mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-19 01:16:38 +00:00
Merge branch 'minor-next' into major-next
This commit is contained in:
commit
5c7f4570b4
@ -35,7 +35,7 @@
|
||||
* [Building and running from source](BUILDING.md)
|
||||
* [Developer documentation](https://devdoc.pmmp.io) - General documentation for PocketMine-MP plugin developers
|
||||
* [Latest release API documentation](https://apidoc.pmmp.io) - Doxygen API documentation generated for each release
|
||||
* [Latest bleeding-edge API documentation](https://apidoc-dev.pmmp.io) - Doxygen API documentation generated weekly from `next-major` branch
|
||||
* [Latest bleeding-edge API documentation](https://apidoc-dev.pmmp.io) - Doxygen API documentation generated weekly from `major-next` branch
|
||||
* [DevTools](https://github.com/pmmp/DevTools/) - Development tools plugin for creating plugins
|
||||
* [ExamplePlugin](https://github.com/pmmp/ExamplePlugin/) - Example plugin demonstrating some basic API features
|
||||
* [Contributing Guidelines](CONTRIBUTING.md)
|
||||
|
@ -34,3 +34,33 @@ Released 26th April 2023.
|
||||
### `pocketmine\player`
|
||||
- The following API methods have been added:
|
||||
- `public Player->openSignEditor(Vector3 $position) : void` - opens the client-side sign editor GUI for the given position
|
||||
|
||||
# 4.20.1
|
||||
Released 27th April 2023.
|
||||
|
||||
## Fixes
|
||||
- Fixed server crash when firing a bow while holding arrows in the offhand slot.
|
||||
|
||||
## Internals
|
||||
- `ItemStackContainerIdTranslator::translate()` now requires an additional `int $slotId` parameter and returns `array{int, int}` (translated window ID, translated slot ID) to be used with `InventoryManager->locateWindowAndSlot()`.
|
||||
- `InventoryManager->locateWindowAndSlot()` now checks if the translated slot actually exists in the requested inventory, and returns `null` if not. Previously, it would return potentially invalid slot IDs without checking them, potentially leading to crashes.
|
||||
|
||||
# 4.20.2
|
||||
Released 4th May 2023.
|
||||
|
||||
## Fixes
|
||||
- Fixed all types of wooden logs appearing as oak in the inventory.
|
||||
- Fixed a performance issue in `BaseInventory->canAddItem()` (missing `continue` causing useless logic to run).
|
||||
|
||||
# 4.20.3
|
||||
Released 6th May 2023.
|
||||
|
||||
## Improvements
|
||||
- Reduced memory usage of `RuntimeBlockMapping` from 25 MB to 9 MB. Since every thread has its own copy of the block map, this saves a substantial amount of memory.
|
||||
|
||||
## Fixes
|
||||
- Fixed players falling through blocks in spectator mode.
|
||||
- Fixed timings reports getting bloated by prolific usage of `PluginManager->registerEvent()`.
|
||||
- This was caused by creating a new timings handler for each call, regardless of whether a timer already existed for the given event and callback.
|
||||
- Fixed `Full Server Tick` and other records being missing from timings reports.
|
||||
- This was caused by timings handler depth not getting reset when timings was disabled and later re-enabled.
|
||||
|
12
composer.lock
generated
12
composer.lock
generated
@ -1085,16 +1085,16 @@
|
||||
},
|
||||
{
|
||||
"name": "symfony/filesystem",
|
||||
"version": "v5.4.21",
|
||||
"version": "v5.4.23",
|
||||
"source": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/symfony/filesystem.git",
|
||||
"reference": "e75960b1bbfd2b8c9e483e0d74811d555ca3de9f"
|
||||
"reference": "b2f79d86cd9e7de0fff6d03baa80eaed7a5f38b5"
|
||||
},
|
||||
"dist": {
|
||||
"type": "zip",
|
||||
"url": "https://api.github.com/repos/symfony/filesystem/zipball/e75960b1bbfd2b8c9e483e0d74811d555ca3de9f",
|
||||
"reference": "e75960b1bbfd2b8c9e483e0d74811d555ca3de9f",
|
||||
"url": "https://api.github.com/repos/symfony/filesystem/zipball/b2f79d86cd9e7de0fff6d03baa80eaed7a5f38b5",
|
||||
"reference": "b2f79d86cd9e7de0fff6d03baa80eaed7a5f38b5",
|
||||
"shasum": ""
|
||||
},
|
||||
"require": {
|
||||
@ -1129,7 +1129,7 @@
|
||||
"description": "Provides basic utilities for the filesystem",
|
||||
"homepage": "https://symfony.com",
|
||||
"support": {
|
||||
"source": "https://github.com/symfony/filesystem/tree/v5.4.21"
|
||||
"source": "https://github.com/symfony/filesystem/tree/v5.4.23"
|
||||
},
|
||||
"funding": [
|
||||
{
|
||||
@ -1145,7 +1145,7 @@
|
||||
"type": "tidelift"
|
||||
}
|
||||
],
|
||||
"time": "2023-02-14T08:03:56+00:00"
|
||||
"time": "2023-03-02T11:38:35+00:00"
|
||||
},
|
||||
{
|
||||
"name": "symfony/polyfill-ctype",
|
||||
|
@ -85,6 +85,20 @@ class DoubleChestInventory extends BaseInventory implements BlockInventory, Inve
|
||||
$this->right->setContents($rightContents);
|
||||
}
|
||||
|
||||
protected function getMatchingItemCount(int $slot, Item $test, bool $checkTags) : int{
|
||||
$leftSize = $this->left->getSize();
|
||||
return $slot < $leftSize ?
