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https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-21 08:17:34 +00:00
NetworkSession: fixed some segments of recv/send logic not being covered by their respective network timingsÂ
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@ -376,62 +376,67 @@ class NetworkSession{
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return;
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}
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if($this->incomingPacketBatchBudget <= 0){
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$this->updatePacketBudget();
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if($this->incomingPacketBatchBudget <= 0){
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throw new PacketHandlingException("Receiving packets too fast");
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}
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}
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$this->incomingPacketBatchBudget--;
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if($this->cipher !== null){
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Timings::$playerNetworkReceiveDecrypt->startTiming();
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try{
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$payload = $this->cipher->decrypt($payload);
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}catch(DecryptionException $e){
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$this->logger->debug("Encrypted packet: " . base64_encode($payload));
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throw PacketHandlingException::wrap($e, "Packet decryption error");
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}finally{
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Timings::$playerNetworkReceiveDecrypt->stopTiming();
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}
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}
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if($this->enableCompression){
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Timings::$playerNetworkReceiveDecompress->startTiming();
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try{
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$decompressed = $this->compressor->decompress($payload);
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}catch(DecompressionException $e){
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$this->logger->debug("Failed to decompress packet: " . base64_encode($payload));
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throw PacketHandlingException::wrap($e, "Compressed packet batch decode error");
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}finally{
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Timings::$playerNetworkReceiveDecompress->stopTiming();
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}
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}else{
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$decompressed = $payload;
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}
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Timings::$playerNetworkReceive->startTiming();
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try{
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$stream = new BinaryStream($decompressed);
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$count = 0;
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foreach(PacketBatch::decodeRaw($stream) as $buffer){
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if(++$count > 1300){
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throw new PacketHandlingException("Too many packets in batch");
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}
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$packet = $this->packetPool->getPacket($buffer);
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if($packet === null){
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$this->logger->debug("Unknown packet: " . base64_encode($buffer));
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throw new PacketHandlingException("Unknown packet received");
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}
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try{
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$this->handleDataPacket($packet, $buffer);
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}catch(PacketHandlingException $e){
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$this->logger->debug($packet->getName() . ": " . base64_encode($buffer));
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throw PacketHandlingException::wrap($e, "Error processing " . $packet->getName());
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if($this->incomingPacketBatchBudget <= 0){
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$this->updatePacketBudget();
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if($this->incomingPacketBatchBudget <= 0){
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throw new PacketHandlingException("Receiving packets too fast");
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}
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}
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}catch(PacketDecodeException $e){
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$this->logger->logException($e);
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throw PacketHandlingException::wrap($e, "Packet batch decode error");
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$this->incomingPacketBatchBudget--;
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if($this->cipher !== null){
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Timings::$playerNetworkReceiveDecrypt->startTiming();
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try{
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$payload = $this->cipher->decrypt($payload);
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}catch(DecryptionException $e){
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$this->logger->debug("Encrypted packet: " . base64_encode($payload));
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throw PacketHandlingException::wrap($e, "Packet decryption error");
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}finally{
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Timings::$playerNetworkReceiveDecrypt->stopTiming();
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}
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}
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if($this->enableCompression){
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Timings::$playerNetworkReceiveDecompress->startTiming();
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try{
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$decompressed = $this->compressor->decompress($payload);
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}catch(DecompressionException $e){
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$this->logger->debug("Failed to decompress packet: " . base64_encode($payload));
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throw PacketHandlingException::wrap($e, "Compressed packet batch decode error");
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}finally{
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Timings::$playerNetworkReceiveDecompress->stopTiming();
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}
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}else{
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$decompressed = $payload;
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}
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try{
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$stream = new BinaryStream($decompressed);
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$count = 0;
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foreach(PacketBatch::decodeRaw($stream) as $buffer){
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if(++$count > 1300){
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throw new PacketHandlingException("Too many packets in batch");
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}
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$packet = $this->packetPool->getPacket($buffer);
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if($packet === null){
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$this->logger->debug("Unknown packet: " . base64_encode($buffer));
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throw new PacketHandlingException("Unknown packet received");
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}
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try{
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$this->handleDataPacket($packet, $buffer);
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}catch(PacketHandlingException $e){
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$this->logger->debug($packet->getName() . ": " . base64_encode($buffer));
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throw PacketHandlingException::wrap($e, "Error processing " . $packet->getName());
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}
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}
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}catch(PacketDecodeException $e){
