clean up yesterday's mess

This commit is contained in:
Dylan K. Taylor 2019-07-13 18:15:14 +01:00
parent 740398282f
commit a883c35fd0
8 changed files with 11 additions and 13 deletions

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@ -99,10 +99,11 @@ use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\DoubleTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\network\mcpe\PlayerNetworkSessionAdapter;
use pocketmine\network\mcpe\protocol\ActorEventPacket;
use pocketmine\network\mcpe\protocol\AdventureSettingsPacket;
use pocketmine\network\mcpe\protocol\AnimatePacket;
use pocketmine\network\mcpe\protocol\AvailableCommandsPacket;
use pocketmine\network\mcpe\protocol\AvailableActorIdentifiersPacket;
use pocketmine\network\mcpe\protocol\AvailableCommandsPacket;
use pocketmine\network\mcpe\protocol\BatchPacket;
use pocketmine\network\mcpe\protocol\BiomeDefinitionListPacket;
use pocketmine\network\mcpe\protocol\BlockActorDataPacket;
@ -112,7 +113,6 @@ use pocketmine\network\mcpe\protocol\ChunkRadiusUpdatedPacket;
use pocketmine\network\mcpe\protocol\ContainerClosePacket;
use pocketmine\network\mcpe\protocol\DataPacket;
use pocketmine\network\mcpe\protocol\DisconnectPacket;
use pocketmine\network\mcpe\protocol\ActorEventPacket;
use pocketmine\network\mcpe\protocol\InteractPacket;
use pocketmine\network\mcpe\protocol\InventoryTransactionPacket;
use pocketmine\network\mcpe\protocol\ItemFrameDropItemPacket;

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@ -62,8 +62,8 @@ use pocketmine\nbt\tag\DoubleTag;
use pocketmine\nbt\tag\FloatTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\nbt\tag\StringTag;
use pocketmine\network\mcpe\protocol\AddActorPacket;
use pocketmine\network\mcpe\protocol\ActorEventPacket;
use pocketmine\network\mcpe\protocol\AddActorPacket;
use pocketmine\network\mcpe\protocol\MoveActorAbsolutePacket;
use pocketmine\network\mcpe\protocol\RemoveActorPacket;
use pocketmine\network\mcpe\protocol\SetActorDataPacket;

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@ -46,8 +46,8 @@ use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\IntTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\nbt\tag\StringTag;
use pocketmine\network\mcpe\protocol\AddPlayerPacket;
use pocketmine\network\mcpe\protocol\ActorEventPacket;
use pocketmine\network\mcpe\protocol\AddPlayerPacket;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\PlayerListPacket;

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@ -41,7 +41,6 @@ use pocketmine\utils\BinaryStream;
use pocketmine\utils\UUID;
use function count;
use function strlen;
use function var_dump;
class NetworkBinaryStream extends BinaryStream{

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@ -25,6 +25,9 @@ namespace pocketmine\network\mcpe;
use pocketmine\event\server\DataPacketReceiveEvent;
use pocketmine\network\mcpe\protocol\ActorEventPacket;
use pocketmine\network\mcpe\protocol\ActorFallPacket;
use pocketmine\network\mcpe\protocol\ActorPickRequestPacket;
use pocketmine\network\mcpe\protocol\AdventureSettingsPacket;
use pocketmine\network\mcpe\protocol\AnimatePacket;
use pocketmine\network\mcpe\protocol\BlockActorDataPacket;
@ -37,9 +40,6 @@ use pocketmine\network\mcpe\protocol\CommandRequestPacket;
use pocketmine\network\mcpe\protocol\ContainerClosePacket;
use pocketmine\network\mcpe\protocol\CraftingEventPacket;
use pocketmine\network\mcpe\protocol\DataPacket;
use pocketmine\network\mcpe\protocol\ActorEventPacket;
use pocketmine\network\mcpe\protocol\ActorFallPacket;
use pocketmine\network\mcpe\protocol\ActorPickRequestPacket;
use pocketmine\network\mcpe\protocol\InteractPacket;
use pocketmine\network\mcpe\protocol\InventoryTransactionPacket;
use pocketmine\network\mcpe\protocol\ItemFrameDropItemPacket;

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@ -25,9 +25,9 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use function count;
use pocketmine\network\mcpe\NetworkSession;
use pocketmine\network\mcpe\protocol\types\ChunkCacheBlob;
use function count;
class ClientCacheMissResponsePacket extends DataPacket/* implements ClientboundPacket*/{
public const NETWORK_ID = ProtocolInfo::CLIENT_CACHE_MISS_RESPONSE_PACKET;

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@ -25,8 +25,8 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use function count;
use pocketmine\network\mcpe\NetworkSession;
use function count;
class LevelChunkPacket extends DataPacket/* implements ClientboundPacket*/{
public const NETWORK_ID = ProtocolInfo::LEVEL_CHUNK_PACKET;

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@ -26,15 +26,14 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use function file_get_contents;
use function json_decode;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\NetworkBinaryStream;
use pocketmine\network\mcpe\NetworkSession;
use pocketmine\network\mcpe\protocol\types\PlayerPermissions;
use pocketmine\network\mcpe\protocol\types\RuntimeBlockMapping;
use function count;
use pocketmine\network\mcpe\protocol\types\RuntimeItemMapping;
use function file_get_contents;
use function json_decode;
use const pocketmine\RESOURCE_PATH;
class StartGamePacket extends DataPacket{