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StartGamePacket: added rogue field
this was added after 1.11.0 without a protocol version bump.
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46054803d5
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@ -138,6 +138,9 @@ class StartGamePacket extends DataPacket{
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/** @var string */
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public $multiplayerCorrelationId = ""; //TODO: this should be filled with a UUID of some sort
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/** @var bool */
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public $onlySpawnV1Villagers = false;
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/** @var array|null each entry must have a "name" (string) and "data" (int16) element */
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public $runtimeIdTable = null;
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@ -202,6 +205,7 @@ class StartGamePacket extends DataPacket{
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$this->runtimeIdTable = $table;
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$this->multiplayerCorrelationId = $this->getString();
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$this->onlySpawnV1Villagers = $this->getBool();
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}
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protected function encodePayload(){
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@ -265,6 +269,7 @@ class StartGamePacket extends DataPacket{
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}
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$this->putString($this->multiplayerCorrelationId);
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$this->putBool($this->onlySpawnV1Villagers);
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}
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private static function serializeBlockTable(array $table) : string{
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