Dylan K. Taylor
adbb53929e
Fixed scaling issues with height and width on the client, close #819
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Seems these metadata fields are actually the _base_ height/width. Setting the scale will cause the client to calculate bounding boxes with the scale already taken into account. This caused the scale to be applied twice on the client.
2017-05-05 16:51:15 +01:00
smarticles101
8a7259aa73
Merge #826 : use getEffectLevel() instead of getAmplifier() + 1
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Closes #412
2017-05-05 19:01:04 +08:00
Dylan K. Taylor
c4f461f65d
Fixed fall damage in 1 block of water, close #470
2017-05-05 10:41:44 +01:00
Dylan K. Taylor
d682fdfdf0
Food and exhaustion should not apply in creative, close #860
2017-04-24 13:31:05 +01:00
Dylan K. Taylor
559504225a
Throw an exception before calling base entity constructor if skin is not set or invalid, close #835 ( #855 )
2017-04-24 09:50:55 +01:00
Dylan K. Taylor
6ece57e23e
Merge changes from master
2017-04-21 22:48:18 +01:00
Dylan K. Taylor
2204942338
Fixed the half-done hunger implementation, fixed lots of bugs related to hunger
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- Fixed starvation doesn't deal any damage at all (Human->getFood() returns a float, not an int, === 0 won't work so great)
- Added exhaustion for sprinting, walking, jumping and sprint-jumping as per MCPE (these use MCPE values, and yes MCPE does walking exhaustion!)
- Fixed attributes don't get reset after player death
- Added food and hunger regeneration in peaceful difficulty
- Added API methods Living->jump() (motion isn't updated yet, so this won't actually do much if plugins try to use it) and Living->getJumpVelocity()
TODO: implement exhaustion for swimming
2017-04-21 19:48:25 +01:00
Dylan K. Taylor
e7406ba096
Fixed squid health attribute errors
2017-04-21 14:42:19 +01:00
Sandertv
1c7773c5f1
Visibility keyword before final or abstract keyword. ( #814 )
2017-04-13 20:58:53 +08:00
Dylan K. Taylor
1c2895eb12
Fixed absorption application logic, close #518
2017-04-05 21:16:40 +01:00
Dylan K. Taylor
202bac28fc
Merge master into api3/network
2017-04-01 19:37:15 +01:00
Dylan K. Taylor
69ac80518c
some improvements to the horrendous mess that is the handling of joining and quitting, fixed some crashes, probably caused some other crashes
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I can't fix this completely because it's just too much of a fucking mess. NEED to separate network stuff from Player.
2017-03-30 19:33:47 +01:00
Dylan K. Taylor
cb059ea713
fix some PhpStorm inspections
2017-03-30 12:10:59 +01:00
Dylan K. Taylor
afb2e0c51f
fixed setting entity scale doesn't resize bounding box, close #484
2017-03-30 09:34:52 +01:00
Dylan K. Taylor
52f2596dc5
Merge branch 'master' into api3/network
2017-03-28 12:27:40 +01:00
Dylan K. Taylor
2079e2fd88
Fixed entity visibility Player object memory leak, close #416
2017-03-28 12:26:02 +01:00
Dylan K. Taylor
217f66e180
Removed redundant method override leftover from 0.15
2017-03-28 12:25:54 +01:00
Dylan K. Taylor
bb79684480
Merge branch 'api3/network' into api3/network_mcpe-1.0.5
2017-03-25 21:31:48 +00:00
Dylan K. Taylor
4245274aec
Merge branch 'master' into api3/network
2017-03-25 21:26:46 +00:00
Dylan K. Taylor
34f833fa79
Do not save empty inventory slots
2017-03-25 12:02:09 +00:00
Dylan K. Taylor
9a35b4fbc8
Removed redundant TODO comment
2017-03-21 14:03:53 +00:00
Dylan K. Taylor
940b20c191
Implemented Absorption effect
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This is a little buggy due to a client-sided bug. https://bugs.mojang.com/browse/MCPE-20520
TODO: add attribute save/restore
2017-03-21 13:23:57 +00:00
Dylan K. Taylor
c21768df26
Updated Effect constants, removed incorrect/misleading SWIFTNESS constant
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So what? I'd rather crash plugins than have them suddenly behave strangely because SWIFTNESS is now an alias for SPEED instead of HASTE.
