Implemented Mending enchantment (#2257)

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Dylan K. Taylor 2018-07-06 13:28:33 +01:00 committed by GitHub
parent 5a3135659b
commit 32574118ea
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3 changed files with 40 additions and 4 deletions

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@ -34,6 +34,7 @@ use pocketmine\inventory\EntityInventoryEventProcessor;
use pocketmine\inventory\InventoryHolder;
use pocketmine\inventory\PlayerInventory;
use pocketmine\item\Consumable;
use pocketmine\item\Durable;
use pocketmine\item\enchantment\Enchantment;
use pocketmine\item\FoodSource;
use pocketmine\item\Item;
@ -516,6 +517,42 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
return $this->xpCooldown === 0;
}
public function onPickupXp(int $xpValue) : void{
static $mainHandIndex = -1;
//TODO: replace this with a more generic equipment getting/setting interface
/** @var Durable[] $equipment */
$equipment = [];
if(($item = $this->inventory->getItemInHand()) instanceof Durable and $item->hasEnchantment(Enchantment::MENDING)){
$equipment[$mainHandIndex] = $item;
}
//TODO: check offhand
foreach($this->armorInventory->getContents() as $k => $item){
if($item instanceof Durable and $item->hasEnchantment(Enchantment::MENDING)){
$equipment[$k] = $item;
}
}
if(!empty($equipment)){
$repairItem = $equipment[$k = array_rand($equipment)];
if($repairItem->getDamage() > 0){
$repairAmount = min($repairItem->getDamage(), $xpValue * 2);
$repairItem->setDamage($repairItem->getDamage() - $repairAmount);
$xpValue -= (int) ceil($repairAmount / 2);
if($k === $mainHandIndex){
$this->inventory->setItemInHand($repairItem);
}else{
$this->armorInventory->setItem($k, $repairItem);
}
}
}
$this->addXp($xpValue); //this will still get fired even if the value is 0 due to mending, to play sounds
$this->resetXpCooldown();
}
/**
* Sets the duration in ticks until the human can pick up another XP orb.
*

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@ -200,10 +200,7 @@ class ExperienceOrb extends Entity{
if($currentTarget->canPickupXp() and $this->boundingBox->intersectsWith($currentTarget->getBoundingBox())){
$this->flagForDespawn();
$currentTarget->addXp($this->getXpValue());
$currentTarget->resetXpCooldown();
//TODO: check Mending enchantment
$currentTarget->onPickupXp($this->getXpValue());
}
}

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@ -132,6 +132,8 @@ class Enchantment{
self::registerEnchantment(new Enchantment(self::FLAME, "%enchantment.arrowFire", self::RARITY_RARE, self::SLOT_BOW, self::SLOT_NONE, 1));
self::registerEnchantment(new Enchantment(self::INFINITY, "%enchantment.arrowInfinite", self::RARITY_MYTHIC, self::SLOT_BOW, self::SLOT_NONE, 1));
self::registerEnchantment(new Enchantment(self::MENDING, "%enchantment.mending", self::RARITY_RARE, self::SLOT_NONE, self::SLOT_ALL, 1));
self::registerEnchantment(new Enchantment(self::VANISHING, "%enchantment.curse.vanishing", self::RARITY_MYTHIC, self::SLOT_NONE, self::SLOT_ALL, 1));
}