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LevelEventPacket: added two extra IDs
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@ -90,6 +90,8 @@ class LevelEventPacket extends DataPacket{
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public const EVENT_STOP_RAIN = 3003;
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public const EVENT_STOP_THUNDER = 3004;
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public const EVENT_PAUSE_GAME = 3005; //data: 1 to pause, 0 to resume
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public const EVENT_PAUSE_GAME_NO_SCREEN = 3006; //data: 1 to pause, 0 to resume - same effect as normal pause but without screen
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public const EVENT_SET_GAME_SPEED = 3007; //x coordinate of pos = scale factor (default 1.0)
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public const EVENT_REDSTONE_TRIGGER = 3500;
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public const EVENT_CAULDRON_EXPLODE = 3501;
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