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https://github.com/pmmp/PocketMine-MP.git
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Merge branch 'minor-next' into major-next
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commit
a4d34be6df
@ -418,17 +418,17 @@ class InventoryManager{
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$clientSideItem = $inventoryEntry->predictions[$slot] ?? null;
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if($clientSideItem === null || !$clientSideItem->equals($currentItem)){
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//no prediction or incorrect - do not associate this with the currently active itemstack request
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$this->trackItemStack($inventory, $slot, $currentItem, null);
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$inventoryEntry->pendingSyncs[$slot] = $slot;
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$this->trackItemStack($inventoryEntry, $slot, $currentItem, null);
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$inventoryEntry->pendingSyncs[$slot] = $currentItem;
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}else{
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//correctly predicted - associate the change with the currently active itemstack request
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$this->trackItemStack($inventory, $slot, $currentItem, $this->currentItemStackRequestId);
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$this->trackItemStack($inventoryEntry, $slot, $currentItem, $this->currentItemStackRequestId);
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}
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unset($inventoryEntry->predictions[$slot]);
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}
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public function syncSlot(Inventory $inventory, int $slot) : void{
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public function syncSlot(Inventory $inventory, int $slot, ItemStack $itemStack) : void{
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$entry = $this->inventories[spl_object_id($inventory)] ?? null;
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if($entry === null){
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throw new \LogicException("Cannot sync an untracked inventory");
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@ -445,7 +445,7 @@ class InventoryManager{
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$netSlot = $slot;
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}
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$itemStackWrapper = new ItemStackWrapper($itemStackInfo->getStackId(), $itemStackInfo->getItemStack());
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$itemStackWrapper = new ItemStackWrapper($itemStackInfo->getStackId(), $itemStack);
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if($windowId === ContainerIds::OFFHAND){
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//TODO: HACK!
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//The client may sometimes ignore the InventorySlotPacket for the offhand slot.
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@ -485,10 +485,11 @@ class InventoryManager{
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$entry->predictions = [];
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$entry->pendingSyncs = [];
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$contents = [];
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$typeConverter = TypeConverter::getInstance();
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foreach($inventory->getContents(true) as $slot => $item){
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$itemStack = TypeConverter::getInstance()->coreItemStackToNet($item);
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$info = $this->trackItemStack($inventory, $slot, $itemStack, null);
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$contents[] = new ItemStackWrapper($info->getStackId(), $info->getItemStack());
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$itemStack = $typeConverter->coreItemStackToNet($item);
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$info = $this->trackItemStack($entry, $slot, $itemStack, null);
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$contents[] = new ItemStackWrapper($info->getStackId(), $itemStack);
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}
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if($entry->complexSlotMap !== null){
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foreach($contents as $slotId => $info){
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@ -519,6 +520,7 @@ class InventoryManager{
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}
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public function syncMismatchedPredictedSlotChanges() : void{
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$typeConverter = TypeConverter::getInstance();
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foreach($this->inventories as $entry){
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$inventory = $entry->inventory;
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foreach($entry->predictions as $slot => $expectedItem){
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@ -528,7 +530,7 @@ class InventoryManager{
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//any prediction that still exists at this point is a slot that was predicted to change but didn't
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$this->session->getLogger()->debug("Detected prediction mismatch in inventory " . get_class($inventory) . "#" . spl_object_id($inventory) . " slot $slot");
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$entry->pendingSyncs[$slot] = $slot;
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$entry->pendingSyncs[$slot] = $typeConverter->coreItemStackToNet($inventory->getItem($slot));
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}
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$entry->predictions = [];
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@ -547,8 +549,8 @@ class InventoryManager{
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}
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$inventory = $entry->inventory;
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$this->session->getLogger()->debug("Syncing slots " . implode(", ", array_keys($entry->pendingSyncs)) . " in inventory " . get_class($inventory) . "#" . spl_object_id($inventory));
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foreach($entry->pendingSyncs as $slot){
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$this->syncSlot($inventory, $slot);
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foreach($entry->pendingSyncs as $slot => $itemStack){
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$this->syncSlot($inventory, $slot, $itemStack);
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}
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$entry->pendingSyncs = [];
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}
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@ -577,7 +579,7 @@ class InventoryManager{
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$this->session->sendDataPacket(MobEquipmentPacket::create(
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$this->player->getId(),
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new ItemStackWrapper($itemStackInfo->getStackId(), $itemStackInfo->getItemStack()),
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new ItemStackWrapper($itemStackInfo->getStackId(), TypeConverter::getInstance()->coreItemStackToNet($playerInventory->getItemInHand())),
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$selected,
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$selected,
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ContainerIds::INVENTORY
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@ -608,18 +610,9 @@ class InventoryManager{
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return $entry?->itemStackInfos[$slot] ?? null;
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}
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private function trackItemStack(Inventory $inventory, int $slotId, ItemStack $itemStack, ?int $itemStackRequestId) : ItemStackInfo{
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$entry = $this->inventories[spl_object_id($inventory)] ?? null;
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if($entry === null){
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throw new \LogicException("Cannot track an item stack for an untracked inventory");
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}
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$existing = $entry->itemStackInfos[$slotId] ?? null;
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if($existing !== null && $existing->getItemStack()->equals($itemStack) && $existing->getRequestId() === $itemStackRequestId){
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return $existing;
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}
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private function trackItemStack(InventoryManagerEntry $entry, int $slotId, ItemStack $itemStack, ?int $itemStackRequestId) : ItemStackInfo{
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//TODO: ItemStack->isNull() would be nice to have here
