Clean up some unused imports

This commit is contained in:
Dylan K. Taylor 2017-10-19 16:39:34 +01:00
parent 087badcb48
commit 5a353012de
7 changed files with 0 additions and 10 deletions

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@ -24,7 +24,6 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\level\generator\object\Tree;
use pocketmine\level\Level;
use pocketmine\math\Vector3;

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@ -23,9 +23,7 @@ declare(strict_types=1);
namespace pocketmine\item;
use pocketmine\item\enchantment\Enchantment;
use pocketmine\nbt\tag\ByteTag;
use pocketmine\nbt\tag\CompoundTag;
abstract class Durable extends Item{

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@ -23,7 +23,6 @@ declare(strict_types=1);
namespace pocketmine\level\format\io\leveldb;
use pocketmine\entity\Entity;
use pocketmine\level\format\Chunk;
use pocketmine\level\format\io\BaseLevelProvider;
use pocketmine\level\format\io\ChunkUtils;
@ -38,8 +37,6 @@ use pocketmine\nbt\tag\{
ByteTag, CompoundTag, FloatTag, IntTag, LongTag, StringTag
};
use pocketmine\network\mcpe\protocol\ProtocolInfo;
use pocketmine\Player;
use pocketmine\tile\Tile;
use pocketmine\utils\Binary;
use pocketmine\utils\BinaryStream;
use pocketmine\utils\MainLogger;

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@ -31,7 +31,6 @@ use pocketmine\nbt\NBT;
use pocketmine\nbt\tag\{
ByteArrayTag, ByteTag, CompoundTag, IntArrayTag, IntTag, ListTag, LongTag
};
use pocketmine\Player;
use pocketmine\utils\MainLogger;
class Anvil extends McRegion{

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@ -34,7 +34,6 @@ use pocketmine\nbt\NBT;
use pocketmine\nbt\tag\{
ByteArrayTag, ByteTag, CompoundTag, IntArrayTag, IntTag, ListTag, LongTag, StringTag
};
use pocketmine\Player;
use pocketmine\utils\MainLogger;
class McRegion extends BaseLevelProvider{

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@ -30,7 +30,6 @@ use pocketmine\nbt\NBT;
use pocketmine\nbt\tag\{
ByteArrayTag, ByteTag, CompoundTag, IntArrayTag, IntTag, ListTag, LongTag
};
use pocketmine\Player;
use pocketmine\utils\MainLogger;
/**

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@ -27,7 +27,6 @@ use pocketmine\inventory\ChestInventory;
use pocketmine\inventory\DoubleChestInventory;
use pocketmine\inventory\InventoryHolder;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\level\Level;
use pocketmine\math\Vector3;
use pocketmine\nbt\NBT;