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$this->logger->logException($e);
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throw PacketHandlingException::wrap($e, "Packet batch decode error");
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}
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}finally{
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Timings::$playerNetworkReceive->stopTiming();
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}
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}
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@ -519,24 +524,29 @@ class NetworkSession{
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private function flushSendBuffer(bool $immediate = false) : void{
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if(count($this->sendBuffer) > 0){
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$syncMode = null; //automatic
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if($immediate){
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$syncMode = true;
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}elseif($this->forceAsyncCompression){
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$syncMode = false;
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}
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Timings::$playerNetworkSend->startTiming();
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try{
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$syncMode = null; //automatic
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if($immediate){
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$syncMode = true;
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}elseif($this->forceAsyncCompression){
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$syncMode = false;
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}
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$stream = new BinaryStream();
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self::encodePacketBatchTimed($stream, $this->packetSerializerContext, $this->sendBuffer);
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$stream = new BinaryStream();
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self::encodePacketBatchTimed($stream, $this->packetSerializerContext, $this->sendBuffer);
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if($this->enableCompression){
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$promise = $this->server->prepareBatch(new PacketBatch($stream->getBuffer()), $this->compressor, $syncMode);
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}else{
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$promise = new CompressBatchPromise();
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$promise->resolve($stream->getBuffer());
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if($this->enableCompression){
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$promise = $this->server->prepareBatch(new PacketBatch($stream->getBuffer()), $this->compressor, $syncMode);
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}else{
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$promise = new CompressBatchPromise();
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$promise->resolve($stream->getBuffer());
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}
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$this->sendBuffer = [];
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$this->queueCompressedNoBufferFlush($promise, $immediate);
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}finally{
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Timings::$playerNetworkSend->stopTiming();
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}
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$this->sendBuffer = [];
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$this->queueCompressedNoBufferFlush($promise, $immediate);
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}
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}
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@ -549,35 +559,45 @@ class NetworkSession{
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}
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public function queueCompressed(CompressBatchPromise $payload, bool $immediate = false) : void{
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$this->flushSendBuffer($immediate); //Maintain ordering if possible
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$this->queueCompressedNoBufferFlush($payload, $immediate);
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Timings::$playerNetworkSend->startTiming();
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try{
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$this->flushSendBuffer($immediate); //Maintain ordering if possible
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$this->queueCompressedNoBufferFlush($payload, $immediate);
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}finally{
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Timings::$playerNetworkSend->stopTiming();
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}
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}
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private function queueCompressedNoBufferFlush(CompressBatchPromise $payload, bool $immediate = false) : void{
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if($immediate){
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//Skips all queues
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$this->sendEncoded($payload->getResult(), true);
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}else{
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$this->compressedQueue->enqueue($payload);
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$payload->onResolve(function(CompressBatchPromise $payload) : void{
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if($this->connected && $this->compressedQueue->bottom() === $payload){
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$this->compressedQueue->dequeue(); //result unused
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$this->sendEncoded($payload->getResult());
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Timings::$playerNetworkSend->startTiming();
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try{
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if($immediate){
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//Skips all queues
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$this->sendEncoded($payload->getResult(), true);
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}else{
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$this->compressedQueue->enqueue($payload);
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$payload->onResolve(function(CompressBatchPromise $payload) : void{
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if($this->connected && $this->compressedQueue->bottom() === $payload){
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$this->compressedQueue->dequeue(); //result unused
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$this->sendEncoded($payload->getResult());
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while(!$this->compressedQueue->isEmpty()){
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/** @var CompressBatchPromise $current */
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$current = $this->compressedQueue->bottom();
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if($current->hasResult()){
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$this->compressedQueue->dequeue();
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while(!$this->compressedQueue->isEmpty()){
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/** @var CompressBatchPromise $current */
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$current = $this->compressedQueue->bottom();
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if($current->hasResult()){
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$this->compressedQueue->dequeue();
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$this->sendEncoded($current->getResult());
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}else{
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//can't send any more queued until this one is ready
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break;
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$this->sendEncoded($current->getResult());
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}else{
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//can't send any more queued until this one is ready
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break;
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}
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}
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}
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}
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});
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});
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}
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}finally{
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Timings::$playerNetworkSend->stopTiming();
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}
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}
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