|
||||
$this->left->getMatchingItemCount($slot, $test, $checkTags) :
|
||||
$this->right->getMatchingItemCount($slot - $leftSize, $test, $checkTags);
|
||||
}
|
||||
|
||||
public function isSlotEmpty(int $index) : bool{
|
||||
$leftSize = $this->left->getSize();
|
||||
return $index < $leftSize ?
|
||||
$this->left->isSlotEmpty($index) :
|
||||
$this->right->isSlotEmpty($index - $leftSize);
|
||||
}
|
||||
|
||||
protected function getOpenSound() : Sound{ return new ChestOpenSound(); }
|
||||
|
||||
protected function getCloseSound() : Sound{ return new ChestCloseSound(); }
|
||||
|
@ -107,12 +107,22 @@ abstract class BaseInventory implements Inventory{
|
||||
$this->onContentChange($oldContents);
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper for utility functions which search the inventory.
|
||||
* TODO: make this abstract instead of providing a slow default implementation (BC break)
|
||||
*/
|
||||
protected function getMatchingItemCount(int $slot, Item $test, bool $checkTags) : int{
|
||||
$item = $this->getItem($slot);
|
||||
return $item->equals($test, true, $checkTags) ? $item->getCount() : 0;
|
||||
}
|
||||
|
||||
public function contains(Item $item) : bool{
|
||||
$count = max(1, $item->getCount());
|
||||
$checkTags = $item->hasNamedTag();
|
||||
foreach($this->getContents() as $i){
|
||||
if($item->equals($i, true, $checkTags)){
|
||||
$count -= $i->getCount();
|
||||
for($i = 0, $size = $this->getSize(); $i < $size; $i++){
|
||||
$slotCount = $this->getMatchingItemCount($i, $item, $checkTags);
|
||||
if($slotCount > 0){
|
||||
$count -= $slotCount;
|
||||
if($count <= 0){
|
||||
return true;
|
||||
}
|
||||
@ -125,9 +135,9 @@ abstract class BaseInventory implements Inventory{
|
||||
public function all(Item $item) : array{
|
||||
$slots = [];
|
||||
$checkTags = $item->hasNamedTag();
|
||||
foreach($this->getContents() as $index => $i){
|
||||
if($item->equals($i, true, $checkTags)){
|
||||
$slots[$index] = $i;
|
||||
for($i = 0, $size = $this->getSize(); $i < $size; $i++){
|
||||
if($this->getMatchingItemCount($i, $item, $checkTags) > 0){
|
||||
$slots[$i] = $this->getItem($i);
|
||||
}
|
||||
}
|
||||
|
||||
@ -138,18 +148,9 @@ abstract class BaseInventory implements Inventory{
|
||||
$count = $exact ? $item->getCount() : max(1, $item->getCount());
|
||||
$checkTags = $exact || $item->hasNamedTag();
|
||||
|
||||
foreach($this->getContents() as $index => $i){
|
||||
if($item->equals($i, true, $checkTags) && ($i->getCount() === $count || (!$exact && $i->getCount() > $count))){
|
||||
return $index;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public function firstEmpty() : int{
|
||||
foreach($this->getContents(true) as $i => $slot){
|
||||
if($slot->isNull()){
|
||||
for($i = 0, $size = $this->getSize(); $i < $size; $i++){
|
||||
$slotCount = $this->getMatchingItemCount($i, $item, $checkTags);
|
||||
if($slotCount > 0 && ($slotCount === $count || (!$exact && $slotCount > $count))){
|
||||
return $i;
|
||||
}
|
||||
}
|
||||
@ -157,6 +158,20 @@ abstract class BaseInventory implements Inventory{
|
||||
return -1;
|
||||
}
|
||||
|
||||
public function firstEmpty() : int{
|
||||
for($i = 0, $size = $this->getSize(); $i < $size; $i++){
|
||||
if($this->isSlotEmpty($i)){
|
||||
return $i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* TODO: make this abstract and force implementations to implement it properly (BC break)
|
||||
* This default implementation works, but is slow.
