Implemented Infinity enchantment (#2259)

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Dylan K. Taylor 2018-06-23 11:44:35 +01:00 committed by GitHub
parent 814a949580
commit 1c0b49343c
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 10 additions and 1 deletions

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@ -24,6 +24,7 @@ declare(strict_types=1);
namespace pocketmine\item;
use pocketmine\entity\Entity;
use pocketmine\entity\projectile\Arrow as ArrowEntity;
use pocketmine\entity\projectile\Projectile;
use pocketmine\event\entity\EntityShootBowEvent;
use pocketmine\event\entity\ProjectileLaunchEvent;
@ -65,6 +66,10 @@ class Bow extends Tool{
$entity = Entity::createEntity("Arrow", $player->getLevel(), $nbt, $player, $force == 2);
if($entity instanceof Projectile){
$infinity = $this->hasEnchantment(Enchantment::INFINITY);
if($infinity and $entity instanceof ArrowEntity){
$entity->setPickupMode(ArrowEntity::PICKUP_CREATIVE);
}
if(($powerLevel = $this->getEnchantmentLevel(Enchantment::POWER)) > 0){
$entity->setBaseDamage($entity->getBaseDamage() + (($powerLevel + 1) / 2));
}
@ -84,7 +89,9 @@ class Bow extends Tool{
}else{
$entity->setMotion($entity->getMotion()->multiply($ev->getForce()));
if($player->isSurvival()){
$player->getInventory()->removeItem(ItemFactory::get(Item::ARROW, 0, 1));
if(!$infinity){ //TODO: tipped arrows are still consumed when Infinity is applied
$player->getInventory()->removeItem(ItemFactory::get(Item::ARROW, 0, 1));
}
$this->applyDamage(1);
}

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@ -123,6 +123,8 @@ class Enchantment{
self::registerEnchantment(new Enchantment(self::POWER, "%enchantment.arrowDamage", self::RARITY_COMMON, self::SLOT_BOW, self::SLOT_NONE, 5));
self::registerEnchantment(new Enchantment(self::INFINITY, "%enchantment.arrowInfinite", self::RARITY_MYTHIC, self::SLOT_BOW, self::SLOT_NONE, 1));
self::registerEnchantment(new Enchantment(self::VANISHING, "%enchantment.curse.vanishing", self::RARITY_MYTHIC, self::SLOT_NONE, self::SLOT_ALL, 1));
}