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Merge #826: use getEffectLevel() instead of getAmplifier() + 1
Closes #412
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76ceddf266
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8a7259aa73
@ -222,9 +222,17 @@ class Effect{
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return $this;
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}
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/**
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* Returns the level of this effect, which is always one higher than the amplifier.
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*
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* @return int
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*/
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public function getEffectLevel() : int{
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return $this->amplifier + 1;
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}
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/**
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* Returns the amplifier of this effect.
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* TODO: fix mess of amplifier used instead of level for effect calculation.
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*
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* @return int
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*/
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@ -337,19 +345,19 @@ class Effect{
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case Effect::HUNGER:
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if($entity instanceof Human){
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$entity->exhaust(0.5 * $this->amplifier, PlayerExhaustEvent::CAUSE_POTION);
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$entity->exhaust(0.5 * $this->getEffectLevel(), PlayerExhaustEvent::CAUSE_POTION);
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}
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break;
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case Effect::INSTANT_HEALTH:
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//TODO: add particles (witch spell)
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if($entity->getHealth() < $entity->getMaxHealth()){
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$amount = 2 * (2 ** (($this->amplifier + 1) % 32));
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$amount = 2 * (2 ** ($this->getEffectLevel() % 32));
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$entity->heal($amount, new EntityRegainHealthEvent($entity, $amount, EntityRegainHealthEvent::CAUSE_MAGIC));
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}
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break;
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case Effect::INSTANT_DAMAGE:
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//TODO: add particles (witch spell)
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$amount = 2 * (2 ** (($this->amplifier + 1) % 32));
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$amount = 2 * (2 ** ($this->getEffectLevel() % 32));
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$entity->attack($amount, new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, $amount));
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break;
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}
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@ -410,42 +418,41 @@ class Effect{
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case Effect::SPEED:
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$attr = $entity->getAttributeMap()->getAttribute(Attribute::MOVEMENT_SPEED);
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if($ev->willModify() and $oldEffect !== null){
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$speed = $attr->getValue() / (1 + 0.2 * $oldEffect->getAmplifier());
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$speed = $attr->getValue() / (1 + 0.2 * $oldEffect->getEffectLevel());
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}else{
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$speed = $attr->getValue();
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}
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$speed *= (1 + 0.2 * $this->amplifier);
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$speed *= (1 + 0.2 * $this->getEffectLevel());
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$attr->setValue($speed);
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break;
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case Effect::SLOWNESS:
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$attr = $entity->getAttributeMap()->getAttribute(Attribute::MOVEMENT_SPEED);
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if($ev->willModify() and $oldEffect !== null){
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$speed = $attr->getValue() / (1 - 0.15 * $oldEffect->getAmplifier());
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$speed = $attr->getValue() / (1 - 0.15 * $oldEffect->getEffectLevel());
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}else{
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$speed = $attr->getValue();
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}
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$speed *= (1 - 0.15 * $this->amplifier);
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$speed *= (1 - 0.15 * $this->getEffectLevel());
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$attr->setValue($speed, true);
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break;
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case Effect::HEALTH_BOOST:
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$attr = $entity->getAttributeMap()->getAttribute(Attribute::HEALTH);
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if($ev->willModify() and $oldEffect !== null){
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$max = $attr->getMaxValue() - (4 * ($oldEffect->getAmplifier() + 1));
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$max = $attr->getMaxValue() - (4 * $oldEffect->getEffectLevel());
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}else{
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$max = $attr->getMaxValue();
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}
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$max += (4 * ($this->amplifier + 1));
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$max += (4 * $this->getEffectLevel());
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$attr->setMaxValue($max);
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break;
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case Effect::ABSORPTION:
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$new = (4 * ($this->amplifier + 1));
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$new = (4 * $this->getEffectLevel());
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if($new > $entity->getAbsorption()){
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$entity->setAbsorption($new);
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}
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break;
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}
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}
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@ -475,15 +482,15 @@ class Effect{
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break;
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case Effect::SPEED:
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$attr = $entity->getAttributeMap()->getAttribute(Attribute::MOVEMENT_SPEED);
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$attr->setValue($attr->getValue() / (1 + 0.2 * $this->amplifier));
