394 Commits

Author SHA1 Message Date
Dylan K. Taylor
b480c63060 Fixed ItemFactory::fromString() meta handling bug introduced by 71c3c349766e348bf53a1beeefaf9a897bc0a954 2018-07-17 14:46:08 +01:00
Dylan K. Taylor
71c3c34976 ItemFactory: prepare for handling items with negative IDs 2018-07-16 13:24:12 +01:00
Dylan K. Taylor
16c253d7a9 Item: allow negative IDs
this will be needed in the future for extended blocks support.
2018-07-16 12:46:16 +01:00
Dylan K. Taylor
32574118ea
Implemented Mending enchantment (#2257) 2018-07-06 13:28:33 +01:00
Dylan K. Taylor
8c672cb7c8 Implemented Sharpness, Fire Aspect and Knockback enchantments 2018-06-24 12:13:54 +01:00
Dylan K. Taylor
97c267c70c Implemented Punch enchantment 2018-06-23 17:40:01 +01:00
Dylan K. Taylor
85a3c0e7dc Implemented Flame enchantment 2018-06-23 17:11:20 +01:00
Dylan K. Taylor
2f70a1eefb
Implemented Thorns enchantment (#2258)
This implementation is rough and can probably be improved to make it extendable, but this works for now and can be improved later.
2018-06-23 13:36:58 +01:00
Dylan K. Taylor
7ba6e92b6c Merge branch 'release/3.0' into release/3.1 2018-06-23 13:04:05 +01:00
Dylan K. Taylor
1c0b49343c
Implemented Infinity enchantment (#2259) 2018-06-23 11:44:35 +01:00
Dylan K. Taylor
814a949580 Implemented Power enchantment 2018-06-23 11:39:39 +01:00
Dylan K. Taylor
056d24c67d Add MUTTON as an ID constant
fixes crashdump #518862 - Unable to resolve "minecraft:mutton" to a valid item

PC refers to these as just mutton, but PE calls them muttonraw
2018-06-22 19:39:18 +01:00
Dylan K. Taylor
9f7f62e9e5 Don't use Config for builtin JSON resources
it doesn't make sense to use a config in these cases, and also it just hides problems when the files are missing.
2018-06-16 16:35:47 +01:00
Dylan K. Taylor
7b0ce16b12 Fixed buckets being able to delete any block 2018-06-13 17:05:51 +01:00
Dylan K. Taylor
2e9e44ba05 Moved JSON blobs to submodule 2018-06-12 18:49:18 +01:00
Dylan K. Taylor
3def3cd502 Item: use base64 instead of hex for json encoding NBT 2018-06-12 18:31:35 +01:00
Dylan K. Taylor
05af87e1d4 Strip empty lines at the end of classes 2018-06-11 13:19:23 +01:00
Dylan K. Taylor
e3d2fa10a5 Item: added count parameter to pop()
this allows popping an arbitrary number of items from the stack, instead of just 1.
2018-05-29 10:21:04 +01:00
Dylan K. Taylor
509e8c5f6d ItemFactory: register some easy items
these are items that do nothing and/or are only used for crafting. As such they are simple to add.

Others will be added later on, but others require extra work and/or reverse engineering which I don't have time for now.
2018-05-23 19:48:30 +01:00
Dylan K. Taylor
263cd900a8 Enchantment: update item type flags 2018-05-23 17:39:52 +01:00
Dylan K. Taylor
164ce76ff5 Enchantment: apply typehints to PHP 7.2 standards 2018-05-23 17:28:40 +01:00
Dylan K. Taylor
fbf760bafe Enchantment: implemented Vanishing 2018-05-23 17:23:56 +01:00
Dylan K. Taylor
2c1afe5f2c ItemFactory: generate some TODOs 2018-05-23 13:42:19 +01:00
Dylan K. Taylor
b109b457dc Item: added some new constants 2018-05-23 13:35:15 +01:00
Dylan K. Taylor
e12e2897bb Enchantment: Add new constants
these aren't registered yet because they aren't implemented.
2018-05-23 12:34:58 +01:00
Dylan K. Taylor
8f41384923 Item: remove workaround for anvils
they removed this in the 1.2.13 release. now the metadata matches the block.
2018-05-23 11:43:55 +01:00
Dylan K. Taylor
acf29711c2 Implemented Totems, close #2198
Totem usage can be detected using the MODIFIER_TOTEM constant of EntityDamageEvent.

