge remote-tracking branch 'origin/stable' into minor-next 2023-12-14 14:02:15 +00:00
Dylan K. Taylor
25cca1b63f
Changes for 1.20.50 2023-12-06 14:29:23 +00:00
Dylan K. Taylor
b2df405cc0
NetworkSession: Send less information to clients on error disconnects
in particular, the information from VerifyLoginTask shouldn't be sent to clients, as it could contain sensitive information.
This change only affects disconnection screens. The server log shows the same amount of information as before (though formatted differently in some cases).
2023-11-29 16:31:59 +00:00
Tobias Grether
ee6d551729
Include TitleID in PlayerInfo extraData (#6054) 2023-09-21 14:48:50 +01:00
Dylan K. Taylor
fe3e2cc90a
Merge branch 'stable' into minor-next 2023-09-20 19:14:34 +01:00
Dylan K. Taylor
6553852d99
Updated for 1.20.30 release 2023-09-20 18:34:12 +01:00
Dylan K. Taylor
7ce33d9375
Migrate final remaining EnumTrait users to native enums 2023-09-08 10:34:12 +01:00
Dylan K. Taylor
5a010e8213
Merge branch 'minor-next' into stable 2023-09-06 12:06:15 +01:00
ねらひかだ
19e3d339f6
InGamePacketHandler: subtract from raw position before rounding it (#6022)
This allows better compensation for floating point errors introduced by the subtraction of the 1.62 height offset.

For example, if the player is at y=7 exactly, their Y coordinate will be reported as 8.62, which, because of floating point errors, will be something like `8.619999999`. Subtracting `1.62` from this (really something like `1.62000000000005...`) leads to the calculated Y coordinate being slightly below 7.

Rounding after subtracting this offset allows this to be rounded to 7 sharp. Similar errors appear in various other coordinates.
2023-08-29 11:43:21 +01:00
Dylan K. Taylor
1504fdca24
Use 'enchanting' terminology
'enchant' just didn't feel right, being a verb.
All these things pertain to the act of enchanting.

This is now also consistent with CraftingTransaction etc. The ship already sailed on EnchantInventory, which will have to be renamed at a later datte. However, that was already inconsistent with 'enchanting table', so that's the odd one out here.
2023-08-23 16:14:17 +01:00
S3v3Nice
39867b97c5
Implement enchanting using enchanting tables (#5953)
Co-authored-by: Dylan K. Taylor <dktapps@pmmp.io>
2023-08-15 17:28:26 +01:00
ipad54
6086ef667c
Added handling for attack-air action (#5912) 2023-07-25 14:50:28 +01:00
Dylan K. Taylor
fb43f59458
Merge branch 'stable' into minor-next 2023-07-24 16:45:49 +01:00
Dylan K. Taylor
16dfd27935
Merge branch 'legacy/pm4' into stable 2023-07-24 16:45:24 +01:00
Dylan K. Taylor
2a4909d328
Fixed missing handling for some ContainerUIIds
SMITHING_TABLE_TEMPLATE is new in 1.20
HORSE_EQUIP was always present, but somehow got overlooked when building up that big ugly switch table
2023-07-24 16:44:01 +01:00
Dylan K. Taylor
0d8a06732a
Merge branch 'stable' into minor-next 2023-07-13 12:59:53 +01:00
Dylan K. Taylor
ef85fbffe1
Merge branch 'legacy/pm4' into stable 2023-07-11 15:10:55 +01:00
Dylan K. Taylor
0c250a2ef0
InGamePacketHandler: fixed inconsistent handling of invalid data in BlockActorDataPacket 2023-07-11 12:53:29 +01:00
BrandPVP
c01d2dc718
CreativeInventory per Player (#5694) 2023-07-06 11:08:13 +01:00
Dylan K. Taylor
132330e16f
Merge branch 'legacy/pm4' into stable 2023-06-07 21:08:09 +01:00
Dylan K. Taylor
2538880408
1.20.0 2023-06-07 20:56:59 +01:00
Dylan K. Taylor
7f1550ef04
Revert "Stop using insecure UUIDs from non-XBL players"
This reverts commit 9baf59702bf63453d071c92150823e1a0683d025.

I forgot this is also needed for the player list, and for skin updates
to work ... this will need to be revisited
2023-05-27 18:10:55 +01:00
Dylan K. Taylor
9baf59702b
Stop using insecure UUIDs from non-XBL players
closes #4076

I opted for the minimal approach of replacing only UUIDs for non-XBL players, since most servers are using XBL anyway (as they should).
2023-05-27 18:00:54 +01:00
Dylan K. Taylor
926f68d8c5
Move SkinAdapter under TypeConverter, remove SkinAdapterSingleton
this is legacy cruft from PM3, which didn't have TypeConverter or SingletonTrait.
2023-05-06 17:53:24 +01:00
Dylan K. Taylor
ed11fd5a83
CS again... 2023-05-06 17:51:00 +01:00
Dylan K. Taylor
e0a6ec0c24
Start deglobalizing TypeConverter
there's a bunch of places we can't reach with this right now:

