Merge branch 'item-stack-request' into minor-next

This commit is contained in:
Dylan K. Taylor 2023-03-20 22:05:50 +00:00
commit 8408da8534
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GPG Key ID: 8927471A91CAFD3D
19 changed files with 1146 additions and 314 deletions

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@ -37,7 +37,7 @@
"pocketmine/bedrock-block-upgrade-schema": "~1.1.1+bedrock-1.19.70",
"pocketmine/bedrock-data": "~2.1.1+bedrock-1.19.70",
"pocketmine/bedrock-item-upgrade-schema": "~1.1.0+bedrock-1.19.70",
"pocketmine/bedrock-protocol": "~20.0.0+bedrock-1.19.70",
"pocketmine/bedrock-protocol": "~20.1.0+bedrock-1.19.70",
"pocketmine/binaryutils": "^0.2.1",
"pocketmine/callback-validator": "^1.0.2",
"pocketmine/classloader": "^0.2.0",

16
composer.lock generated
View File

@ -4,7 +4,7 @@
"Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies",
"This file is @generated automatically"
],
"content-hash": "1d0c1d2fe668d85ae87110a1e3cfac05",
"content-hash": "01afa65b40f95ad9378c8cd999e6098d",
"packages": [
{
"name": "adhocore/json-comment",
@ -328,16 +328,16 @@
},
{
"name": "pocketmine/bedrock-protocol",
"version": "20.0.0+bedrock-1.19.70",
"version": "20.1.0+bedrock-1.19.70",
"source": {
"type": "git",
"url": "https://github.com/pmmp/BedrockProtocol.git",
"reference": "4892a5020187da805d7b46ab522d8185b0283726"
"reference": "91d67c8b1bced3c82d0841b1041c0c1f4e93eb68"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/pmmp/BedrockProtocol/zipball/4892a5020187da805d7b46ab522d8185b0283726",
"reference": "4892a5020187da805d7b46ab522d8185b0283726",
"url": "https://api.github.com/repos/pmmp/BedrockProtocol/zipball/91d67c8b1bced3c82d0841b1041c0c1f4e93eb68",
"reference": "91d67c8b1bced3c82d0841b1041c0c1f4e93eb68",
"shasum": ""
},
"require": {
@ -351,7 +351,7 @@
"ramsey/uuid": "^4.1"
},
"require-dev": {
"phpstan/phpstan": "1.10.1",
"phpstan/phpstan": "1.10.7",
"phpstan/phpstan-phpunit": "^1.0.0",
"phpstan/phpstan-strict-rules": "^1.0.0",
"phpunit/phpunit": "^9.5"
@ -369,9 +369,9 @@
"description": "An implementation of the Minecraft: Bedrock Edition protocol in PHP",
"support": {
"issues": "https://github.com/pmmp/BedrockProtocol/issues",
"source": "https://github.com/pmmp/BedrockProtocol/tree/20.0.0+bedrock-1.19.70"
"source": "https://github.com/pmmp/BedrockProtocol/tree/20.1.0+bedrock-1.19.70"
},
"time": "2023-03-14T17:06:38+00:00"
"time": "2023-03-20T01:17:00+00:00"
},
{
"name": "pocketmine/binaryutils",

View File

@ -45,6 +45,12 @@ class CraftingManager{
*/
protected $shapelessRecipes = [];
/**
* @var CraftingRecipe[]
* @phpstan-var array<int, CraftingRecipe>
*/
private array $craftingRecipeIndex = [];
/**
* @var FurnaceRecipeManager[]
* @phpstan-var array<int, FurnaceRecipeManager>
@ -153,6 +159,18 @@ class CraftingManager{
return $this->shapedRecipes;
}
/**
* @return CraftingRecipe[]
* @phpstan-return array<int, CraftingRecipe>
*/
public function getCraftingRecipeIndex() : array{
return $this->craftingRecipeIndex;
}
public function getCraftingRecipeFromIndex(int $index) : ?CraftingRecipe{
return $this->craftingRecipeIndex[$index] ?? null;
}
public function getFurnaceRecipeManager(FurnaceType $furnaceType) : FurnaceRecipeManager{
return $this->furnaceRecipeManagers[$furnaceType->id()];
}
@ -175,6 +193,7 @@ class CraftingManager{
public function registerShapedRecipe(ShapedRecipe $recipe) : void{
$this->shapedRecipes[self::hashOutputs($recipe->getResults())][] = $recipe;
$this->craftingRecipeIndex[] = $recipe;
foreach($this->recipeRegisteredCallbacks as $callback){
$callback();
@ -183,6 +202,7 @@ class CraftingManager{
public function registerShapelessRecipe(ShapelessRecipe $recipe) : void{
$this->shapelessRecipes[self::hashOutputs($recipe->getResults())][] = $recipe;
$this->craftingRecipeIndex[] = $recipe;
foreach($this->recipeRegisteredCallbacks as $callback){
$callback();

View File

@ -348,7 +348,7 @@ abstract class BaseInventory implements Inventory{
if($invManager === null){
continue;
}
$invManager->syncSlot($this, $index);
$invManager->onSlotChange($this, $index);
}
}

View File

@ -60,9 +60,11 @@ class CraftingTransaction extends InventoryTransaction{
private CraftingManager $craftingManager;
public function __construct(Player $source, CraftingManager $craftingManager, array $actions = []){
public function __construct(Player $source, CraftingManager $craftingManager, array $actions = [], ?CraftingRecipe $recipe = null, ?int $repetitions = null){
parent::__construct($source, $actions);
$this->craftingManager = $craftingManager;
$this->recipe = $recipe;
$this->repetitions = $repetitions;
}
/**
@ -123,6 +125,18 @@ class CraftingTransaction extends InventoryTransaction{
return $iterations;
}
private function validateRecipe(CraftingRecipe $recipe, ?int $expectedRepetitions) : int{
//compute number of times recipe was crafted
$repetitions = $this->matchRecipeItems($this->outputs, $recipe->getResultsFor($this->source->getCraftingGrid()), false);
if($expectedRepetitions !== null && $repetitions !== $expectedRepetitions){
throw new TransactionValidationException("Expected $expectedRepetitions repetitions, got $repetitions");
}
//assert that $repetitions x recipe ingredients should be consumed
$this->matchRecipeItems($this->inputs, $recipe->getIngredientList(), true, $repetitions);
return $repetitions;
}
public function validate() : void{
$this->squashDuplicateSlotChanges();
if(count($this->actions) < 1){
@ -131,25 +145,24 @@ class CraftingTransaction extends InventoryTransaction{
$this->matchItems($this->outputs, $this->inputs);
$failed = 0;
foreach($this->craftingManager->matchRecipeByOutputs($this->outputs) as $recipe){
try{
//compute number of times recipe was crafted
$this->repetitions = $this->matchRecipeItems($this->outputs, $recipe->getResultsFor($this->source->getCraftingGrid()), false);
//assert that $repetitions x recipe ingredients should be consumed
$this->matchRecipeItems($this->inputs, $recipe->getIngredientList(), true, $this->repetitions);
//Success!
$this->recipe = $recipe;
break;
}catch(TransactionValidationException $e){
//failed
++$failed;
}
}
if($this->recipe === null){
throw new TransactionValidationException("Unable to match a recipe to transaction (tried to match against $failed recipes)");
$failed = 0;
foreach($this->craftingManager->matchRecipeByOutputs($this->outputs) as $recipe){
try{
$this->repetitions = $this->validateRecipe($recipe, $this->repetitions);
$this->recipe = $recipe;
break;
}catch(TransactionValidationException $e){
//failed
++$failed;
}
}
if($this->recipe === null){
throw new TransactionValidationException("Unable to match a recipe to transaction (tried to match against $failed recipes)");
}
}else{
$this->repetitions = $this->validateRecipe($this->recipe, $this->repetitions);
}
}

View File

@ -50,6 +50,10 @@ final class TransactionBuilderInventory extends BaseInventory{
$this->changedSlots = new \SplFixedArray($this->actualInventory->getSize());
}
public function getActualInventory() : Inventory{
return $this->actualInventory;
}
protected function internalSetContents(array $items) : void{
for($i = 0, $size = $this->getSize(); $i < $size; ++$i){
if(!isset($items[$i])){

View File

@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe;
use pocketmine\inventory\Inventory;
final class ComplexWindowMapEntry{
final class ComplexInventoryMapEntry{
/**
* @var int[]