|
||||
*/
|
||||
public function isSlotEmpty(int $index) : bool{
|
||||
return $this->getItem($index)->isNull();
|
||||
}
|
||||
@ -167,14 +182,16 @@ abstract class BaseInventory implements Inventory{
|
||||
|
||||
public function getAddableItemQuantity(Item $item) : int{
|
||||
$count = $item->getCount();
|
||||
$maxStackSize = min($this->getMaxStackSize(), $item->getMaxStackSize());
|
||||
|
||||
for($i = 0, $size = $this->getSize(); $i < $size; ++$i){
|
||||
$slot = $this->getItem($i);
|
||||
if($item->canStackWith($slot)){
|
||||
if(($diff = min($slot->getMaxStackSize(), $item->getMaxStackSize()) - $slot->getCount()) > 0){
|
||||
if($this->isSlotEmpty($i)){
|
||||
$count -= $maxStackSize;
|
||||
}else{
|
||||
$slotCount = $this->getMatchingItemCount($i, $item, true);
|
||||
if($slotCount > 0 && ($diff = $maxStackSize - $slotCount) > 0){
|
||||
$count -= $diff;
|
||||
}
|
||||
}elseif($slot->isNull()){
|
||||
$count -= min($this->getMaxStackSize(), $item->getMaxStackSize());
|
||||
}
|
||||
|
||||
if($count <= 0){
|
||||
@ -208,22 +225,29 @@ abstract class BaseInventory implements Inventory{
|
||||
return $returnSlots;
|
||||
}
|
||||
|
||||
private function internalAddItem(Item $slot) : Item{
|
||||
private function internalAddItem(Item $newItem) : Item{
|
||||
$emptySlots = [];
|
||||
|
||||
$maxStackSize = min($this->getMaxStackSize(), $newItem->getMaxStackSize());
|
||||
|
||||
for($i = 0, $size = $this->getSize(); $i < $size; ++$i){
|
||||
$item = $this->getItem($i);
|
||||
if($item->isNull()){
|
||||
if($this->isSlotEmpty($i)){
|
||||
$emptySlots[] = $i;
|
||||
continue;
|
||||
}
|
||||
$slotCount = $this->getMatchingItemCount($i, $newItem, true);
|
||||
if($slotCount === 0){
|
||||
continue;
|
||||
}
|
||||
|
||||
if($slot->canStackWith($item) && $item->getCount() < $item->getMaxStackSize()){
|
||||
$amount = min($item->getMaxStackSize() - $item->getCount(), $slot->getCount(), $this->getMaxStackSize());
|
||||
if($slotCount < $maxStackSize){
|
||||
$amount = min($maxStackSize - $slotCount, $newItem->getCount());
|
||||
if($amount > 0){
|
||||
$slot->setCount($slot->getCount() - $amount);
|
||||
$item->setCount($item->getCount() + $amount);
|
||||
$this->setItem($i, $item);
|
||||
if($slot->getCount() <= 0){
|
||||
$newItem->setCount($newItem->getCount() - $amount);
|
||||
$slotItem = $this->getItem($i);
|
||||
$slotItem->setCount($slotItem->getCount() + $amount);
|
||||
$this->setItem($i, $slotItem);
|
||||
if($newItem->getCount() <= 0){
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -232,64 +256,66 @@ abstract class BaseInventory implements Inventory{
|
||||
|
||||
if(count($emptySlots) > 0){
|
||||
foreach($emptySlots as $slotIndex){
|
||||
$amount = min($slot->getMaxStackSize(), $slot->getCount(), $this->getMaxStackSize());
|
||||
$slot->setCount($slot->getCount() - $amount);
|
||||
$item = clone $slot;
|
||||
$item->setCount($amount);
|
||||
$this->setItem($slotIndex, $item);
|
||||
if($slot->getCount() <= 0){
|
||||
$amount = min($maxStackSize, $newItem->getCount());
|
||||
$newItem->setCount($newItem->getCount() - $amount);
|
||||
$slotItem = clone $newItem;
|
||||
$slotItem->setCount($amount);
|
||||
$this->setItem($slotIndex, $slotItem);
|
||||
if($newItem->getCount() <= 0){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return $slot;
|
||||
return $newItem;
|
||||
}
|
||||
|
||||
public function remove(Item $item) : void{
|
||||
$checkTags = $item->hasNamedTag();
|
||||
|
||||
foreach($this->getContents() as $index => $i){
|
||||
if($item->equals($i, true, $checkTags)){
|
||||
$this->clear($index);
|
||||
for($i = 0, $size = $this->getSize(); $i < $size; $i++){
|
||||
if($this->getMatchingItemCount($i, $item, $checkTags) > 0){
|
||||
$this->clear($i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public function removeItem(Item ...$slots) : array{
|
||||
/** @var Item[] $itemSlots */
|
||||
/** @var Item[] $searchItems */
|
||||
/** @var Item[] $slots */
|
||||
$itemSlots = [];
|
||||
$searchItems = [];
|
||||
foreach($slots as $slot){
|
||||
