mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-20 16:00:20 +00:00
Merge branch 'stable' into minor-next
This commit is contained in:
commit
9e9b4db00f
@ -109,3 +109,15 @@ Released 5th April 2023.
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||||
- Fixed not being able to drop items directly from the creative inventory on mobile.
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- Fixed `DataPacketReceiveEvent` not being called for packets sent by `EntityEventBroadcaster`.
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- `CreativeInventory::getItem()` and `CreativeInventory::getAll()` now return cloned itemstacks, to prevent accidental modification of the creative inventory.
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# 4.18.4
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Released 10th April 2023.
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## Fixes
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- Fixed movement becoming broken when the player moves at high speed (e.g. due to high levels of the Speed effect).
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- Updated dependencies to get fixes in `pocketmine/nbt` and `pocketmine/bedrock-protocol`.
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## Internals
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### Network
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- Game packets are now rate-limited in a similar manner to packet batches. This helps to more effectively mitigate certain types of DoS attacks.
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- Added a new class `PacketRateLimiter`, implementing functionality previously baked directly into `NetworkSession` in a more generic way to allow reuse.
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|
52
composer.lock
generated
52
composer.lock
generated
@ -199,16 +199,16 @@
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||||
},
|
||||
{
|
||||
"name": "netresearch/jsonmapper",
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||||
"version": "v4.1.0",
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||||
"version": "v4.2.0",
|
||||
"source": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/cweiske/jsonmapper.git",
|
||||
"reference": "cfa81ea1d35294d64adb9c68aa4cb9e92400e53f"
|
||||
"reference": "f60565f8c0566a31acf06884cdaa591867ecc956"
|
||||
},
|
||||
"dist": {
|
||||
"type": "zip",
|
||||
"url": "https://api.github.com/repos/cweiske/jsonmapper/zipball/cfa81ea1d35294d64adb9c68aa4cb9e92400e53f",
|
||||
"reference": "cfa81ea1d35294d64adb9c68aa4cb9e92400e53f",
|
||||
"url": "https://api.github.com/repos/cweiske/jsonmapper/zipball/f60565f8c0566a31acf06884cdaa591867ecc956",
|
||||
"reference": "f60565f8c0566a31acf06884cdaa591867ecc956",
|
||||
"shasum": ""
|
||||
},
|
||||
"require": {
|
||||
@ -244,9 +244,9 @@
|
||||
"support": {
|
||||
"email": "cweiske@cweiske.de",
|
||||
"issues": "https://github.com/cweiske/jsonmapper/issues",
|
||||
"source": "https://github.com/cweiske/jsonmapper/tree/v4.1.0"
|
||||
"source": "https://github.com/cweiske/jsonmapper/tree/v4.2.0"
|
||||
},
|
||||
"time": "2022-12-08T20:46:14+00:00"
|
||||
"time": "2023-04-09T17:37:40+00:00"
|
||||
},
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||||
{
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||||
"name": "pocketmine/bedrock-block-upgrade-schema",
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@ -328,16 +328,16 @@
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},
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{
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"name": "pocketmine/bedrock-protocol",
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"version": "20.1.1+bedrock-1.19.70",
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"version": "20.1.2+bedrock-1.19.70",
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||||
"source": {
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||||
"type": "git",
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||||
"url": "https://github.com/pmmp/BedrockProtocol.git",
|
||||
"reference": "455dbad93d29b4489b60910a41e38b8007b26563"
|
||||
"reference": "2787c531039b3d92fa3ec92f28b95158dc24b915"
|
||||
},
|
||||
"dist": {
|
||||
"type": "zip",
|
||||
"url": "https://api.github.com/repos/pmmp/BedrockProtocol/zipball/455dbad93d29b4489b60910a41e38b8007b26563",
|
||||
"reference": "455dbad93d29b4489b60910a41e38b8007b26563",
|
||||
"url": "https://api.github.com/repos/pmmp/BedrockProtocol/zipball/2787c531039b3d92fa3ec92f28b95158dc24b915",
|
||||
"reference": "2787c531039b3d92fa3ec92f28b95158dc24b915",
|
||||
"shasum": ""
|
||||
},
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||||
"require": {
|
||||
@ -369,9 +369,9 @@
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"description": "An implementation of the Minecraft: Bedrock Edition protocol in PHP",
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"support": {
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||||
"issues": "https://github.com/pmmp/BedrockProtocol/issues",
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"source": "https://github.com/pmmp/BedrockProtocol/tree/20.1.1+bedrock-1.19.70"
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||||
"source": "https://github.com/pmmp/BedrockProtocol/tree/20.1.2+bedrock-1.19.70"
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||||
},
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||||
"time": "2023-03-29T22:38:17+00:00"
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||||
"time": "2023-04-10T11:40:32+00:00"
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||||
},
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{
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"name": "pocketmine/binaryutils",
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@ -512,23 +512,23 @@
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},
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{
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"name": "pocketmine/color",
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"version": "0.3.0",
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"version": "0.3.1",
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||||
"source": {
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||||
"type": "git",
|
||||
"url": "https://github.com/pmmp/Color.git",
|
||||
"reference": "8cb346d0a21ad3287cc8d7175e4b643416607249"
|
||||
"reference": "a0421f1e9e0b0c619300fb92d593283378f6a5e1"
|
||||
},
|
||||
"dist": {
|
||||
"type": "zip",
|
||||
"url": "https://api.github.com/repos/pmmp/Color/zipball/8cb346d0a21ad3287cc8d7175e4b643416607249",
|
||||
"reference": "8cb346d0a21ad3287cc8d7175e4b643416607249",
|
||||
"url": "https://api.github.com/repos/pmmp/Color/zipball/a0421f1e9e0b0c619300fb92d593283378f6a5e1",
|
||||
"reference": "a0421f1e9e0b0c619300fb92d593283378f6a5e1",
|
||||
"shasum": ""
|
||||
},
|
||||
"require": {
|
||||
"php": "^8.0"
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||||
},
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"require-dev": {
