Enchantment: implemented Vanishing

This commit is contained in:
Dylan K. Taylor 2018-05-23 17:23:56 +01:00
parent 2c1afe5f2c
commit fbf760bafe
2 changed files with 5 additions and 2 deletions

View File

@ -33,6 +33,7 @@ use pocketmine\inventory\EnderChestInventory;
use pocketmine\inventory\InventoryHolder;
use pocketmine\inventory\PlayerInventory;
use pocketmine\item\Consumable;
use pocketmine\item\enchantment\Enchantment;
use pocketmine\item\FoodSource;
use pocketmine\item\Item;
use pocketmine\item\Totem;
@ -711,10 +712,10 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
}
public function getDrops() : array{
return array_merge(
return array_filter(array_merge(
$this->inventory !== null ? array_values($this->inventory->getContents()) : [],
$this->armorInventory !== null ? array_values($this->armorInventory->getContents()) : []
);
), function(Item $item) : bool{ return !$item->hasEnchantment(Enchantment::VANISHING); });
}
public function saveNBT() : void{

View File

@ -119,6 +119,8 @@ class Enchantment{
self::registerEnchantment(new Enchantment(self::EFFICIENCY, "%enchantment.digging", self::RARITY_COMMON, self::SLOT_DIG, self::SLOT_SHEARS, 5));
self::registerEnchantment(new Enchantment(self::SILK_TOUCH, "%enchantment.untouching", self::RARITY_MYTHIC, self::SLOT_DIG, self::SLOT_SHEARS, 1));
self::registerEnchantment(new Enchantment(self::UNBREAKING, "%enchantment.durability", self::RARITY_UNCOMMON, self::SLOT_DIG | self::SLOT_ARMOR | self::SLOT_FISHING_ROD | self::SLOT_BOW, self::SLOT_TOOL | self::SLOT_CARROT_STICK | self::SLOT_ELYTRA, 3));
self::registerEnchantment(new Enchantment(self::VANISHING, "%enchantment.curse.vanishing", self::RARITY_MYTHIC, self::SLOT_NONE, self::SLOT_ALL, 1));
}
/**