This breaks down the handling of tile creation even further.
- Introduced a static Tile::override() method to allow overriding the construction class for a specific type of chest. This applies to classes as opposed to save IDs, so you can override Chest::class with MyCustomChest::class and it will take effect for any Chest save ID.
- Removed MCPE stringy save ID constants from public Tile interface. These are now only used for creating saved tiles from a stored chunk, and saving them.
- Renamed Tile::registerTile() to register()
- Tile::create() and Tile::createFromItem() now accept a class parameter instead of a stringy save ID.
- Tile::create() and Tile::createFromItem() were changed to throw \InvalidArgumentException on unknown/unregistered tile types. They also now never return null, but always (except in exception cases) return an object which is an instanceof the base class specified.
This is a major change to the way block metadata is handled within the PM core. This separates variant metadata (which really ought to be part of the ID) from state metadata, and in a couple of cases flattens separate states of blocks together.
The result of this is that invalid variants can be much more easily detected, and additionally state handling is much cleaner since meta is only needed at the serialize layer instead of throughout the code.
- All entity and tile constructors now require a \pocketmine\level\Level instead of a \pocketmine\level\format\Chunk.
- Chunk->getProvider() and Chunk->setProvider() have been removed.
- Chunk::__construct() has had the $provider parameter removed.
- Chunk->unload() has had the unused $save parameter removed.
- ChunkEvents now take a Level parameter instead of going through the Chunk
API bump to 3.0.0-ALPHA4