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https://github.com/pmmp/PocketMine-MP.git
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Merge branch 'remove-weak-position'
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commit
b8523cb304
@ -87,7 +87,6 @@ use pocketmine\level\format\Chunk;
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use pocketmine\level\Level;
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use pocketmine\level\Location;
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use pocketmine\level\Position;
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use pocketmine\level\WeakPosition;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Vector3;
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use pocketmine\metadata\MetadataValue;
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@ -299,7 +298,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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/** @var Vector3|null */
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protected $sleeping = null;
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/** @var WeakPosition|null */
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/** @var Position|null */
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private $spawnPosition = null;
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//TODO: Abilities
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@ -1168,7 +1167,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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* @return bool
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*/
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public function hasValidSpawnPosition() : bool{
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return $this->spawnPosition instanceof WeakPosition and $this->spawnPosition->isValid();
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return $this->spawnPosition !== null and $this->spawnPosition->isValid();
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}
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/**
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@ -1183,7 +1182,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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}else{
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$level = $pos->getLevel();
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}
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$this->spawnPosition = new WeakPosition($pos->x, $pos->y, $pos->z, $level);
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$this->spawnPosition = new Position($pos->x, $pos->y, $pos->z, $level);
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$pk = new SetSpawnPositionPacket();
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$pk->x = $this->spawnPosition->getFloorX();
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$pk->y = $this->spawnPosition->getFloorY();
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@ -2083,9 +2082,9 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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if(!$this->hasValidSpawnPosition()){
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if(($level = $this->server->getLevelByName($this->namedtag->getString("SpawnLevel", ""))) instanceof Level){
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$this->spawnPosition = new WeakPosition($this->namedtag->getInt("SpawnX"), $this->namedtag->getInt("SpawnY"), $this->namedtag->getInt("SpawnZ"), $level);
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$this->spawnPosition = new Position($this->namedtag->getInt("SpawnX"), $this->namedtag->getInt("SpawnY"), $this->namedtag->getInt("SpawnZ"), $level);
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}else{
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$this->spawnPosition = WeakPosition::fromObject($this->level->getSafeSpawn());
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$this->spawnPosition = $this->level->getSafeSpawn();
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}
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}
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@ -94,7 +94,13 @@ class Position extends Vector3{
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* @return bool
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*/
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public function isValid() : bool{
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return $this->getLevel() instanceof Level;
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if($this->level !== null and $this->level->isClosed()){
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$this->level = null;
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return false;
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}
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return $this->level !== null;
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}
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/**
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@ -1,90 +0,0 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\level;
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use pocketmine\math\Vector3;
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use pocketmine\Server;
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class WeakPosition extends Position{
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protected $levelId = -1;
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/**
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* @param int $x
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* @param int $y
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* @param int $z
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* @param Level $level
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*/
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public function __construct($x = 0, $y = 0, $z = 0, Level $level = null){
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$this->x = $x;
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$this->y = $y;
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$this->z = $z;
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$this->levelId = ($level !== null ? $level->getId() : -1);
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}
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public static function fromObject(Vector3 $pos, Level $level = null){
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return new WeakPosition($pos->x, $pos->y, $pos->z, $level);
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}
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/**
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* @return Level|null
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*/
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public function getLevel(){
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return Server::getInstance()->getLevel($this->levelId);
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}
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/**
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* @param Level|null $level
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*
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* @return $this
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*
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* @throws \InvalidArgumentException if the specified Level has been closed
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*/
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public function setLevel(Level $level = null){
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if($level !== null and $level->isClosed()){
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throw new \InvalidArgumentException("Specified level has been unloaded and cannot be used");
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}
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$this->levelId = ($level !== null ? $level->getId() : -1);
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return $this;
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}
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/**
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* Returns a side Vector
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*
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* @param int $side
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* @param int $step
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*
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* @return WeakPosition
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*/
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public function getSide(int $side, int $step = 1){
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assert($this->isValid());
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return WeakPosition::fromObject(parent::getSide($side, $step), $this->level);
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}
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public function __toString(){
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return "Weak" . parent::__toString();
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}
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}
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