50d71809e1
Entity: fixed onfire flag being set when setting fire ticks to zero, closes #3031
2019-07-14 19:03:06 +01:00
6839712394
added new PlayerActionPacket constant, silence debug noise every time a player clicks a block
2019-07-14 17:30:37 +01:00
9b5ae7ec75
regenerate LevelSoundEventPacket sound IDs
2019-07-14 17:28:29 +01:00
94eb64c2be
1.12: fix resource packs, closes #3023
2019-07-14 17:22:44 +01:00
3fae57508b
update particle ids
2019-07-13 20:08:17 +01:00
a883c35fd0
clean up yesterday's mess
2019-07-13 18:15:14 +01:00
9d14bc54d6
3.9.1 is next
2019-07-12 19:03:24 +01:00
bd69c66d03
Release 3.9.0
2019-07-12 19:03:23 +01:00
c58a1bf9b7
Protocol changes for 1.12.0.28
2019-07-12 19:00:15 +01:00
790fcc4ebb
Release 3.8.7
2019-07-12 18:20:47 +01:00
1cf4cf8614
Fixed decoding entries in SetScorePacket
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closes #3000
2019-07-09 15:49:24 +01:00
55cccff850
Player: fixed documentation of isValidUserName()
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[ci skip]
2019-07-07 23:50:59 +01:00
03e70e68f4
Player: fixed documentation of getDisplayName()
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[ci skip]
2019-07-07 23:49:11 +01:00
3f31dbde57
3.8.7 is next
2019-07-07 17:49:37 +01:00
1bfd6f2a90
Release 3.8.6
2019-07-07 17:49:37 +01:00
c7a5b8b0b4
Fixed noDamageTicks not preventing damage when last damage cause is null
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noDamageTicks should make the entity completely invulnerable while active.
2019-07-07 17:37:52 +01:00
11fc16617a
Liquid: fix max cost calculation for flow direction search, closes #2995
2019-07-07 14:32:52 +01:00
77a4393c7b
Fixed possible out-of-bounds access on corrupted playerdata when loading inventory contents
2019-07-06 19:39:07 +01:00
f714ed6e90
Generator: fixed incorrect negative seed parsing in convertSeed()
2019-07-05 19:20:21 +01:00
7fc45bc5c3
partial fix for #2986
2019-07-04 18:18:42 +01:00
ab4b1be363
add constants for boat action of AnimatePacket
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closes #2991
2019-07-03 16:30:45 +01:00
3c7f68dc1e
Fix Entity::isNameTagAlwaysVisible() was returning the wrong value ( #2990 )
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* Fix Entity::isNameTagAlwaysVisible() was returning the wrong value
* "> 0" to "=== 1"
2019-07-02 10:44:41 +01:00
ae9115ad0d
3.8.6 is next
2019-06-24 14:55:38 +01:00
6b090d653c
Release 3.8.5
2019-06-24 14:55:38 +01:00
6925451f3f
StartGamePacket: added rogue field
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this was added after 1.11.0 without a protocol version bump.
2019-06-22 20:25:50 +01:00
0ca07ad075
Fire QueryRegenerateEvent every 1 second instead of every 25, fixes #2670
2019-06-16 16:17:06 +01:00
60b183b0d9
backport a753c1342
: Clean up Query cache handling, remove useless timeouts
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the timeout was entirely useless, because:
- when shorter than 25.6 seconds (512 ticks) it would cause caches to be needlessly destroyed and regenerated
- when longer than 25.6 seconds, just made outdated caches persist for longer, even after the query info was regenerated.
This now uses a mark-dirty model to deal with caches, which means that plugin modifications to the query data will be reflected immediately, regardless of when they are made. Previously, modifying the result of Server->getQueryInformation() would have inconsistent results.
2019-06-16 16:08:27 +01:00
dbf4054b1f
backport 209135492
: UUID: add type docs
2019-06-16 14:44:13 +01:00
82e4ef6d48
backport d8c81c0a1
: UUID: remove useless default values
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these are overwritten by the constructor, so they have no use here.
2019-06-16 14:43:28 +01:00
d0d300a6f8
backport 342b48b75
: VersionString: Use the correct bitwise operators
2019-06-16 14:21:02 +01:00
6161155660
CraftingManager: micro optimization: reuse closure for item deserialize & reduce indirection
2019-06-16 14:05:37 +01:00
2a5561fcd1
added more MultiRecipe UUIDs
2019-06-15 19:51:59 +01:00
3568c7b1c7
Merge branch 'stable' of https://github.com/pmmp/PocketMine-MP into stable
2019-06-13 16:05:18 +01:00
862c844759
Write PID into lock file
2019-06-13 15:11:59 +01:00
42954c1d72
Server: document the crazy behaviour of some innocent looking functions
2019-06-12 10:14:29 +01:00
7c1f038f20
3.8.5 is next
2019-06-10 17:56:23 +01:00
a42f68d3cf
Release 3.8.4
2019-06-10 17:55:50 +01:00
b6f3f6120b
InventoryTransaction: Shuffle actions on execution to prevent plugins relying on the order
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closes #2955
2019-06-10 17:24:16 +01:00
96d3f4f78b
Updated documentation for transaction classes
2019-06-10 17:19:03 +01:00
6756203aec
InventoryTransaction: Added a warning about ordering
2019-06-10 16:54:45 +01:00
0058bfcd23
Utils: Limit length of printed stack trace strings to 80 characters
2019-06-06 14:56:19 +01:00
9f31b479e1
Improve stack trace rendering, show array and string lengths
2019-06-06 14:53:50 +01:00
eb161f8e1c
Use base64 instead of hex to display binary in some places
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base64 takes less space than hex, which is beneficial for logging larger payloads.
2019-06-06 14:43:20 +01:00
80f8a27094
Fixed implicit dependency on MobArmorEquipmentPacket field ordering
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the order of the slots is entirely dependent on Mojang whims, so we shouldn't let our internals rely on it.
2019-06-04 18:16:56 +01:00
341c480e13
ContainerSetDataPacket: added missing furnace property ID
2019-06-03 18:21:29 +01:00
971ad04299
Attribute: add more things
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i got tired of commenting out exceptions in packets, so this is the quickest way to fix the problem.
2019-06-03 17:37:18 +01:00
025b72e2f2
Randomize the order of plugins retrieved from disk, fixes #2945 ( #2948 )
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On most filesystems, plugins are loaded in lexical order because that's how the filesystem gives the files to us. This is a problem because it can hide bugs with dependency resolution on specific platforms with this behaviour, while inexplicably breaking on other platforms where the load order is different or undefined.
This change prevents plugins depending on any file yield order by randomizing the order in which plugin files are checked for loadability.
2019-05-31 17:11:20 +01:00
cf538afb84
LevelEventPacket: added two extra IDs
2019-05-31 15:31:03 +01:00
7ff91337ad
3.8.4 is next
2019-05-27 19:01:06 +01:00
63e5867727
Release 3.8.3
2019-05-27 18:59:56 +01:00