Commit Graph

1170 Commits

Author SHA1 Message Date
Dylan K. Taylor
adb9390b53 Entity: Rename isInsideOfWater() to isUnderwater() 2018-05-19 18:10:43 +01:00
Dylan K. Taylor
807af2e6fb Human: change doFoodTick() visibility to protected 2018-05-19 16:30:41 +01:00
Dylan K. Taylor
0bb5e88b5c Hinting up Entity API to PHP 7.2 standards 2018-05-19 10:46:47 +01:00
Dylan K. Taylor
f757ba1851 Merge branch 'release/alpha12' 2018-05-17 19:27:26 -04:00
Dylan K. Taylor
8c1c8f34cc Player: confine command data resending on permission recalculate to post-spawn only
this fixes crashes when PurePerms causes this to be recalculated on player login - the client doesn't like receiving this before StartGame and crashes.

Confining this to post-spawn should not cause any issues since any permission recalculation in login events will be reflected immediately afterwards when the initial command data is sent anyway.

This same bug popped up at 1.1... I don't know why it wasn't fixed properly back then.
2018-05-17 19:26:42 -04:00
Dylan K. Taylor
c285295037 Merge branch 'release/alpha12' 2018-05-17 18:40:24 +01:00
Dylan K. Taylor
7e70569ba2 Player: Send all open inventories instead of hardcoded selection
Players have a few associated inventories which might need sending nowadays, such as main, armour, offhand (not implemented yet), cursor, crafting (if it ever worked). Under these conditions we should be sending all open windows.
2018-05-11 09:28:59 +01:00
Dylan K. Taylor
b21572774a Tool: cleanup durability handling, closes #379
long overdue... this isn't quite as extensible as the original api3/blocks system was, but this is primarily intended to replace Item->useOn(). If plugins want to use it it can be extended later on.
2018-05-10 19:48:51 +01:00
Dylan K. Taylor
b8523cb304 Merge branch 'remove-weak-position' 2018-05-10 13:53:07 +01:00
Dylan K. Taylor
38c3f00ef7 avoid crashes when XUID is null 2018-05-05 13:33:13 +01:00
Dylan K. Taylor
68638f9779 Fixed translations
Apparently the translation type doesn't translate unless this flag is set now...
2018-05-04 22:14:02 +01:00
Dylan K. Taylor
fe8102c062 Silence another stupid spam bug 2018-05-02 12:03:29 +01:00
Dylan K. Taylor
0247dff909 Fixed mis-uses of Item->isTool()
this has been wrongly used to indicate a durable item, but not just tools are durable items.
2018-05-01 20:05:02 +01:00
Dylan K. Taylor
a889a0e517 Workaround for player hitbox bug on respawn
this happens when a player respawns before their death animation ends. I don't know why, but their bounding box height suddenly becomes zero. This solves the bug by simply resending the height and width properties to viewers on respawn.

Closes #2135.
2018-04-04 20:11:16 +01:00
Dylan K. Taylor
ef2dd1de92 Inventory: Use exceptions to report back why a transaction failed
Returning false all the time could mean any one of a range of things. Throwing exceptions is better in that it allows us to catch them and see what actually broke.
2018-04-04 12:11:24 +01:00
Dylan K. Taylor
5b7b2dd0e2 Merge changes from ALPHA11 for 1.2.13 2018-04-04 11:31:39 +01:00
Dylan K. Taylor
5ce55bd3b0 duct tape for block ID remapping 2018-04-04 11:00:39 +01:00
Dylan K. Taylor
fc795b80ae Protocol changes for 1.2.10 2018-04-04 10:58:49 +01:00
Dylan K. Taylor
b9d3bd22a3 Player: fixed getLastPlayed() being useless
this should only be set on quit, not on join.
2018-03-31 10:44:59 +01:00
Dylan K. Taylor
4ce1f228e6 Player: removed checkBlockCollision() override 2018-03-30 12:23:00 +01:00
Dylan K. Taylor
8572e9e560 Crafting: nuke
This commit brings in a much-needed rewrite of crafting transaction handling.

The following classes have been removed:
- CraftingTransferMaterialAction
- CraftingTakeResultAction

The following classes have significant changes:
- CraftingTransaction
	- All API methods have been removed and are now handled in CraftItemEvent
- CraftItemEvent
	- added the following:
		- getInputs()
		- getOutputs()
		- getRepetitions() (tells how many times a recipe was crafted in this event)
- Recipe interface:
	- Removed getResult() (individual recipes may handle this differently)
- CraftingRecipe interface
	- removed the following:
		- matchItems()
		- getExtraResults()
		- getAllResults()
	- added the following
		- getResults()
		- getIngredientList() : Item[], which must return a 1D array of items that should be consumed (wildcards accepted).
		- matchesCraftingGrid(CraftingGrid)
- ShapedRecipe
	- constructor now accepts string[], Item[], Item[]
- ShapelessRecipe
	- constructor now accepts Item[], Item[]
2018-03-29 12:05:22 +01:00
Dylan K. Taylor
1f4f8ab3f0 Inventory: Removed BigCraftingGrid, allow arbitrary size parameter
This is more flexible and requires less classes.
2018-03-29 11:24:28 +01:00
Dylan K. Taylor
be7c27f60d Player: explicitly load chunk for player to spawn, fixes #2115
this is an ugly fix, but it'll do for now...
2018-03-25 12:45:51 +01:00
Dylan K. Taylor
2b37b4a659 Player: close session in interface right at the top
I don't know why this would be anywhere _but_ here...
2018-03-24 13:00:44 +00:00
Dylan K. Taylor
a4c50d3204 Remove unused imports 2018-03-24 11:59:15 +00:00
Dylan K. Taylor
071aa44d29 Player: fixed facepalm 2018-03-24 11:05:03 +00:00
Dylan K. Taylor
25089f5e70 Player: use setPosition() when jumping to off position 2018-03-24 10:58:31 +00:00
Dylan K. Taylor
22dd8faf1d Player: don't jump to bad position when reverting movement 2018-03-24 10:57:59 +00:00
Dylan K. Taylor
7354a55af8 Player: use vector methods for calculating diff on move 2018-03-24 10:50:09 +00:00
Dylan K. Taylor
611f5d684b Player: removed redundant isFirst check for movement
Since the addition of resetLastMovements(), this code is useless.

