44e06f6a32
Player: Stop abusing getItemInHand() when we already have it stored
2017-12-10 17:08:56 +00:00
8a90d159fe
Cleanup unused imports
2017-12-10 12:09:46 +00:00
b06ca6eb0b
Rename Living->callDeathEvent() to Living->onDeath()
2017-12-07 12:26:49 +00:00
e2d66ac96d
Use Player->isBanned() instead of repeating code
2017-12-06 10:38:02 +00:00
2cb81b5f8d
NetworkInventoryAction: Allow returning null to ignore weird transactions
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Revert "Return null on unmatched inventory action and log details"
This reverts commit fd7fb10223
.
2017-11-29 12:44:41 +00:00
b22b493abb
Fixed Player->onDeathUpdate() not being called
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I did not realize this was going to be a problem... argh! stupid messy player impl D:
2017-11-23 14:23:57 +00:00
e9e22db1e7
Cleaned up death animation handling, removed dead ticking from non-Living entities
2017-11-22 17:17:47 +00:00
1fd9994056
Merge branch 'master' into mcpe-1.2.5
2017-11-21 16:48:18 +00:00
808227d9a9
Hack for player spawning issue (ref. #1539 )
2017-11-21 15:20:56 +00:00
74b074753f
Bulk addition of constant visibilities
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thanks PhpStorm inspections plugin for annoying the shit out of me until
I did this.
2017-11-21 14:44:10 +00:00
d2416d335e
Use keepMovement in spectator and when movement anti-cheat is disabled
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this makes it much less expensive for players to move around when anti-cheat is disabled. And let's be honest... who uses this shit anyway
2017-11-19 19:31:03 +00:00
3bc3a0bb49
Remove redundant inventory resend on gamemode change
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inventory isn't modified, so there is no need to resend it
2017-11-19 15:34:29 +00:00
dd8a772d43
Removed handler for PlayerHotbarPacket
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this thing is useless now, and the equipment stuff can be done with MobEquipmentPacket anyway.
2017-11-18 16:03:18 +00:00
dc553142c9
Remove redundant if/else in Player->checkGroundState()
2017-11-18 15:59:51 +00:00
81fe00a0a5
Slightly simplify Player->kick()
2017-11-18 15:56:58 +00:00
6facd8b50f
Provide a way for plugins such as Specter to bypass chain verification
2017-11-18 12:44:18 +00:00
e709e3c653
Allow skin geometry name field to be missing
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it's not needed, and plugins doing this might want to skip it
2017-11-18 12:32:31 +00:00
bda40edebe
Fixed default level spawning bug reported on forums
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https://forums.pmmp.io/threads/pocketmine-mp-version-1-7dev-399-error-listtag-members-must-be-namedtags-got-integer-in-given.4561
2017-11-17 16:59:57 +00:00
7c2dccd2a6
Replace Player->joined with Player->spawned, remove redundant field
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spawned serves basically the same purpose as joined does.
2017-11-17 13:44:37 +00:00
adabfe78df
no-op for PlayerAction START_SLEEPING
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this is pretty pointless tbh
2017-11-17 13:30:25 +00:00
0fdceb6736
Remove useless sendNextChunk() condition
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if the load queue is empty, it makes no difference whether we're spawned or not.
2017-11-17 13:24:31 +00:00
ffa9a91a95
Remove dead craftingType field from Player
2017-11-17 12:57:49 +00:00
78bb951942
Remove redundant survival check for exhaustion
2017-11-17 12:55:48 +00:00
7508524b7b
Arrange login sequence code in a bit more chronological order
2017-11-17 12:47:57 +00:00
db4a8be240
Remove duplicated duplicated player code in Player
2017-11-17 12:39:12 +00:00
3fe9963c84
remove redundant arguments for Entity methods
2017-11-17 12:19:36 +00:00
460d540dbc
Further cleanup on ListTag and CompoundTag usage
2017-11-17 11:43:32 +00:00
3a16985d45
Cleaned up item & arrow pickup code
2017-11-15 12:14:42 +00:00
bbbed22467
Save player data after PlayerQuitEvent ( #1544 ), close #1543 , close #1482
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This reverses a bad solution for #1482 for level unloading on PlayerQuitEvent which caused more widespread issues with plugins doing other, more common things on player quit which directly affected the save data.
2017-11-15 11:16:02 +00:00
73cd195e76
Merge branch 'master' into mcpe-1.2.5
2017-11-14 20:06:00 +00:00
aa399a1109
migrate to new CompoundTag API ( #1515 )
2017-11-10 15:38:21 +00:00
41f363d0c1
Added encode for AvailableCommandsPacket, bring back command lists (no arguments yet)
2017-11-08 11:52:06 +00:00
0e64c3dad8
fixed misusing isAlive(), close #1523
2017-11-07 09:32:38 +00:00
99f06c6c18
Fixed player hit animations
2017-11-06 14:41:48 +00:00
fd0b07a0aa
Added API to allow getting player latency
2017-11-06 14:33:27 +00:00
20d2ef9d38
Fixed players respawning in the wrong world
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add() returns a Vector3 instance, not a Position instance... argh
2017-11-04 22:04:33 +00:00
eab7b93483
Fixed misuse of kill() and close() when deleting entities ( #1490 )
2017-11-04 19:30:48 +00:00
a66a757f56
Cleaned up EntityEventPacket handling
2017-11-04 18:31:35 +00:00
ddb7fd12f2
removed obsolete EntityEvent broadcast
2017-11-04 18:28:29 +00:00
6ccb494f8d
added API to get player language code
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sadly this isn't particularly useful without something like the intl
extension to translate the language codes to ISO-632-1 codes like the
ones PocketMine-MP uses. However, this will do for now.
2017-11-04 15:50:00 +00:00
6ebe3bfbea
use Player->sendDataPacket() with immediate parameter
2017-11-03 19:00:08 +00:00
4533df17cf
make username validation on login less stupid
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why are we checking if the username is valid AFTER we already tried to set it? it might not even be a string
2017-11-03 18:49:28 +00:00
451f5d0cd7
Fixed block-pick on crops giving the crop block itself
2017-11-03 12:17:38 +00:00
42ed03fd02
Merge branch 'left-click-spawn-prot'
2017-11-03 11:59:26 +00:00
91c256f1a9
Added Level->getTileAt()
2017-10-30 13:36:42 +00:00
7e490ccdf2
broadcast player skin to all online players by default
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otherwise we could end up with undesirable bugs like players having the wrong skin when travelling from another part of the world... the skin has to be sent to everyone to update the player list
2017-10-29 12:19:47 +00:00
991d321928
improved geometry debloating, also apply on skin changes
2017-10-29 12:14:16 +00:00
600d80331a
Accept null for targets in Human->sendSkin()
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For humans, it'll send to all viewers. For players, it'll send to all viewers, and the player itself.
2017-10-29 11:18:34 +00:00
c55bc2d7e9
added use-item click vector to PlayerInteractEvent
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now go and make some touchscreens with maps!
2017-10-27 19:00:17 +01:00
52d0ad8a61
be yet more tolerant for on-ground checks on players
2017-10-26 23:23:11 +01:00