StartGamePacket: added rogue field

this was added after 1.11.0 without a protocol version bump.
This commit is contained in:
Dylan K. Taylor 2019-06-22 20:25:50 +01:00
parent 46054803d5
commit 6925451f3f

View File

@ -138,6 +138,9 @@ class StartGamePacket extends DataPacket{
/** @var string */
public $multiplayerCorrelationId = ""; //TODO: this should be filled with a UUID of some sort
/** @var bool */
public $onlySpawnV1Villagers = false;
/** @var array|null each entry must have a "name" (string) and "data" (int16) element */
public $runtimeIdTable = null;
@ -202,6 +205,7 @@ class StartGamePacket extends DataPacket{
$this->runtimeIdTable = $table;
$this->multiplayerCorrelationId = $this->getString();
$this->onlySpawnV1Villagers = $this->getBool();
}
protected function encodePayload(){
@ -265,6 +269,7 @@ class StartGamePacket extends DataPacket{
}
$this->putString($this->multiplayerCorrelationId);
$this->putBool($this->onlySpawnV1Villagers);
}
private static function serializeBlockTable(array $table) : string{