if(!$slot->isNull()){
|
||||
$itemSlots[] = clone $slot;
|
||||
$searchItems[] = clone $slot;
|
||||
}
|
||||
}
|
||||
|
||||
for($i = 0, $size = $this->getSize(); $i < $size; ++$i){
|
||||
$item = $this->getItem($i);
|
||||
if($item->isNull()){
|
||||
if($this->isSlotEmpty($i)){
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach($itemSlots as $index => $slot){
|
||||
if($slot->equals($item, true, $slot->hasNamedTag())){
|
||||
$amount = min($item->getCount(), $slot->getCount());
|
||||
$slot->setCount($slot->getCount() - $amount);
|
||||
$item->setCount($item->getCount() - $amount);
|
||||
$this->setItem($i, $item);
|
||||
if($slot->getCount() <= 0){
|
||||
unset($itemSlots[$index]);
|
||||
foreach($searchItems as $index => $search){
|
||||
$slotCount = $this->getMatchingItemCount($i, $search, $search->hasNamedTag());
|
||||
if($slotCount > 0){
|
||||
$amount = min($slotCount, $search->getCount());
|
||||
$search->setCount($search->getCount() - $amount);
|
||||
|
||||
$slotItem = $this->getItem($i);
|
||||
$slotItem->setCount($slotItem->getCount() - $amount);
|
||||
$this->setItem($i, $slotItem);
|
||||
if($search->getCount() <= 0){
|
||||
unset($searchItems[$index]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(count($itemSlots) === 0){
|
||||
if(count($searchItems) === 0){
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return $itemSlots;
|
||||
return $searchItems;
|
||||
}
|
||||
|
||||
public function clear(int $index) : void{
|
||||
|
@ -85,6 +85,10 @@ class DelegateInventory extends BaseInventory{
|
||||
$this->backingInventory->setContents($items);
|
||||
}
|
||||
|
||||
public function isSlotEmpty(int $index) : bool{
|
||||
return $this->backingInventory->isSlotEmpty($index);
|
||||
}
|
||||
|
||||
protected function onSlotChange(int $index, Item $before) : void{
|
||||
if($this->backingInventoryChanging){
|
||||
parent::onSlotChange($index, $before);
|
||||
|
@ -83,4 +83,13 @@ class SimpleInventory extends BaseInventory{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected function getMatchingItemCount(int $slot, Item $test, bool $checkTags) : int{
|
||||
$slotItem = $this->slots[$slot];
|
||||
return $slotItem !== null && $slotItem->equals($test, $checkDamage, $checkTags) ? $slotItem->getCount() : 0;
|
||||
}
|
||||
|
||||
public function isSlotEmpty(int $index) : bool{
|
||||
return $this->slots[$index] === null || $this->slots[$index]->isNull();
|
||||
}
|
||||
}
|
||||
|
@ -207,11 +207,13 @@ class InventoryManager{
|
||||
if($entry === null){
|
||||
return null;
|
||||
}
|
||||
$inventory = $entry->getInventory();
|
||||
$coreSlotId = $entry->mapNetToCore($netSlotId);
|
||||
return $coreSlotId !== null ? [$entry->getInventory(), $coreSlotId] : null;
|
||||
return $coreSlotId !== null && $inventory->slotExists($coreSlotId) ? [$inventory, $coreSlotId] : null;
|
||||
}
|
||||
if(isset($this->networkIdToInventoryMap[$windowId])){
|
||||
return [$this->networkIdToInventoryMap[$windowId], $netSlotId];
|
||||
$inventory = $this->networkIdToInventoryMap[$windowId] ?? null;
|
||||
if($inventory !== null && $inventory->slotExists($netSlotId)){
|
||||
return [$inventory, $netSlotId];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
@ -928,6 +928,12 @@ class NetworkSession{
|
||||
[
|
||||
//TODO: dynamic flying speed! FINALLY!!!!!!!!!!!!!!!!!
|
||||
new AbilitiesLayer(AbilitiesLayer::LAYER_BASE, $boolAbilities, 0.05, 0.1),
|
||||
|
||||
//TODO: HACK! In 1.19.80, the client starts falling in our faux spectator mode when it clips into a
|
||||
//block. I have no idea why this works, since we don't actually use the real spectator mode.
|
||||
new AbilitiesLayer(AbilitiesLayer::LAYER_SPECTATOR, [
|
||||
AbilitiesLayer::ABILITY_FLYING => true,
|
||||
], null, null)
|
||||
]
|
||||
)));
|
||||
}
|
||||
|
@ -353,8 +353,8 @@ class InGamePacketHandler extends PacketHandler{
|
||||
//rejects the transaction. The most common example of this is equipping armor by right-click, which doesn't send
|
||||
//a legacy prediction action for the destination armor slot.