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"phpstan/phpstan": "1.9.4",
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"phpstan/phpstan": "1.10.3",
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"phpstan/phpstan-strict-rules": "^1.2.0"
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},
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"type": "library",
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@ -544,9 +544,9 @@
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"description": "Color handling library used by PocketMine-MP and related projects",
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"support": {
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"issues": "https://github.com/pmmp/Color/issues",
|
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"source": "https://github.com/pmmp/Color/tree/0.3.0"
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"source": "https://github.com/pmmp/Color/tree/0.3.1"
|
||||
},
|
||||
"time": "2022-12-18T19:49:21+00:00"
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||||
"time": "2023-04-10T11:38:05+00:00"
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||||
},
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{
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"name": "pocketmine/errorhandler",
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@ -738,16 +738,16 @@
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},
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{
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"name": "pocketmine/nbt",
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"version": "0.3.3",
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"version": "0.3.4",
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"source": {
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"type": "git",
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"url": "https://github.com/pmmp/NBT.git",
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||||
"reference": "f4321be50df1a18b9f4e94d428a2e68a6e2ac2b4"
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||||
"reference": "62c02464c6708b2467c1e1a2af01af09d5114eda"
|
||||
},
|
||||
"dist": {
|
||||
"type": "zip",
|
||||
"url": "https://api.github.com/repos/pmmp/NBT/zipball/f4321be50df1a18b9f4e94d428a2e68a6e2ac2b4",
|
||||
"reference": "f4321be50df1a18b9f4e94d428a2e68a6e2ac2b4",
|
||||
"url": "https://api.github.com/repos/pmmp/NBT/zipball/62c02464c6708b2467c1e1a2af01af09d5114eda",
|
||||
"reference": "62c02464c6708b2467c1e1a2af01af09d5114eda",
|
||||
"shasum": ""
|
||||
},
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||||
"require": {
|
||||
@ -757,7 +757,7 @@
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||||
},
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||||
"require-dev": {
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"phpstan/extension-installer": "^1.0",
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"phpstan/phpstan": "1.7.7",
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||||
"phpstan/phpstan": "1.10.3",
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"phpstan/phpstan-strict-rules": "^1.0",
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"phpunit/phpunit": "^9.5"
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||||
},
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@ -774,9 +774,9 @@
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"description": "PHP library for working with Named Binary Tags",
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"support": {
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"issues": "https://github.com/pmmp/NBT/issues",
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"source": "https://github.com/pmmp/NBT/tree/0.3.3"
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"source": "https://github.com/pmmp/NBT/tree/0.3.4"
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||||
},
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||||
"time": "2022-07-06T14:13:26+00:00"
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||||
"time": "2023-04-10T11:31:20+00:00"
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||||
},
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{
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"name": "pocketmine/raklib",
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|
@ -31,7 +31,7 @@ use function str_repeat;
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final class VersionInfo{
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public const NAME = "PocketMine-MP";
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public const BASE_VERSION = "4.18.4";
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public const BASE_VERSION = "4.18.5";
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public const IS_DEVELOPMENT_BUILD = true;
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public const BUILD_CHANNEL = "stable";
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|
@ -114,11 +114,8 @@ use function base64_encode;
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use function bin2hex;
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use function count;
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use function get_class;
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use function hrtime;
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use function in_array;
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use function intdiv;
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use function json_encode;
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use function min;
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use function strcasecmp;
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use function strlen;
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use function strtolower;
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@ -128,19 +125,14 @@ use function ucfirst;
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use const JSON_THROW_ON_ERROR;
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class NetworkSession{
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private const INCOMING_PACKET_BATCH_PER_TICK = 2; //usually max 1 per tick, but transactions may arrive separately
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private const INCOMING_PACKET_BATCH_MAX_BUDGET = 100 * self::INCOMING_PACKET_BATCH_PER_TICK; //enough to account for a 5-second lag spike
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private const INCOMING_PACKET_BATCH_PER_TICK = 2; //usually max 1 per tick, but transactions arrive separately
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private const INCOMING_PACKET_BATCH_BUFFER_TICKS = 100; //enough to account for a 5-second lag spike
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/**
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* At most this many more packets can be received. If this reaches zero, any additional packets received will cause
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* the player to be kicked from the server.