Additionally, it doesn't make sense to ignore the first movement, because the first movement still _moves the player_ from point A to point B.
2018-03-24 10:40:30 +00:00
Dylan K. Taylor
9a099d3f5d Player: remove a couple of useless lines from respawn()
teleport() handles these already.
2018-03-24 10:34:30 +00:00
Dylan K. Taylor
e4b6a18404 Player: removed redundant proxy function 2018-03-23 19:56:35 +00:00
Dylan K. Taylor
364d278714 Player: removed useless condition for chunk ordering
This just causes it to attempt to spam chunk orders prior to the player spawning. It won't succeed, because the render distance is zero.

The other time this could occur is when teleporting into an unloaded chunk, but it's not necessary to continually spam chunk orders in that case, especially since chunk orders are done on teleport anyway.
2018-03-23 19:48:33 +00:00
Dylan K. Taylor
c464d39401 Player: Order chunks immediately on receiving chunk radius request 2018-03-23 19:44:03 +00:00
Dylan K. Taylor
a185b78486 Player: fixed logic of move-into-bad-chunk checks
particularly the hack with chunk switching was causing unexpected behaviour wrt. invisible players.
2018-03-23 19:34:45 +00:00
Dylan K. Taylor
403e996d2f Level: Removed WeakPosition
This is a bad fix for an issue found in one specific use-case. This is redundant because the only places this is used are places where it's guaranteed to be valid, or places where it is checked to be valid anyway.

The Level leak originally noted that led to the creation of this class is something I consider to be a non-issue, because all the heavy things will be cleaned up anyway.
2018-03-20 10:49:23 +00:00
Dylan K. Taylor
73e09392b6 Timings: Clean up some terrible code, move namespaces 2018-03-19 19:05:51 +00:00
Dylan K. Taylor
ac5a91b67e Cleaned up bool comparison mess 2018-03-19 14:10:55 +00:00
Dylan K. Taylor
9d5eeb328e Player: cleanup how login verification is handled
Players are now only considered authenticated if they have an XUID AND have a keychain with a Mojang signature in it somewhere.
2018-03-17 18:44:26 +00:00
Dylan K. Taylor
b2ee6b2ca5 Player: consolidate and add type docs for fields 2018-03-17 17:42:01 +00:00
Dylan K. Taylor
2860e9e8ee Player: remove clientSecret (useless) 2018-03-17 16:44:34 +00:00
Dylan K. Taylor
e82073834f Player: protect some fields 2018-03-17 16:43:34 +00:00
Dylan K. Taylor
fdad965db8 Player: if command has aliases, add command name as alias if not found
closes #2106

For some strange reason, using aliases overwrites the original command name instead of coexisting with it. This is rather astonishing behaviour, and probably a bug in the client. However, this workaround is the same thing vanilla does (see /tp in vanilla).
2018-03-16 10:41:00 +00:00
Dylan K. Taylor
ddc9dca8b4 Player: fixed being able to eat cake in creative
closes #2070
2018-03-13 18:32:08 +00:00
Dylan K. Taylor
590826b9bd Player: Disallow modifying NBT of tiles inside spawn protection 2018-03-10 18:19:17 +00:00
Dylan K. Taylor
a5e87484d9 Player: removed superfluous null-check from setMotion()
this is already checked by broadcastMotion().
2018-03-10 17:08:00 +00:00
Dylan K. Taylor
b39bbffdc5 Entity: Moved and renamed entity\Item to entity\object\ItemEntity 2018-03-10 12:36:46 +00:00
Dylan K. Taylor
2f266a5922 Player: added a server-side forced cooldown mechanism
This is necessary because the stupid client constantly spams right-click actions if you carry on trying to eat/throw/whatever the item when cooldown is in effect. Therefore ender pearls would be fired like machine guns without these checks server side.
2018-03-09 14:45:01 +00:00
Dylan K. Taylor
ea5db98d12 Player: fixed draining hunger when teleporting
this was caused by abe5d94d5b because player's lastBlah wasn't getting updated anymore.

Player movement handling really needs cleaning up, but for now this fixes the issue.
2018-03-08 12:18:22 +00:00
Dylan K. Taylor
dc3bf8546e Refactored effects handling, split up concerns of effect types and instances
Removed json insanity for effects

Split up effect types and effect instances

Saturation is an instant effect
2018-03-07 12:42:31 +00:00