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Lock player position for delayed teleport, and add related assertions
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@ -1941,7 +1941,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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$this->forceMovement = new Vector3($this->x, $this->y, $this->z);
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}
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if($this->forceMovement instanceof Vector3 and ($newPos->distanceSquared($this->forceMovement) > 0.1 or $revert)){
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if($this->teleportPosition !== null or ($this->forceMovement instanceof Vector3 and ($newPos->distanceSquared($this->forceMovement) > 0.1 or $revert))){
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$this->sendPosition($this->forceMovement, $packet->yaw, $packet->pitch, MovePlayerPacket::MODE_RESET);
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}else{
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$packet->yaw %= 360;
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@ -1297,6 +1297,8 @@ abstract class Entity extends Location implements Metadatable{
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//TODO: big messy loop
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}*/
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assert(abs($dx) <= 20 and abs($dy) <= 20 and abs($dz) <= 20, "Movement distance is excessive: dx=$dx, dy=$dy, dz=$dz");
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$list = $this->level->getCollisionCubes($this, $this->level->getTickRate() > 1 ? $this->boundingBox->getOffsetBoundingBox($dx, $dy, $dz) : $this->boundingBox->addCoord($dx, $dy, $dz), false);
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foreach($list as $bb){
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