mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-21 00:07:30 +00:00
Hotbar/inventory bugfixes (#399)
- Fixed most issues with item equipment in creative - Added save and restore of currently-held item - Reset hotbar on death, added API method PlayerInventory->resetHotbar() - Creative players now have more leeway to get items, alleviates issues with item equipment in desktop GUI - Fixed creative players wearing armour - Found unknown field in ContainerSetSlotPacket - Removed outdated/redundant constants - Use a case statement in ContainerSetSlotPacket handler, added handling for 0x7a hotbar slot link update
This commit is contained in:
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d31e92bbe7
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132e04fdbb
@ -152,9 +152,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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const SPECTATOR = 3;
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const VIEW = Player::SPECTATOR;
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const SURVIVAL_SLOTS = 36;
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const CREATIVE_SLOTS = 112;
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/** @var SourceInterface */
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protected $interface;
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@ -804,6 +801,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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$this->sendData($this);
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$this->inventory->sendContents($this);
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$this->inventory->sendArmorContents($this);
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$this->inventory->sendHeldItem($this);
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$pk = new SetTimePacket();
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$pk->time = $this->level->getTime();
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@ -1756,12 +1754,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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return;
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}
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if($this->isCreative()){
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$this->inventory->setHeldItemSlot(0);
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}else{
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$this->inventory->setHeldItemSlot($this->inventory->getHotbarSlotIndex(0));
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}
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$this->dataPacket(new ResourcePacksInfoPacket());
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if(!$this->hasValidSpawnPosition() and isset($this->namedtag->SpawnLevel) and ($level = $this->server->getLevelByName($this->namedtag["SpawnLevel"])) instanceof Level){
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@ -1987,64 +1979,20 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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break;
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}
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if($packet->slot === 0x28 or $packet->slot === 0 or $packet->slot === 255){ //0 for 0.8.0 compatibility
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$packet->slot = -1; //Air
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if($packet->inventorySlot === 255){
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$packet->inventorySlot = -1; //Cleared slot
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}else{
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$packet->slot -= 9; //Get real block slot
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}
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$packet->inventorySlot -= 9; //Get real inventory slot
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$item = $this->inventory->getItem($packet->inventorySlot);
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/** @var Item $item */
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$item = null;
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if($this->isCreative()){ //Creative mode match
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$item = $packet->item;
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$slot = Item::getCreativeItemIndex($item);
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}else{
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$item = $this->inventory->getItem($packet->slot);
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$slot = $packet->slot;
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}
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if($packet->slot === -1){ //Air
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if($this->isCreative()){
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$found = false;
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for($i = 0; $i < $this->inventory->getHotbarSize(); ++$i){
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if($this->inventory->getHotbarSlotIndex($i) === -1){
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$this->inventory->setHeldItemIndex($i);
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$found = true;
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break;
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}
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}
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if(!$found){ //couldn't find a empty slot (error)
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$this->inventory->sendContents($this);
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break;
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}
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}else{
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if($packet->selectedSlot >= 0 and $packet->selectedSlot < 9){
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$this->inventory->setHeldItemIndex($packet->selectedSlot, false);
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$this->inventory->setHeldItemSlot($packet->slot);
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}else{
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$this->inventory->sendContents($this);
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break;
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}
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}
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}elseif($item === null or $slot === -1 or !$item->deepEquals($packet->item)){ // packet error or not implemented
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$this->inventory->sendContents($this);
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break;
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}elseif($this->isCreative()){
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$this->inventory->setHeldItemIndex($packet->selectedSlot, false);
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$this->inventory->setItem($packet->selectedSlot, $item);
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$this->inventory->setHeldItemSlot($packet->selectedSlot);
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}else{
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if($packet->selectedSlot >= 0 and $packet->selectedSlot < $this->inventory->getHotbarSize()){
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$this->inventory->setHeldItemIndex($packet->selectedSlot, false);
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$this->inventory->setHeldItemSlot($slot);
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}else{
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if(!$item->equals($packet->item)){
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$this->inventory->sendContents($this);
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break;
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}
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}
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$this->inventory->equipItem($packet->hotbarSlot, $packet->inventorySlot);
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$this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false);
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break;
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case ProtocolInfo::USE_ITEM_PACKET:
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@ -2854,33 +2802,38 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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break;
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}
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if($packet->windowid === 0){ //Our inventory
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if($packet->slot >= $this->inventory->getSize()){
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break;
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}
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if($this->isCreative()){
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if(Item::getCreativeItemIndex($packet->item) !== -1){
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$this->inventory->setItem($packet->slot, $packet->item);
