Implemented Instant Health and Instant Damage effects

This commit is contained in:
Dylan K. Taylor 2017-03-21 11:38:08 +00:00
parent a5a51fb9c5
commit 2d927db264
5 changed files with 163 additions and 45 deletions

View File

@ -23,7 +23,6 @@ namespace pocketmine\command\defaults;
use pocketmine\command\CommandSender;
use pocketmine\entity\Effect;
use pocketmine\entity\InstantEffect;
use pocketmine\event\TranslationContainer;
use pocketmine\utils\TextFormat;
@ -80,12 +79,9 @@ class EffectCommand extends VanillaCommand{
$amplification = 0;
if(count($args) >= 3){
$duration = (int) $args[2];
if(!($effect instanceof InstantEffect)){
$duration *= 20;
}
}elseif($effect instanceof InstantEffect){
$duration = 1;
$duration = ((int) $args[2]) * 20; //ticks
}else{
$duration = $effect->getDefaultDuration();
}
if(count($args) >= 4){

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@ -33,13 +33,11 @@ use pocketmine\utils\Config;
class Effect{
const SPEED = 1;
const SLOWNESS = 2;
const HASTE = 3;
const SWIFTNESS = 3;
const FATIGUE = 4;
const MINING_FATIGUE = 4;
const HASTE = 3, SWIFTNESS = 3;
const FATIGUE = 4, MINING_FATIGUE = 4;
const STRENGTH = 5;
// TODO: const HEALING = 6;
// TODO: const HARMING = 7;
const INSTANT_HEALTH = 6, HEALING = 6;
const INSTANT_DAMAGE = 7, HARMING = 7;
const JUMP = 8;
const NAUSEA = 9;
const CONFUSION = 9;
@ -69,7 +67,16 @@ class Effect{
$r = ($color >> 16) & 0xff;
$g = ($color >> 8) & 0xff;
$b = $color & 0xff;
self::registerEffect($name, new Effect($data["id"], "%" . $data["name"], $r, $g, $b, $data["isBad"] ?? false));
self::registerEffect($name, new Effect(
$data["id"],
"%" . $data["name"],
$r,
$g,
$b,
$data["isBad"] ?? false,
$data["default_duration"] ?? 300 * 20,
$data["has_bubbles"] ?? true
));
}
}
@ -81,7 +88,7 @@ class Effect{
/**
* @param int $id
*
* @return $this
* @return Effect|null
*/
public static function getEffect($id){
if(isset(self::$effects[$id])){
@ -90,6 +97,11 @@ class Effect{
return null;
}
/**
* @param string $name
*
* @return Effect|null
*/
public static function getEffectByName($name){
if(isset(self::$effects[$name])){
return clone self::$effects[$name];
@ -114,40 +126,106 @@ class Effect{
protected $bad;
public function __construct($id, $name, $r, $g, $b, $isBad = false){
protected $defaultDuration = 300 * 20;
protected $hasBubbles = true;
/**
* @param int $id Effect ID as per Minecraft PE
* @param string $name Translation key used for effect name
* @param int $r 0-255, red balance of potion particle colour
* @param int $g 0-255, green balance of potion particle colour
* @param int $b 0-255, blue balance of potion particle colour
* @param bool $isBad Whether the effect is harmful
* @param int $defaultDuration Duration in ticks the effect will last for by default if applied without a duration.
* @param bool $hasBubbles Whether the effect has potion bubbles. Some do not (e.g. Instant Damage has its own particles instead of bubbles)
*/
public function __construct($id, $name, $r, $g, $b, $isBad = false, int $defaultDuration = 300 * 20, bool $hasBubbles = true){
$this->id = $id;
$this->name = $name;
$this->bad = (bool) $isBad;
$this->setColor($r, $g, $b);
$this->defaultDuration = $defaultDuration;
$this->duration = $defaultDuration;
$this->hasBubbles = $hasBubbles;
}
/**
* Returns the translation key used to translate this effect's name.
* @return string
*/
public function getName(){
return $this->name;
}
/**
* Returns the effect ID as per Minecraft PE
* @return int
*/
public function getId(){
return $this->id;
}
/**
* Sets the duration in ticks of the effect.
* @param $ticks
*
* @return $this
*/
public function setDuration($ticks){
$this->duration = $ticks;
return $this;
}
/**
* Returns the duration remaining of the effect in ticks.
* @return int
*/
public function getDuration(){
return $this->duration;
}
/**
* Returns the default duration this effect will apply for if a duration is not specified.
* @return int
*/
public function getDefaultDuration() : int{
return $this->defaultDuration;
}
/**
* Returns whether this effect will give the subject potion bubbles.
* @return bool
*/
public function hasBubbles() : bool{
return $this->hasBubbles;
}
/**
* Returns whether this effect will produce some visible effect, such as bubbles or particles.