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* This number is increased every tick up to a maximum limit.
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*
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* @see self::INCOMING_PACKET_BATCH_PER_TICK
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* @see self::INCOMING_PACKET_BATCH_MAX_BUDGET
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*/
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private int $incomingPacketBatchBudget = self::INCOMING_PACKET_BATCH_MAX_BUDGET;
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private int $lastPacketBudgetUpdateTimeNs;
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private const INCOMING_GAME_PACKETS_PER_TICK = 2;
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private const INCOMING_GAME_PACKETS_BUFFER_TICKS = 100;
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private PacketRateLimiter $packetBatchLimiter;
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private PacketRateLimiter $gamePacketLimiter;
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private \PrefixedLogger $logger;
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private ?Player $player = null;
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@ -196,7 +188,8 @@ class NetworkSession{
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$this->disposeHooks = new ObjectSet();
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$this->connectTime = time();
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$this->lastPacketBudgetUpdateTimeNs = hrtime(true);
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$this->packetBatchLimiter = new PacketRateLimiter("Packet Batches", self::INCOMING_PACKET_BATCH_PER_TICK, self::INCOMING_PACKET_BATCH_BUFFER_TICKS);
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$this->gamePacketLimiter = new PacketRateLimiter("Game Packets", self::INCOMING_GAME_PACKETS_PER_TICK, self::INCOMING_GAME_PACKETS_BUFFER_TICKS);
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||||
$this->setHandler(new SessionStartPacketHandler(
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$this->server,
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@ -339,13 +332,7 @@ class NetworkSession{
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|
||||
Timings::$playerNetworkReceive->startTiming();
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||||
try{
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||||
if($this->incomingPacketBatchBudget <= 0){
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||||
$this->updatePacketBudget();
|
||||
if($this->incomingPacketBatchBudget <= 0){
|
||||
throw new PacketHandlingException("Receiving packets too fast");
|
||||
}
|
||||
}
|
||||
$this->incomingPacketBatchBudget--;
|
||||
$this->packetBatchLimiter->decrement();
|
||||
|
||||
if($this->cipher !== null){
|
||||
Timings::$playerNetworkReceiveDecrypt->startTiming();
|
||||
@ -377,6 +364,7 @@ class NetworkSession{
|
||||
$stream = new BinaryStream($decompressed);
|
||||
$count = 0;
|
||||
foreach(PacketBatch::decodeRaw($stream) as $buffer){
|
||||
$this->gamePacketLimiter->decrement();
|
||||
if(++$count > 100){
|
||||
throw new PacketHandlingException("Too many packets in batch");
|
||||
}
|
||||
@ -1105,23 +1093,6 @@ class NetworkSession{
|
||||
$this->sendDataPacket(ToastRequestPacket::create($title, $body));
|
||||
}
|
||||
|
||||
private function updatePacketBudget() : void{
|
||||
$nowNs = hrtime(true);
|
||||
$timeSinceLastUpdateNs = $nowNs - $this->lastPacketBudgetUpdateTimeNs;
|
||||
if($timeSinceLastUpdateNs > 50_000_000){
|
||||
$ticksSinceLastUpdate = intdiv($timeSinceLastUpdateNs, 50_000_000);
|
||||
/*
|
||||
* If the server takes an abnormally long time to process a tick, add the budget for time difference to
|
||||
* compensate. This extra budget may be very large, but it will disappear the next time a normal update
|
||||
* occurs. This ensures that backlogs during a large lag spike don't cause everyone to get kicked.
|
||||
* As long as all the backlogged packets are processed before the next tick, everything should be OK for
|
||||
* clients behaving normally.
