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regenerate LevelSoundEventPacket sound IDs
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@ -292,8 +292,8 @@ class LevelSoundEventPacket extends DataPacket{
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public const SOUND_STUN = 261;
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public const SOUND_BLOCK_SWEET_BERRY_BUSH_HURT = 262;
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public const SOUND_BLOCK_SWEET_BERRY_BUSH_PICK = 263;
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public const SOUND_UI_CARTOGRAPHY_TABLE_TAKE_RESULT = 264;
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public const SOUND_UI_STONECUTTER_TAKE_RESULT = 265;
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public const SOUND_BLOCK_CARTOGRAPHY_TABLE_USE = 264;
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public const SOUND_BLOCK_STONECUTTER_USE = 265;
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public const SOUND_BLOCK_COMPOSTER_EMPTY = 266;
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public const SOUND_BLOCK_COMPOSTER_FILL = 267;
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public const SOUND_BLOCK_COMPOSTER_FILL_SUCCESS = 268;
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@ -302,7 +302,14 @@ class LevelSoundEventPacket extends DataPacket{
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public const SOUND_BLOCK_BARREL_CLOSE = 271;
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public const SOUND_RAID_HORN = 272;
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public const SOUND_BLOCK_LOOM_USE = 273;
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public const SOUND_UNDEFINED = 274;
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public const SOUND_AMBIENT_IN_RAID = 274;
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public const SOUND_UI_CARTOGRAPHY_TABLE_TAKE_RESULT = 275;
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public const SOUND_UI_STONECUTTER_TAKE_RESULT = 276;
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public const SOUND_UI_LOOM_TAKE_RESULT = 277;
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public const SOUND_BLOCK_SMOKER_SMOKE = 278;
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public const SOUND_BLOCK_BLASTFURNACE_FIRE_CRACKLE = 279;
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public const SOUND_BLOCK_SMITHING_TABLE_USE = 280;
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public const SOUND_UNDEFINED = 281;
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/** @var int */
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public $sound;
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