Commit Graph

1315 Commits

Author SHA1 Message Date
c285295037 Merge branch 'release/alpha12' 2018-05-17 18:40:24 +01:00
7e70569ba2 Player: Send all open inventories instead of hardcoded selection
Players have a few associated inventories which might need sending nowadays, such as main, armour, offhand (not implemented yet), cursor, crafting (if it ever worked). Under these conditions we should be sending all open windows.
2018-05-11 09:28:59 +01:00
b21572774a Tool: cleanup durability handling, closes #379
long overdue... this isn't quite as extensible as the original api3/blocks system was, but this is primarily intended to replace Item->useOn(). If plugins want to use it it can be extended later on.
2018-05-10 19:48:51 +01:00
b8523cb304 Merge branch 'remove-weak-position' 2018-05-10 13:53:07 +01:00
38c3f00ef7 avoid crashes when XUID is null 2018-05-05 13:33:13 +01:00
68638f9779 Fixed translations
Apparently the translation type doesn't translate unless this flag is set now...
2018-05-04 22:14:02 +01:00
fe8102c062 Silence another stupid spam bug 2018-05-02 12:03:29 +01:00
0247dff909 Fixed mis-uses of Item->isTool()
this has been wrongly used to indicate a durable item, but not just tools are durable items.
2018-05-01 20:05:02 +01:00
a889a0e517 Workaround for player hitbox bug on respawn
this happens when a player respawns before their death animation ends. I don't know why, but their bounding box height suddenly becomes zero. This solves the bug by simply resending the height and width properties to viewers on respawn.

Closes #2135.
2018-04-04 20:11:16 +01:00
ef2dd1de92 Inventory: Use exceptions to report back why a transaction failed
Returning false all the time could mean any one of a range of things. Throwing exceptions is better in that it allows us to catch them and see what actually broke.
2018-04-04 12:11:24 +01:00
5b7b2dd0e2 Merge changes from ALPHA11 for 1.2.13 2018-04-04 11:31:39 +01:00
5ce55bd3b0 duct tape for block ID remapping 2018-04-04 11:00:39 +01:00
fc795b80ae Protocol changes for 1.2.10 2018-04-04 10:58:49 +01:00
b9d3bd22a3 Player: fixed getLastPlayed() being useless
this should only be set on quit, not on join.
2018-03-31 10:44:59 +01:00
4ce1f228e6 Player: removed checkBlockCollision() override 2018-03-30 12:23:00 +01:00
8572e9e560 Crafting: nuke
This commit brings in a much-needed rewrite of crafting transaction handling.

The following classes have been removed:
- CraftingTransferMaterialAction
- CraftingTakeResultAction

The following classes have significant changes:
- CraftingTransaction
	- All API methods have been removed and are now handled in CraftItemEvent
- CraftItemEvent
	- added the following:
		- getInputs()
		- getOutputs()
		- getRepetitions() (tells how many times a recipe was crafted in this event)
- Recipe interface:
	- Removed getResult() (individual recipes may handle this differently)
- CraftingRecipe interface
	- removed the following:
		- matchItems()
		- getExtraResults()
		- getAllResults()
	- added the following
		- getResults()
		- getIngredientList() : Item[], which must return a 1D array of items that should be consumed (wildcards accepted).
		- matchesCraftingGrid(CraftingGrid)
- ShapedRecipe
	- constructor now accepts string[], Item[], Item[]
- ShapelessRecipe
	- constructor now accepts Item[], Item[]
2018-03-29 12:05:22 +01:00
1f4f8ab3f0 Inventory: Removed BigCraftingGrid, allow arbitrary size parameter
This is more flexible and requires less classes.
2018-03-29 11:24:28 +01:00
be7c27f60d Player: explicitly load chunk for player to spawn, fixes #2115
this is an ugly fix, but it'll do for now...
2018-03-25 12:45:51 +01:00
2b37b4a659 Player: close session in interface right at the top
I don't know why this would be anywhere _but_ here...
2018-03-24 13:00:44 +00:00
a4c50d3204 Remove unused imports 2018-03-24 11:59:15 +00:00
071aa44d29 Player: fixed facepalm 2018-03-24 11:05:03 +00:00
25089f5e70 Player: use setPosition() when jumping to off position 2018-03-24 10:58:31 +00:00
22dd8faf1d Player: don't jump to bad position when reverting movement 2018-03-24 10:57:59 +00:00
7354a55af8 Player: use vector methods for calculating diff on move 2018-03-24 10:50:09 +00:00
611f5d684b Player: removed redundant isFirst check for movement
Since the addition of resetLastMovements(), this code is useless.