|
||||
foreach($packet->requestChangedSlots as $containerInfo){
|
||||
$windowId = ItemStackContainerIdTranslator::translate($containerInfo->getContainerId(), $this->inventoryManager->getCurrentWindowId());
|
||||
foreach($containerInfo->getChangedSlotIndexes() as $slot){
|
||||
foreach($containerInfo->getChangedSlotIndexes() as $netSlot){
|
||||
[$windowId, $slot] = ItemStackContainerIdTranslator::translate($containerInfo->getContainerId(), $this->inventoryManager->getCurrentWindowId(), $netSlot);
|
||||
$inventoryAndSlot = $this->inventoryManager->locateWindowAndSlot($windowId, $slot);
|
||||
if($inventoryAndSlot !== null){ //trigger the normal slot sync logic
|
||||
$this->inventoryManager->onSlotChange($inventoryAndSlot[0], $inventoryAndSlot[1]);
|
||||
|
@ -33,15 +33,21 @@ final class ItemStackContainerIdTranslator{
|
||||
//NOOP
|
||||
}
|
||||
|
||||
public static function translate(int $containerInterfaceId, int $currentWindowId) : int{
|
||||
/**
|
||||
* @return int[]
|
||||
* @phpstan-return array{int, int}
|
||||
* @throws PacketHandlingException
|
||||
*/
|
||||
public static function translate(int $containerInterfaceId, int $currentWindowId, int $slotId) : array{
|
||||
return match($containerInterfaceId){
|
||||
ContainerUIIds::ARMOR => ContainerIds::ARMOR,
|
||||
ContainerUIIds::ARMOR => [ContainerIds::ARMOR, $slotId],
|
||||
|
||||
ContainerUIIds::HOTBAR,
|
||||
ContainerUIIds::INVENTORY,
|
||||
ContainerUIIds::COMBINED_HOTBAR_AND_INVENTORY => ContainerIds::INVENTORY,
|
||||
ContainerUIIds::COMBINED_HOTBAR_AND_INVENTORY => [ContainerIds::INVENTORY, $slotId],
|
||||
|
||||
ContainerUIIds::OFFHAND => ContainerIds::OFFHAND,
|
||||
//TODO: HACK! The client sends an incorrect slot ID for the offhand as of 1.19.70 (though this doesn't really matter since the offhand has only 1 slot anyway)
|
||||
ContainerUIIds::OFFHAND => [ContainerIds::OFFHAND, 0],
|
||||
|
||||
ContainerUIIds::ANVIL_INPUT,
|
||||
ContainerUIIds::ANVIL_MATERIAL,
|
||||
@ -68,7 +74,7 @@ final class ItemStackContainerIdTranslator{
|
||||
ContainerUIIds::TRADE2_INGREDIENT1,
|
||||
ContainerUIIds::TRADE2_INGREDIENT2,
|
||||
ContainerUIIds::TRADE_INGREDIENT1,
|
||||
ContainerUIIds::TRADE_INGREDIENT2 => ContainerIds::UI,
|
||||
ContainerUIIds::TRADE_INGREDIENT2 => [ContainerIds::UI, $slotId],
|
||||
|
||||
ContainerUIIds::BARREL,
|
||||
ContainerUIIds::BLAST_FURNACE_INGREDIENT,
|
||||
@ -80,7 +86,7 @@ final class ItemStackContainerIdTranslator{
|
||||
ContainerUIIds::FURNACE_RESULT,
|
||||
ContainerUIIds::LEVEL_ENTITY, //chest
|
||||
ContainerUIIds::SHULKER_BOX,
|
||||
ContainerUIIds::SMOKER_INGREDIENT => $currentWindowId,
|
||||
ContainerUIIds::SMOKER_INGREDIENT => [$currentWindowId, $slotId],
|
||||
|
||||
//all preview slots are ignored, since the client shouldn't be modifying those directly
|
||||
|
||||
|
@ -111,12 +111,7 @@ class ItemStackRequestExecutor{
|
||||
* @throws ItemStackRequestProcessException
|
||||
*/
|
||||
protected function getBuilderInventoryAndSlot(ItemStackRequestSlotInfo $info) : array{
|
||||
$windowId = ItemStackContainerIdTranslator::translate($info->getContainerId(), $this->inventoryManager->getCurrentWindowId());
|
||||
$slotId = $info->getSlotId();
|
||||
if($info->getContainerId() === ContainerUIIds::OFFHAND && $slotId === 1){
|
||||
//TODO: HACK! The client sends an incorrect slot ID for the offhand as of 1.19.70
|
||||
$slotId = 0;
|
||||
}
|
||||
[$windowId, $slotId] = ItemStackContainerIdTranslator::translate($info->getContainerId(), $this->inventoryManager->getCurrentWindowId(), $info->getSlotId());
|
||||
$windowAndSlot = $this->inventoryManager->locateWindowAndSlot($windowId, $slotId);
|
||||
if($windowAndSlot === null){
|
||||
throw new ItemStackRequestProcessException("No open inventory matches container UI ID: " . $info->getContainerId() . ", slot ID: " . $info->getSlotId());
|
||||
|
@ -53,11 +53,7 @@ final class ItemStackResponseBuilder{
|
||||
* @phpstan-return array{Inventory, int}
|
||||
*/
|
||||
private function getInventoryAndSlot(int $containerInterfaceId, int $slotId) : ?array{
|
||||
if($containerInterfaceId === ContainerUIIds::OFFHAND && $slotId === 1){
|
||||
//TODO: HACK! The client sends an incorrect slot ID for the offhand as of 1.19.70
|
||||
$slotId = 0;
|
||||
}
|
||||
$windowId = ItemStackContainerIdTranslator::translate($containerInterfaceId, $this->inventoryManager->getCurrentWindowId());
|
||||
[$windowId, $slotId] = ItemStackContainerIdTranslator::translate($containerInterfaceId, $this->inventoryManager->getCurrentWindowId(), $slotId);