- particles
- sounds
- tile NBT
- entity metadata
- crafting data cache
- chunk encoding
- world block update encoding

this is a work in progress, but ultimately we want to get rid of these singletons entirely.
2023-05-06 17:47:09 +01:00
Dylan K. Taylor
5c7f4570b4
Merge branch 'minor-next' into major-next 2023-05-06 17:20:37 +01:00
Dylan K. Taylor
01f340985a
Centralize all conversion-related stuff under TypeConverter
instead of having singletons for everything, which are a nightmare to manage for multi version
2023-05-03 16:33:17 +01:00
Dylan K. Taylor
7c19f14cf5
Fixed up offhand handling for ItemStackRequest, fixes #5723 2023-04-27 13:25:08 +01:00
Dylan K. Taylor
0dca85af44
Merge branch 'minor-next' into major-next 2023-04-26 23:28:27 +01:00
Dylan K. Taylor
0d21e591d1
Support sign editing UI in 1.19.80, with APIs to allow plugins to use it
this doesn't support editing the rear side of a sign, since the 1.12 format doesn't allow us to represent the rear text, and it would necessitate API breaks to support anyway.

However, we can quite trivially support APIs for the sign GUI, which plugins can use to enable editing signs. PocketMine-MP doesn't currently permit this, since it's currently an experimental feature in 1.20, but plugins can simply use Player->openSignEditor() to mimic it.

This is, however, a byproduct of the fact that APIs needed to be added in order to facilitate the use of OpenSignPacket in 1.19.80.
2023-04-26 22:55:05 +01:00
Dylan K. Taylor
408616723c
Changes for 1.19.80 2023-04-26 22:52:02 +01:00
Dylan K. Taylor
a0346fb6d3
Merge branch 'minor-next' into major-next 2023-04-26 14:29:32 +01:00
Dylan K. Taylor
a4f2b99ed5
InGamePacketHandler: queue slots for syncing if they appear in requestChangedSlots
this is essentially a prediction without the actual predicted item. We have to sync these regardless of what happens.

fixes #5708
2023-04-24 14:06:29 +01:00
Dylan K. Taylor
107b56154b
ItemStackRequestExecutor: fixed stonecutter recipes
this uses the same dodgy hack used by CraftingTransaction, which assumes that getResultsFor() does not care about the crafting inputs.

While this is currently OK, since none of the currently-implemented recipes care about inputs anyway, it will become a problem when we implement shulker box recipes, so this needs to be addressed.

However, it can't be addressed without BC breaks, so this will have to be dealt with in PM5.

closes #5715
2023-04-24 13:35:00 +01:00
Dylan K. Taylor
499b29b53a
Merge branch 'minor-next' into major-next 2023-04-12 21:04:08 +01:00
Dylan K. Taylor
18b528f72d
ItemStackRequestExecutor: fixed borked taking of created items
closes #5695
2023-04-12 21:01:46 +01:00
Dylan K. Taylor
a0dadc6e37
Merge branch 'minor-next' into major-next 2023-04-10 14:38:23 +01:00
Dylan K. Taylor
9e9b4db00f
Merge branch 'stable' into minor-next 2023-04-10 14:32:33 +01:00
Dylan K. Taylor
7b55c984bf
InGamePacketHandler: reduce debug noise on outdated movements 2023-04-07 21:40:46 +01:00
Dylan K. Taylor
61b0ad3e7f
PreSpawnPacketHandler: added dedicated timer for the humongous amount of crap that has to be sent pre-spawn 2023-04-05 20:58:49 +01:00
Dylan K. Taylor
7e1467f3f7
Merge branch 'minor-next' into major-next 2023-04-05 20:14:59 +01:00
Dylan K. Taylor
4bb8daa1a5
ItemStackRequestExecutor: allow any action to take from the created output slot
fixes #5679
2023-04-03 22:24:40 +01:00
Dylan K. Taylor
d731f5485a
Merge branch 'minor-next' into major-next 2023-03-31 21:29:42 +01:00
Dylan K. Taylor
a862cf5144
Workaround ItemStackRequest offhand incorrect slot bug
closes #5667

this appears to be a client bug specific to ItemStackRequest.
2023-03-31 17:27:11 +01:00
Dylan K. Taylor
09bff60b04
Merge branch 'minor-next' into major-next 2023-03-29 23:57:19 +01:00
Dylan K. Taylor
c3a16d9b1f
ItemStackResponseBuilder: fixed durability appearing to reset when moving durables around the inventory
closes #5656
2023-03-29 23:31:46 +01:00
Dylan K. Taylor
10f3145af2
Merge branch 'minor-next' into major-next 2023-03-29 23:22:02 +01:00
Dylan K. Taylor
3ee62d8440
InGamePacketHandler: increase max ItemStackRequest actions to 60
due to implementation quirks + some unforeseen ways these actions can behave, there can be as many as 53 actions in a single crafting request. This is an edge case, but it has to be catered for.
2023-03-27 15:44:42 +01:00