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$this->inventory->setHotbarSlotIndex($packet->slot, $packet->slot); //links $hotbar[$packet->slot] to $slots[$packet->slot]
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switch($packet->windowid){
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case ContainerSetContentPacket::SPECIAL_INVENTORY: //Normal inventory change
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if($packet->slot >= $this->inventory->getSize()){
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break 2;
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}
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}
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$transaction = new BaseTransaction($this->inventory, $packet->slot, $this->inventory->getItem($packet->slot), $packet->item);
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}elseif($packet->windowid === ContainerSetContentPacket::SPECIAL_ARMOR){ //Our armor
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if($packet->slot >= 4){
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break;
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}
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$transaction = new BaseTransaction($this->inventory, $packet->slot + $this->inventory->getSize(), $this->inventory->getArmorItem($packet->slot), $packet->item);
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}elseif(isset($this->windowIndex[$packet->windowid])){
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$this->craftingType = 0;
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$inv = $this->windowIndex[$packet->windowid];
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$transaction = new BaseTransaction($inv, $packet->slot, $inv->getItem($packet->slot), $packet->item);
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}else{
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break;
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$transaction = new BaseTransaction($this->inventory, $packet->slot, $this->inventory->getItem($packet->slot), $packet->item);
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break;
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case ContainerSetContentPacket::SPECIAL_ARMOR: //Armour change
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if($packet->slot >= 4){
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break 2;
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}
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$transaction = new BaseTransaction($this->inventory, $packet->slot + $this->inventory->getSize(), $this->inventory->getArmorItem($packet->slot), $packet->item);
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break;
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case ContainerSetContentPacket::SPECIAL_HOTBAR: //Hotbar link update
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//hotbarSlot 0-8, slot 9-44
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$this->inventory->setHotbarSlotIndex($packet->hotbarSlot, $packet->slot - 9);
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break 2;
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default:
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if(!isset($this->windowIndex[$packet->windowid])){
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break 2; //unknown windowID and/or not matching any open windows
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}
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$this->craftingType = 0;
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$inv = $this->windowIndex[$packet->windowid];
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$transaction = new BaseTransaction($inv, $packet->slot, $inv->getItem($packet->slot), $packet->item);
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break;
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}
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if($transaction->getSourceItem()->deepEquals($transaction->getTargetItem()) and $transaction->getTargetItem()->getCount() === $transaction->getSourceItem()->getCount()){ //No changes!
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//No changes, just a local inventory update sent by the server
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//No changes, just a local inventory update sent by the client
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break;
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}
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@ -3372,6 +3325,8 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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if($this->inventory !== null){
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$this->inventory->clearAll();
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$this->inventory->setHeldItemIndex(0);
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$this->inventory->resetHotbar(true);
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}
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}
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@ -285,6 +285,12 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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}
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}
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if(isset($this->namedtag->SelectedInventorySlot) and $this->namedtag->SelectedInventorySlot instanceof IntTag){
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$this->inventory->setHeldItemIndex($this->namedtag->SelectedInventorySlot->getValue(), false);
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}else{
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$this->inventory->setHeldItemIndex(0, false);
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}
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parent::initEntity();
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if(!isset($this->namedtag->foodLevel) or !($this->namedtag->foodLevel instanceof IntTag)){
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@ -428,9 +434,8 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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}
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//Normal inventory
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$slotCount = Player::SURVIVAL_SLOTS + 9;
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//$slotCount = (($this instanceof Player and ($this->gamemode & 0x01) === 1) ? Player::CREATIVE_SLOTS : Player::SURVIVAL_SLOTS) + 9;
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for($slot = 9; $slot < $slotCount; ++$slot){
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$slotCount = $this->inventory->getSize() + $this->inventory->getHotbarSize();
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for($slot = $this->inventory->getHotbarSize(); $slot < $slotCount; ++$slot){
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$item = $this->inventory->getItem($slot - 9);
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$this->namedtag->Inventory[$slot] = $item->nbtSerialize($slot);
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}
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@ -442,6 +447,8 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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$this->namedtag->Inventory[$slot] = $item->nbtSerialize($slot);
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}
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}
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$this->namedtag->SelectedInventorySlot = new IntTag("SelectedInventorySlot", $this->inventory->getHeldItemIndex());
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}
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if(strlen($this->getSkinData()) > 0){
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@ -40,7 +40,7 @@ class PlayerInventory extends BaseInventory{
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protected $hotbar;
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public function __construct(Human $player){
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$this->hotbar = range(0, $this->getHotbarSize() - 1, 1);
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$this->resetHotbar(false);
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parent::__construct($player, InventoryType::get(InventoryType::PLAYER));
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}
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@ -53,20 +53,93 @@ class PlayerInventory extends BaseInventory{
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$this->sendContents($this->getViewers());
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}
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public function getHotbarSlotIndex($index){
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return ($index >= 0 and $index < $this->getHotbarSize()) ? $this->hotbar[$index] : -1;
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/**
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* Called when a client equips a hotbar slot. This method should not be used by plugins.
