Merge branch 'minor-next' into major-next

This commit is contained in:
Dylan K. Taylor 2023-03-20 23:42:40 +00:00
commit a4d34be6df
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GPG Key ID: 8927471A91CAFD3D
7 changed files with 29 additions and 43 deletions

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@ -418,17 +418,17 @@ class InventoryManager{
$clientSideItem = $inventoryEntry->predictions[$slot] ?? null;
if($clientSideItem === null || !$clientSideItem->equals($currentItem)){
//no prediction or incorrect - do not associate this with the currently active itemstack request
$this->trackItemStack($inventory, $slot, $currentItem, null);
$inventoryEntry->pendingSyncs[$slot] = $slot;
$this->trackItemStack($inventoryEntry, $slot, $currentItem, null);
$inventoryEntry->pendingSyncs[$slot] = $currentItem;
}else{
//correctly predicted - associate the change with the currently active itemstack request
$this->trackItemStack($inventory, $slot, $currentItem, $this->currentItemStackRequestId);
$this->trackItemStack($inventoryEntry, $slot, $currentItem, $this->currentItemStackRequestId);
}
unset($inventoryEntry->predictions[$slot]);
}
public function syncSlot(Inventory $inventory, int $slot) : void{
public function syncSlot(Inventory $inventory, int $slot, ItemStack $itemStack) : void{
$entry = $this->inventories[spl_object_id($inventory)] ?? null;
if($entry === null){
throw new \LogicException("Cannot sync an untracked inventory");
@ -445,7 +445,7 @@ class InventoryManager{
$netSlot = $slot;
}
$itemStackWrapper = new ItemStackWrapper($itemStackInfo->getStackId(), $itemStackInfo->getItemStack());
$itemStackWrapper = new ItemStackWrapper($itemStackInfo->getStackId(), $itemStack);
if($windowId === ContainerIds::OFFHAND){
//TODO: HACK!
//The client may sometimes ignore the InventorySlotPacket for the offhand slot.
@ -485,10 +485,11 @@ class InventoryManager{
$entry->predictions = [];
$entry->pendingSyncs = [];
$contents = [];
$typeConverter = TypeConverter::getInstance();
foreach($inventory->getContents(true) as $slot => $item){
$itemStack = TypeConverter::getInstance()->coreItemStackToNet($item);
$info = $this->trackItemStack($inventory, $slot, $itemStack, null);
$contents[] = new ItemStackWrapper($info->getStackId(), $info->getItemStack());
$itemStack = $typeConverter->coreItemStackToNet($item);
$info = $this->trackItemStack($entry, $slot, $itemStack, null);
$contents[] = new ItemStackWrapper($info->getStackId(), $itemStack);
}
if($entry->complexSlotMap !== null){
foreach($contents as $slotId => $info){
@ -519,6 +520,7 @@ class InventoryManager{
}
public function syncMismatchedPredictedSlotChanges() : void{
$typeConverter = TypeConverter::getInstance();
foreach($this->inventories as $entry){
$inventory = $entry->inventory;
foreach($entry->predictions as $slot => $expectedItem){
@ -528,7 +530,7 @@ class InventoryManager{
//any prediction that still exists at this point is a slot that was predicted to change but didn't
$this->session->getLogger()->debug("Detected prediction mismatch in inventory " . get_class($inventory) . "#" . spl_object_id($inventory) . " slot $slot");
$entry->pendingSyncs[$slot] = $slot;
$entry->pendingSyncs[$slot] = $typeConverter->coreItemStackToNet($inventory->getItem($slot));
}
$entry->predictions = [];
@ -547,8 +549,8 @@ class InventoryManager{
}
$inventory = $entry->inventory;
$this->session->getLogger()->debug("Syncing slots " . implode(", ", array_keys($entry->pendingSyncs)) . " in inventory " . get_class($inventory) . "#" . spl_object_id($inventory));
foreach($entry->pendingSyncs as $slot){
$this->syncSlot($inventory, $slot);
foreach($entry->pendingSyncs as $slot => $itemStack){
$this->syncSlot($inventory, $slot, $itemStack);
}
$entry->pendingSyncs = [];
}
@ -577,7 +579,7 @@ class InventoryManager{
$this->session->sendDataPacket(MobEquipmentPacket::create(
$this->player->getId(),
new ItemStackWrapper($itemStackInfo->getStackId(), $itemStackInfo->getItemStack()),
new ItemStackWrapper($itemStackInfo->getStackId(), TypeConverter::getInstance()->coreItemStackToNet($playerInventory->getItemInHand())),
$selected,
$selected,
ContainerIds::INVENTORY
@ -608,18 +610,9 @@ class InventoryManager{
return $entry?->itemStackInfos[$slot] ?? null;
}
private function trackItemStack(Inventory $inventory, int $slotId, ItemStack $itemStack, ?int $itemStackRequestId) : ItemStackInfo{
$entry = $this->inventories[spl_object_id($inventory)] ?? null;
if($entry === null){
throw new \LogicException("Cannot track an item stack for an untracked inventory");
}
$existing = $entry->itemStackInfos[$slotId] ?? null;
if($existing !== null && $existing->getItemStack()->equals($itemStack) && $existing->getRequestId() === $itemStackRequestId){
return $existing;
}
private function trackItemStack(InventoryManagerEntry $entry, int $slotId, ItemStack $itemStack, ?int $itemStackRequestId) : ItemStackInfo{
//TODO: ItemStack->isNull() would be nice to have here
$info = new ItemStackInfo($itemStackRequestId, $itemStack->getId() === 0 ? 0 : $this->newItemStackId(), $itemStack);
$info = new ItemStackInfo($itemStackRequestId, $itemStack->getId() === 0 ? 0 : $this->newItemStackId());
return $entry->itemStackInfos[$slotId] = $info;
}
}

