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https://github.com/pmmp/PocketMine-MP.git
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First look at separating disconnect reason and disconnect screen messages (#4512)
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src/event/player/PlayerDisconnectEventTrait.php
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62
src/event/player/PlayerDisconnectEventTrait.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\event\player;
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use pocketmine\lang\Translatable;
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trait PlayerDisconnectEventTrait{
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/**
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* Sets the kick reason shown in the server log and on the console.
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*
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* This should be a **short, simple, single-line** message.
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* Do not use long or multi-line messages here - they will spam the log and server console with useless information.
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*/
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public function setDisconnectReason(Translatable|string $disconnectReason) : void{
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$this->disconnectReason = $disconnectReason;
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}
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/**
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* Returns the kick reason shown in the server log and on the console.
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* When kicked by the /kick command, the default is something like "Kicked by admin.".
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*/
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public function getDisconnectReason() : Translatable|string{
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return $this->disconnectReason;
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}
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/**
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* Sets the message shown on the player's disconnection screen.
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* This can be as long as you like, and may contain formatting and newlines.
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* If this is set to null, the kick reason will be used as the disconnect screen message directly.
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*/
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public function setDisconnectScreenMessage(Translatable|string|null $disconnectScreenMessage) : void{
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$this->disconnectScreenMessage = $disconnectScreenMessage;
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}
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/**
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* Returns the message shown on the player's disconnection screen.
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* When kicked by the /kick command, the default is something like "Kicked by admin.".
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* If this is null, the kick reason will be used as the disconnect screen message directly.
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*/
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public function getDisconnectScreenMessage() : Translatable|string|null{ return $this->disconnectScreenMessage ?? $this->disconnectReason; }
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}
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@ -36,12 +36,15 @@ use pocketmine\network\mcpe\NetworkSession;
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*/
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class PlayerDuplicateLoginEvent extends Event implements Cancellable{
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use CancellableTrait;
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use PlayerDisconnectEventTrait;
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private Translatable|string $disconnectMessage;
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public function __construct(
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private NetworkSession $connectingSession,
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private NetworkSession $existingSession
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private NetworkSession $existingSession,
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private Translatable|string $disconnectReason,
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private Translatable|string|null $disconnectScreenMessage
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){
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$this->disconnectMessage = KnownTranslationFactory::disconnectionScreen_loggedinOtherLocation();
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}
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@ -33,32 +33,17 @@ use pocketmine\player\Player;
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*/
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class PlayerKickEvent extends PlayerEvent implements Cancellable{
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use CancellableTrait;
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use PlayerDisconnectEventTrait;
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public function __construct(
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Player $player,
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protected Translatable|string $reason,
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protected Translatable|string $quitMessage
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protected Translatable|string $disconnectReason,
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protected Translatable|string $quitMessage,
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protected Translatable|string|null $disconnectScreenMessage
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){
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$this->player = $player;
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}
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/**
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* Sets the message shown on the kicked player's disconnection screen.
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* This message is also displayed in the console and server log.
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*/
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public function setReason(Translatable|string $reason) : void{
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$this->reason = $reason;
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}
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/**
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* Returns the message shown on the kicked player's disconnection screen.
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* This message is also displayed in the console and server log.
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* When kicked by the /kick command, the default is something like "Kicked by admin.".
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*/
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public function getReason() : Translatable|string{
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return $this->reason;
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}
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/**
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* Sets the quit message broadcasted to other players.
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*/
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@ -96,10 +96,13 @@ class NetworkSessionManager{
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/**
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* Terminates all connected sessions with the given reason.
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*
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* @param Translatable|string $reason Shown in the server log - this should be a short one-line message
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* @param Translatable|string|null $disconnectScreenMessage Shown on the player's disconnection screen (null will use the reason)
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*/
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public function close(Translatable|string $reason = "") : void{
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public function close(Translatable|string $reason = "", Translatable|string|null $disconnectScreenMessage = null) : void{
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foreach($this->sessions as $session){
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$session->disconnect($reason);
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$session->disconnect($reason, $disconnectScreenMessage);
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}
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$this->sessions = [];
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}
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@ -602,22 +602,25 @@ class NetworkSession{
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$this->invManager = null;
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}
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private function sendDisconnectPacket(Translatable|string $reason) : void{
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if($reason instanceof Translatable){
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$translated = $this->server->getLanguage()->translate($reason);
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private function sendDisconnectPacket(Translatable|string $message) : void{
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if($message instanceof Translatable){
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$translated = $this->server->getLanguage()->translate($message);
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}else{
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$translated = $reason;
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$translated = $message;
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}
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$this->sendDataPacket(DisconnectPacket::create($translated));
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}
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/**
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* Disconnects the session, destroying the associated player (if it exists).
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*
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* @param Translatable|string $reason Shown in the server log - this should be a short one-line message
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* @param Translatable|string|null $disconnectScreenMessage Shown on the player's disconnection screen (null will use the reason)
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*/
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public function disconnect(Translatable|string $reason, bool $notify = true) : void{
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$this->tryDisconnect(function() use ($reason, $notify) : void{
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public function disconnect(Translatable|string $reason, Translatable|string|null $disconnectScreenMessage = null, bool $notify = true) : void{
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$this->tryDisconnect(function() use ($reason, $disconnectScreenMessage, $notify) : void{
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if($notify){
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$this->sendDisconnectPacket($reason);
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$this->sendDisconnectPacket($disconnectScreenMessage ?? $reason);
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}
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if($this->player !== null){
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$this->player->onPostDisconnect($reason, null);
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@ -654,9 +657,9 @@ class NetworkSession{
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/**
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* Called by the Player when it is closed (for example due to getting kicked).
