in particular, the information from VerifyLoginTask shouldn't be sent to clients, as it could contain sensitive information.
This change only affects disconnection screens. The server log shows the same amount of information as before (though formatted differently in some cases).
This allows better compensation for floating point errors introduced by the subtraction of the 1.62 height offset.
For example, if the player is at y=7 exactly, their Y coordinate will be reported as 8.62, which, because of floating point errors, will be something like `8.619999999`. Subtracting `1.62` from this (really something like `1.62000000000005...`) leads to the calculated Y coordinate being slightly below 7.
Rounding after subtracting this offset allows this to be rounded to 7 sharp. Similar errors appear in various other coordinates.
'enchant' just didn't feel right, being a verb.
All these things pertain to the act of enchanting.
This is now also consistent with CraftingTransaction etc. The ship already sailed on EnchantInventory, which will have to be renamed at a later datte. However, that was already inconsistent with 'enchanting table', so that's the odd one out here.
This reverts commit 9baf59702bf63453d071c92150823e1a0683d025.
I forgot this is also needed for the player list, and for skin updates
to work ... this will need to be revisited
there's a bunch of places we can't reach with this right now:
- particles
- sounds
- tile NBT
- entity metadata
- crafting data cache
- chunk encoding
- world block update encoding
this is a work in progress, but ultimately we want to get rid of these singletons entirely.
this doesn't support editing the rear side of a sign, since the 1.12 format doesn't allow us to represent the rear text, and it would necessitate API breaks to support anyway.
However, we can quite trivially support APIs for the sign GUI, which plugins can use to enable editing signs. PocketMine-MP doesn't currently permit this, since it's currently an experimental feature in 1.20, but plugins can simply use Player->openSignEditor() to mimic it.
This is, however, a byproduct of the fact that APIs needed to be added in order to facilitate the use of OpenSignPacket in 1.19.80.
this uses the same dodgy hack used by CraftingTransaction, which assumes that getResultsFor() does not care about the crafting inputs.
While this is currently OK, since none of the currently-implemented recipes care about inputs anyway, it will become a problem when we implement shulker box recipes, so this needs to be addressed.
However, it can't be addressed without BC breaks, so this will have to be dealt with in PM5.
closes#5715
due to implementation quirks + some unforeseen ways these actions can behave, there can be as many as 53 actions in a single crafting request. This is an edge case, but it has to be catered for.