|
||||
$windowAndSlot = $this->inventoryManager->locateWindowAndSlot($windowId, $slotId);
|
||||
if($windowAndSlot === null){
|
||||
return null;
|
||||
|
@ -37,7 +37,7 @@ use pocketmine\permission\DefaultPermissions;
|
||||
use pocketmine\permission\PermissionManager;
|
||||
use pocketmine\permission\PermissionParser;
|
||||
use pocketmine\Server;
|
||||
use pocketmine\timings\TimingsHandler;
|
||||
use pocketmine\timings\Timings;
|
||||
use pocketmine\utils\AssumptionFailedError;
|
||||
use pocketmine\utils\Utils;
|
||||
use Symfony\Component\Filesystem\Path;
|
||||
@ -651,7 +651,7 @@ class PluginManager{
|
||||
throw new PluginException("Plugin attempted to register event handler " . $handlerName . "() to event " . $event . " while not enabled");
|
||||
}
|
||||
|
||||
$timings = new TimingsHandler($handlerName . "(" . (new \ReflectionClass($event))->getShortName() . ")", group: $plugin->getDescription()->getFullName());
|
||||
$timings = Timings::getEventHandlerTimings($event, $handlerName, $plugin->getDescription()->getFullName());
|
||||
|
||||
$registeredListener = new RegisteredListener($handler, $priority, $plugin, $handleCancelled, $timings);
|
||||
HandlerListManager::global()->getListFor($event)->register($registeredListener);
|
||||
|
@ -118,6 +118,8 @@ abstract class Timings{
|
||||
|
||||
/** @var TimingsHandler[] */
|
||||
private static array $events = [];
|
||||
/** @var TimingsHandler[][] */
|
||||
private static array $eventHandlers = [];
|
||||
|
||||
public static function init() : void{
|
||||
if(self::$initialized){
|
||||
@ -299,4 +301,16 @@ abstract class Timings{
|
||||
|
||||
return self::$events[$eventClass];
|
||||
}
|
||||
|
||||
/**
|
||||
* @phpstan-template TEvent of Event
|
||||
* @phpstan-param class-string<TEvent> $event
|
||||
*/
|
||||
public static function getEventHandlerTimings(string $event, string $handlerName, string $group) : TimingsHandler{
|
||||
if(!isset(self::$eventHandlers[$event][$handlerName])){
|
||||
self::$eventHandlers[$event][$handlerName] = new TimingsHandler($handlerName . "(" . self::shortenCoreClassName($event, "pocketmine\\event\\") . ")", group: $group);
|
||||
}
|
||||
|
||||
return self::$eventHandlers[$event][$handlerName];
|
||||
}
|
||||
}
|
||||
|
@ -96,7 +96,7 @@ class TimingsHandler{
|
||||
}
|
||||
|
||||
public static function reload() : void{
|
||||
TimingsRecord::clearRecords();
|
||||
TimingsRecord::reset();
|
||||
if(self::$enabled){
|
||||
self::$timingStart = hrtime(true);
|
||||
}
|
||||
@ -204,8 +204,9 @@ class TimingsHandler{
|
||||
/**
|
||||
* @internal
|
||||
*/
|
||||
public function destroyCycles() : void{
|
||||
public function reset() : void{
|
||||
$this->rootRecord = null;
|
||||
$this->recordsByParent = [];
|
||||
$this->timingDepth = 0;
|
||||
}
|
||||
}
|
||||
|
@ -42,9 +42,12 @@ final class TimingsRecord{
|
||||
|
||||
private static ?self $currentRecord = null;
|
||||
|
||||
public static function clearRecords() : void{
|
||||
/**
|
||||
* @internal
|
||||
*/
|
||||
public static function reset() : void{
|
||||
foreach(self::$records as $record){
|
||||
$record->handler->destroyCycles();
|
||||
$record->handler->reset();
|
||||
}
|
||||
self::$records = [];
|
||||
self::$currentRecord = null;
|
||||
|
@ -1,37 +0,0 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\world;
|
||||
|
||||
/**
|
||||
* @internal
|
||||
*/
|
||||
final class TickingChunkEntry{
|
||||
/**
|
||||
* @var ChunkTicker[] spl_object_id => ChunkTicker
|
||||
* @phpstan-var array<int, ChunkTicker>
|
||||
*/
|
||||
public array $tickers = [];
|
||||
|
||||
public bool $ready = false;
|
||||
}
|
@ -212,10 +212,25 @@ class World implements ChunkManager{
|
||||
private int $maxY;
|
||||
|
||||
/**
|
||||
* @var TickingChunkEntry[] chunkHash => TickingChunkEntry
|
||||
* @phpstan-var array<ChunkPosHash, TickingChunkEntry>
|
||||
* @var ChunkTicker[][] chunkHash => [spl_object_id => ChunkTicker]
|
||||
* @phpstan-var array<ChunkPosHash, array<int, ChunkTicker>>
|
||||
*/
|
||||
private array $tickingChunks = [];
|
||||
private array $registeredTickingChunks = [];
|
||||
|
||||
/**
|
||||
* Set of chunks which are definitely ready for ticking.
|
||||
*
|
||||
* @var int[]
|
||||
* @phpstan-var array<ChunkPosHash, ChunkPosHash>
|
||||
*/
|
||||
private array $validTickingChunks = [];
|
||||
|
||||
/**
|
||||
* Set of chunks which might be ready for ticking. These will be checked at the next tick.