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$info = new ItemStackInfo($itemStackRequestId, $itemStack->getId() === 0 ? 0 : $this->newItemStackId(), $itemStack);
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$info = new ItemStackInfo($itemStackRequestId, $itemStack->getId() === 0 ? 0 : $this->newItemStackId());
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return $entry->itemStackInfos[$slotId] = $info;
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}
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}
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@ -41,7 +41,7 @@ final class InventoryManagerEntry{
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/**
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* @var int[]
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* @phpstan-var array<int, int>
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* @phpstan-var array<int, ItemStack>
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*/
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public array $pendingSyncs = [];
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@ -23,19 +23,14 @@ declare(strict_types=1);
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namespace pocketmine\network\mcpe;
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use pocketmine\network\mcpe\protocol\types\inventory\ItemStack;
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final class ItemStackInfo{
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public function __construct(
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private ?int $requestId,
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private int $stackId,
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private ItemStack $itemStack
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private int $stackId
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){}
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public function getRequestId() : ?int{ return $this->requestId; }
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public function getStackId() : int{ return $this->stackId; }
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public function getItemStack() : ItemStack{ return $this->itemStack; }
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}
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@ -378,7 +378,7 @@ class NetworkSession{
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$stream = new BinaryStream($decompressed);
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$count = 0;
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foreach(PacketBatch::decodeRaw($stream) as $buffer){
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if(++$count > 1300){
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if(++$count > 100){
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throw new PacketHandlingException("Too many packets in batch");
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}
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$packet = $this->packetPool->getPacket($buffer);
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@ -1191,7 +1191,12 @@ class NetworkSession{
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$attribute->markSynchronized();
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}
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}
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$this->invManager?->flushPendingUpdates();
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Timings::$playerNetworkSendInventorySync->startTiming();
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try{
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$this->invManager?->flushPendingUpdates();
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}finally{
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Timings::$playerNetworkSendInventorySync->stopTiming();
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}
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$this->flushSendBuffer();
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}
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@ -391,14 +391,11 @@ class InGamePacketHandler extends PacketHandler{
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//it's technically possible to see this more than once, but a normal client should never do that.
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$inventory = $this->player->getInventory();
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$heldItemStack = $this->inventoryManager->getItemStackInfo($inventory, $inventory->getHeldItemIndex())?->getItemStack();
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if($heldItemStack === null){
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throw new AssumptionFailedError("Missing itemstack info for held item");
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}
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$heldItemStack = TypeConverter::getInstance()->coreItemStackToNet($inventory->getItemInHand());
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$droppedItemStack = $networkInventoryAction->newItem->getItemStack();
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//because the client doesn't tell us the expected itemstack ID, we have to deep-compare our known
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//itemstack info with the one the client sent. This is costly, but we don't have any other option :(
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if(!$heldItemStack->equalsWithoutCount($droppedItemStack) || $heldItemStack->getCount() < $droppedItemStack->getCount()){
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if($heldItemStack->getCount() < $droppedItemStack->getCount() || !$heldItemStack->equalsWithoutCount($droppedItemStack)){
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return false;
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}
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@ -83,12 +83,6 @@ final class ItemStackResponseBuilder{
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if($itemStackInfo === null){
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throw new AssumptionFailedError("ItemStackInfo should never be null for an open inventory");
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}
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if($itemStackInfo->getRequestId() !== $this->requestId){
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//the itemstack may have been synced due to transaction producing results that the client did not
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//predict correctly, which will wipe out the tracked request ID (intentionally)
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//TODO: is this the correct behaviour?
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continue;
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}
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$item = $inventory->getItem($slot);
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$responseInfosByContainer[$containerInterfaceId][] = new ItemStackResponseSlotInfo(
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@ -45,6 +45,7 @@ abstract class Timings{
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public static TimingsHandler $playerNetworkSendCompressBroadcast;
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public static TimingsHandler $playerNetworkSendCompressSessionBuffer;
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public static TimingsHandler $playerNetworkSendEncrypt;
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public static TimingsHandler $playerNetworkSendInventorySync;
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public static TimingsHandler $playerNetworkReceive;
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public static TimingsHandler $playerNetworkReceiveDecompress;
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public static TimingsHandler $playerNetworkReceiveDecrypt;
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@ -130,6 +131,7 @@ abstract class Timings{
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self::$playerNetworkSendCompressBroadcast = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Player Network Send - Compression (Broadcast)", self::$playerNetworkSendCompress);
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self::$playerNetworkSendCompressSessionBuffer = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Player Network Send - Compression (Session Buffer)", self::$playerNetworkSendCompress);
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self::$playerNetworkSendEncrypt = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Player Network Send - Encryption", self::$playerNetworkSend);
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self::$playerNetworkSendInventorySync = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Player Network Send - Inventory Sync", self::$playerNetworkSend);
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self::$playerNetworkReceive = new TimingsHandler("Player Network Receive", self::$connection);
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self::$playerNetworkReceiveDecompress = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Player Network Receive - Decompression", self::$playerNetworkReceive);
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