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Attribute: add more things
i got tired of commenting out exceptions in packets, so this is the quickest way to fix the problem.
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@ -40,6 +40,11 @@ class Attribute{
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public const ATTACK_DAMAGE = 8;
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public const EXPERIENCE_LEVEL = 9;
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public const EXPERIENCE = 10;
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public const UNDERWATER_MOVEMENT = 11;
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public const LUCK = 12;
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public const FALL_DAMAGE = 13;
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public const HORSE_JUMP_STRENGTH = 14;
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public const ZOMBIE_SPAWN_REINFORCEMENTS = 15;
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private $id;
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protected $minValue;
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@ -66,8 +71,11 @@ class Attribute{
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self::addAttribute(self::ATTACK_DAMAGE, "minecraft:attack_damage", 0.00, 340282346638528859811704183484516925440.00, 1.00, false);
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self::addAttribute(self::EXPERIENCE_LEVEL, "minecraft:player.level", 0.00, 24791.00, 0.00);
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self::addAttribute(self::EXPERIENCE, "minecraft:player.experience", 0.00, 1.00, 0.00);
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//TODO: minecraft:luck (for fishing?)
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//TODO: minecraft:fall_damage
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self::addAttribute(self::UNDERWATER_MOVEMENT, "minecraft:underwater_movement", 0.0, 340282346638528859811704183484516925440.0, 0.02);
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self::addAttribute(self::LUCK, "minecraft:luck", -1024.0, 1024.0, 0.0);
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self::addAttribute(self::FALL_DAMAGE, "minecraft:fall_damage", 0.0, 340282346638528859811704183484516925440.0, 1.0);
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self::addAttribute(self::HORSE_JUMP_STRENGTH, "minecraft:horse.jump_strength", 0.0, 2.0, 0.7);
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self::addAttribute(self::ZOMBIE_SPAWN_REINFORCEMENTS, "minecraft:zombie.spawn_reinforcements", 0.0, 1.0, 0.0);
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}
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/**
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