Dylan K. Taylor
ac5a91b67e
Cleaned up bool comparison mess
2018-03-19 14:10:55 +00:00
Dylan K. Taylor
c4486d9ad7
Tile: Cleaned up utterly pointless overcomplicated code for inventories
2018-02-06 13:01:54 +00:00
Dylan K. Taylor
74b074753f
Bulk addition of constant visibilities
...
thanks PhpStorm inspections plugin for annoying the shit out of me until
I did this.
2017-11-21 14:44:10 +00:00
Dylan K. Taylor
91c256f1a9
Added Level->getTileAt()
2017-10-30 13:36:42 +00:00
Dylan K. Taylor
93443992be
Fixed chests not getting updated properly on pair/unpair, close #1514
...
it wasn't clearing spawn compound caches or chunk caches
2017-10-30 11:50:02 +00:00
Dylan K. Taylor
5a353012de
Clean up some unused imports
2017-10-19 16:39:34 +01:00
Dylan K. Taylor
68ac4f538f
Added ContainerTrait, reduce copy-pasted code in Tile
2017-10-16 20:01:17 +01:00
Dylan K. Taylor
f4ff5d81ea
Added missing parent calls for saveNBT() in Chest and Furnace
2017-10-16 18:56:48 +01:00
Dylan K. Taylor
28a840d161
Make use of CompoundTag->hasTag()
2017-10-16 18:32:08 +01:00
Dylan K. Taylor
20b86bdea8
Cleaned up tile NBT handling, use new CompoundTag API methods
2017-10-16 16:48:24 +01:00
Dylan K. Taylor
0b1a9ba062
Added more typehints to Tile namespace
2017-10-16 16:14:44 +01:00
Dylan K. Taylor
95fa1824c8
Use a trait for nameable tiles instead of repeating code
2017-10-16 12:32:10 +01:00
Dylan K. Taylor
68809d992b
Added BaseInventory->removeAllViewers()
2017-10-16 11:15:03 +01:00
Dylan K. Taylor
cd8006e242
Use constructor parameter for ListTags instead of setTagType() and removed some unnecessary type setting
2017-10-14 13:49:24 +01:00
Dylan K. Taylor
b7a9e10d49
Some cleanup to how tiles are created
2017-10-11 18:08:08 +01:00
Dylan K. Taylor
ef6250967f
Use Item->isNull() more
2017-09-21 10:29:29 +01:00
Dylan K. Taylor
85b2b2ae2e
Don't send tile inventory slots during the constructor
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This is completely pointless and a waste of time.
2017-09-20 10:15:28 +01:00
Dylan K. Taylor
0b83c61494
Fixed cyclic reference with chest tiles and DoubleChestInventory
2017-09-03 11:24:34 +01:00
Dylan K. Taylor
876659cc73
Item factory refactor and added capability to register custom items
2017-08-21 17:49:26 +01:00
Dylan K. Taylor
dc3f13cd30
Cleanup from previous commit
2017-08-17 09:42:00 +01:00
Dylan K. Taylor
b4c4005009
Some condition simplifications suggested by static analysis
2017-08-16 20:06:48 +01:00
Muqsit Rayyan
7d3fca83f0
Tile NBT usage enhancements ( #1259 )
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* Do not create new NBT objects on Tile::getSpawnCompound()
* PocketMine's string formatting
* Remove more useless array indices and create lesser new NBT objects.
* Remove unused imports and type-hint Sign::setText() params
* Do not mess with Sign::setText() params due to #1204
* Fix formatting
* Make getSpawnCompound() final and add abstract addAdditionalSpawnData()
* Make the same changes for Bed tile
* Fix a missing "->" and remove some unneeded int casting.
2017-08-06 12:35:37 +01:00
Dylan K. Taylor
c3b8be3f60
and more typehints
2017-07-14 10:56:51 +01:00
Dylan K. Taylor
a365c831a8
Fixed some doc problems
2017-06-25 12:07:28 +01:00
Dylan K. Taylor
890f72dbf2
Type-hinted NBT tag constructors, made getValue() and setValue() more strict, fix dozens of assorted related bugs
2017-06-08 19:17:52 +01:00
Dylan K. Taylor
51b0673b4b
Bite the bullet and enable strict types on everything
2017-06-07 12:53:16 +01:00
Dylan K. Taylor
2673e4de7f
More anti-leak measures for double chest inventory issues
2017-03-19 11:25:56 +00:00
Dylan K. Taylor
c21197ef17
Removed entanglement between chunks and providers. WARNING: BREAKING API CHANGES.
