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ItemFactory: register some easy items
these are items that do nothing and/or are only used for crafting. As such they are simple to add. Others will be added later on, but others require extra work and/or reverse engineering which I don't have time for now.
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src/pocketmine/item/DriedKelp.php
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38
src/pocketmine/item/DriedKelp.php
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@ -0,0 +1,38 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\item;
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class DriedKelp extends Food{
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public function __construct(int $meta = 0){
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parent::__construct(self::DRIED_KELP, $meta, "Dried Kelp");
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}
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public function getFoodRestore() : int{
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return 1;
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}
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public function getSaturationRestore() : float{
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return 0.6;
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}
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}
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@ -229,7 +229,7 @@ class ItemFactory{
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//TODO: BALLOON
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//TODO: RAPID_FERTILIZER
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self::registerItem(new Totem());
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//TODO: BLEACH
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self::registerItem(new Item(Item::BLEACH, 0, "Bleach")); //EDU
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self::registerItem(new Item(Item::IRON_NUGGET, 0, "Iron Nugget"));
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//TODO: ICE_BOMB
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@ -242,10 +242,10 @@ class ItemFactory{
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self::registerItem(new Clownfish());
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self::registerItem(new Pufferfish());
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self::registerItem(new CookedSalmon());
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//TODO: DRIED_KELP
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//TODO: NAUTILUS_SHELL
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self::registerItem(new DriedKelp());
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self::registerItem(new Item(Item::NAUTILUS_SHELL, 0, "Nautilus Shell"));
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self::registerItem(new GoldenAppleEnchanted());
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//TODO: HEART_OF_THE_SEA
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self::registerItem(new Item(Item::HEART_OF_THE_SEA, 0, "Heart of the Sea"));
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//TODO: COMPOUND
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//TODO: RECORD_13
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