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*/
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public function onPlayerDestroyed(Translatable|string $reason) : void{
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$this->tryDisconnect(function() use ($reason) : void{
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$this->sendDisconnectPacket($reason);
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public function onPlayerDestroyed(Translatable|string $reason, Translatable|string $disconnectScreenMessage) : void{
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$this->tryDisconnect(function() use ($disconnectScreenMessage) : void{
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$this->sendDisconnectPacket($disconnectScreenMessage);
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}, $reason);
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}
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@ -694,7 +697,7 @@ class NetworkSession{
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if(!$this->authenticated){
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if($authRequired){
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$this->disconnect(KnownTranslationFactory::disconnectionScreen_notAuthenticated());
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$this->disconnect("Not authenticated", KnownTranslationFactory::disconnectionScreen_notAuthenticated());
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return;
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}
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if($this->info instanceof XboxLivePlayerInfo){
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@ -728,14 +731,14 @@ class NetworkSession{
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if($kickForXUIDMismatch($info instanceof XboxLivePlayerInfo ? $info->getXuid() : "")){
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return;
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}
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$ev = new PlayerDuplicateLoginEvent($this, $existingSession);
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$ev = new PlayerDuplicateLoginEvent($this, $existingSession, KnownTranslationFactory::disconnectionScreen_loggedinOtherLocation(), null);
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$ev->call();
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if($ev->isCancelled()){
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$this->disconnect($ev->getDisconnectMessage());
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$this->disconnect($ev->getDisconnectReason(), $ev->getDisconnectScreenMessage());
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return;
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}
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$existingSession->disconnect($ev->getDisconnectMessage());
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$existingSession->disconnect($ev->getDisconnectReason(), $ev->getDisconnectScreenMessage());
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}
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}
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@ -93,7 +93,7 @@ class ResourcePacksPacketHandler extends PacketHandler{
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switch($packet->status){
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case ResourcePackClientResponsePacket::STATUS_REFUSED:
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//TODO: add lang strings for this
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$this->session->disconnect("You must accept resource packs to join this server.", true);
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$this->session->disconnect("Refused resource packs", "You must accept resource packs to join this server.", true);
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break;
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case ResourcePackClientResponsePacket::STATUS_SEND_PACKS:
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foreach($packet->packIds as $uuid){
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@ -2090,16 +2090,24 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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/**
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* Kicks a player from the server
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*
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* @param Translatable|string $reason Shown in the server log - this should be a short one-line message
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* @param Translatable|string|null $quitMessage Message to broadcast to online players (null will use default)
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* @param Translatable|string|null $disconnectScreenMessage Shown on the player's disconnection screen (null will use the reason)
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*/
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public function kick(Translatable|string $reason = "", Translatable|string|null $quitMessage = null) : bool{
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$ev = new PlayerKickEvent($this, $reason, $quitMessage ?? $this->getLeaveMessage());
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public function kick(Translatable|string $reason = "", Translatable|string|null $quitMessage = null, Translatable|string|null $disconnectScreenMessage = null) : bool{
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$ev = new PlayerKickEvent($this, $reason, $quitMessage ?? $this->getLeaveMessage(), $disconnectScreenMessage);
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$ev->call();
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if(!$ev->isCancelled()){
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$reason = $ev->getReason();
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$reason = $ev->getDisconnectReason();
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if($reason === ""){
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$reason = KnownTranslationFactory::disconnectionScreen_noReason();
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}
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$this->disconnect($reason, $ev->getQuitMessage());
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$disconnectScreenMessage = $ev->getDisconnectScreenMessage() ?? $reason;
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if($disconnectScreenMessage === ""){
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$disconnectScreenMessage = KnownTranslationFactory::disconnectionScreen_noReason();
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}
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$this->disconnect($reason, $ev->getQuitMessage(), $disconnectScreenMessage);
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return true;
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}
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@ -2116,15 +2124,16 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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*
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* Note for internals developers: Do not call this from network sessions. It will cause a feedback loop.
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*
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* @param Translatable|string $reason Shown on the disconnect screen, and in the server log
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* @param Translatable|string|null $quitMessage Message to broadcast to online players (null will use default)
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* @param Translatable|string $reason Shown in the server log - this should be a short one-line message
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* @param Translatable|string|null $quitMessage Message to broadcast to online players (null will use default)
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* @param Translatable|string|null $disconnectScreenMessage Shown on the player's disconnection screen (null will use the reason)
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*/
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public function disconnect(Translatable|string $reason, Translatable|string|null $quitMessage = null) : void{
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public function disconnect(Translatable|string $reason, Translatable|string|null $quitMessage = null, Translatable|string|null $disconnectScreenMessage = null) : void{
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if(!$this->isConnected()){
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return;
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}
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$this->getNetworkSession()->onPlayerDestroyed($reason);
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$this->getNetworkSession()->onPlayerDestroyed($reason, $disconnectScreenMessage ?? $reason);
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$this->onPostDisconnect($reason, $quitMessage);
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}
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@ -2132,6 +2141,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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* @internal
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* This method executes post-disconnect actions and cleanups.
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*
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* @param Translatable|string $reason Shown in the server log - this should be a short one-line message
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* @param Translatable|string|null $quitMessage Message to broadcast to online players (null will use default)
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*/
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public function onPostDisconnect(Translatable|string $reason, Translatable|string|null $quitMessage) : void{
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