|
||||
* @var int[]
|
||||
* @phpstan-var array<ChunkPosHash, ChunkPosHash>
|
||||
*/
|
||||
private array $recheckTickingChunks = [];
|
||||
|
||||
/**
|
||||
* @var ChunkLoader[][] chunkHash => [spl_object_id => ChunkLoader]
|
||||
@ -1153,14 +1168,14 @@ class World implements ChunkManager{
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a list of chunk position hashes (as returned by World::chunkHash()) which are currently registered for
|
||||
* Returns a list of chunk position hashes (as returned by World::chunkHash()) which are currently valid for
|
||||
* ticking.
|
||||
*
|
||||
* @return int[]
|
||||
* @phpstan-return list<ChunkPosHash>
|
||||
*/
|
||||
public function getTickingChunks() : array{
|
||||
return array_keys($this->tickingChunks);
|
||||
return array_keys($this->validTickingChunks);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1169,11 +1184,8 @@ class World implements ChunkManager{
|
||||
*/
|
||||
public function registerTickingChunk(ChunkTicker $ticker, int $chunkX, int $chunkZ) : void{
|
||||
$chunkPosHash = World::chunkHash($chunkX, $chunkZ);
|
||||
$entry = $this->tickingChunks[$chunkPosHash] ?? null;
|
||||
if($entry === null){
|
||||
$entry = $this->tickingChunks[$chunkPosHash] = new TickingChunkEntry();
|
||||
}
|
||||
$entry->tickers[spl_object_id($ticker)] = $ticker;
|
||||
$this->registeredTickingChunks[$chunkPosHash][spl_object_id($ticker)] = $ticker;
|
||||
$this->recheckTickingChunks[$chunkPosHash] = $chunkPosHash;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1183,42 +1195,40 @@ class World implements ChunkManager{
|
||||
public function unregisterTickingChunk(ChunkTicker $ticker, int $chunkX, int $chunkZ) : void{
|
||||
$chunkHash = World::chunkHash($chunkX, $chunkZ);
|
||||
$tickerId = spl_object_id($ticker);
|
||||
if(isset($this->tickingChunks[$chunkHash]->tickers[$tickerId])){
|
||||
unset($this->tickingChunks[$chunkHash]->tickers[$tickerId]);
|
||||
if(count($this->tickingChunks[$chunkHash]->tickers) === 0){
|
||||
unset($this->tickingChunks[$chunkHash]);
|
||||
if(isset($this->registeredTickingChunks[$chunkHash][$tickerId])){
|
||||
unset($this->registeredTickingChunks[$chunkHash][$tickerId]);
|
||||
if(count($this->registeredTickingChunks[$chunkHash]) === 0){
|
||||
unset(
|
||||
$this->registeredTickingChunks[$chunkHash],
|
||||
$this->recheckTickingChunks[$chunkHash],
|
||||
$this->validTickingChunks[$chunkHash]
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private function tickChunks() : void{
|
||||
if($this->chunkTickRadius <= 0 || count($this->tickingChunks) === 0){
|
||||
if($this->chunkTickRadius <= 0 || count($this->registeredTickingChunks) === 0){
|
||||
return;
|
||||
}
|
||||
|
||||
$this->timings->randomChunkUpdatesChunkSelection->startTiming();
|
||||
if(count($this->recheckTickingChunks) > 0){
|
||||
$this->timings->randomChunkUpdatesChunkSelection->startTiming();
|
||||
|
||||
/** @var bool[] $chunkTickList chunkhash => dummy */
|
||||
$chunkTickList = [];
|
||||
$chunkTickableCache = [];
|
||||
|
||||
$chunkTickableCache = [];
|
||||
|
||||
foreach($this->tickingChunks as $hash => $entry){
|
||||
if(!$entry->ready){
|
||||
foreach($this->recheckTickingChunks as $hash => $_){
|
||||
World::getXZ($hash, $chunkX, $chunkZ);
|
||||
if($this->isChunkTickable($chunkX, $chunkZ, $chunkTickableCache)){
|
||||
$entry->ready = true;
|
||||
}else{
|
||||
//the chunk has been flagged as temporarily not tickable, so we don't want to tick it this time
|
||||
continue;
|
||||
$this->validTickingChunks[$hash] = $hash;
|
||||
}
|
||||
}
|
||||
$chunkTickList[$hash] = true;
|
||||
$this->recheckTickingChunks = [];
|
||||
|
||||
$this->timings->randomChunkUpdatesChunkSelection->stopTiming();
|
||||
}
|
||||
|
||||
$this->timings->randomChunkUpdatesChunkSelection->stopTiming();
|
||||
|
||||
foreach($chunkTickList as $index => $_){
|
||||
foreach($this->validTickingChunks as $index => $_){
|
||||
World::getXZ($index, $chunkX, $chunkZ);
|
||||
|
||||
$this->tickChunk($chunkX, $chunkZ);
|
||||
@ -1267,16 +1277,23 @@ class World implements ChunkManager{
|
||||
}
|
||||
|
||||
/**
|
||||
* Marks the 3x3 chunks around the specified chunk as not ready to be ticked. This is used to prevent chunk ticking
|
||||
* while a chunk is being populated, light-populated, or unloaded.
|
||||
* Each chunk will be rechecked every tick until it is ready to be ticked again.
|
||||
* Marks the 3x3 square of chunks centered on the specified chunk for chunk ticking eligibility recheck.
