298 lines
7.1 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\tile;
use pocketmine\inventory\ChestInventory;
use pocketmine\inventory\DoubleChestInventory;
use pocketmine\inventory\InventoryHolder;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\level\Level;
use pocketmine\math\Vector3;
use pocketmine\nbt\NBT;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\IntTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\nbt\tag\StringTag;
use pocketmine\Player;
class Chest extends Spawnable implements InventoryHolder, Container, Nameable{
/** @var ChestInventory */
protected $inventory;
/** @var DoubleChestInventory */
protected $doubleInventory = null;
public function __construct(Level $level, CompoundTag $nbt){
parent::__construct($level, $nbt);
$this->inventory = new ChestInventory($this);
if(!isset($this->namedtag->Items) or !($this->namedtag->Items instanceof ListTag)){
$this->namedtag->Items = new ListTag("Items", [], NBT::TAG_Compound);
}
for($i = 0; $i < $this->getSize(); ++$i){
$this->inventory->setItem($i, $this->getItem($i), false);
}
}
public function close(){
if($this->closed === false){
foreach($this->getInventory()->getViewers() as $player){
$player->removeWindow($this->getInventory());
}
foreach($this->getInventory()->getViewers() as $player){
$player->removeWindow($this->getRealInventory());
}
if($this->doubleInventory !== null){
$this->doubleInventory->invalidate();
$this->doubleInventory = null;
}
$this->inventory = null;
parent::close();
}
}
public function saveNBT(){
$this->namedtag->Items->setValue([]);
for($index = 0; $index < $this->getSize(); ++$index){
$this->setItem($index, $this->inventory->getItem($index));
}
}
/**
* @return int
*/
public function getSize() : int{
return 27;
}
/**
* @param $index
*
* @return int
*/
protected function getSlotIndex(int $index){
foreach($this->namedtag->Items as $i => $slot){
if($slot->Slot->getValue() === $index){
return (int) $i;
}
}
return -1;
}
/**
* This method should not be used by plugins, use the Inventory
*
* @param int $index
*
* @return Item
*/
public function getItem(int $index) : Item{
$i = $this->getSlotIndex($index);
if($i < 0){
return ItemFactory::get(Item::AIR, 0, 0);
}else{
return Item::nbtDeserialize($this->namedtag->Items[$i]);
}
}
/**
* This method should not be used by plugins, use the Inventory
*
* @param int $index
* @param Item $item
*/
public function setItem(int $index, Item $item){
$i = $this->getSlotIndex($index);
$d = $item->nbtSerialize($index);
if($item->isNull()){
if($i >= 0){
unset($this->namedtag->Items[$i]);
}
}elseif($i < 0){
for($i = 0; $i <= $this->getSize(); ++$i){
if(!isset($this->namedtag->Items[$i])){
break;
}
}
$this->namedtag->Items[$i] = $d;
}else{
$this->namedtag->Items[$i] = $d;
}
}
/**
* @return ChestInventory|DoubleChestInventory
*/
public function getInventory(){
if($this->isPaired() and $this->doubleInventory === null){
$this->checkPairing();
}
return $this->doubleInventory instanceof DoubleChestInventory ? $this->doubleInventory : $this->inventory;
}
/**
* @return ChestInventory
*/
public function getRealInventory(){
return $this->inventory;
}
protected function checkPairing(){
if($this->isPaired() and !$this->getLevel()->isChunkLoaded($this->namedtag->pairx->getValue() >> 4, $this->namedtag->pairz->getValue() >> 4)){
//paired to a tile in an unloaded chunk
$this->doubleInventory = null;
}elseif(($pair = $this->getPair()) instanceof Chest){
if(!$pair->isPaired()){
$pair->createPair($this);
$pair->checkPairing();
}
if($this->doubleInventory === null){
if(($pair->x + ($pair->z << 15)) > ($this->x + ($this->z << 15))){ //Order them correctly
$this->doubleInventory = new DoubleChestInventory($pair, $this);
}else{
$this->doubleInventory = new DoubleChestInventory($this, $pair);
}
}
}else{
$this->doubleInventory = null;
unset($this->namedtag->pairx, $this->namedtag->pairz);
}
}
/**
* @return string
*/
public function getName() : string{
return isset($this->namedtag->CustomName) ? $this->namedtag->CustomName->getValue() : "Chest";
}
/**
* @return bool
*/
public function hasName() : bool{
return isset($this->namedtag->CustomName);
}
/**
* @param string $str
*/
public function setName(string $str){
if($str === ""){
unset($this->namedtag->CustomName);
return;
}
$this->namedtag->CustomName = new StringTag("CustomName", $str);
}
public function isPaired(){
return isset($this->namedtag->pairx) and isset($this->namedtag->pairz);
}
/**
* @return Chest|null
*/
public function getPair(){
if($this->isPaired()){
$tile = $this->getLevel()->getTile(new Vector3($this->namedtag->pairx->getValue(), $this->y, $this->namedtag->pairz->getValue()));
if($tile instanceof Chest){
return $tile;
}
}
return null;
}
public function pairWith(Chest $tile){
if($this->isPaired() or $tile->isPaired()){
return false;
}
$this->createPair($tile);
$this->spawnToAll();
$tile->spawnToAll();
$this->checkPairing();
return true;
}
private function createPair(Chest $tile){
$this->namedtag->pairx = new IntTag("pairx", $tile->x);
$this->namedtag->pairz = new IntTag("pairz", $tile->z);
$tile->namedtag->pairx = new IntTag("pairx", $this->x);
$tile->namedtag->pairz = new IntTag("pairz", $this->z);
}
public function unpair(){
if(!$this->isPaired()){
return false;
}
$tile = $this->getPair();
unset($this->namedtag->pairx, $this->namedtag->pairz);
$this->spawnToAll();
if($tile instanceof Chest){
unset($tile->namedtag->pairx, $tile->namedtag->pairz);
$tile->checkPairing();
$tile->spawnToAll();
}
$this->checkPairing();
return true;
}
public function addAdditionalSpawnData(CompoundTag $nbt){
if($this->isPaired()){
$nbt->pairx = $this->namedtag->pairx;
$nbt->pairz = $this->namedtag->pairz;
}
if($this->hasName()){
$nbt->CustomName = $this->namedtag->CustomName;
}
}
protected static function createAdditionalNBT(CompoundTag $nbt, Vector3 $pos, ?int $face = null, ?Item $item = null, ?Player $player = null) : void{
$nbt->Items = new ListTag("Items", [], NBT::TAG_Compound);
if($item !== null and $item->hasCustomName()){
$nbt->CustomName = new StringTag("CustomName", $item->getCustomName());
}
}
}