View File

@ -38,7 +38,6 @@ use pocketmine\inventory\Inventory;
use pocketmine\inventory\transaction\action\SlotChangeAction;
use pocketmine\inventory\transaction\InventoryTransaction;
use pocketmine\item\Item;
use pocketmine\network\mcpe\convert\TypeConversionException;
use pocketmine\network\mcpe\convert\TypeConverter;
use pocketmine\network\mcpe\protocol\ClientboundPacket;
use pocketmine\network\mcpe\protocol\ContainerClosePacket;
@ -51,6 +50,7 @@ use pocketmine\network\mcpe\protocol\MobEquipmentPacket;
use pocketmine\network\mcpe\protocol\types\BlockPosition;
use pocketmine\network\mcpe\protocol\types\inventory\ContainerIds;
use pocketmine\network\mcpe\protocol\types\inventory\CreativeContentEntry;
use pocketmine\network\mcpe\protocol\types\inventory\ItemStack;
use pocketmine\network\mcpe\protocol\types\inventory\ItemStackWrapper;
use pocketmine\network\mcpe\protocol\types\inventory\NetworkInventoryAction;
use pocketmine\network\mcpe\protocol\types\inventory\UIInventorySlotOffset;
@ -59,9 +59,11 @@ use pocketmine\network\PacketHandlingException;
use pocketmine\player\Player;
use pocketmine\utils\AssumptionFailedError;
use pocketmine\utils\ObjectSet;
use function array_map;
use function array_keys;
use function array_search;
use function count;
use function get_class;
use function implode;
use function is_int;
use function max;
use function spl_object_id;
@ -70,26 +72,25 @@ use function spl_object_id;
* @phpstan-type ContainerOpenClosure \Closure(int $id, Inventory $inventory) : (list<ClientboundPacket>|null)
*/
class InventoryManager{
/** @var Inventory[] */
private array $windowMap = [];
/**
* @var ComplexWindowMapEntry[]
* @phpstan-var array<int, ComplexWindowMapEntry>
* @var InventoryManagerEntry[] spl_object_id(Inventory) => InventoryManagerEntry
* @phpstan-var array<int, InventoryManagerEntry>
*/
private array $complexWindows = [];
private array $inventories = [];
/**
* @var ComplexWindowMapEntry[]
* @phpstan-var array<int, ComplexWindowMapEntry>
* @var Inventory[] network window ID => Inventory
* @phpstan-var array<int, Inventory>
*/
private array $complexSlotToWindowMap = [];
private array $networkIdToInventoryMap = [];
/**
* @var ComplexInventoryMapEntry[] net slot ID => ComplexWindowMapEntry
* @phpstan-var array<int, ComplexInventoryMapEntry>
*/
private array $complexSlotToInventoryMap = [];
private int $lastInventoryNetworkId = ContainerIds::FIRST;
/**
* @var Item[][]
* @phpstan-var array<int, array<int, Item>>
*/
private array $initiatedSlotChanges = [];
private int $clientSelectedHotbarSlot = -1;
/** @phpstan-var ObjectSet<ContainerOpenClosure> */
@ -99,6 +100,11 @@ class InventoryManager{
/** @phpstan-var \Closure() : void */
private ?\Closure $pendingOpenWindowCallback = null;
private int $nextItemStackId = 1;
private ?int $currentItemStackRequestId = null;
private bool $fullSyncRequested = false;
public function __construct(
private Player $player,
private NetworkSession $session
@ -117,14 +123,27 @@ class InventoryManager{
});
}
private function associateIdWithInventory(int $id, Inventory $inventory) : void{
$this->networkIdToInventoryMap[$id] = $inventory;
}
private function getNewWindowId() : int{
$this->lastInventoryNetworkId = max(ContainerIds::FIRST, ($this->lastInventoryNetworkId + 1) % ContainerIds::LAST);
return $this->lastInventoryNetworkId;
}
private function add(int $id, Inventory $inventory) : void{
$this->windowMap[$id] = $inventory;
if(isset($this->inventories[spl_object_id($inventory)])){
throw new \InvalidArgumentException("Inventory " . get_class($inventory) . " is already tracked");
}
$this->inventories[spl_object_id($inventory)] = new InventoryManagerEntry($inventory);
$this->associateIdWithInventory($id, $inventory);
}
private function addDynamic(Inventory $inventory) : int{
$this->lastInventoryNetworkId = max(ContainerIds::FIRST, ($this->lastInventoryNetworkId + 1) % ContainerIds::LAST);
$this->add($this->lastInventoryNetworkId, $inventory);
return $this->lastInventoryNetworkId;
$id = $this->getNewWindowId();
$this->add($id, $inventory);
return $id;
}
/**
@ -132,26 +151,45 @@ class InventoryManager{
* @phpstan-param array<int, int>|int $slotMap
*/
private function addComplex(array|int $slotMap, Inventory $inventory) : void{
$entry = new ComplexWindowMapEntry($inventory, is_int($slotMap) ? [$slotMap => 0] : $slotMap);
$this->complexWindows[spl_object_id($inventory)] = $entry;
foreach($entry->getSlotMap() as $netSlot => $coreSlot){
$this->complexSlotToWindowMap[$netSlot] = $entry;
if(isset($this->inventories[spl_object_id($inventory)])){
throw new \InvalidArgumentException("Inventory " . get_class($inventory) . " is already tracked");
}
$complexSlotMap = new ComplexInventoryMapEntry($inventory, is_int($slotMap) ? [$slotMap => 0] : $slotMap);
$this->inventories[spl_object_id($inventory)] = new InventoryManagerEntry(
$inventory,
$complexSlotMap
);
foreach($complexSlotMap->getSlotMap() as $netSlot => $coreSlot){
$this->complexSlotToInventoryMap[$netSlot] = $complexSlotMap;
}
}
/**
* @param int[]|int $slotMap
* @phpstan-param array<int, int>|int $slotMap
*/
private function addComplexDynamic(array|int $slotMap, Inventory $inventory) : int{
$this->addComplex($slotMap, $inventory);
$id = $this->getNewWindowId();
$this->associateIdWithInventory($id, $inventory);
return $id;
}
private function remove(int $id) : void{
$inventory = $this->windowMap[$id];
$splObjectId = spl_object_id($inventory);
unset($this->windowMap[$id], $this->initiatedSlotChanges[$id], $this->complexWindows[$splObjectId]);
foreach($this->complexSlotToWindowMap as $netSlot => $entry){
if($entry->getInventory() === $inventory){
unset($this->complexSlotToWindowMap[$netSlot]);
$inventory = $this->networkIdToInventoryMap[$id];
unset($this->networkIdToInventoryMap[$id]);
if($this->getWindowId($inventory) === null){
unset($this->inventories[spl_object_id($inventory)]);
foreach($this->complexSlotToInventoryMap as $netSlot => $entry){
if($entry->getInventory() === $inventory){
unset($this->complexSlotToInventoryMap[$netSlot]);
}
}
}
}
public function getWindowId(Inventory $inventory) : ?int{
return ($id = array_search($inventory, $this->windowMap, true)) !== false ? $id : null;
return ($id = array_search($inventory, $this->networkIdToInventoryMap, true)) !== false ? $id : null;
}
public function getCurrentWindowId() : int{
@ -159,28 +197,33 @@ class InventoryManager{
}
/**
* @phpstan-return array{Inventory, int}
* @phpstan-return array{Inventory, int}|null
*/
public function locateWindowAndSlot(int $windowId, int $netSlotId) : ?array{
if($windowId === ContainerIds::UI){
$entry = $this->complexSlotToWindowMap[$netSlotId] ?? null;
$entry = $this->complexSlotToInventoryMap[$netSlotId] ?? null;
if($entry === null){
return null;
}
$coreSlotId = $entry->mapNetToCore($netSlotId);
return $coreSlotId !== null ? [$entry->getInventory(), $coreSlotId] : null;
}
if(isset($this->windowMap[$windowId])){
return [$this->windowMap[$windowId], $netSlotId];
if(isset($this->networkIdToInventoryMap[$windowId])){
return [$this->networkIdToInventoryMap[$windowId], $netSlotId];
}
return null;
}
public function onTransactionStart(InventoryTransaction $tx) : void{
private function addPredictedSlotChange(Inventory $inventory, int $slot, ItemStack $item) : void{
$this->inventories[spl_object_id($inventory)]->predictions[$slot] = $item;
}
public function addTransactionPredictedSlotChanges(InventoryTransaction $tx) : void{
foreach($tx->getActions() as $action){
if($action instanceof SlotChangeAction && ($windowId = $this->getWindowId($action->getInventory())) !== null){
//in some cases the inventory might not have a window ID, but still be referenced by a transaction (e.g. crafting grid changes), so we can't unconditionally record the change here or we might leak things
$this->initiatedSlotChanges[$windowId][$action->getSlot()] = $action->getTargetItem();
if($action instanceof SlotChangeAction){
//TODO: ItemStackRequestExecutor can probably build these predictions with much lower overhead
$itemStack = TypeConverter::getInstance()->coreItemStackToNet($action->getTargetItem());
$this->addPredictedSlotChange($action->getInventory(), $action->getSlot(), $itemStack);
}
}
}
@ -189,22 +232,34 @@ class InventoryManager{
* @param NetworkInventoryAction[] $networkInventoryActions
* @throws PacketHandlingException
*/
public function addPredictedSlotChanges(array $networkInventoryActions) : void{
public function addRawPredictedSlotChanges(array $networkInventoryActions) : void{
foreach($networkInventoryActions as $action){
if($action->sourceType === NetworkInventoryAction::SOURCE_CONTAINER && (
isset($this->windowMap[$action->windowId]) ||
($action->windowId === ContainerIds::UI && isset($this->complexSlotToWindowMap[$action->inventorySlot]))
)){
try{
$item = TypeConverter::getInstance()->netItemStackToCore($action->newItem->getItemStack());
}catch(TypeConversionException $e){
throw new PacketHandlingException($e->getMessage(), 0, $e);
}
$this->initiatedSlotChanges[$action->windowId][$action->inventorySlot] = $item;
if($action->sourceType !== NetworkInventoryAction::SOURCE_CONTAINER){
continue;
}
//legacy transactions should not modify or predict anything other than these inventories, since these are
//the only ones accessible when not in-game (ItemStackRequest is used for everything else)
if(match($action->windowId){
ContainerIds::INVENTORY, ContainerIds::OFFHAND, ContainerIds::ARMOR => false,
default => true
}){
throw new PacketHandlingException("Legacy transactions cannot predict changes to inventory with ID " . $action->windowId);
}
$info = $this->locateWindowAndSlot($action->windowId, $action->inventorySlot);
if($info === null){
continue;
}
[$inventory, $slot] = $info;
$this->addPredictedSlotChange($inventory, $slot, $action->newItem->getItemStack());
}
}
public function setCurrentItemStackRequestId(?int $id) : void{
$this->currentItemStackRequestId = $id;
}
/**
* When the server initiates a window close, it does so by sending a ContainerClose to the client, which causes the
* client to behave as if it initiated the close itself. It responds by sending a ContainerClose back to the server,
@ -248,9 +303,10 @@ class InventoryManager{
$this->onCurrentWindowRemove();
$this->openWindowDeferred(function() use ($inventory) : void{
$windowId = $this->addDynamic($inventory);
if(($slotMap = $this->createComplexSlotMapping($inventory)) !== null){
$this->addComplex($slotMap, $inventory);
$windowId = $this->addComplexDynamic($slotMap, $inventory);
}else{
$windowId = $this->addDynamic($inventory);
}
foreach($this->containerOpenCallbacks as $callback){
@ -304,7 +360,8 @@ class InventoryManager{
$this->onCurrentWindowRemove();
$this->openWindowDeferred(function() : void{
$windowId = $this->addDynamic($this->player->getInventory());
$windowId = $this->getNewWindowId();
$this->associateIdWithInventory($windowId, $this->player->getInventory());
$this->session->sendDataPacket(ContainerOpenPacket::entityInv(
$windowId,
@ -315,7 +372,7 @@ class InventoryManager{
}
public function onCurrentWindowRemove() : void{
if(isset($this->windowMap[$this->lastInventoryNetworkId])){
if(isset($this->networkIdToInventoryMap[$this->lastInventoryNetworkId])){
$this->remove($this->lastInventoryNetworkId);
$this->session->sendDataPacket(ContainerClosePacket::create($this->lastInventoryNetworkId, true));
if($this->pendingCloseWindowId !== null){
@ -327,7 +384,7 @@ class InventoryManager{
public function onClientRemoveWindow(int $id) : void{
if($id === $this->lastInventoryNetworkId){
