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Fix player burn time in creative
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aaf549a469
commit
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@ -1235,6 +1235,10 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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return $this->gamemode === Player::SPECTATOR;
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}
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public function isFireProof() : bool{
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return $this->isCreative();
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}
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public function getDrops(){
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if(!$this->isCreative()){
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return parent::getDrops();
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@ -251,7 +251,6 @@ abstract class Entity extends Location implements Metadatable{
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public $noDamageTicks;
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protected $justCreated;
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protected $fireProof;
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private $invulnerable;
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/** @var AttributeMap */
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@ -937,10 +936,11 @@ abstract class Entity extends Location implements Metadatable{
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}
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if($this->fireTicks > 0){
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if($this->fireProof){
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$this->fireTicks -= 4 * $tickDiff;
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if($this->fireTicks < 0){
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$this->fireTicks = 0;
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if($this->isFireProof()){
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if($this->fireTicks > 1){
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$this->fireTicks = 1;
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}else{
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$this->fireTicks -= 1;
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}
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}else{
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if(!$this->hasEffect(Effect::FIRE_RESISTANCE) and (($this->fireTicks % 20) === 0 or $tickDiff > 20)){
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@ -1066,6 +1066,10 @@ abstract class Entity extends Location implements Metadatable{
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}
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}
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public function isFireProof() : bool{
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return false;
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}
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public function getDirection(){
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$rotation = ($this->yaw - 90) % 360;
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if($rotation < 0){
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