2017-03-21 11:49:18 +00:00
Dylan K. Taylor
2d927db264
Implemented Instant Health and Instant Damage effects
2017-03-21 11:38:08 +00:00
Dylan K. Taylor
a5a51fb9c5
Merge branch 'master' into api3/network_mcpe-1.0.5
2017-03-21 10:47:41 +00:00
Dylan K. Taylor
b7a3230f73
Fixed botched effect override condition for equivalent amplifiers
2017-03-20 18:56:54 +00:00
Irish
66fbfdd47b
Fixed hunger not saving, resolves 1 of #435 ( #439 )
2017-03-18 21:58:02 +00:00
Dylan K. Taylor
ab1150382a
Merge branch 'api3/network' into api3/network_mcpe-1.0.5
2017-03-18 16:30:06 +00:00
Dylan K. Taylor
8114ceaf68
Merge branch 'master' into api3/network
2017-03-18 16:29:38 +00:00
Dylan K. Taylor
92193fd27b
Use entity IDs in EntityDamageBy*EntityEvents, fixed memory leaks related to PvP/PvE/PvM ( #418 )
2017-03-13 10:30:31 +00:00
Dylan K. Taylor
78278a0b93
Fixed a mistake in old effect handling
2017-03-12 20:15:21 +00:00
Dylan K. Taylor
955dc38be4
Fixed botch-job implementation of Health Boost, will now actually work and not crash the server
2017-03-12 20:06:39 +00:00
Dylan K. Taylor
f58ee2028e
Moved effects stuff to json
2017-03-12 19:52:57 +00:00
Dylan K. Taylor
6c5dbd7359
Merge branch 'master' into api3/network
2017-03-12 12:22:11 +00:00
Dylan K. Taylor
4f27bce5b3
Destroy NBT references when closing entities, alleviates memory issues on leaked Player objects
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This does NOT FIX THE ACTUAL ISSUES, only eliminates some of the symptoms.
2017-03-12 10:53:27 +00:00
Dylan K. Taylor
c925845173
Added forceSend for attribute value setting, fixed slowness >= 7 removed client-side when sprinting
2017-03-09 21:33:55 +00:00
Dylan K. Taylor
7fb3c7343f
Fit attribute value to range when applying slowness, close #410
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According to http://minecraft.gamepedia.com/Status_effect#Slowness , anything higher than slowness 7 will cause the player to be unable to move. Therefore this value should be clamped to a minimum of 0, not crash.
2017-03-09 21:01:10 +00:00
Dylan K. Taylor
132e04fdbb
Hotbar/inventory bugfixes ( #399 )
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- Fixed most issues with item equipment in creative
- Added save and restore of currently-held item
- Reset hotbar on death, added API method PlayerInventory->resetHotbar()
- Creative players now have more leeway to get items, alleviates issues with item equipment in desktop GUI
- Fixed creative players wearing armour
- Found unknown field in ContainerSetSlotPacket
- Removed outdated/redundant constants
- Use a case statement in ContainerSetSlotPacket handler, added handling for 0x7a hotbar slot link update
2017-03-09 20:31:55 +00:00
Dylan K. Taylor
08cd944e5d
Merge branch 'master' into api3/network
2017-03-09 18:12:37 +00:00
Dylan K. Taylor
f87b745771
New entity metadata and found some UpdateTradePacket fields
2017-03-09 17:55:26 +00:00
Dylan K. Taylor
c052ee5847
Set alpha value to 0xff, fixed potion bubbles, close #407
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TODO: implement transparency
2017-03-09 12:26:24 +00:00
Dylan K. Taylor
56990eb28b
MCPE protocol gets its own namespace
2017-03-08 20:28:39 +00:00
Dylan K. Taylor
1ee689e759
Fixed mess of entity ID 0 for players, fixed emeralds
2017-03-02 11:04:00 +00:00
Dylan K. Taylor
c21197ef17
Removed entanglement between chunks and providers. WARNING: BREAKING API CHANGES.
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- All entity and tile constructors now require a \pocketmine\level\Level instead of a \pocketmine\level\format\Chunk.
- Chunk->getProvider() and Chunk->setProvider() have been removed.
- Chunk::__construct() has had the $provider parameter removed.
- Chunk->unload() has had the unused $save parameter removed.
- ChunkEvents now take a Level parameter instead of going through the Chunk
API bump to 3.0.0-ALPHA4
2017-02-21 17:08:45 +00:00
Dylan K. Taylor
abffe1297d
Fixed crashes closing entities with unloaded levels
2017-02-15 17:51:41 +00:00
Sandertv
6dc6e32656
Added some very useless functions for easier size changing of entities. ( #348 )
2017-02-11 21:24:38 +00:00
Dylan K. Taylor
740a8ad436
Lock player position for delayed teleport, and add related assertions
2017-01-26 11:13:35 +00:00
Dylan K. Taylor
9004417456
Fixed file headers ( #255 )
2017-01-13 16:57:05 +00:00
Dylan K. Taylor
92b85e0f15
Fix players regenerating health from food while dead, fixes issue 2 in #23
2017-01-09 14:10:05 +00:00
Dylan K. Taylor
86dc8c48b9
Fix player burn time in creative
2017-01-06 20:01:21 +00:00