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- All entity and tile constructors now require a \pocketmine\level\Level instead of a \pocketmine\level\format\Chunk.
- Chunk->getProvider() and Chunk->setProvider() have been removed.
- Chunk::__construct() has had the $provider parameter removed.
- Chunk->unload() has had the unused $save parameter removed.
- ChunkEvents now take a Level parameter instead of going through the Chunk
API bump to 3.0.0-ALPHA4
2017-02-21 17:08:45 +00:00
Dylan K. Taylor
e4aa3d72fe
Check for unloaded chunks, fix triple chest bug, fix Chest object leak, close #256
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Revert "Fixed double chest tile memory leak on shutdown, close #256 (#261 )"
This reverts commit 9869aaa46ae38443ad860e9f4e5bb240d80536c7.
2017-01-19 15:34:51 +00:00
Dylan K. Taylor
9869aaa46a
Fixed double chest tile memory leak on shutdown, close #256 ( #261 )
2017-01-15 19:41:15 +00:00
Dylan K. Taylor
9004417456
Fixed file headers ( #255 )
2017-01-13 16:57:05 +00:00
Dylan K. Taylor
4c49db6036
New generic in-memory chunk format, fixed 0.17.0.1 chunk loading
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Terrible performance, needs profiling. TODO: fix this.
2016-11-27 21:57:59 +00:00
Dylan K. Taylor
e51a2725de
Remove circular dependency between Item and NBT modules ( #121 )
2016-11-25 10:17:50 +00:00
SOF3
6fc435da0e
Imports rearrangement
2016-10-03 00:43:46 +08:00
Shoghi Cervantes
7f8b39a63c
Renamed NBT tags to have Tag in the name
2015-08-23 00:25:29 +02:00
Shoghi Cervantes
3e2cce3c2c
use cleanup
2015-08-07 21:26:24 +02:00
Shoghi Cervantes
696edfd31f
Added custom block data (example, chests), better deep checking of same NBT
2015-08-07 17:24:35 +02:00
Shoghi Cervantes
75b7b03857
Added support for more NBT data, renaming inventories, fixed tags not being saved, added support for tags in /give
2015-08-07 16:28:27 +02:00
Shoghi Cervantes
02cb9d69a9
Save items properly on several places, added NBT::getItemHelper() and NBT::putItemHelper()
2015-08-06 21:44:00 +02:00
Shoghi Cervantes
4258e22c02
Made some changes for 0.12
2015-08-01 19:14:44 +02:00
Shoghi Cervantes
f88aed1208
Fixed NBT parsing on false properties
2015-04-20 13:57:16 +02:00
Shoghi Cervantes
d7be2ce439
Added Chest recreation on imported levels
2014-12-21 14:29:18 +01:00
Shoghi Cervantes
a98da3bab1
Renamed old getID() calls to getId()
2014-12-07 15:21:32 +01:00
Shoghi Cervantes
a3e50f6337
Properly close inventory windows from Players
2014-11-27 13:32:07 +01:00
Shoghi Cervantes
8fd6582e74
Automatically set Entity / Tile entity save identifiers
2014-11-04 12:04:08 +01:00
Shoghi Cervantes
8601405a88
Fixed CPU leak
2014-10-31 21:07:00 +01:00
Shoghi Cervantes
5e55c3a8f0
Fixed Chest->unpair()
2014-10-29 13:21:14 +01:00
Shoghi Cervantes
afaa2cf722
Fixed Double Chest behavior
2014-10-29 12:57:26 +01:00
Shoghi Cervantes
144a871c07
Improved Vector3 and Block handling, less allocation on Positions
2014-10-28 10:03:10 +01:00
Shoghi Cervantes
7abf52e615
Implemented Vector3 List and AxisAlignedBB Pool to decrease object allocation
2014-10-27 15:39:20 +01:00