if(isset($this->windowMap[$id]) && $id !== $this->pendingCloseWindowId){
if(isset($this->networkIdToInventoryMap[$id]) && $id !== $this->pendingCloseWindowId){
$this->remove($id);
$this->player->removeCurrentWindow();
}
@ -349,96 +406,147 @@ class InventoryManager{
}
}
public function syncSlot(Inventory $inventory, int $slot) : void{
$slotMap = $this->complexWindows[spl_object_id($inventory)] ?? null;
if($slotMap !== null){
$windowId = ContainerIds::UI;
$netSlot = $slotMap->mapCoreToNet($slot) ?? null;
public function onSlotChange(Inventory $inventory, int $slot) : void{
$currentItem = TypeConverter::getInstance()->coreItemStackToNet($inventory->getItem($slot));
$inventoryEntry = $this->inventories[spl_object_id($inventory)];
$clientSideItem = $inventoryEntry->predictions[$slot] ?? null;
if($clientSideItem === null || !$clientSideItem->equals($currentItem)){
//no prediction or incorrect - do not associate this with the currently active itemstack request
$this->trackItemStack($inventory, $slot, $currentItem, null);
$inventoryEntry->pendingSyncs[$slot] = $slot;
}else{
$windowId = $this->getWindowId($inventory);
//correctly predicted - associate the change with the currently active itemstack request
$this->trackItemStack($inventory, $slot, $currentItem, $this->currentItemStackRequestId);
}
unset($inventoryEntry->predictions[$slot]);
}
public function syncSlot(Inventory $inventory, int $slot) : void{
$entry = $this->inventories[spl_object_id($inventory)] ?? null;
if($entry === null){
throw new \LogicException("Cannot sync an untracked inventory");
}
$itemStackInfo = $entry->itemStackInfos[$slot];
if($itemStackInfo === null){
throw new \LogicException("Cannot sync an untracked inventory slot");
}
if($entry->complexSlotMap !== null){
$windowId = ContainerIds::UI;
$netSlot = $entry->complexSlotMap->mapCoreToNet($slot) ?? throw new AssumptionFailedError("We already have an ItemStackInfo, so this should not be null");
}else{
$windowId = $this->getWindowId($inventory) ?? throw new AssumptionFailedError("We already have an ItemStackInfo, so this should not be null");
$netSlot = $slot;
}
if($windowId !== null && $netSlot !== null){
$currentItem = $inventory->getItem($slot);
$clientSideItem = $this->initiatedSlotChanges[$windowId][$netSlot] ?? null;
if($clientSideItem === null || !$clientSideItem->equalsExact($currentItem)){
$itemStackWrapper = ItemStackWrapper::legacy(TypeConverter::getInstance()->coreItemStackToNet($currentItem));
if($windowId === ContainerIds::OFFHAND){
//TODO: HACK!
//The client may sometimes ignore the InventorySlotPacket for the offhand slot.
//This can cause a lot of problems (totems, arrows, and more...).
//The workaround is to send an InventoryContentPacket instead
//BDS (Bedrock Dedicated Server) also seems to work this way.
$this->session->sendDataPacket(InventoryContentPacket::create($windowId, [$itemStackWrapper]));
}else{
$this->session->sendDataPacket(InventorySlotPacket::create($windowId, $netSlot, $itemStackWrapper));
}
$itemStackWrapper = new ItemStackWrapper($itemStackInfo->getStackId(), $itemStackInfo->getItemStack());
if($windowId === ContainerIds::OFFHAND){
//TODO: HACK!
//The client may sometimes ignore the InventorySlotPacket for the offhand slot.
//This can cause a lot of problems (totems, arrows, and more...).
//The workaround is to send an InventoryContentPacket instead
//BDS (Bedrock Dedicated Server) also seems to work this way.
$this->session->sendDataPacket(InventoryContentPacket::create($windowId, [$itemStackWrapper]));
}else{
if($windowId === ContainerIds::ARMOR){
//TODO: HACK!
//When right-clicking to equip armour, the client predicts the content of the armour slot, but
//doesn't report it in the transaction packet. The server then sends an InventorySlotPacket to
//the client, assuming the slot changed for some other reason, since there is no prediction for
//the slot.
//However, later requests involving that itemstack will refer to the request ID in which the
//armour was equipped, instead of the stack ID provided by the server in the outgoing
//InventorySlotPacket. (Perhaps because the item is already the same as the client actually
//predicted, but didn't tell us?)
//We work around this bug by setting the slot to air and then back to the correct item. In
//theory, setting a different count and then back again (or changing any other property) would
//also work, but this is simpler.
$this->session->sendDataPacket(InventorySlotPacket::create($windowId, $netSlot, new ItemStackWrapper(0, ItemStack::null())));
}
unset($this->initiatedSlotChanges[$windowId][$netSlot]);
$this->session->sendDataPacket(InventorySlotPacket::create($windowId, $netSlot, $itemStackWrapper));
}
unset($entry->predictions[$slot], $entry->pendingSyncs[$slot]);
}
public function syncContents(Inventory $inventory) : void{
$slotMap = $this->complexWindows[spl_object_id($inventory)] ?? null;
if($slotMap !== null){
$entry = $this->inventories[spl_object_id($inventory)];
if($entry->complexSlotMap !== null){
$windowId = ContainerIds::UI;
}else{
$windowId = $this->getWindowId($inventory);
}
$typeConverter = TypeConverter::getInstance();
if($windowId !== null){
if($slotMap !== null){
foreach($inventory->getContents(true) as $slotId => $item){
$packetSlot = $slotMap->mapCoreToNet($slotId) ?? null;
$entry->predictions = [];
$entry->pendingSyncs = [];
$contents = [];
foreach($inventory->getContents(true) as $slot => $item){
$itemStack = TypeConverter::getInstance()->coreItemStackToNet($item);
$info = $this->trackItemStack($inventory, $slot, $itemStack, null);
$contents[] = new ItemStackWrapper($info->getStackId(), $info->getItemStack());
}
if($entry->complexSlotMap !== null){
foreach($contents as $slotId => $info){
$packetSlot = $entry->complexSlotMap->mapCoreToNet($slotId) ?? null;
if($packetSlot === null){
continue;
}
unset($this->initiatedSlotChanges[$windowId][$packetSlot]);
$this->session->sendDataPacket(InventorySlotPacket::create(
$windowId,
$packetSlot,
ItemStackWrapper::legacy($typeConverter->coreItemStackToNet($inventory->getItem($slotId)))
$info
));
}
}else{
unset($this->initiatedSlotChanges[$windowId]);
$this->session->sendDataPacket(InventoryContentPacket::create($windowId, array_map(function(Item $itemStack) use ($typeConverter) : ItemStackWrapper{
return ItemStackWrapper::legacy($typeConverter->coreItemStackToNet($itemStack));
}, $inventory->getContents(true))));
$this->session->sendDataPacket(InventoryContentPacket::create($windowId, $contents));
}
}
}
public function syncAll() : void{
foreach($this->windowMap as $inventory){
$this->syncContents($inventory);
}
foreach($this->complexWindows as $entry){
$this->syncContents($entry->getInventory());
foreach($this->inventories as $entry){
$this->syncContents($entry->inventory);
}
}
public function syncMismatchedPredictedSlotChanges() : void{
foreach($this->initiatedSlotChanges as $windowId => $slots){
foreach($slots as $netSlot => $expectedItem){
$located = $this->locateWindowAndSlot($windowId, $netSlot);
if($located === null){
continue;
}
[$inventory, $slot] = $located;
public function requestSyncAll() : void{
$this->fullSyncRequested = true;
}
if(!$inventory->slotExists($slot)){
public function syncMismatchedPredictedSlotChanges() : void{
foreach($this->inventories as $entry){
$inventory = $entry->inventory;
foreach($entry->predictions as $slot => $expectedItem){
if(!$inventory->slotExists($slot) || $entry->itemStackInfos[$slot] === null){
continue; //TODO: size desync ???
}
$actualItem = $inventory->getItem($slot);
if(!$actualItem->equalsExact($expectedItem)){
$this->session->getLogger()->debug("Detected prediction mismatch in inventory " . get_class($inventory) . "#" . spl_object_id($inventory) . " slot $slot");
//any prediction that still exists at this point is a slot that was predicted to change but didn't
$this->session->getLogger()->debug("Detected prediction mismatch in inventory " . get_class($inventory) . "#" . spl_object_id($inventory) . " slot $slot");
$entry->pendingSyncs[$slot] = $slot;
}
$entry->predictions = [];
}
}
public function flushPendingUpdates() : void{
if($this->fullSyncRequested){
$this->fullSyncRequested = false;
$this->session->getLogger()->debug("Full inventory sync requested, sending contents of " . count($this->inventories) . " inventories");
$this->syncAll();
}else{
foreach($this->inventories as $entry){
if(count($entry->pendingSyncs) === 0){
continue;
}
$inventory = $entry->inventory;
$this->session->getLogger()->debug("Syncing slots " . implode(", ", array_keys($entry->pendingSyncs)) . " in inventory " . get_class($inventory) . "#" . spl_object_id($inventory));
foreach($entry->pendingSyncs as $slot){
$this->syncSlot($inventory, $slot);
}
$entry->pendingSyncs = [];
}
}
$this->initiatedSlotChanges = [];
}
public function syncData(Inventory $inventory, int $propertyId, int $value) : void{
@ -453,11 +561,17 @@ class InventoryManager{
}
public function syncSelectedHotbarSlot() : void{
$selected = $this->player->getInventory()->getHeldItemIndex();
$playerInventory = $this->player->getInventory();
$selected = $playerInventory->getHeldItemIndex();
if($selected !== $this->clientSelectedHotbarSlot){
$itemStackInfo = $this->getItemStackInfo($playerInventory, $selected);
if($itemStackInfo === null){
throw new AssumptionFailedError("Player inventory slots should always be tracked");
}
$this->session->sendDataPacket(MobEquipmentPacket::create(
$this->player->getId(),
ItemStackWrapper::legacy(TypeConverter::getInstance()->coreItemStackToNet($this->player->getInventory()->getItemInHand())),
new ItemStackWrapper($itemStackInfo->getStackId(), $itemStackInfo->getItemStack()),
$selected,
$selected,
ContainerIds::INVENTORY
@ -469,9 +583,37 @@ class InventoryManager{
public function syncCreative() : void{
$typeConverter = TypeConverter::getInstance();
$nextEntryId = 1;
$this->session->sendDataPacket(CreativeContentPacket::create(array_map(function(Item $item) use($typeConverter, &$nextEntryId) : CreativeContentEntry{
return new CreativeContentEntry($nextEntryId++, $typeConverter->coreItemStackToNet($item));
}, $this->player->isSpectator() ? [] : CreativeInventory::getInstance()->getAll())));
$entries = [];
if(!$this->player->isSpectator()){
//creative inventory may have holes if items were unregistered - ensure network IDs used are always consistent
foreach(CreativeInventory::getInstance()->getAll() as $k => $item){
$entries[] = new CreativeContentEntry($k, $typeConverter->coreItemStackToNet($item));
}
}
$this->session->sendDataPacket(CreativeContentPacket::create($entries));
}
private function newItemStackId() : int{
return $this->nextItemStackId++;
}
public function getItemStackInfo(Inventory $inventory, int $slot) : ?ItemStackInfo{
$entry = $this->inventories[spl_object_id($inventory)] ?? null;
return $entry?->itemStackInfos[$slot] ?? null;
}
private function trackItemStack(Inventory $inventory, int $slotId, ItemStack $itemStack, ?int $itemStackRequestId) : ItemStackInfo{
$entry = $this->inventories[spl_object_id($inventory)] ?? null;
if($entry === null){
throw new \LogicException("Cannot track an item stack for an untracked inventory");
}
$existing = $entry->itemStackInfos[$slotId] ?? null;
if($existing !== null && $existing->getItemStack()->equals($itemStack) && $existing->getRequestId() === $itemStackRequestId){
return $existing;
}
//TODO: ItemStack->isNull() would be nice to have here
$info = new ItemStackInfo($itemStackRequestId, $itemStack->getId() === 0 ? 0 : $this->newItemStackId(), $itemStack);
return $entry->itemStackInfos[$slotId] = $info;
}
}

