Dylan K. Taylor
3f50f88e2c
Player: Cleaned up how hurt animations are handled
...
Override Living->doHitAnimation() instead to ensure that the animation always gets sent to the player.
2017-12-14 11:34:09 +00:00
Dylan K. Taylor
532600ab67
Player: Remove another redundant attack check
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This is checked in Player->attack() anyway.
2017-12-14 11:03:13 +00:00
Dylan K. Taylor
78f8fe602c
Player: Remove redundant PvP check
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This is already checked in a block lower down.
2017-12-14 10:59:17 +00:00
Dylan K. Taylor
4ae278686c
Player: Hack anti-fly to ignore levitation
2017-12-13 18:50:56 +00:00
Dylan K. Taylor
45ee115b67
Player: Fixed bad effects killing creative players
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Players aren't supposed to take magic damage in creative... I don't know who added this, but it's wrong.
2017-12-10 20:50:50 +00:00
Dylan K. Taylor
44e06f6a32
Player: Stop abusing getItemInHand() when we already have it stored
2017-12-10 17:08:56 +00:00
Dylan K. Taylor
8a90d159fe
Cleanup unused imports
2017-12-10 12:09:46 +00:00
Dylan K. Taylor
b06ca6eb0b
Rename Living->callDeathEvent() to Living->onDeath()
2017-12-07 12:26:49 +00:00
Dylan K. Taylor
e2d66ac96d
Use Player->isBanned() instead of repeating code
2017-12-06 10:38:02 +00:00
Dylan K. Taylor
2cb81b5f8d
NetworkInventoryAction: Allow returning null to ignore weird transactions
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Revert "Return null on unmatched inventory action and log details"
This reverts commit fd7fb10223
.
2017-11-29 12:44:41 +00:00
Dylan K. Taylor
b22b493abb
Fixed Player->onDeathUpdate() not being called
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I did not realize this was going to be a problem... argh! stupid messy player impl D:
2017-11-23 14:23:57 +00:00
Dylan K. Taylor
e9e22db1e7
Cleaned up death animation handling, removed dead ticking from non-Living entities
2017-11-22 17:17:47 +00:00
Dylan K. Taylor
1fd9994056
Merge branch 'master' into mcpe-1.2.5
2017-11-21 16:48:18 +00:00
Dylan K. Taylor
808227d9a9
Hack for player spawning issue (ref. #1539 )
2017-11-21 15:20:56 +00:00
Dylan K. Taylor
74b074753f
Bulk addition of constant visibilities
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thanks PhpStorm inspections plugin for annoying the shit out of me until
I did this.
2017-11-21 14:44:10 +00:00
Dylan K. Taylor
d2416d335e
Use keepMovement in spectator and when movement anti-cheat is disabled
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this makes it much less expensive for players to move around when anti-cheat is disabled. And let's be honest... who uses this shit anyway
2017-11-19 19:31:03 +00:00
Dylan K. Taylor
3bc3a0bb49
Remove redundant inventory resend on gamemode change
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inventory isn't modified, so there is no need to resend it
2017-11-19 15:34:29 +00:00
Dylan K. Taylor
dd8a772d43
Removed handler for PlayerHotbarPacket
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this thing is useless now, and the equipment stuff can be done with MobEquipmentPacket anyway.
2017-11-18 16:03:18 +00:00
Dylan K. Taylor
dc553142c9
Remove redundant if/else in Player->checkGroundState()
2017-11-18 15:59:51 +00:00
Dylan K. Taylor
81fe00a0a5
Slightly simplify Player->kick()
2017-11-18 15:56:58 +00:00
Dylan K. Taylor
6facd8b50f
Provide a way for plugins such as Specter to bypass chain verification
2017-11-18 12:44:18 +00:00
Dylan K. Taylor
e709e3c653
Allow skin geometry name field to be missing
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it's not needed, and plugins doing this might want to skip it
2017-11-18 12:32:31 +00:00
Dylan K. Taylor
bda40edebe
Fixed default level spawning bug reported on forums
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https://forums.pmmp.io/threads/pocketmine-mp-version-1-7dev-399-error-listtag-members-must-be-namedtags-got-integer-in-given.4561
2017-11-17 16:59:57 +00:00
Dylan K. Taylor
7c2dccd2a6
Replace Player->joined with Player->spawned, remove redundant field
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spawned serves basically the same purpose as joined does.