|
||||
*/
|
||||
$this->incomingPacketBatchBudget = min($this->incomingPacketBatchBudget, self::INCOMING_PACKET_BATCH_MAX_BUDGET) + (self::INCOMING_PACKET_BATCH_PER_TICK * 2 * $ticksSinceLastUpdate);
|
||||
$this->lastPacketBudgetUpdateTimeNs = $nowNs;
|
||||
}
|
||||
}
|
||||
|
||||
public function tick() : void{
|
||||
if(!$this->isConnected()){
|
||||
$this->dispose();
|
||||
|
81
src/network/mcpe/PacketRateLimiter.php
Normal file
81
src/network/mcpe/PacketRateLimiter.php
Normal file
@ -0,0 +1,81 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\network\mcpe;
|
||||
|
||||
use pocketmine\network\PacketHandlingException;
|
||||
use function hrtime;
|
||||
use function intdiv;
|
||||
use function min;
|
||||
|
||||
final class PacketRateLimiter{
|
||||
/**
|
||||
* At most this many more packets can be received. If this reaches zero, any additional packets received will cause
|
||||
* the player to be kicked from the server.
|
||||
* This number is increased every tick up to a maximum limit, and decreased by one every time a packet is received.
|
||||
*/
|
||||
private int $budget;
|
||||
private int $lastUpdateTimeNs;
|
||||
private int $maxBudget;
|
||||
|
||||
public function __construct(
|
||||
private string $name,
|
||||
private int $averagePerTick,
|
||||
int $maxBufferTicks,
|
||||
private int $updateFrequencyNs = 50_000_000,
|
||||
){
|
||||
$this->maxBudget = $this->averagePerTick * $maxBufferTicks;
|
||||
$this->budget = $this->maxBudget;
|
||||
$this->lastUpdateTimeNs = hrtime(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* @throws PacketHandlingException if the rate limit has been exceeded
|
||||
*/
|
||||
public function decrement(int $amount = 1) : void{
|
||||
if($this->budget <= 0){
|
||||
$this->update();
|
||||
if($this->budget <= 0){
|
||||
throw new PacketHandlingException("Exceeded rate limit for \"$this->name\"");
|
||||
}
|
||||
}
|
||||
$this->budget -= $amount;
|
||||
}
|
||||
|
||||
public function update() : void{
|
||||
$nowNs = hrtime(true);
|
||||
$timeSinceLastUpdateNs = $nowNs - $this->lastUpdateTimeNs;
|
||||
if($timeSinceLastUpdateNs > $this->updateFrequencyNs){
|
||||
$ticksSinceLastUpdate = intdiv($timeSinceLastUpdateNs, $this->updateFrequencyNs);
|
||||
/*
|
||||
* If the server takes an abnormally long time to process a tick, add the budget for time difference to
|
||||
* compensate. This extra budget may be very large, but it will disappear the next time a normal update
|
||||
* occurs. This ensures that backlogs during a large lag spike don't cause everyone to get kicked.
|
||||
* As long as all the backlogged packets are processed before the next tick, everything should be OK for
|
||||
* clients behaving normally.
|
||||
*/
|
||||
$this->budget = min($this->budget, $this->maxBudget) + ($this->averagePerTick * 2 * $ticksSinceLastUpdate);
|
||||
$this->lastUpdateTimeNs = $nowNs;
|
||||
}
|
||||
}
|
||||
}
|
@ -214,7 +214,7 @@ class InGamePacketHandler extends PacketHandler{
|
||||
if($newPos->distanceSquared($curPos) > 1){ //Tolerate up to 1 block to avoid problems with client-sided physics when spawning in blocks
|
||||
$this->session->getLogger()->debug("Got outdated pre-teleport movement, received " . $newPos . ", expected " . $curPos);
|
||||
//Still getting movements from before teleport, ignore them
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Once we get a movement within a reasonable distance, treat it as a teleport ACK and remove position lock
|
||||
|
@ -1231,7 +1231,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
|
||||
|
||||
$revert = false;
|
||||
|
||||
if($distanceSquared > 100){
|
||||
if($distanceSquared > 225){ //15 blocks
|
||||
//TODO: this is probably too big if we process every movement
|
||||
/* !!! BEWARE YE WHO ENTER HERE !!!
|
||||
*
|
||||
@ -1243,7 +1243,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
|
||||
* If you must tamper with this code, be aware that this can cause very nasty results. Do not waste our time
|
||||
* asking for help if you suffer the consequences of messing with this.
|
||||
*/
|
||||
$this->logger->debug("Moved too fast, reverting movement");
|
||||
$this->logger->debug("Moved too fast (" . sqrt($distanceSquared) . " blocks in 1 movement), reverting movement");
|
||||
$this->logger->debug("Old position: " . $oldPos->asVector3() . ", new position: " . $newPos);
|
||||
$revert = true;
|
||||
}elseif(!$this->getWorld()->isInLoadedTerrain($newPos)){
|
||||
|
Loading…
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Block a user