View File

@ -0,0 +1,52 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe;
use pocketmine\inventory\Inventory;
use pocketmine\network\mcpe\protocol\types\inventory\ItemStack;
final class InventoryManagerEntry{
/**
* @var ItemStack[]
* @phpstan-var array<int, ItemStack>
*/
public array $predictions = [];
/**
* @var ItemStackInfo[]
* @phpstan-var array<int, ItemStackInfo>
*/
public array $itemStackInfos = [];
/**
* @var int[]
* @phpstan-var array<int, int>
*/
public array $pendingSyncs = [];
public function __construct(
public Inventory $inventory,
public ?ComplexInventoryMapEntry $complexSlotMap = null
){}
}

View File

@ -0,0 +1,41 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe;
use pocketmine\network\mcpe\protocol\types\inventory\ItemStack;
final class ItemStackInfo{
public function __construct(
private ?int $requestId,
private int $stackId,
private ItemStack $itemStack
){}
public function getRequestId() : ?int{ return $this->requestId; }
public function getStackId() : int{ return $this->stackId; }
public function getItemStack() : ItemStack{ return $this->itemStack; }
}

View File

@ -1146,6 +1146,7 @@ class NetworkSession{
$attribute->markSynchronized();
}
}
$this->invManager?->flushPendingUpdates();
$this->flushSendBuffer();
}

View File

@ -25,6 +25,8 @@ namespace pocketmine\network\mcpe\cache;
use pocketmine\crafting\CraftingManager;
use pocketmine\crafting\FurnaceType;
use pocketmine\crafting\ShapedRecipe;
use pocketmine\crafting\ShapelessRecipe;
use pocketmine\crafting\ShapelessRecipeType;
use pocketmine\item\Item;
use pocketmine\network\mcpe\convert\ItemTranslator;
@ -76,12 +78,12 @@ final class CraftingDataCache{
private function buildCraftingDataCache(CraftingManager $manager) : CraftingDataPacket{
Timings::$craftingDataCacheRebuild->startTiming();
$counter = 0;
$nullUUID = Uuid::fromString(Uuid::NIL);
$converter = TypeConverter::getInstance();
$recipesWithTypeIds = [];
foreach($manager->getShapelessRecipes() as $list){
foreach($list as $recipe){
foreach($manager->getCraftingRecipeIndex() as $index => $recipe){
if($recipe instanceof ShapelessRecipe){
$typeTag = match($recipe->getType()->id()){
ShapelessRecipeType::CRAFTING()->id() => CraftingRecipeBlockName::CRAFTING_TABLE,
ShapelessRecipeType::STONECUTTER()->id() => CraftingRecipeBlockName::STONECUTTER,
@ -89,7 +91,7 @@ final class CraftingDataCache{
};
$recipesWithTypeIds[] = new ProtocolShapelessRecipe(
CraftingDataPacket::ENTRY_SHAPELESS,
Binary::writeInt(++$counter),
Binary::writeInt($index),
array_map(function(Item $item) use ($converter) : RecipeIngredient{
return $converter->coreItemStackToRecipeIngredient($item);
}, $recipe->getIngredientList()),
@ -99,12 +101,9 @@ final class CraftingDataCache{
$nullUUID,
$typeTag,
50,
$counter
$index
);
}
}
foreach($manager->getShapedRecipes() as $list){
foreach($list as $recipe){
}elseif($recipe instanceof ShapedRecipe){
$inputs = [];
for($row = 0, $height = $recipe->getHeight(); $row < $height; ++$row){
@ -114,7 +113,7 @@ final class CraftingDataCache{
}
$recipesWithTypeIds[] = $r = new ProtocolShapedRecipe(
CraftingDataPacket::ENTRY_SHAPED,
Binary::writeInt(++$counter),
Binary::writeInt($index),
$inputs,
array_map(function(Item $item) use ($converter) : ItemStack{
return $converter->coreItemStackToNet($item);
@ -122,8 +121,10 @@ final class CraftingDataCache{
$nullUUID,
CraftingRecipeBlockName::CRAFTING_TABLE,
50,
$counter
$index
);
}else{
//TODO: probably special recipe types
}
}