Additionally, it doesn't make sense to ignore the first movement, because the first movement still _moves the player_ from point A to point B.
2018-03-24 10:40:30 +00:00
9a099d3f5d Player: remove a couple of useless lines from respawn()
teleport() handles these already.
2018-03-24 10:34:30 +00:00
e4b6a18404 Player: removed redundant proxy function 2018-03-23 19:56:35 +00:00
364d278714 Player: removed useless condition for chunk ordering
This just causes it to attempt to spam chunk orders prior to the player spawning. It won't succeed, because the render distance is zero.

The other time this could occur is when teleporting into an unloaded chunk, but it's not necessary to continually spam chunk orders in that case, especially since chunk orders are done on teleport anyway.
2018-03-23 19:48:33 +00:00
c464d39401 Player: Order chunks immediately on receiving chunk radius request 2018-03-23 19:44:03 +00:00
a185b78486 Player: fixed logic of move-into-bad-chunk checks
particularly the hack with chunk switching was causing unexpected behaviour wrt. invisible players.
2018-03-23 19:34:45 +00:00
403e996d2f Level: Removed WeakPosition
This is a bad fix for an issue found in one specific use-case. This is redundant because the only places this is used are places where it's guaranteed to be valid, or places where it is checked to be valid anyway.

The Level leak originally noted that led to the creation of this class is something I consider to be a non-issue, because all the heavy things will be cleaned up anyway.
2018-03-20 10:49:23 +00:00
73e09392b6 Timings: Clean up some terrible code, move namespaces 2018-03-19 19:05:51 +00:00
ac5a91b67e Cleaned up bool comparison mess 2018-03-19 14:10:55 +00:00
9d5eeb328e Player: cleanup how login verification is handled
Players are now only considered authenticated if they have an XUID AND have a keychain with a Mojang signature in it somewhere.
2018-03-17 18:44:26 +00:00
b2ee6b2ca5 Player: consolidate and add type docs for fields 2018-03-17 17:42:01 +00:00
2860e9e8ee Player: remove clientSecret (useless) 2018-03-17 16:44:34 +00:00
e82073834f Player: protect some fields 2018-03-17 16:43:34 +00:00
fdad965db8 Player: if command has aliases, add command name as alias if not found
closes #2106

For some strange reason, using aliases overwrites the original command name instead of coexisting with it. This is rather astonishing behaviour, and probably a bug in the client. However, this workaround is the same thing vanilla does (see /tp in vanilla).
2018-03-16 10:41:00 +00:00
ddc9dca8b4 Player: fixed being able to eat cake in creative
closes #2070
2018-03-13 18:32:08 +00:00
590826b9bd Player: Disallow modifying NBT of tiles inside spawn protection 2018-03-10 18:19:17 +00:00
a5e87484d9 Player: removed superfluous null-check from setMotion()
this is already checked by broadcastMotion().
2018-03-10 17:08:00 +00:00
b39bbffdc5 Entity: Moved and renamed entity\Item to entity\object\ItemEntity 2018-03-10 12:36:46 +00:00
2f266a5922 Player: added a server-side forced cooldown mechanism
This is necessary because the stupid client constantly spams right-click actions if you carry on trying to eat/throw/whatever the item when cooldown is in effect. Therefore ender pearls would be fired like machine guns without these checks server side.
2018-03-09 14:45:01 +00:00
ea5db98d12 Player: fixed draining hunger when teleporting
this was caused by abe5d94d5b because player's lastBlah wasn't getting updated anymore.

Player movement handling really needs cleaning up, but for now this fixes the issue.
2018-03-08 12:18:22 +00:00
dc3bf8546e Refactored effects handling, split up concerns of effect types and instances
Removed json insanity for effects

Split up effect types and effect instances

Saturation is an instant effect
2018-03-07 12:42:31 +00:00
973d5dc251 Small de-spaghettification of login handling
no need for these to be split up, it just makes the player login code flow look confusing.
2018-02-28 18:48:08 +00:00
eb01dcaf60 Player: don't save data to disk on login
this is pointless, and it will get saved on disk on quit anyway.
2018-02-27 12:26:30 +00:00
f0535df96d Remove deprecated things 2018-02-27 11:59:16 +00:00
e5ec8fa603 Entity: Use MoveEntityPacket teleport flag for teleporting
fixes entities getting movement interpolation between origin and destination
2018-02-24 12:25:25 +00:00
aa11dbb928 Player: Add warnings for messing with movement checks 2018-02-20 13:50:30 +00:00