263 lines
6.3 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\tile;
use pocketmine\inventory\ChestInventory;
use pocketmine\inventory\DoubleChestInventory;
use pocketmine\inventory\InventoryHolder;
use pocketmine\item\Item;
use pocketmine\level\format\FullChunk;
use pocketmine\math\Vector3 as Vector3;
use pocketmine\nbt\NBT;
use pocketmine\nbt\tag\Byte;
use pocketmine\nbt\tag\Compound;
use pocketmine\nbt\tag\Enum;
use pocketmine\nbt\tag\Int;
use pocketmine\nbt\tag\Short;
use pocketmine\nbt\tag\String;
class Chest extends Spawnable implements InventoryHolder, Container{
/** @var ChestInventory */
protected $inventory;
/** @var DoubleChestInventory */
protected $doubleInventory = null;
public function __construct(FullChunk $chunk, Compound $nbt){
$nbt->id = new String("id", Tile::CHEST);
parent::__construct($chunk, $nbt);
$this->inventory = new ChestInventory($this);
if(!isset($this->namedtag->Items) or !($this->namedtag->Items instanceof Enum)){
$this->namedtag->Items = new Enum("Inventory", []);
$this->namedtag->Items->setTagType(NBT::TAG_Compound);
}
for($i = 0; $i < $this->getSize(); ++$i){
$this->inventory->setItem($i, $this->getItem($i));
}
$this->checkPairing();
}
public function close(){
if($this->closed === false){
foreach($this->getInventory()->getViewers() as $player){
$this->getInventory()->close($player);
}
foreach($this->getRealInventory()->getViewers() as $player){
$this->getRealInventory()->close($player);
}
parent::close();
}
}
public function saveNBT(){
$this->namedtag->Items = new Enum("Items", []);
$this->namedtag->Items->setTagType(NBT::TAG_Compound);
for($index = 0; $index < $this->getSize(); ++$index){
$this->setItem($index, $this->inventory->getItem($index));
}
}
/**
* @return int
*/
public function getSize(){
return 27;
}
/**
* @param $index
*
* @return int
*/
protected function getSlotIndex($index){
foreach($this->namedtag->Items as $i => $slot){
if($slot["Slot"] === $index){
return $i;
}
}
return -1;
}
/**
* This method should not be used by plugins, use the Inventory
*
* @param int $index
*
* @return Item
*/
public function getItem($index){
$i = $this->getSlotIndex($index);
if($i < 0){
return Item::get(Item::AIR, 0, 0);
}else{
return Item::get($this->namedtag->Items[$i]["id"], $this->namedtag->Items[$i]["Damage"], $this->namedtag->Items[$i]["Count"]);
}
}
/**
* This method should not be used by plugins, use the Inventory
*
* @param int $index
* @param Item $item
*
* @return bool
*/
public function setItem($index, Item $item){
$i = $this->getSlotIndex($index);
$d = new Compound(false, [
new Byte("Count", $item->getCount()),
new Byte("Slot", $index),
new Short("id", $item->getID()),
new Short("Damage", $item->getDamage()),
]);
if($item->getID() === Item::AIR or $item->getCount() <= 0){
if($i >= 0){
unset($this->namedtag->Items[$i]);
}
}elseif($i < 0){
for($i = 0; $i <= $this->getSize(); ++$i){
if(!isset($this->namedtag->Items[$i])){
break;
}
}
$this->namedtag->Items[$i] = $d;
}else{
$this->namedtag->Items[$i] = $d;
}
return true;
}
/**
* @return ChestInventory|DoubleChestInventory
*/
public function getInventory(){
return $this->doubleInventory instanceof DoubleChestInventory ? $this->doubleInventory : $this->inventory;
}
/**
* @return ChestInventory
*/
public function getRealInventory(){
return $this->inventory;
}
protected function checkPairing(){
if(($pair = $this->getPair()) instanceof Chest){
if($this->doubleInventory === null){
if(($pair->x + ($pair->z << 15)) > ($this->x + ($this->z << 15))){ //Order them correctly
$this->doubleInventory = new DoubleChestInventory($pair, $this);
}else{
$this->doubleInventory = new DoubleChestInventory($this, $pair);
}
}
}else{
$this->doubleInventory = null;
unset($this->namedtag->pairx, $this->namedtag->pairz);
}
}
public function isPaired(){
if(!isset($this->namedtag->pairx) or !isset($this->namedtag->pairz)){
return false;
}
return true;
}
/**
* @return Chest
*/
public function getPair(){
if($this->isPaired()){
$tile = $this->getLevel()->getTile(Vector3::createVector((int) $this->namedtag["pairx"], $this->y, (int) $this->namedtag["pairz"]));
if($tile instanceof Chest){
return $tile;
}
}
return null;
}
public function pairWith(Chest $tile){
if($this->isPaired() or $tile->isPaired()){
return false;
}
$this->namedtag->pairx = new Int("pairx", $tile->x);
$this->namedtag->pairz = new Int("pairz", $tile->z);
$tile->namedtag->pairx = new Int("pairx", $this->x);
$tile->namedtag->pairz = new Int("pairz", $this->z);
$this->spawnToAll();
$tile->spawnToAll();
$this->checkPairing();
return true;
}
public function unpair(){
if(!$this->isPaired()){
return false;
}
$tile = $this->getPair();
unset($this->namedtag->pairx, $this->namedtag->pairz, $tile->namedtag->pairx, $tile->namedtag->pairz);
$this->spawnToAll();
$this->checkPairing();
if($tile instanceof Chest){
$tile->spawnToAll();
}
return true;
}
public function getSpawnCompound(){
if($this->isPaired()){
return new Compound("", [
new String("id", Tile::CHEST),
new Int("x", (int) $this->x),
new Int("y", (int) $this->y),
new Int("z", (int) $this->z),
new Int("pairx", (int) $this->namedtag["pairx"]),
new Int("pairz", (int) $this->namedtag["pairz"])
]);
}else{
return new Compound("", [
new String("id", Tile::CHEST),
new Int("x", (int) $this->x),
new Int("y", (int) $this->y),
new Int("z", (int) $this->z)
]);
}
}
}