0ef5c67b9b
Use static constructor for MovePlayerPacket
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this marks the last of the packets created using the old way.
2021-10-27 21:10:16 +01:00
04aedc6494
Updated BedrockProtocol
2021-10-23 23:54:49 +01:00
c77829f4ad
Migrate packet creation to use ::create() methods in all but one case
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MovePlayerPacket doesn't yet have a ::create() due to a complication with fields that aren't always present.
2021-10-23 01:46:01 +01:00
c773e43eda
Updated BedrockProtocol to pmmp/BedrockProtocol@97fa88e9ef
2021-10-23 01:16:45 +01:00
80b402e529
ItemTranslator: throw the proper exceptions when failing to map network IDs
2021-10-20 14:01:39 +01:00
0348236860
fucking CS again
2021-10-14 15:56:50 +01:00
8c07748100
RakLibInterface: print packet exception info as a block using Utils::printableExceptionInfo()
2021-10-14 15:55:08 +01:00
9b94a4661b
ItemTranslator: Use LegacyItemIdToStringMap instead of reading files directly
2021-10-11 22:17:40 +01:00
e62794e4cf
TypeConverter: fixed PHPStan errors
2021-10-11 15:17:32 +01:00
8ac16345a3
TypeConverter: account for items without properly mapped IDs
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fixes #4459
2021-10-11 15:05:08 +01:00
13178a47a5
fuck you git
2021-10-05 19:11:10 +01:00
817ab88c70
Properly handle errors decoding network item NBT
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since the NBT is now decoded immediately now, any incorrect NBT will cause exceptions to be thrown that we weren't handling, causing server crashes.
2021-10-05 19:10:55 +01:00
5b26abcb0e
NetworkSession: fixed code copy pasta
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these are not, in fact, equivalent.
2021-10-05 01:02:15 +01:00
f2d6059613
NetworkSession: Sync world spawn on world change
2021-10-04 22:51:31 +01:00
bb6ea8cbdc
Do not call PlayerLoginEvent during the Player constructor
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this closes a lot of loopholes in the login sequence that plugins were using to cause crashes.
2021-10-04 22:36:50 +01:00
356a49d225
NetworkSession: account for possibility of syncGameMode() being called before the player is ready to receive it
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close #4323
2021-10-04 22:13:42 +01:00
f26f063164
UPnP: catch InternetException when attempting portforward
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we might fail to get the internal IP for some reason, which shouldn't crash the server.
2021-10-02 00:52:14 +01:00
81d5598e96
UPnP: Fixed server crash on failure to find UPnP device
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https://crash.pmmp.io/view/5241010
2021-10-01 23:27:58 +01:00
8de30e8162
FastChunkSerializer no longer serializes light by default
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the core doesn't use this anywhere.
serializeWithoutLight() has been renamed to serializeTerrain() to more accurately describe what it does.
2021-10-01 22:57:22 +01:00
5b818827db
Chunk: stop exposing SplFixedArray<SubChunk> to the API
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this fixes a large number of PHPStan errors, and also brings us a step closer to negative-build-height readiness.
2021-10-01 22:17:28 +01:00
b3e8314b9f
PTHREADS_INHERIT_CONSTANTS is no longer needed for MainLogger to log exceptions
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cleaned paths are now referenced from Filesystem instead of namespace constants.
2021-09-26 21:41:24 +01:00
8e2d06a880
ChunkSerializer: support writing 0 bpb palettes on the wire
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these are now supported as of 1.17.30.
2021-09-25 01:17:32 +01:00
9490b78640
Move packet handler default implementations to BedrockProtocol
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in many cases this will now require zero changes to PM at all to be compatible with a new protocol version.
2021-09-15 22:27:49 +01:00
3b7580688c
Stop auto-translating string descriptions/usages for commands
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Require usage of Translatable for translations.