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* This method will call PlayerItemHeldEvent.
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*
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* @param int $hotbarSlot Number of the hotbar slot to equip.
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* @param int|null $inventorySlot Inventory slot to map to the specified hotbar slot. Supply null to make no change to the link.
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*
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* @return bool if the equipment change was successful, false if not.
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*/
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public function equipItem(int $hotbarSlot, $inventorySlot = null) : bool{
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if($inventorySlot === null){
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$inventorySlot = $this->getHotbarSlotIndex($this->getHeldItemIndex());
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}
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if($hotbarSlot < 0 or $hotbarSlot >= $this->getHotbarSize() or $inventorySlot < -1 or $inventorySlot >= $this->getSize()){
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$this->sendContents($this->getHolder());
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return false;
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}
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$this->getHolder()->getLevel()->getServer()->getPluginManager()->callEvent($ev = new PlayerItemHeldEvent($this->getHolder(), $this->getItem($inventorySlot), $inventorySlot, $hotbarSlot));
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if($ev->isCancelled()){
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$this->sendContents($this->getHolder());
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return false;
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}
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$this->setHotbarSlotIndex($hotbarSlot, $inventorySlot);
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$this->setHeldItemIndex($hotbarSlot, false);
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return true;
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}
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public function setHotbarSlotIndex($index, $slot){
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if($index >= 0 and $index < $this->getHotbarSize() and $slot >= -1 and $slot < $this->getSize()){
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$this->hotbar[$index] = $slot;
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/**
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* Returns the index of the inventory slot mapped to the specified hotbar slot, or -1 if the hotbar slot does not exist.
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* @param int $index
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*
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* @return int
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*/
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public function getHotbarSlotIndex($index){
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return $this->hotbar[$index] ?? -1;
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}
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/**
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* @internal This method is intended for use in network interaction with clients only.
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* @deprecated Do not change hotbar slot mapping with plugins, this will cause myriad client-sided bugs, especially with desktop GUI clients.
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*
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* @param int $hotbarSlot
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* @param int $inventorySlot
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*/
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public function setHotbarSlotIndex($hotbarSlot, $inventorySlot){
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if($hotbarSlot >= 0 and $hotbarSlot < $this->getHotbarSize() and $inventorySlot >= -1 and $inventorySlot < $this->getSize()){
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if($inventorySlot !== -1 and ($alreadyEquippedIndex = array_search($inventorySlot, $this->hotbar)) !== false){
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/* Swap the slots
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* This assumes that the equipped slot can only be equipped in one other slot
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* it will not account for ancient bugs where the same slot ended up linked to several hotbar slots.
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* Such bugs will require a hotbar reset to default.
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*/
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$this->hotbar[$alreadyEquippedIndex] = $this->hotbar[$hotbarSlot];
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}
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$this->hotbar[$hotbarSlot] = $inventorySlot;
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}
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}
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/**
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* Resets hotbar links to their original defaults.
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* @param bool $send Whether to send changes to the holder.
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*/
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public function resetHotbar(bool $send = true){
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$this->hotbar = range(0, $this->getHotbarSize() - 1, 1);
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if($send){
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$this->sendContents($this->getHolder());
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}
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}
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/**
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* Returns the hotbar slot number the holder is currently holding.
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* @return int
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*/
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public function getHeldItemIndex(){
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return $this->itemInHandIndex;
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}
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/**
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* Sets which hotbar slot the player is currently loading.
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*
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* @param int $index 0-8 index of the hotbar slot to hold
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* @param bool $send Whether to send updates back to the inventory holder. This should usually be true for plugin calls.
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* It should only be false to prevent feedback loops of equipment packets between client and server.
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*/
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public function setHeldItemIndex($index, $send = true){
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if($index >= 0 and $index < $this->getHotbarSize()){
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$this->itemInHandIndex = $index;
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@ -79,6 +152,11 @@ class PlayerInventory extends BaseInventory{
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}
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}
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/**
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* Returns the currently-held item.
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*
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* @return Item
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*/
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public function getItemInHand(){
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$item = $this->getItem($this->getHeldItemSlot());
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if($item instanceof Item){
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@ -89,6 +167,7 @@ class PlayerInventory extends BaseInventory{
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}
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/**
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* Sets the item in the currently-held slot to the specified item.
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* @param Item $item
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*
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* @return bool
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@ -97,29 +176,29 @@ class PlayerInventory extends BaseInventory{
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return $this->setItem($this->getHeldItemSlot(), $item);
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}
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/**
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* Returns the hotbar slot number currently held.
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*
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* @return int
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*/
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public function getHeldItemSlot(){
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return $this->getHotbarSlotIndex($this->itemInHandIndex);
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}
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/**
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* Sets the hotbar slot link of the currently-held hotbar slot.