2017-11-17 13:44:37 +00:00
Dylan K. Taylor
adabfe78df
no-op for PlayerAction START_SLEEPING
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this is pretty pointless tbh
2017-11-17 13:30:25 +00:00
Dylan K. Taylor
0fdceb6736
Remove useless sendNextChunk() condition
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if the load queue is empty, it makes no difference whether we're spawned or not.
2017-11-17 13:24:31 +00:00
Dylan K. Taylor
ffa9a91a95
Remove dead craftingType field from Player
2017-11-17 12:57:49 +00:00
Dylan K. Taylor
78bb951942
Remove redundant survival check for exhaustion
2017-11-17 12:55:48 +00:00
Dylan K. Taylor
7508524b7b
Arrange login sequence code in a bit more chronological order
2017-11-17 12:47:57 +00:00
Dylan K. Taylor
db4a8be240
Remove duplicated duplicated player code in Player
2017-11-17 12:39:12 +00:00
Dylan K. Taylor
3fe9963c84
remove redundant arguments for Entity methods
2017-11-17 12:19:36 +00:00
Dylan K. Taylor
460d540dbc
Further cleanup on ListTag and CompoundTag usage
2017-11-17 11:43:32 +00:00
Dylan K. Taylor
3a16985d45
Cleaned up item & arrow pickup code
2017-11-15 12:14:42 +00:00
Oreo Oreoniv
bbbed22467
Save player data after PlayerQuitEvent ( #1544 ), close #1543 , close #1482
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This reverses a bad solution for #1482 for level unloading on PlayerQuitEvent which caused more widespread issues with plugins doing other, more common things on player quit which directly affected the save data.
2017-11-15 11:16:02 +00:00
Dylan K. Taylor
73cd195e76
Merge branch 'master' into mcpe-1.2.5
2017-11-14 20:06:00 +00:00
Dylan K. Taylor
aa399a1109
migrate to new CompoundTag API ( #1515 )
2017-11-10 15:38:21 +00:00
Dylan K. Taylor
41f363d0c1
Added encode for AvailableCommandsPacket, bring back command lists (no arguments yet)
2017-11-08 11:52:06 +00:00
Dylan K. Taylor
0e64c3dad8
fixed misusing isAlive(), close #1523
2017-11-07 09:32:38 +00:00
Dylan K. Taylor
99f06c6c18
Fixed player hit animations
2017-11-06 14:41:48 +00:00
Dylan K. Taylor
fd0b07a0aa
Added API to allow getting player latency
2017-11-06 14:33:27 +00:00
Dylan K. Taylor
20d2ef9d38
Fixed players respawning in the wrong world
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add() returns a Vector3 instance, not a Position instance... argh
2017-11-04 22:04:33 +00:00
Dylan K. Taylor
eab7b93483
Fixed misuse of kill() and close() when deleting entities ( #1490 )
2017-11-04 19:30:48 +00:00
Dylan K. Taylor
a66a757f56
Cleaned up EntityEventPacket handling
2017-11-04 18:31:35 +00:00
Dylan K. Taylor
ddb7fd12f2
removed obsolete EntityEvent broadcast
2017-11-04 18:28:29 +00:00
Dylan K. Taylor
6ccb494f8d
added API to get player language code
...
sadly this isn't particularly useful without something like the intl
extension to translate the language codes to ISO-632-1 codes like the
ones PocketMine-MP uses. However, this will do for now.
2017-11-04 15:50:00 +00:00
Dylan K. Taylor
6ebe3bfbea
use Player->sendDataPacket() with immediate parameter
2017-11-03 19:00:08 +00:00
Dylan K. Taylor
4533df17cf
make username validation on login less stupid
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why are we checking if the username is valid AFTER we already tried to set it? it might not even be a string
2017-11-03 18:49:28 +00:00
Dylan K. Taylor
451f5d0cd7
Fixed block-pick on crops giving the crop block itself
2017-11-03 12:17:38 +00:00
Dylan K. Taylor
42ed03fd02
Merge branch 'left-click-spawn-prot'
2017-11-03 11:59:26 +00:00
Dylan K. Taylor
91c256f1a9
Added Level->getTileAt()
2017-10-30 13:36:42 +00:00