2021-09-11 16:46:40 +01:00
7701e1ff98
InGamePacketHandler: fix regression in movement handling since 82c8fa696a
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fixes #4291
fixes #4398
2021-09-10 16:52:46 +01:00
4111d92b98
Stop hardcoding chunk dimensions everywhere ( #4443 )
2021-09-10 16:13:25 +01:00
4a787769bf
Merge branch 'stable'
2021-09-09 16:06:16 +01:00
11d2e1ef08
Require ext-chunkutils ^0.3.0
2021-09-07 22:53:50 +01:00
b4e23a57d2
CraftingDataCache: Replace hardcoded recipe block names with constants from BedrockProtocol
2021-08-29 16:26:18 +01:00
14577daae3
fixed build
2021-08-20 23:52:34 +01:00
a012e7ccc0
VersionInfo: make static methods more constant-like
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if we could have class constants declared at runtime, these would be constant.
2021-08-16 16:37:36 +01:00
5da90b9530
Stop auto-translating strings when not asked
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fixes #4371
2021-08-15 20:44:27 +01:00
a81680c5c6
missed a few more hardcoded translation keys
2021-08-15 20:12:55 +01:00
039c59856d
Remove % translation prefixes dotted around all over the place
2021-08-15 20:03:38 +01:00
58bc9332cd
Workaround for offhand sync ( #4359 )
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fixes #4231
2021-08-12 23:27:53 +01:00
27e0ecf7ee
Implemented Blast Furnace and Smoker ( #4362 )
2021-08-12 23:27:05 +01:00
2293bd948d
Added KnownTranslationFactory and use it in as many places as possible
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this makes translation usage much more statically analysable.
The only places this isn't used are:
- places that prefix translations with colours (those are still a problem)
- places where server/client translations don't match (e.g. gameMode.changed accepts different parameters in vanilla than in PM)
2021-08-10 14:50:40 +01:00
01b48a21d9
Simplify NetworkSession ticking
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we need to tick sessions every tick anyway, because other stuff is happening (e.g. sync attributes/entity metadata, batch buffer flush).
2021-08-02 14:32:00 +01:00
1bbf739385
the function stringToLegacy gives already null useless to put a default null ( #4338 )
2021-07-31 16:54:31 +01:00
2b5667a56b
Move PHP minimum to 8.0
2021-07-26 20:29:39 +01:00
09eac0e129
Merge remote-tracking branch 'origin/stable'
2021-07-26 20:14:33 +01:00
58498c2b0b
Merge remote-tracking branch 'origin/stable'
2021-07-23 16:40:19 +01:00
f89e10e684
Silence openssl_free_key() deprecation warnings on 8.0
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we don't give a shit and these calls are currently needed for 7.4.
2021-07-23 16:30:22 +01:00
0eb4231b51
Use OpenSSL for ECDH during client login, drop mdanter/ecc ( #4328 )
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This brings a significant performance improvement to login sequence handling, reducing CPU cost of `PrepareEncryptionTask` by over 90% and `ProcessLoginTask` by over 60%. It also allows us to shed a dependency.
2021-07-22 23:04:00 +01:00
41d9bf8a2e
PthreadsChannelWriter: remove unused import
2021-07-22 19:08:21 +01:00
832a156fc7
RakLib: split PthreadsChannelWriter into two implementations
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this gains a very small performance improvement by avoiding unnecessary !== null checks on every packet written in either direction. It's insignificant for sure, but I just found this code in an old stash, so what the heck.
2021-07-22 18:52:58 +01:00
c5abae9eaa
Fixed merge error in bbf3f4c476
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the corresponding code on PM3 was originally removed here: 485f573955 (diff-cf181dff0292664e4aa13c8a1731dc62131489fa404f4ac1357493d320264cceL2263)
2021-07-17 22:59:45 +01:00
17d0767db5
ChunkSerializer: implement support for persistent network chunk format
2021-07-17 18:45:04 +01:00
e5327a0f3e
ChunkSerializer: Extract serializeSubChunk() from main serialize() routine
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this will be used in the future for cache-based chunk sends.
2021-07-17 18:29:14 +01:00
a2e2196a90
Start using pocketmine/bedrock-protocol library
2021-07-14 20:32:15 +01:00