* NOTE: Do not confuse this with {@link Effect#hasBubbles}. For example, Instant Damage does not have bubbles, but still produces visible effects (particles).
*
* @return bool
*/
public function isVisible(){
return $this->show;
}
/**
* Changes the visibility of the effect.
* @param bool $bool
*
* @return $this
*/
public function setVisible($bool){
$this->show = (bool) $bool;
return $this;
}
/**
* Returns the amplifier of this effect.
* TODO: fix mess of amplifier used instead of level for effect calculation.
*
* @return int
*/
public function getAmplifier(){
@ -164,19 +242,40 @@ class Effect{
return $this;
}
/**
* Returns whether the effect is ambient.
* @return bool
*/
public function isAmbient(){
return $this->ambient;
}
/**
* Sets the ambiency of this effect.
* @param bool $ambient
*
* @return $this
*/
public function setAmbient($ambient = true){
$this->ambient = (bool) $ambient;
return $this;
}
/**
* Returns whether this effect is harmful.
* TODO: implement inverse effect results for undead mobs
*
* @return bool
*/
public function isBad(){
return $this->bad;
}
/**
* Returns whether the effect will do something on the current tick.
*
* @return bool
*/
public function canTick(){
switch($this->id){
case Effect::POISON:
@ -202,10 +301,19 @@ class Effect{
return ($this->duration % $interval) === 0;
}
return true;
case Effect::INSTANT_DAMAGE:
case Effect::INSTANT_HEALTH:
//If forced to last longer than 1 tick, these apply every tick.
return true;
}
return false;
}
/**
* Applies effect results to an entity.
*
* @param Entity $entity
*/
public function applyEffect(Entity $entity){
switch($this->id){
case Effect::POISON:
@ -231,17 +339,48 @@ class Effect{
if($entity instanceof Human){
$entity->exhaust(0.5 * $this->amplifier, PlayerExhaustEvent::CAUSE_POTION);
}
break;
case Effect::INSTANT_HEALTH:
//TODO: add particles (witch spell)
if($entity->getHealth() < $entity->getMaxHealth()){
$amount = 2 * (2 ** (($this->amplifier + 1) % 32));
$entity->heal($amount, new EntityRegainHealthEvent($entity, $amount, EntityRegainHealthEvent::CAUSE_MAGIC));
}
break;
case Effect::INSTANT_DAMAGE:
//TODO: add particles (witch spell)
$amount = 2 * (2 ** (($this->amplifier + 1) % 32));
$entity->attack($amount, new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, $amount));
break;
}
}
/**
* Returns an RGB color array of this effect's color.
* @return array
*/
public function getColor(){
return [$this->color >> 16, ($this->color >> 8) & 0xff, $this->color & 0xff];
}
/**
* Sets the color of this effect.
*
* @param int $r
* @param int $g
* @param int $b
*/
public function setColor($r, $g, $b){
$this->color = (($r & 0xff) << 16) + (($g & 0xff) << 8) + ($b & 0xff);
}
/**
* Adds this effect to the Entity, performing effect overriding as specified.
*
* @param Entity $entity
* @param bool $modify
* @param Effect|null $oldEffect
*/
public function add(Entity $entity, $modify = false, Effect $oldEffect = null){
$entity->getLevel()->getServer()->getPluginManager()->callEvent($ev = new EntityEffectAddEvent($entity, $this, $modify, $oldEffect));
if($ev->isCancelled()){
@ -302,6 +441,11 @@ class Effect{
}
}
/**
* Removes the effect from the entity, resetting any changed values back to their original defaults.
*
* @param Entity $entity
*/
public function remove(Entity $entity){
$entity->getLevel()->getServer()->getPluginManager()->callEvent($ev = new EntityEffectRemoveEvent($entity, $this));
if($ev->isCancelled()){

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@ -492,7 +492,7 @@ abstract class Entity extends Location implements Metadatable{
$count = 0;
$ambient = true;
foreach($this->effects as $effect){
if($effect->isVisible()){
if($effect->isVisible() and $effect->hasBubbles()){
$c = $effect->getColor();
$color[0] += $c[0] * ($effect->getAmplifier() + 1);
$color[1] += $c[1] * ($effect->getAmplifier() + 1);

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@ -1,26 +0,0 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
class InstantEffect extends Effect{
}

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@ -29,13 +29,17 @@
"instant_health": {
"id": 6,
"color": "f82423",
"name": "potion.heal"
"name": "potion.heal",
"default_duration": 1,
"has_bubbles": false
},
"instant_damage": {
"id": 7,
"color": "430a09",
"name": "potion.harm",
"isBad": true
"isBad": true,
"default_duration": 1,
"has_bubbles": false
},
"jump_boost": {
"id": 8,