View File

@ -24,11 +24,6 @@ declare(strict_types=1);
namespace pocketmine\network\mcpe\convert;
use pocketmine\block\BlockLegacyIds;
use pocketmine\inventory\transaction\action\CreateItemAction;
use pocketmine\inventory\transaction\action\DestroyItemAction;
use pocketmine\inventory\transaction\action\DropItemAction;
use pocketmine\inventory\transaction\action\InventoryAction;
use pocketmine\inventory\transaction\action\SlotChangeAction;
use pocketmine\item\Durable;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
@ -37,17 +32,12 @@ use pocketmine\item\VanillaItems;
use pocketmine\nbt\NbtException;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\IntTag;
use pocketmine\network\mcpe\InventoryManager;
use pocketmine\network\mcpe\protocol\types\GameMode as ProtocolGameMode;
use pocketmine\network\mcpe\protocol\types\inventory\ContainerIds;
use pocketmine\network\mcpe\protocol\types\inventory\ItemStack;
use pocketmine\network\mcpe\protocol\types\inventory\NetworkInventoryAction;
use pocketmine\network\mcpe\protocol\types\inventory\UIInventorySlotOffset;
use pocketmine\network\mcpe\protocol\types\recipe\IntIdMetaItemDescriptor;
use pocketmine\network\mcpe\protocol\types\recipe\RecipeIngredient;
use pocketmine\network\mcpe\protocol\types\recipe\StringIdMetaItemDescriptor;
use pocketmine\player\GameMode;
use pocketmine\player\Player;
use pocketmine\utils\AssumptionFailedError;
use pocketmine\utils\SingletonTrait;
@ -261,60 +251,4 @@ class TypeConverter{
throw TypeConversionException::wrap($e, "Bad itemstack NBT data");
}
}
/**
* @throws TypeConversionException
*/
public function createInventoryAction(NetworkInventoryAction $action, Player $player, InventoryManager $inventoryManager) : ?InventoryAction{
if($action->oldItem->getItemStack()->equals($action->newItem->getItemStack())){
//filter out useless noise in 1.13
return null;
}
try{
$old = $this->netItemStackToCore($action->oldItem->getItemStack());
}catch(TypeConversionException $e){
throw TypeConversionException::wrap($e, "Inventory action: oldItem");
}
try{
$new = $this->netItemStackToCore($action->newItem->getItemStack());
}catch(TypeConversionException $e){
throw TypeConversionException::wrap($e, "Inventory action: newItem");
}
switch($action->sourceType){
case NetworkInventoryAction::SOURCE_CONTAINER:
if($action->windowId === ContainerIds::UI && $action->inventorySlot === UIInventorySlotOffset::CREATED_ITEM_OUTPUT){
return null; //useless noise
}
$located = $inventoryManager->locateWindowAndSlot($action->windowId, $action->inventorySlot);
if($located !== null){
[$window, $slot] = $located;
return new SlotChangeAction($window, $slot, $old, $new);
}
throw new TypeConversionException("No open container with window ID $action->windowId");
case NetworkInventoryAction::SOURCE_WORLD:
if($action->inventorySlot !== NetworkInventoryAction::ACTION_MAGIC_SLOT_DROP_ITEM){
throw new TypeConversionException("Only expecting drop-item world actions from the client!");
}
return new DropItemAction($new);
case NetworkInventoryAction::SOURCE_CREATIVE:
switch($action->inventorySlot){
case NetworkInventoryAction::ACTION_MAGIC_SLOT_CREATIVE_DELETE_ITEM:
return new DestroyItemAction($new);
case NetworkInventoryAction::ACTION_MAGIC_SLOT_CREATIVE_CREATE_ITEM:
return new CreateItemAction($old);
default:
throw new TypeConversionException("Unexpected creative action type $action->inventorySlot");
}
case NetworkInventoryAction::SOURCE_TODO:
//These are used to balance a transaction that involves special actions, like crafting, enchanting, etc.
//The vanilla server just accepted these without verifying them. We don't need to care about them since
//we verify crafting by checking for imbalances anyway.
return null;
default:
throw new TypeConversionException("Unknown inventory source type $action->sourceType");
}
}
}