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@ -41,7 +41,7 @@ final class InventoryManagerEntry{
/**
* @var int[]
* @phpstan-var array<int, int>
* @phpstan-var array<int, ItemStack>
*/
public array $pendingSyncs = [];

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@ -23,19 +23,14 @@ declare(strict_types=1);
namespace pocketmine\network\mcpe;
use pocketmine\network\mcpe\protocol\types\inventory\ItemStack;
final class ItemStackInfo{
public function __construct(
private ?int $requestId,
private int $stackId,
private ItemStack $itemStack
private int $stackId
){}
public function getRequestId() : ?int{ return $this->requestId; }
public function getStackId() : int{ return $this->stackId; }
public function getItemStack() : ItemStack{ return $this->itemStack; }
}

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@ -378,7 +378,7 @@ class NetworkSession{
$stream = new BinaryStream($decompressed);
$count = 0;
foreach(PacketBatch::decodeRaw($stream) as $buffer){
if(++$count > 1300){
if(++$count > 100){
throw new PacketHandlingException("Too many packets in batch");
}
$packet = $this->packetPool->getPacket($buffer);
@ -1191,7 +1191,12 @@ class NetworkSession{
$attribute->markSynchronized();
}
}
$this->invManager?->flushPendingUpdates();
Timings::$playerNetworkSendInventorySync->startTiming();
try{
$this->invManager?->flushPendingUpdates();
}finally{
Timings::$playerNetworkSendInventorySync->stopTiming();
}
$this->flushSendBuffer();
}

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@ -391,14 +391,11 @@ class InGamePacketHandler extends PacketHandler{
//it's technically possible to see this more than once, but a normal client should never do that.
$inventory = $this->player->getInventory();
$heldItemStack = $this->inventoryManager->getItemStackInfo($inventory, $inventory->getHeldItemIndex())?->getItemStack();
if($heldItemStack === null){
throw new AssumptionFailedError("Missing itemstack info for held item");
}
$heldItemStack = TypeConverter::getInstance()->coreItemStackToNet($inventory->getItemInHand());
$droppedItemStack = $networkInventoryAction->newItem->getItemStack();
//because the client doesn't tell us the expected itemstack ID, we have to deep-compare our known
//itemstack info with the one the client sent. This is costly, but we don't have any other option :(
if(!$heldItemStack->equalsWithoutCount($droppedItemStack) || $heldItemStack->getCount() < $droppedItemStack->getCount()){
if($heldItemStack->getCount() < $droppedItemStack->getCount() || !$heldItemStack->equalsWithoutCount($droppedItemStack)){
return false;
}

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@ -83,12 +83,6 @@ final class ItemStackResponseBuilder{
if($itemStackInfo === null){
throw new AssumptionFailedError("ItemStackInfo should never be null for an open inventory");
}
if($itemStackInfo->getRequestId() !== $this->requestId){
//the itemstack may have been synced due to transaction producing results that the client did not
//predict correctly, which will wipe out the tracked request ID (intentionally)
//TODO: is this the correct behaviour?
continue;
}
$item = $inventory->getItem($slot);
$responseInfosByContainer[$containerInterfaceId][] = new ItemStackResponseSlotInfo(

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@ -45,6 +45,7 @@ abstract class Timings{
public static TimingsHandler $playerNetworkSendCompressBroadcast;
public static TimingsHandler $playerNetworkSendCompressSessionBuffer;
public static TimingsHandler $playerNetworkSendEncrypt;
public static TimingsHandler $playerNetworkSendInventorySync;
public static TimingsHandler $playerNetworkReceive;
public static TimingsHandler $playerNetworkReceiveDecompress;
public static TimingsHandler $playerNetworkReceiveDecrypt;
@ -130,6 +131,7 @@ abstract class Timings{
self::$playerNetworkSendCompressBroadcast = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Player Network Send - Compression (Broadcast)", self::$playerNetworkSendCompress);
self::$playerNetworkSendCompressSessionBuffer = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Player Network Send - Compression (Session Buffer)", self::$playerNetworkSendCompress);
self::$playerNetworkSendEncrypt = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Player Network Send - Encryption", self::$playerNetworkSend);
self::$playerNetworkSendInventorySync = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Player Network Send - Inventory Sync", self::$playerNetworkSend);
self::$playerNetworkReceive = new TimingsHandler("Player Network Receive", self::$connection);
self::$playerNetworkReceiveDecompress = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Player Network Receive - Decompression", self::$playerNetworkReceive);