4dbcd714bd
NetworkSession: fixed some segments of recv/send logic not being covered by their respective network timingsÂ
2023-02-19 17:21:10 +00:00
d5e92b4ae6
...
2023-02-19 16:53:04 +00:00
2a3288c4f9
Avoid useless throwaway PacketBatch objects
2023-02-19 16:50:03 +00:00
9cdb641936
Added encode packet timings
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these changes required some new APIs in BedrockProtocol.
2023-02-19 16:47:20 +00:00
71aad310c6
stfu
2023-02-17 16:39:46 +00:00
1e3b025916
1.19.62
2023-02-17 16:36:32 +00:00
c5dcd268ad
CS
2023-02-15 15:04:41 +00:00
2fd6e769e6
NetworkSession: Improved packet budgeting
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this fixes players getting kicked during server lag spikes.
closes #5532
2023-02-15 14:59:05 +00:00
475888b031
InGamePacketHandler: do not process repeated skin change requests for the same full skin ID
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this fixes a feedback loop with persona skins in 1.19.60.
2023-02-08 20:16:41 +00:00
40b90bb722
InGamePacketHandler: log a debug when processing skin change requests
2023-02-08 19:47:12 +00:00
5a4550a4fc
CS
2023-02-08 18:55:49 +00:00
7bbc04e6de
Silence PlayerSkinPacket debug messages during spawn response stage
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the client sends its skin here in 1.19.60 for some reason, which makes no sense - I can only assume it's a bug
2023-02-08 18:55:38 +00:00
3ba662f64f
1.19.60
2023-02-08 18:46:37 +00:00
d37142af4b
Merge branch 'stable' into next-minor
2023-01-18 15:30:42 +00:00
7c068101b7
CSÂ
2023-01-18 15:17:37 +00:00
a8556dff02
RakLibInterface: include Snooze events in Connection Handler timings
2023-01-18 15:02:33 +00:00
ad6a423d12
Merge branch 'stable' into next-minor
2023-01-16 18:30:13 +00:00
7e16f9be8f
InGamePacketHandler: handle block actions before use item transactions
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the START_BREAK and transaction to break the block may arrive in the same packet, causing events to be fired in the wrong order.
fixes #5490
2023-01-16 17:50:11 +00:00
ba18a81e88
NetworkSession: fixed rate limit getting exhausted after 2.5 seconds during PvP
2023-01-13 15:28:03 +00:00
d74719704e
Merge branch 'stable' into next-minor
2023-01-12 19:02:07 +00:00
992cb06da6
NetworkSession: fixed rate limit not being increased correctly on Windows
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due to the 15ms scheduler interval, the server will often sleep 45ms instead of 50ms, which causes the budget not to get updated.
2023-01-09 00:01:56 +00:00
bb3f87f862
NetworkSession: allow 2 batches per tick
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apparently InventoryTransactionPacket may arrive outside of the normal update cycle, since it's prioritized to reduce latency.
2023-01-09 00:00:39 +00:00
d2eddf9d33
relocate comments
2023-01-08 20:56:51 +00:00
0233e74f4f
NetworkSession: micro optimisation - do not check if a debugger is active unless the packet limit is exceeded
2023-01-08 19:45:14 +00:00
dd355c58d8
NetworkSession: fix CS
2023-01-08 19:35:43 +00:00
267032cff9
NetworkSession: do not rate limit packets if a debugging session is active
2023-01-08 19:31:39 +00:00
4a3d9f8f83
Make client-aware translation handling more coherent
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I have no clear idea why this was still using translateString(), since it's entirely unnecessary when we aren't selectively translating.
2023-01-08 16:45:57 +00:00
1c96e7936c
Remove dead translation code
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we don't translate raw string parameters anywhere else these days, so there's no reason to do so here either. The parameters array is already reduced to string[] by this point anyway.
2023-01-08 16:20:05 +00:00
6cecd690b2
CS
2023-01-07 21:33:53 +00:00
91e38d1f97
NetworkSession: compensate for server lag in batch budgeting
2023-01-07 21:33:34 +00:00
f9bcc8e862
NetworkSession: added a rate-limit for incoming batches
2023-01-07 16:19:02 +00:00
ece49f011c
Merge branch 'stable' into next-minor
2023-01-06 01:50:17 +00:00
3baa5ab712
InGamePacketHandler: removed obsolete workaround
2023-01-06 00:41:57 +00:00
db07976aab
TypeConverter: do not send useless meta to the client
2023-01-03 23:50:31 +00:00
0e4b79ea77
InGamePacketHandler: fixed client-side predictions not getting rolled back for block placementÂ
2023-01-03 19:43:21 +00:00
b312e93176
Limit list max size in transactions
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this duct tape is to limit the impact of a security vulnerability being actively exploited.
2023-01-02 22:59:48 +00:00
61933624d2
NetworkSession: Lift batch limit to 1300 to allow shift-click crafting to work correctly
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the theoretical limit for transactions in this case is 64x9 (inputs) + 64x9 (output on crafting grid) + 64 (outputs to main slot) + 64 CraftingEventPackets = 1280.
This is an extreme case which assumes that a recipe could generate up to 64x10 (640) output items per iteration, filling every slot of the output grid, which should never occur in any reasonable circumstances.
2022-12-30 22:11:35 +00:00
0d31b25fba
Use str_starts_with and str_contains instead of strpos ( #5482 )
2022-12-30 21:41:30 +00:00
59be901efe
Fixed unauthenticated sessions taking up player slots
2022-12-28 20:42:33 +00:00
0d169b4e80
Filesystem: added fileGetContents to reduce ErrorToExceptionHandler boilerplate code
2022-12-25 17:13:51 +00:00
b1c0eae1f6
NetworkSession: tidy up common disconnection logic
2022-12-24 20:36:18 +00:00
80832ff763
NetworkSession: do not send packets to disconnected sessions
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this is mostly harmless, since the packets land in a buffer that gets discarded, but we also need to avoid calling DataPacketSendEvent.
2022-12-24 20:12:50 +00:00
f7d0d16eb3
NetworkSession: defer destructive cleanup until the next session tick() call
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this fixes crashes when kicking players during PlayerJoinEvent and various other events.
2022-12-24 20:06:00 +00:00
567bd8abb5
Add .self
and .other
permissions for gameplay-altering commands ( #5470 )
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I'm not quite sure this is the best way to enable such functionality, but it's already used for some other stuff, so I'm not too worried for now.
This allows the following commands to have their usage limited to self or others:
- /effect
- /enchant
- /gamemode
- /give
- /spawnpoint
- /teleport
- /title
I envision this being useful for creative mode servers, and test servers such as test.pmmp.io.
2022-12-24 17:22:18 +00:00
b03733442b
Move translation flattening logic from Player to NetworkSession
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this is network-specific stuff, so it doesn't belong in Player.
2022-12-22 16:51:09 +00:00
a9e5f92958
Show death message on death screen ( #5386 )
2022-12-22 15:36:31 +00:00
bf44edd179
Constify a bunch of NBT keys, pass 1
2022-12-18 22:12:15 +00:00
31465525e3
Fixed PHP-CS-Fixer not import global constants. ( #5449 )
2022-12-12 17:12:33 +00:00
1cefe24414
InGamePacketHandler: fixed transaction predictions not getting rolled back for failed use/release/interact transactions
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this was caused by b5cfab497d
.
2022-12-10 21:16:08 +00:00
99996b62d6
Align PhpDoc @param tags according to PHP-CS-Fixer
2022-12-06 13:21:20 +00:00