View File

@ -32,10 +32,10 @@ use pocketmine\entity\animation\ConsumingItemAnimation;
use pocketmine\entity\Attribute;
use pocketmine\entity\InvalidSkinException;
use pocketmine\event\player\PlayerEditBookEvent;
use pocketmine\inventory\transaction\action\InventoryAction;
use pocketmine\inventory\transaction\CraftingTransaction;
use pocketmine\inventory\transaction\action\DropItemAction;
use pocketmine\inventory\transaction\InventoryTransaction;
use pocketmine\inventory\transaction\TransactionException;
use pocketmine\inventory\transaction\TransactionBuilder;
use pocketmine\inventory\transaction\TransactionCancelledException;
use pocketmine\inventory\transaction\TransactionValidationException;
use pocketmine\item\VanillaItems;
use pocketmine\item\WritableBook;
@ -46,7 +46,6 @@ use pocketmine\math\Vector3;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\StringTag;
use pocketmine\network\mcpe\convert\SkinAdapterSingleton;
use pocketmine\network\mcpe\convert\TypeConversionException;
use pocketmine\network\mcpe\convert\TypeConverter;
use pocketmine\network\mcpe\InventoryManager;
use pocketmine\network\mcpe\NetworkSession;
@ -65,6 +64,8 @@ use pocketmine\network\mcpe\protocol\EmotePacket;
use pocketmine\network\mcpe\protocol\InteractPacket;
use pocketmine\network\mcpe\protocol\InventoryTransactionPacket;
use pocketmine\network\mcpe\protocol\ItemFrameDropItemPacket;
use pocketmine\network\mcpe\protocol\ItemStackRequestPacket;
use pocketmine\network\mcpe\protocol\ItemStackResponsePacket;
use pocketmine\network\mcpe\protocol\LabTablePacket;
use pocketmine\network\mcpe\protocol\LecternUpdatePacket;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
@ -96,7 +97,8 @@ use pocketmine\network\mcpe\protocol\types\inventory\MismatchTransactionData;
use pocketmine\network\mcpe\protocol\types\inventory\NetworkInventoryAction;
use pocketmine\network\mcpe\protocol\types\inventory\NormalTransactionData;
use pocketmine\network\mcpe\protocol\types\inventory\ReleaseItemTransactionData;
use pocketmine\network\mcpe\protocol\types\inventory\UIInventorySlotOffset;
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\ItemStackRequest;
use pocketmine\network\mcpe\protocol\types\inventory\stackresponse\ItemStackResponse;
use pocketmine\network\mcpe\protocol\types\inventory\UseItemOnEntityTransactionData;
use pocketmine\network\mcpe\protocol\types\inventory\UseItemTransactionData;
use pocketmine\network\mcpe\protocol\types\PlayerAction;
@ -108,17 +110,18 @@ use pocketmine\player\Player;
use pocketmine\utils\AssumptionFailedError;
use pocketmine\utils\Limits;
use pocketmine\utils\TextFormat;
use pocketmine\utils\Utils;
use pocketmine\world\format\Chunk;
use function array_push;
use function base64_encode;
use function count;
use function fmod;
use function implode;
use function in_array;
use function is_bool;
use function is_infinite;
use function is_nan;
use function json_decode;
use function json_encode;
use function max;
use function mb_strlen;
use function microtime;
@ -133,9 +136,6 @@ use const JSON_THROW_ON_ERROR;
class InGamePacketHandler extends PacketHandler{
private const MAX_FORM_RESPONSE_DEPTH = 2; //modal/simple will be 1, custom forms 2 - they will never contain anything other than string|int|float|bool|null
/** @var CraftingTransaction|null */
protected $craftingTransaction = null;
/** @var float */
protected $lastRightClickTime = 0.0;
/** @var UseItemTransactionData|null */
@ -276,13 +276,22 @@ class InGamePacketHandler extends PacketHandler{
if(count($useItemTransaction->getTransactionData()->getActions()) > 100){
throw new PacketHandlingException("Too many actions in item use transaction");
}
$this->inventoryManager->addPredictedSlotChanges($useItemTransaction->getTransactionData()->getActions());
$this->inventoryManager->setCurrentItemStackRequestId($useItemTransaction->getRequestId());
$this->inventoryManager->addRawPredictedSlotChanges($useItemTransaction->getTransactionData()->getActions());
if(!$this->handleUseItemTransaction($useItemTransaction->getTransactionData())){
$packetHandled = false;
$this->session->getLogger()->debug("Unhandled transaction in PlayerAuthInputPacket (type " . $useItemTransaction->getTransactionData()->getActionType() . ")");
}else{
$this->inventoryManager->syncMismatchedPredictedSlotChanges();
}
$this->inventoryManager->setCurrentItemStackRequestId(null);
}
$itemStackRequest = $packet->getItemStackRequest();
if($itemStackRequest !== null){
$result = $this->handleSingleItemStackRequest($itemStackRequest);
$this->session->sendDataPacket(ItemStackResponsePacket::create([$result]));
}
return $packetHandled;
@ -316,17 +325,18 @@ class InGamePacketHandler extends PacketHandler{
public function handleInventoryTransaction(InventoryTransactionPacket $packet) : bool{
$result = true;
if(count($packet->trData->getActions()) > 100){
if(count($packet->trData->getActions()) > 50){
throw new PacketHandlingException("Too many actions in inventory transaction");
}
$this->inventoryManager->addPredictedSlotChanges($packet->trData->getActions());
$this->inventoryManager->setCurrentItemStackRequestId($packet->requestId);
$this->inventoryManager->addRawPredictedSlotChanges($packet->trData->getActions());
if($packet->trData instanceof NormalTransactionData){
$result = $this->handleNormalTransaction($packet->trData);
$result = $this->handleNormalTransaction($packet->trData, $packet->requestId);
}elseif($packet->trData instanceof MismatchTransactionData){
$this->session->getLogger()->debug("Mismatch transaction received");
$this->inventoryManager->syncAll();
$this->inventoryManager->requestSyncAll();
$result = true;
}elseif($packet->trData instanceof UseItemTransactionData){
$result = $this->handleUseItemTransaction($packet->trData);
@ -336,96 +346,80 @@ class InGamePacketHandler extends PacketHandler{
$result = $this->handleReleaseItemTransaction($packet->trData);
}
if($this->craftingTransaction === null){ //don't sync if we're waiting to complete a crafting transaction
$this->inventoryManager->syncMismatchedPredictedSlotChanges();
}
$this->inventoryManager->syncMismatchedPredictedSlotChanges();
$this->inventoryManager->setCurrentItemStackRequestId(null);
return $result;
}
private function handleNormalTransaction(NormalTransactionData $data) : bool{
/** @var InventoryAction[] $actions */
$actions = [];
private function executeInventoryTransaction(InventoryTransaction $transaction, int $requestId) : bool{
$this->player->setUsingItem(false);
$isCraftingPart = false;
$converter = TypeConverter::getInstance();
foreach($data->getActions() as $networkInventoryAction){
if(
$networkInventoryAction->sourceType === NetworkInventoryAction::SOURCE_TODO || (
$this->craftingTransaction !== null &&
!$networkInventoryAction->oldItem->getItemStack()->equals($networkInventoryAction->newItem->getItemStack()) &&
$networkInventoryAction->sourceType === NetworkInventoryAction::SOURCE_CONTAINER &&
$networkInventoryAction->windowId === ContainerIds::UI &&
$networkInventoryAction->inventorySlot === UIInventorySlotOffset::CREATED_ITEM_OUTPUT
)
){
$isCraftingPart = true;
}
$this->inventoryManager->setCurrentItemStackRequestId($requestId);
$this->inventoryManager->addTransactionPredictedSlotChanges($transaction);
try{
$transaction->execute();
}catch(TransactionValidationException $e){
$this->inventoryManager->requestSyncAll();
$logger = $this->session->getLogger();
$logger->debug("Invalid inventory transaction $requestId: " . $e->getMessage());
try{
$action = $converter->createInventoryAction($networkInventoryAction, $this->player, $this->inventoryManager);
if($action !== null){
$actions[] = $action;
}
}catch(TypeConversionException $e){
$this->session->getLogger()->debug("Error unpacking inventory action: " . $e->getMessage());
return false;
}
}
return false;
}catch(TransactionCancelledException){
$this->session->getLogger()->debug("Inventory transaction $requestId cancelled by a plugin");
if($isCraftingPart){
if($this->craftingTransaction === null){
//TODO: this might not be crafting if there is a special inventory open (anvil, enchanting, loom etc)
$this->craftingTransaction = new CraftingTransaction($this->player, $this->player->getServer()->getCraftingManager(), $actions);
}else{
foreach($actions as $action){
$this->craftingTransaction->addAction($action);
}
}
try{
$this->craftingTransaction->validate();
}catch(TransactionValidationException $e){
//transaction is incomplete - crafting transaction comes in lots of little bits, so we have to collect
//all of the parts before we can execute it
return true;
}
$this->player->setUsingItem(false);
try{
$this->craftingTransaction->execute();
}catch(TransactionException $e){
$this->session->getLogger()->debug("Failed to execute crafting transaction: " . $e->getMessage());
return false;
}finally{
$this->craftingTransaction = null;
}
}else{
//normal transaction fallthru
if($this->craftingTransaction !== null){
$this->session->getLogger()->debug("Got unexpected normal inventory action with incomplete crafting transaction, refusing to execute crafting");
$this->craftingTransaction = null;
return false;
}
if(count($actions) === 0){
//TODO: 1.13+ often sends transactions with nothing but useless crap in them, no need for the debug noise
return true;
}
$this->player->setUsingItem(false);
$transaction = new InventoryTransaction($this->player, $actions);
try{
$transaction->execute();
}catch(TransactionException $e){
$logger = $this->session->getLogger();
$logger->debug("Failed to execute inventory transaction: " . $e->getMessage());
$logger->debug("Actions: " . json_encode($data->getActions()));
return false;
}
return false;
}finally{
$this->inventoryManager->syncMismatchedPredictedSlotChanges();
$this->inventoryManager->setCurrentItemStackRequestId(null);
}
return true;
}
private function handleNormalTransaction(NormalTransactionData $data, int $itemStackRequestId) : bool{
//When the ItemStackRequest system is used, this transaction type is only used for dropping items by pressing Q.
//I don't know why they don't just use ItemStackRequest for that too, which already supports dropping items by
//clicking them outside an open inventory menu, but for now it is what it is.
//Fortunately, this means we can be extremely strict about the validation criteria.
if(count($data->getActions()) > 2){
throw new PacketHandlingException("Expected exactly 2 actions for dropping an item");
}
foreach($data->getActions() as $networkInventoryAction){
if($networkInventoryAction->sourceType === NetworkInventoryAction::SOURCE_WORLD){
//drop item - we don't need to validate this, we only care about the count
//if the resulting actions don't match the client for some reason, it will trigger an automatic
//prediction rollback anyway.
//it's technically possible to see this more than once, but a normal client should never do that.
$inventory = $this->player->getInventory();
$heldItemStack = $this->inventoryManager->getItemStackInfo($inventory, $inventory->getHeldItemIndex())?->getItemStack();
if($heldItemStack === null){
throw new AssumptionFailedError("Missing itemstack info for held item");
}
$droppedItemStack = $networkInventoryAction->newItem->getItemStack();
//because the client doesn't tell us the expected itemstack ID, we have to deep-compare our known
//itemstack info with the one the client sent. This is costly, but we don't have any other option :(
if(!$heldItemStack->equalsWithoutCount($droppedItemStack) || $heldItemStack->getCount() < $droppedItemStack->getCount()){
return false;
}
$newHeldItem = $inventory->getItemInHand();
$droppedItem = $newHeldItem->pop($droppedItemStack->getCount());
$builder = new TransactionBuilder();
$builder->getInventory($inventory)->setItem($inventory->getHeldItemIndex(), $newHeldItem);
$builder->addAction(new DropItemAction($droppedItem));
$transaction = new InventoryTransaction($this->player, $builder->generateActions());
return $this->executeInventoryTransaction($transaction, $itemStackRequestId);
}
}
throw new PacketHandlingException("Legacy 'normal' transactions should only be used for dropping items");
}
private function handleUseItemTransaction(UseItemTransactionData $data) : bool{
$this->player->selectHotbarSlot($data->getHotbarSlot());
@ -537,6 +531,43 @@ class InGamePacketHandler extends PacketHandler{
return false;
}
private function handleSingleItemStackRequest(ItemStackRequest $request) : ItemStackResponse{
if(count($request->getActions()) > 20){
//TODO: we can probably lower this limit, but this will do for now
throw new PacketHandlingException("Too many actions in ItemStackRequest");
}
$executor = new ItemStackRequestExecutor($this->player, $this->inventoryManager, $request);
try{
$transaction = $executor->generateInventoryTransaction();
$result = $this->executeInventoryTransaction($transaction, $request->getRequestId());
}catch(ItemStackRequestProcessException $e){
$result = false;
$this->session->getLogger()->debug("ItemStackRequest #" . $request->getRequestId() . " failed: " . $e->getMessage());
$this->session->getLogger()->debug(implode("\n", Utils::printableExceptionInfo($e)));
$this->inventoryManager->requestSyncAll();
}
if(!$result){
return new ItemStackResponse(ItemStackResponse::RESULT_ERROR, $request->getRequestId());
}
return $executor->buildItemStackResponse();
}
public function handleItemStackRequest(ItemStackRequestPacket $packet) : bool{
$responses = [];
if(count($packet->getRequests()) > 80){
//TODO: we can probably lower this limit, but this will do for now
throw new PacketHandlingException("Too many requests in ItemStackRequestPacket");
}
foreach($packet->getRequests() as $request){
$responses[] = $this->handleSingleItemStackRequest($request);
}
$this->session->sendDataPacket(ItemStackResponsePacket::create($responses));
return true;
}
public function handleMobEquipment(MobEquipmentPacket $packet) : bool{
if($packet->windowId === ContainerIds::OFFHAND){
return true; //this happens when we put an item into the offhand

View File

@ -0,0 +1,90 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\handler;
use pocketmine\network\mcpe\protocol\types\inventory\ContainerIds;
use pocketmine\network\mcpe\protocol\types\inventory\ContainerUIIds;
use pocketmine\network\PacketHandlingException;
final class ItemStackContainerIdTranslator{
private function __construct(){
//NOOP
}
public static function translate(int $containerInterfaceId, int $currentWindowId) : int{
return match($containerInterfaceId){
ContainerUIIds::ARMOR => ContainerIds::ARMOR,
ContainerUIIds::HOTBAR,
ContainerUIIds::INVENTORY,
ContainerUIIds::COMBINED_HOTBAR_AND_INVENTORY => ContainerIds::INVENTORY,
ContainerUIIds::OFFHAND => ContainerIds::OFFHAND,
ContainerUIIds::ANVIL_INPUT,
ContainerUIIds::ANVIL_MATERIAL,
ContainerUIIds::BEACON_PAYMENT,
ContainerUIIds::CARTOGRAPHY_ADDITIONAL,
ContainerUIIds::CARTOGRAPHY_INPUT,
ContainerUIIds::COMPOUND_CREATOR_INPUT,
ContainerUIIds::CRAFTING_INPUT,
ContainerUIIds::CREATED_OUTPUT,
ContainerUIIds::CURSOR,
ContainerUIIds::ENCHANTING_INPUT,
ContainerUIIds::ENCHANTING_MATERIAL,
ContainerUIIds::GRINDSTONE_ADDITIONAL,
ContainerUIIds::GRINDSTONE_INPUT,
ContainerUIIds::LAB_TABLE_INPUT,
ContainerUIIds::LOOM_DYE,
ContainerUIIds::LOOM_INPUT,
ContainerUIIds::LOOM_MATERIAL,
ContainerUIIds::MATERIAL_REDUCER_INPUT,
ContainerUIIds::MATERIAL_REDUCER_OUTPUT,
ContainerUIIds::SMITHING_TABLE_INPUT,
ContainerUIIds::SMITHING_TABLE_MATERIAL,
ContainerUIIds::STONECUTTER_INPUT,
ContainerUIIds::TRADE2_INGREDIENT1,
ContainerUIIds::TRADE2_INGREDIENT2,
ContainerUIIds::TRADE_INGREDIENT1,
ContainerUIIds::TRADE_INGREDIENT2 => ContainerIds::UI,
ContainerUIIds::BARREL,
ContainerUIIds::BLAST_FURNACE_INGREDIENT,
ContainerUIIds::BREWING_STAND_FUEL,
ContainerUIIds::BREWING_STAND_INPUT,
ContainerUIIds::BREWING_STAND_RESULT,
ContainerUIIds::FURNACE_FUEL,
ContainerUIIds::FURNACE_INGREDIENT,
ContainerUIIds::FURNACE_RESULT,
ContainerUIIds::LEVEL_ENTITY, //chest
ContainerUIIds::SHULKER_BOX,
ContainerUIIds::SMOKER_INGREDIENT => $currentWindowId,
//all preview slots are ignored, since the client shouldn't be modifying those directly
default => throw new PacketHandlingException("Unexpected container UI ID $containerInterfaceId")
};
}
}

