Files
PocketMine-MP/src/pocketmine/block/EnchantingTable.php
2017-08-26 14:41:49 +01:00

101 lines
2.4 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\inventory\EnchantInventory;
use pocketmine\item\Item;
use pocketmine\item\Tool;
use pocketmine\math\Vector3;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\IntTag;
use pocketmine\nbt\tag\StringTag;
use pocketmine\Player;
use pocketmine\tile\Tile;
class EnchantingTable extends Transparent{
protected $id = self::ENCHANTING_TABLE;
public function __construct(int $meta = 0){
$this->meta = $meta;
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $facePos, Player $player = null) : bool{
$this->getLevel()->setBlock($blockReplace, $this, true, true);
$nbt = new CompoundTag("", [
new StringTag("id", Tile::ENCHANT_TABLE),
new IntTag("x", $this->x),
new IntTag("y", $this->y),
new IntTag("z", $this->z)
]);
if($item->hasCustomName()){
$nbt->CustomName = new StringTag("CustomName", $item->getCustomName());
}
if($item->hasCustomBlockData()){
foreach($item->getCustomBlockData() as $key => $v){
$nbt->{$key} = $v;
}
}
Tile::createTile(Tile::ENCHANT_TABLE, $this->getLevel(), $nbt);
return true;
}
public function getHardness() : float{
return 5;
}
public function getBlastResistance() : float{
return 6000;
}
public function getName() : string{
return "Enchanting Table";
}
public function getToolType() : int{
return Tool::TYPE_PICKAXE;
}
public function onActivate(Item $item, Player $player = null) : bool{
if($player instanceof Player){
//TODO lock
$player->addWindow(new EnchantInventory($this));
}
return true;
}
public function getDrops(Item $item) : array{
if($item->isPickaxe() >= Tool::TIER_WOODEN){
return parent::getDrops($item);
}
return [];
}
}