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$attr->setValue($attr->getValue() / (1 + 0.2 * $this->getEffectLevel()));
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break;
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case Effect::SLOWNESS:
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$attr = $entity->getAttributeMap()->getAttribute(Attribute::MOVEMENT_SPEED);
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$attr->setValue($attr->getValue() / (1 - 0.15 * $this->amplifier));
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$attr->setValue($attr->getValue() / (1 - 0.15 * $this->getEffectLevel()));
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break;
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case Effect::HEALTH_BOOST:
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$attr = $entity->getAttributeMap()->getAttribute(Attribute::HEALTH);
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$attr->setMaxValue($attr->getMaxValue() - (4 * ($this->amplifier + 1)));
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$attr->setMaxValue($attr->getMaxValue() - 4 * $this->getEffectLevel());
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break;
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case Effect::ABSORPTION:
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$entity->setAbsorption(0);
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@ -512,10 +512,10 @@ abstract class Entity extends Location implements Metadatable{
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foreach($this->effects as $effect){
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if($effect->isVisible() and $effect->hasBubbles()){
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$c = $effect->getColor();
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$color[0] += $c[0] * ($effect->getAmplifier() + 1);
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$color[1] += $c[1] * ($effect->getAmplifier() + 1);
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$color[2] += $c[2] * ($effect->getAmplifier() + 1);
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$count += $effect->getAmplifier() + 1;
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$color[0] += $c[0] * $effect->getEffectLevel();
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$color[1] += $c[1] * $effect->getEffectLevel();
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$color[2] += $c[2] * $effect->getEffectLevel();
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$count += $effect->getEffectLevel();
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if(!$effect->isAmbient()){
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$ambient = false;
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}
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@ -1178,7 +1178,7 @@ abstract class Entity extends Location implements Metadatable{
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}
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public function fall($fallDistance){
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$damage = floor($fallDistance - 3 - ($this->hasEffect(Effect::JUMP) ? $this->getEffect(Effect::JUMP)->getAmplifier() + 1 : 0));
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$damage = floor($fallDistance - 3 - ($this->hasEffect(Effect::JUMP) ? $this->getEffect(Effect::JUMP)->getEffectLevel() : 0));
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if($damage > 0){
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$ev = new EntityDamageEvent($this, EntityDamageEvent::CAUSE_FALL, $damage);
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$this->attack($ev->getFinalDamage(), $ev);
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@ -122,7 +122,7 @@ abstract class Living extends Entity implements Damageable{
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* @return float
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*/
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public function getJumpVelocity() : float{
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return $this->jumpVelocity + ($this->hasEffect(Effect::JUMP) ? (($this->getEffect(Effect::JUMP)->getAmplifier() + 1) / 10) : 0);
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return $this->jumpVelocity + ($this->hasEffect(Effect::JUMP) ? ($this->getEffect(Effect::JUMP)->getEffectLevel() / 10) : 0);
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}
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/**
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@ -50,11 +50,11 @@ class EntityDamageByEntityEvent extends EntityDamageEvent{
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protected function addAttackerModifiers(Entity $damager){
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if($damager->hasEffect(Effect::STRENGTH)){
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$this->setDamage($this->getDamage(self::MODIFIER_BASE) * 0.3 * ($damager->getEffect(Effect::STRENGTH)->getAmplifier() + 1), self::MODIFIER_STRENGTH);
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$this->setDamage($this->getDamage(self::MODIFIER_BASE) * 0.3 * $damager->getEffect(Effect::STRENGTH)->getEffectLevel(), self::MODIFIER_STRENGTH);
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}
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if($damager->hasEffect(Effect::WEAKNESS)){
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$this->setDamage(-($this->getDamage(self::MODIFIER_BASE) * 0.2 * ($damager->getEffect(Effect::WEAKNESS)->getAmplifier() + 1)), self::MODIFIER_WEAKNESS);
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$this->setDamage(-($this->getDamage(self::MODIFIER_BASE) * 0.2 * $damager->getEffect(Effect::WEAKNESS)->getEffectLevel()), self::MODIFIER_WEAKNESS);
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}
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}
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@ -86,7 +86,7 @@ class EntityDamageEvent extends EntityEvent implements Cancellable{
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}
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if($entity->hasEffect(Effect::DAMAGE_RESISTANCE)){
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$this->setDamage(-($this->getDamage(self::MODIFIER_BASE) * 0.20 * ($entity->getEffect(Effect::DAMAGE_RESISTANCE)->getAmplifier() + 1)), self::MODIFIER_RESISTANCE);
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$this->setDamage(-($this->getDamage(self::MODIFIER_BASE) * 0.20 * $entity->getEffect(Effect::DAMAGE_RESISTANCE)->getEffectLevel()), self::MODIFIER_RESISTANCE);
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}
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}
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@ -1601,11 +1601,11 @@ class Level implements ChunkManager, Metadatable{
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}
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if($player->hasEffect(Effect::HASTE)){
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$breakTime *= 1 - (0.2 * ($player->getEffect(Effect::HASTE)->getAmplifier() + 1));
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$breakTime *= 1 - (0.2 * $player->getEffect(Effect::HASTE)->getEffectLevel());
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}
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if($player->hasEffect(Effect::MINING_FATIGUE)){
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$breakTime *= 1 + (0.3 * ($player->getEffect(Effect::MINING_FATIGUE)->getAmplifier() + 1));
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$breakTime *= 1 + (0.3 * $player->getEffect(Effect::MINING_FATIGUE)->getEffectLevel());
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}
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$breakTime -= 1; //1 tick compensation
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