View File

@ -0,0 +1,360 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\handler;
use pocketmine\crafting\CraftingGrid;
use pocketmine\inventory\CreativeInventory;
use pocketmine\inventory\Inventory;
use pocketmine\inventory\transaction\action\CreateItemAction;
use pocketmine\inventory\transaction\action\DestroyItemAction;
use pocketmine\inventory\transaction\action\DropItemAction;
use pocketmine\inventory\transaction\CraftingTransaction;
use pocketmine\inventory\transaction\InventoryTransaction;
use pocketmine\inventory\transaction\TransactionBuilder;
use pocketmine\inventory\transaction\TransactionBuilderInventory;
use pocketmine\item\Item;
use pocketmine\network\mcpe\InventoryManager;
use pocketmine\network\mcpe\protocol\types\inventory\ContainerUIIds;
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\CraftingConsumeInputStackRequestAction;
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\CraftingCreateSpecificResultStackRequestAction;
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\CraftRecipeAutoStackRequestAction;
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\CraftRecipeStackRequestAction;
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\CreativeCreateStackRequestAction;
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\DeprecatedCraftingResultsStackRequestAction;
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\DestroyStackRequestAction;
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\DropStackRequestAction;
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\ItemStackRequest;
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\ItemStackRequestAction;
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\ItemStackRequestSlotInfo;
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\PlaceStackRequestAction;
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\SwapStackRequestAction;
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\TakeStackRequestAction;
use pocketmine\network\mcpe\protocol\types\inventory\stackresponse\ItemStackResponse;
use pocketmine\network\mcpe\protocol\types\inventory\UIInventorySlotOffset;
use pocketmine\player\Player;
use pocketmine\utils\AssumptionFailedError;
use function array_key_first;
use function count;
use function spl_object_id;
final class ItemStackRequestExecutor{
private TransactionBuilder $builder;
/** @var ItemStackRequestSlotInfo[] */
private array $requestSlotInfos = [];
private ?InventoryTransaction $specialTransaction = null;
/** @var Item[] */
private array $craftingResults = [];
private ?Item $nextCreatedItem = null;
private bool $createdItemFromCreativeInventory = false;
private int $createdItemsTakenCount = 0;
public function __construct(
private Player $player,
private InventoryManager $inventoryManager,
private ItemStackRequest $request
){
$this->builder = new TransactionBuilder();
}
private function prettyInventoryAndSlot(Inventory $inventory, int $slot) : string{
if($inventory instanceof TransactionBuilderInventory){
$inventory = $inventory->getActualInventory();
}
return (new \ReflectionClass($inventory))->getShortName() . "#" . spl_object_id($inventory) . ", slot: $slot";
}
/**
* @throws ItemStackRequestProcessException
*/
private function matchItemStack(Inventory $inventory, int $slotId, int $clientItemStackId) : void{
$info = $this->inventoryManager->getItemStackInfo($inventory, $slotId);
if($info === null){
throw new AssumptionFailedError("The inventory is tracked and the slot is valid, so this should not be null");
}
if(!($clientItemStackId < 0 ? $info->getRequestId() === $clientItemStackId : $info->getStackId() === $clientItemStackId)){
throw new ItemStackRequestProcessException(
$this->prettyInventoryAndSlot($inventory, $slotId) . ": " .
"Mismatched expected itemstack, " .
"client expected: $clientItemStackId, server actual: " . $info->getStackId() . ", last modified by request: " . ($info->getRequestId() ?? "none")
);
}
}
/**
* @phpstan-return array{TransactionBuilderInventory, int}
*
* @throws ItemStackRequestProcessException
*/
private function getBuilderInventoryAndSlot(ItemStackRequestSlotInfo $info) : array{
$windowId = ItemStackContainerIdTranslator::translate($info->getContainerId(), $this->inventoryManager->getCurrentWindowId());
$windowAndSlot = $this->inventoryManager->locateWindowAndSlot($windowId, $info->getSlotId());
if($windowAndSlot === null){
throw new ItemStackRequestProcessException("No open inventory matches container UI ID: " . $info->getContainerId() . ", slot ID: " . $info->getSlotId());
}
[$inventory, $slot] = $windowAndSlot;
if(!$inventory->slotExists($slot)){
throw new ItemStackRequestProcessException("No such inventory slot :" . $this->prettyInventoryAndSlot($inventory, $slot));
}
if($info->getStackId() !== $this->request->getRequestId()){ //the itemstack may have been modified by the current request
$this->matchItemStack($inventory, $slot, $info->getStackId());
}
return [$this->builder->getInventory($inventory), $slot];
}
private function transferItems(ItemStackRequestSlotInfo $source, ItemStackRequestSlotInfo $destination, int $count) : void{
$removed = $this->removeItemFromSlot($source, $count);
$this->addItemToSlot($destination, $removed, $count);
}
/**
* Deducts items from an inventory slot, returning a stack containing the removed items.
* @throws ItemStackRequestProcessException
*/
private function removeItemFromSlot(ItemStackRequestSlotInfo $slotInfo, int $count) : Item{
$this->requestSlotInfos[] = $slotInfo;
[$inventory, $slot] = $this->getBuilderInventoryAndSlot($slotInfo);
$existingItem = $inventory->getItem($slot);
if($existingItem->getCount() < $count){
throw new ItemStackRequestProcessException($this->prettyInventoryAndSlot($inventory, $slot) . ": Cannot take $count items from a stack of " . $existingItem->getCount());
}
$removed = $existingItem->pop($count);
$inventory->setItem($slot, $existingItem);
return $removed;
}
/**
* Adds items to the target slot, if they are stackable.
*/
private function addItemToSlot(ItemStackRequestSlotInfo $slotInfo, Item $item, int $count) : void{
$this->requestSlotInfos[] = $slotInfo;
[$inventory, $slot] = $this->getBuilderInventoryAndSlot($slotInfo);
$existingItem = $inventory->getItem($slot);
if(!$existingItem->isNull() && !$existingItem->canStackWith($item)){
throw new ItemStackRequestProcessException($this->prettyInventoryAndSlot($inventory, $slot) . ": Can only add items to an empty slot, or a slot containing the same item");
}
//we can't use the existing item here; it may be an empty stack
$newItem = clone $item;
$newItem->setCount($existingItem->getCount() + $count);
$inventory->setItem($slot, $newItem);
}
/**
* @throws ItemStackRequestProcessException
*/
private function setNextCreatedItem(?Item $item, bool $creative = false) : void{
if($item !== null && $item->isNull()){
$item = null;
}
if($this->nextCreatedItem !== null){
//while this is more complicated than simply adding the action when the item is taken, this ensures that
//plugins can tell the difference between 1 item that got split into 2 slots, vs 2 separate items.
if($this->createdItemFromCreativeInventory && $this->createdItemsTakenCount > 0){
$this->nextCreatedItem->setCount($this->createdItemsTakenCount);
$this->builder->addAction(new CreateItemAction($this->nextCreatedItem));
}elseif($this->createdItemsTakenCount < $this->nextCreatedItem->getCount()){
throw new ItemStackRequestProcessException("Not all of the previous created item was taken");
}
}
$this->nextCreatedItem = $item;
$this->createdItemFromCreativeInventory = $creative;
$this->createdItemsTakenCount = 0;
}
/**
* @throws ItemStackRequestProcessException
*/
private function beginCrafting(int $recipeId, int $repetitions) : void{
if($this->specialTransaction !== null){
throw new ItemStackRequestProcessException("Another special transaction is already in progress");
}
if($repetitions < 1){ //TODO: upper bound?
throw new ItemStackRequestProcessException("Cannot craft a recipe less than 1 time");
}
$craftingManager = $this->player->getServer()->getCraftingManager();
$recipe = $craftingManager->getCraftingRecipeFromIndex($recipeId);
if($recipe === null){
throw new ItemStackRequestProcessException("No such crafting recipe index: $recipeId");
}
$this->specialTransaction = new CraftingTransaction($this->player, $craftingManager, [], $recipe, $repetitions);
$currentWindow = $this->player->getCurrentWindow();
if($currentWindow !== null && !($currentWindow instanceof CraftingGrid)){
throw new ItemStackRequestProcessException("Player's current window is not a crafting grid");
}
$craftingGrid = $currentWindow ?? $this->player->getCraftingGrid();
$craftingResults = $recipe->getResultsFor($craftingGrid);
foreach($craftingResults as $k => $craftingResult){
$craftingResult->setCount($craftingResult->getCount() * $repetitions);
$this->craftingResults[$k] = $craftingResult;
}
if(count($this->craftingResults) === 1){
//for multi-output recipes, later actions will tell us which result to create and when
$this->setNextCreatedItem($this->craftingResults[array_key_first($this->craftingResults)]);
}
}
private function takeCreatedItem(ItemStackRequestSlotInfo $destination, int $count) : void{
$createdItem = $this->nextCreatedItem;
if($createdItem === null){
throw new ItemStackRequestProcessException("No created item is waiting to be taken");
}
if(!$this->createdItemFromCreativeInventory){
$availableCount = $createdItem->getCount() - $this->createdItemsTakenCount;
if($count > $availableCount){
throw new ItemStackRequestProcessException("Not enough created items available to be taken (have $availableCount, tried to take $count)");
}
}
$this->createdItemsTakenCount += $count;
$this->addItemToSlot($destination, $createdItem, $count);
if(!$this->createdItemFromCreativeInventory && $this->createdItemsTakenCount >= $createdItem->getCount()){
$this->setNextCreatedItem(null);
}
}
/**
* @throws ItemStackRequestProcessException
*/
private function assertDoingCrafting() : void{
if(!$this->specialTransaction instanceof CraftingTransaction){
if($this->specialTransaction === null){
throw new ItemStackRequestProcessException("Expected CraftRecipe or CraftRecipeAuto action to precede this action");
}else{
throw new ItemStackRequestProcessException("A different special transaction is already in progress");
}
}
}
/**
* @throws ItemStackRequestProcessException
*/
private function processItemStackRequestAction(ItemStackRequestAction $action) : void{
if(
$action instanceof TakeStackRequestAction ||
$action instanceof PlaceStackRequestAction
){
$source = $action->getSource();
$destination = $action->getDestination();
if($source->getContainerId() === ContainerUIIds::CREATED_OUTPUT && $source->getSlotId() === UIInventorySlotOffset::CREATED_ITEM_OUTPUT){
$this->takeCreatedItem($destination, $action->getCount());
}else{
$this->transferItems($source, $destination, $action->getCount());
}
}elseif($action instanceof SwapStackRequestAction){
$this->requestSlotInfos[] = $action->getSlot1();
$this->requestSlotInfos[] = $action->getSlot2();
[$inventory1, $slot1] = $this->getBuilderInventoryAndSlot($action->getSlot1());
[$inventory2, $slot2] = $this->getBuilderInventoryAndSlot($action->getSlot2());
$item1 = $inventory1->getItem($slot1);
$item2 = $inventory2->getItem($slot2);
$inventory1->setItem($slot1, $item2);
$inventory2->setItem($slot2, $item1);
}elseif($action instanceof DropStackRequestAction){
//TODO: this action has a "randomly" field, I have no idea what it's used for
$dropped = $this->removeItemFromSlot($action->getSource(), $action->getCount());
$this->builder->addAction(new DropItemAction($dropped));
}elseif($action instanceof DestroyStackRequestAction){
$destroyed = $this->removeItemFromSlot($action->getSource(), $action->getCount());
$this->builder->addAction(new DestroyItemAction($destroyed));
}elseif($action instanceof CreativeCreateStackRequestAction){
$item = CreativeInventory::getInstance()->getItem($action->getCreativeItemId());
if($item === null){
throw new ItemStackRequestProcessException("No such creative item index: " . $action->getCreativeItemId());
}
$this->setNextCreatedItem($item, true);
}elseif($action instanceof CraftRecipeStackRequestAction){
$this->beginCrafting($action->getRecipeId(), 1);
}elseif($action instanceof CraftRecipeAutoStackRequestAction){
$this->beginCrafting($action->getRecipeId(), $action->getRepetitions());
}elseif($action instanceof CraftingConsumeInputStackRequestAction){
$this->assertDoingCrafting();
$this->removeItemFromSlot($action->getSource(), $action->getCount()); //output discarded - we allow CraftingTransaction to verify the balance
}elseif($action instanceof CraftingCreateSpecificResultStackRequestAction){
$this->assertDoingCrafting();
$nextResultItem = $this->craftingResults[$action->getResultIndex()] ?? null;
if($nextResultItem === null){
throw new ItemStackRequestProcessException("No such crafting result index: " . $action->getResultIndex());
}
$this->setNextCreatedItem($nextResultItem);
}elseif($action instanceof DeprecatedCraftingResultsStackRequestAction){
//no obvious use
}else{
throw new ItemStackRequestProcessException("Unhandled item stack request action");
}
}
/**
* @throws ItemStackRequestProcessException
*/
public function generateInventoryTransaction() : InventoryTransaction{
foreach($this->request->getActions() as $k => $action){
try{
$this->processItemStackRequestAction($action);
}catch(ItemStackRequestProcessException $e){
throw new ItemStackRequestProcessException("Error processing action $k (" . (new \ReflectionClass($action))->getShortName() . "): " . $e->getMessage(), 0, $e);
}
}
$this->setNextCreatedItem(null);
$inventoryActions = $this->builder->generateActions();
$transaction = $this->specialTransaction ?? new InventoryTransaction($this->player);
foreach($inventoryActions as $action){
$transaction->addAction($action);
}
return $transaction;
}
public function buildItemStackResponse() : ItemStackResponse{
$builder = new ItemStackResponseBuilder($this->request->getRequestId(), $this->inventoryManager);
foreach($this->requestSlotInfos as $requestInfo){
$builder->addSlot($requestInfo->getContainerId(), $requestInfo->getSlotId());
}
return $builder->build();
}
}