|
||||
*
|
||||
* This should be used whenever the chunk's eligibility to be ticked is changed. This includes:
|
||||
* - Loading/unloading the chunk (the chunk may be registered for ticking before it is loaded)
|
||||
* - Locking/unlocking the chunk (e.g. world population)
|
||||
* - Light populated state change (i.e. scheduled for light population, or light population completed)
|
||||
* - Arbitrary chunk replacement (i.e. setChunk() or similar)
|
||||
*/
|
||||
private function markTickingChunkUnavailable(int $chunkX, int $chunkZ) : void{
|
||||
private function markTickingChunkForRecheck(int $chunkX, int $chunkZ) : void{
|
||||
for($cx = -1; $cx <= 1; ++$cx){
|
||||
for($cz = -1; $cz <= 1; ++$cz){
|
||||
$chunkHash = World::chunkHash($chunkX + $cx, $chunkZ + $cz);
|
||||
if(isset($this->tickingChunks[$chunkHash])){
|
||||
$this->tickingChunks[$chunkHash]->ready = false;
|
||||
unset($this->validTickingChunks[$chunkHash]);
|
||||
if(isset($this->registeredTickingChunks[$chunkHash])){
|
||||
$this->recheckTickingChunks[$chunkHash] = $chunkHash;
|
||||
}else{
|
||||
unset($this->recheckTickingChunks[$chunkHash]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1287,7 +1304,7 @@ class World implements ChunkManager{
|
||||
$lightPopulatedState = $this->chunks[$chunkHash]->isLightPopulated();
|
||||
if($lightPopulatedState === false){
|
||||
$this->chunks[$chunkHash]->setLightPopulated(null);
|
||||
$this->markTickingChunkUnavailable($chunkX, $chunkZ);
|
||||
$this->markTickingChunkForRecheck($chunkX, $chunkZ);
|
||||
|
||||
$this->workerPool->submitTask(new LightPopulationTask(
|
||||
$this->chunks[$chunkHash],
|
||||
@ -1311,6 +1328,7 @@ class World implements ChunkManager{
|
||||
$chunk->getSubChunk($y)->setBlockSkyLightArray($lightArray);
|
||||
}
|
||||
$chunk->setLightPopulated(true);
|
||||
$this->markTickingChunkForRecheck($chunkX, $chunkZ);
|
||||
}
|
||||
));
|
||||
}
|
||||
@ -2362,7 +2380,7 @@ class World implements ChunkManager{
|
||||
throw new \InvalidArgumentException("Chunk $chunkX $chunkZ is already locked");
|
||||
}
|
||||
$this->chunkLock[$chunkHash] = $lockId;
|
||||
$this->markTickingChunkUnavailable($chunkX, $chunkZ);
|
||||
$this->markTickingChunkForRecheck($chunkX, $chunkZ);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -2377,6 +2395,7 @@ class World implements ChunkManager{
|
||||
$chunkHash = World::chunkHash($chunkX, $chunkZ);
|
||||
if(isset($this->chunkLock[$chunkHash]) && ($lockId === null || $this->chunkLock[$chunkHash] === $lockId)){
|
||||
unset($this->chunkLock[$chunkHash]);
|
||||
$this->markTickingChunkForRecheck($chunkX, $chunkZ);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@ -2428,7 +2447,7 @@ class World implements ChunkManager{
|
||||
unset($this->blockCache[$chunkHash]);
|
||||
unset($this->changedBlocks[$chunkHash]);
|
||||
$chunk->setTerrainDirty();
|
||||
$this->markTickingChunkUnavailable($chunkX, $chunkZ); //this replacement chunk may not meet the conditions for ticking
|
||||
$this->markTickingChunkForRecheck($chunkX, $chunkZ); //this replacement chunk may not meet the conditions for ticking
|
||||
|
||||
if(!$this->isChunkInUse($chunkX, $chunkZ)){
|
||||
$this->unloadChunkRequest($chunkX, $chunkZ);
|
||||
@ -2710,6 +2729,7 @@ class World implements ChunkManager{
|
||||
foreach($this->getChunkListeners($x, $z) as $listener){
|
||||
$listener->onChunkLoaded($x, $z, $this->chunks[$chunkHash]);
|
||||
}
|
||||
$this->markTickingChunkForRecheck($x, $z); //tickers may have been registered before the chunk was loaded
|
||||
|
||||
$this->timings->syncChunkLoad->stopTiming();
|
||||
|
||||
@ -2851,8 +2871,8 @@ class World implements ChunkManager{
|
||||
unset($this->chunks[$chunkHash]);
|
||||
unset($this->blockCache[$chunkHash]);
|
||||
unset($this->changedBlocks[$chunkHash]);
|
||||
unset($this->tickingChunks[$chunkHash]);
|
||||
$this->markTickingChunkUnavailable($x, $z);
|
||||
unset($this->registeredTickingChunks[$chunkHash]);
|
||||
$this->markTickingChunkForRecheck($x, $z);
|
||||
|
||||
if(array_key_exists($chunkHash, $this->chunkPopulationRequestMap)){
|
||||
$this->logger->debug("Rejecting population promise for chunk $x $z");
|
||||
|
Loading…
x
Reference in New Issue
Block a user