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* @deprecated Do not change hotbar slot mapping with plugins, this will cause myriad client-sided bugs, especially with desktop GUI clients.
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*
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* @param int $slot
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*/
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public function setHeldItemSlot($slot){
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if($slot >= -1 and $slot < $this->getSize()){
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$item = $this->getItem($slot);
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$itemIndex = $this->getHeldItemIndex();
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if($this->getHolder() instanceof Player){
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Server::getInstance()->getPluginManager()->callEvent($ev = new PlayerItemHeldEvent($this->getHolder(), $item, $slot, $itemIndex));
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if($ev->isCancelled()){
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$this->sendContents($this->getHolder());
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return;
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}
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}
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$this->setHotbarSlotIndex($itemIndex, $slot);
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$this->setHotbarSlotIndex($this->getHeldItemIndex(), $slot);
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}
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}
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/**
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* Sends the currently-held item to specified targets.
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* @param Player|Player[] $target
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*/
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public function sendHeldItem($target){
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@ -128,8 +207,8 @@ class PlayerInventory extends BaseInventory{
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$pk = new MobEquipmentPacket();
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$pk->eid = $this->getHolder()->getId();
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$pk->item = $item;
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$pk->slot = $this->getHeldItemSlot();
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$pk->selectedSlot = $this->getHeldItemIndex();
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$pk->inventorySlot = $this->getHeldItemSlot();
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$pk->hotbarSlot = $this->getHeldItemIndex();
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if(!is_array($target)){
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$target->dataPacket($pk);
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@ -161,6 +240,10 @@ class PlayerInventory extends BaseInventory{
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}
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}
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/**
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* Returns the number of slots in the hotbar.
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* @return int
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*/
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public function getHotbarSize(){
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return 9;
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}
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@ -130,7 +130,21 @@ class SimpleTransactionGroup implements TransactionGroup{
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$haveItems = [];
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$needItems = [];
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return $this->matchItems($haveItems, $needItems) and count($haveItems) === 0 and count($needItems) === 0 and count($this->transactions) > 0;
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if($this->matchItems($needItems, $haveItems) and count($this->transactions) > 0){
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if(count($haveItems) === 0 and count($needItems) === 0){
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return true;
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}elseif($this->source->isCreative(true) and count($needItems) > 0){ //Added items from creative inventory
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foreach($needItems as $item){
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if(Item::getCreativeItemIndex($item) === -1 and $item->getId() !== Item::AIR){
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return false;
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}
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}
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return true;
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}
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}
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return false;
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}
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public function execute(){
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@ -33,14 +33,14 @@ class ContainerSetSlotPacket extends DataPacket{
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public $hotbarSlot;
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/** @var Item */
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public $item;
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public $unknown;
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public $selectSlot;
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public function decode(){
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$this->windowid = $this->getByte();
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$this->slot = $this->getVarInt();
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$this->hotbarSlot = $this->getVarInt();
|
||||
$this->item = $this->getSlot();
|
||||
$this->unknown = $this->getByte();
|
||||
$this->selectSlot = $this->getByte();
|
||||
}
|
||||
|
||||
public function encode(){
|
||||
@ -49,7 +49,7 @@ class ContainerSetSlotPacket extends DataPacket{
|
||||
$this->putVarInt($this->slot);
|
||||
$this->putVarInt($this->hotbarSlot);
|
||||
$this->putSlot($this->item);
|
||||
$this->putByte($this->unknown);
|
||||
$this->putByte($this->selectSlot);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -29,15 +29,15 @@ class MobEquipmentPacket extends DataPacket{
|
||||
|
||||
public $eid;
|
||||
public $item;
|
||||
public $slot;
|
||||
public $selectedSlot;
|
||||
public $inventorySlot;
|
||||
public $hotbarSlot;
|
||||
public $unknownByte;
|
||||
|
||||
public function decode(){
|
||||
$this->eid = $this->getEntityId(); //EntityRuntimeID
|
||||
$this->item = $this->getSlot();
|
||||
$this->slot = $this->getByte();
|
||||
$this->selectedSlot = $this->getByte();
|
||||
$this->inventorySlot = $this->getByte();
|
||||
$this->hotbarSlot = $this->getByte();
|
||||
$this->unknownByte = $this->getByte();
|
||||
}
|
||||
|
||||
@ -45,8 +45,8 @@ class MobEquipmentPacket extends DataPacket{
|
||||
$this->reset();
|
||||
$this->putEntityId($this->eid); //EntityRuntimeID
|
||||
$this->putSlot($this->item);
|
||||
$this->putByte($this->slot);
|
||||
$this->putByte($this->selectedSlot);
|
||||
$this->putByte($this->inventorySlot);
|
||||
$this->putByte($this->hotbarSlot);
|
||||
$this->putByte($this->unknownByte);
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user