View File

@ -0,0 +1,31 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\handler;
/**
* Thrown when an error occurs during processing of an ItemStackRequest.
*/
final class ItemStackRequestProcessException extends \RuntimeException{
}

View File

@ -0,0 +1,112 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\handler;
use pocketmine\inventory\Inventory;
use pocketmine\network\mcpe\InventoryManager;
use pocketmine\network\mcpe\protocol\types\inventory\ContainerUIIds;
use pocketmine\network\mcpe\protocol\types\inventory\stackresponse\ItemStackResponse;
use pocketmine\network\mcpe\protocol\types\inventory\stackresponse\ItemStackResponseContainerInfo;
use pocketmine\network\mcpe\protocol\types\inventory\stackresponse\ItemStackResponseSlotInfo;
use pocketmine\utils\AssumptionFailedError;
final class ItemStackResponseBuilder{
/**
* @var int[][]
* @phpstan-var array<int, array<int, int>>
*/
private array $changedSlots = [];
public function __construct(
private int $requestId,
private InventoryManager $inventoryManager
){}
public function addSlot(int $containerInterfaceId, int $slotId) : void{
$this->changedSlots[$containerInterfaceId][$slotId] = $slotId;
}
/**
* @phpstan-return array{Inventory, int}
*/
private function getInventoryAndSlot(int $containerInterfaceId, int $slotId) : ?array{
$windowId = ItemStackContainerIdTranslator::translate($containerInterfaceId, $this->inventoryManager->getCurrentWindowId());
$windowAndSlot = $this->inventoryManager->locateWindowAndSlot($windowId, $slotId);
if($windowAndSlot === null){
return null;
}
[$inventory, $slot] = $windowAndSlot;
if(!$inventory->slotExists($slot)){
return null;
}
return [$inventory, $slot];
}
public function build() : ItemStackResponse{
$responseInfosByContainer = [];
foreach($this->changedSlots as $containerInterfaceId => $slotIds){
if($containerInterfaceId === ContainerUIIds::CREATED_OUTPUT){
continue;
}
foreach($slotIds as $slotId){
$inventoryAndSlot = $this->getInventoryAndSlot($containerInterfaceId, $slotId);
if($inventoryAndSlot === null){
//a plugin may have closed the inventory during an event, or the slot may have been invalid
continue;
}
[$inventory, $slot] = $inventoryAndSlot;
$itemStackInfo = $this->inventoryManager->getItemStackInfo($inventory, $slot);
if($itemStackInfo === null){
throw new AssumptionFailedError("ItemStackInfo should never be null for an open inventory");
}
if($itemStackInfo->getRequestId() !== $this->requestId){
//the itemstack may have been synced due to transaction producing results that the client did not
//predict correctly, which will wipe out the tracked request ID (intentionally)
//TODO: is this the correct behaviour?
continue;
}
$item = $inventory->getItem($slot);
$responseInfosByContainer[$containerInterfaceId][] = new ItemStackResponseSlotInfo(
$slotId,
$slotId,
$item->getCount(),
$itemStackInfo->getStackId(),
$item->getCustomName(),
0
);
}
}
$responseContainerInfos = [];
foreach($responseInfosByContainer as $containerInterfaceId => $responseInfos){
$responseContainerInfos[] = new ItemStackResponseContainerInfo($containerInterfaceId, $responseInfos);
}
return new ItemStackResponse(ItemStackResponse::RESULT_OK, $this->requestId, $responseContainerInfos);
}
}

View File

@ -98,7 +98,7 @@ class PreSpawnPacketHandler extends PacketHandler{
0,
0,
"",
false,
true,
sprintf("%s %s", VersionInfo::NAME, VersionInfo::VERSION()->getFullVersion(true)),
Uuid::fromString(Uuid::NIL),
false,