This does not currently support using the totem in the offhand because offhand is not implemented yet.
2018-05-23 10:06:35 +01:00
Dylan K. Taylor
8239c67b1a Enchantment: split up primary and secondary flags
closes #1911
2018-05-12 11:20:27 +01:00
Dylan K. Taylor
083ac8a770 Clean up Tool garbage leftovers
these were intended to be removed long ago, but other things came up and durability handling still depended on them.
2018-05-11 09:23:51 +01:00
Dylan K. Taylor
b21572774a Tool: cleanup durability handling, closes #379
long overdue... this isn't quite as extensible as the original api3/blocks system was, but this is primarily intended to replace Item->useOn(). If plugins want to use it it can be extended later on.
2018-05-10 19:48:51 +01:00
Dylan K. Taylor
3095eb544d Item: removed isTool()
this should be replaced with `instanceof Tool`.
2018-05-01 20:05:53 +01:00
Dylan K. Taylor
0247dff909 Fixed mis-uses of Item->isTool()
this has been wrongly used to indicate a durable item, but not just tools are durable items.
2018-05-01 20:05:02 +01:00
Dylan K. Taylor
691df5c11d FlintSteel: remove instanceof Solid check
This makes the behaviour match vanilla. This will now allow Fire block itself to handle deletion of itself when the area is not suitable (now that the logic is implemented in Fire for this).

This allows attempting to place in invalid conditions, which is as expected. This will produce the sound and flash as per vanilla, as the fire extinguishes itself.
2018-04-10 09:59:27 +01:00
Dylan K. Taylor
ac5a91b67e Cleaned up bool comparison mess 2018-03-19 14:10:55 +00:00
Dylan K. Taylor
ba0a256834 SplashPotion: fix max stack size 2018-03-11 13:43:45 +00:00
Dylan K. Taylor
cd35bd6872 git diff-tree --check $(git hash-object -t tree /dev/null) HEAD 2018-03-11 10:31:25 +00:00
Dylan K. Taylor
606407933e ProjectileItem: fixed error when projectile entity is null 2018-03-10 10:59:22 +00:00
Dylan K. Taylor
ad09e8c8d0 Implemented Bottle o' Enchanting 2018-03-10 10:53:03 +00:00
Dylan K. Taylor
9098502199 Item: added some foods, cleaned up Fish abomination
@PEMapModder GET A CLIENT ALREADY
2018-03-09 19:54:42 +00:00
Dylan K. Taylor
b130374e46 EnderPearl: fixed max stack size 2018-03-09 19:19:21 +00:00
Dylan K. Taylor
31106bc227 ItemFactory: Register Dragon's Breath item
this is only used for brewing, it doesn't need anything special.
2018-03-09 19:13:30 +00:00
Dylan K. Taylor
cc1a3d695f Implemented basic Ender Pearls
this doesn't have full functionality yet (like spawning endermites) because some things aren't implemented yet.
2018-03-09 19:05:14 +00:00
Dylan K. Taylor
2f266a5922 Player: added a server-side forced cooldown mechanism
This is necessary because the stupid client constantly spams right-click actions if you carry on trying to eat/throw/whatever the item when cooldown is in effect. Therefore ender pearls would be fired like machine guns without these checks server side.
2018-03-09 14:45:01 +00:00
Dylan K. Taylor
e06b78b0ee Implemented armor durability 2018-03-09 13:21:05 +00:00
Dylan K. Taylor
2e9bf7e93b Implemented Splash Potions 2018-03-09 12:25:02 +00:00
Dylan K. Taylor
5059a92b91 Fixed bow and throwable sounds 2018-03-08 13:20:26 +00:00
Dylan K. Taylor
dc3bf8546e Refactored effects handling, split up concerns of effect types and instances
Removed json insanity for effects

Split up effect types and effect instances

Saturation is an instant effect
2018-03-07 12:42:31 +00:00
Dylan K. Taylor
c7f8796136
Implemented Paintings (#2073)
This supports vanilla placement of paintings, with overlap and collision checking.
Paintings are removed when a block is placed inside them or if any of their supporting blocks are removed.

As per vanilla, a random painting is chosen from the largest subset that will fit into the given space.
2018-03-07 09:03:30 +00:00
Dylan K. Taylor
f0535df96d Remove deprecated things 2018-02-27 11:59:16 +00:00
Dylan K. Taylor
da5febc34a fix crash report 127835 2018-02-24 11:46:36 +00:00