Commit Graph

14286 Commits

Author SHA1 Message Date
faad2365e2 World: Register a temporary chunk loader on chunks used by PopulationTask
fixes #3839
2021-10-30 22:17:06 +01:00
4f816d03a7 SurvivalBlockBreakHandler: remove useless code 2021-10-30 21:35:58 +01:00
1d22761d27 Remove useless newline 2021-10-30 21:25:47 +01:00
5b8ce7e3e2 Cake: fixed desync on cancellation of eating
closes #3591
we don't support eating in creative right now, but the cake shouldn't appear to be eaten when it's not.
2021-10-30 21:02:24 +01:00
08f3c18de9 Arrow: do not add pickups to creative players' inventories
closes #2932
2021-10-30 17:16:46 +01:00
141fbde660 Player: fixed getting re-banned on rejoin after unban from hardcore death
closes #2175
2021-10-30 16:58:03 +01:00
465a509858 World: remove spammy debug message 2021-10-30 16:13:01 +01:00
69952ae2af Human: limit lifetime total XP range to INT32_MAX
closes #4484
2021-10-30 16:05:10 +01:00
71f2a34616 Entity: spawnTo() must silently swallow errors
Player->showPlayer() assumes that spawnTo() will take care of all the checks necessary to ensure we don't actually spawn a player to someone it shouldn't be able to see. In PM3, there's nothing we can do about that.
This could be a problem if anything decides to override spawnTo() to do additional stuff and assumes that the function will always succeed; however, there's not much reason to do that (plugins sending packets should override sendSpawnPacket() instead).
2021-10-30 15:38:27 +01:00
63dfcc60c3 4.0.0-BETA9 is next 2021-10-29 22:35:23 +01:00
428bd5ae91 Release 4.0.0-BETA8 4.0.0-BETA8 2021-10-29 22:35:15 +01:00
d17cd65803 3.25.2 is next 2021-10-29 22:23:28 +01:00
a8d5e8c5f6 Release 3.25.1 3.25.1 2021-10-29 22:23:22 +01:00
19f448d074 pocketmine/math 0.4.0 2021-10-29 21:56:56 +01:00
1c18c731ef bootstrap: check for zlib raw support in leveldb 2021-10-29 19:15:12 +01:00
8a2ecfe1d4 Merge branch 'stable' 2021-10-29 19:04:01 +01:00
089e62b44e Entity::spawnTo(): verify that the target player belongs to the same world as the entity
this should never be hit in the PM case, but it's an InvalidArgument rather than AssumptionFailedError because plugins can and do call this with bad things.
2021-10-29 18:54:00 +01:00
32a34d2494 Location: change order of constructor parameters
to be consistent with Position::__construct() and Location::fromObject() (although Location::fromObject() has no choice, thanks to the anti-feature known as late static binding ...)
2021-10-29 15:43:09 +01:00
ee9f5e0044 Location: make __construct() parameters mandatory
I did consider allowing yaw/pitch to remain optional, but considering the implicit immutability of Location, it really doesn't make any sense to create a Location with default yaw/pitch - just create a Position in that case instead.
2021-10-29 15:40:58 +01:00
88b7389080 InventoryManager: reduce code duplication 2021-10-29 15:37:52 +01:00
f1cc168d26 phpstan: exclude a couple of files from analysis temporarily
close #4472
2021-10-29 00:23:13 +01:00
fb5543a2ad Updated BedrockProtocol dependency 2021-10-29 00:16:11 +01:00
a4eda9a8f5 World: call nearby entities' onNearbyBlockChange() in setChunk()
fixes #2779 in all known cases.
2021-10-28 23:59:32 +01:00
eb75df6f8e World: Intelligently perform automatic transfer or deletion of tiles in setChunk(), depending on the context
tiles may be deleted in the following circumstances:
1) the target block in the new chunk doesn't expect a tile
2) the target block in the new chunk expects a different type of tile (responsibility of the plugin developer to create the new tile)
3) there's already a tile in the target chunk which conflicts with the old one

In all other cases, the tile will be transferred.

This resolves a large number of unintentional bugs caused by world editors replacing chunks without setting the deleteTilesAndEntities parameter to false (even the core itself does it).

closes #4520
2021-10-28 23:48:17 +01:00
c66790b6a6 World: never delete entities in setChunk()
entities exist completely independently from chunks now, so there is no need to interact with them whatsoever.
As I wrote in #4520, there's no sense in deleting entities here, since a chunk replacement is essentially just a mass block update.

On that theme, it might be a good idea to call Entity->onNearbyBlockChange() for all entities in the target and adjacent chunks when replacing a chunk, to ensure that they get the proper movement updates.
2021-10-28 23:42:28 +01:00
d78801b9d5 World: fixed tiles and entities getting deleted when adjacent chunks are modified during population 2021-10-28 22:24:47 +01:00
d410db4302 Chunk: rename DIRTY_FLAG_TERRAIN to DIRTY_FLAG_BLOCKS
we use the word 'terrain' elsewhere to refer to the combination of blocks and biomes, so using TERRAIN here is misleading.
2021-10-28 22:11:07 +01:00
a62ce64fdd Revert "Chunk: added modification counter"
This reverts commit a5418a019d.

The more I assessed this, the more I realized that this implementation
doesn't actually offer any value. Since modcounters don't persist after
chunk unload + reload, they can't be reliably used to detect changes in
chunks without additional event subscriptions.
For the purpose I actually intended to use them for (population task
cancellation) there's a) another solution, and b) modcounts are
unreliable for that too, because of the aforementioned potential for
chunks to get unloaded and reloaded.
For the case of detecting dirty chunks within PopulationTask itself,
they are also unnecessary, since the dirty flags are sufficient within
there, since FastChunkSerializer doesn't copy dirty flags.

In conclusion, this was a misbegotten addition with little real value,
but does impact performance in hot paths.
2021-10-28 21:02:04 +01:00
5db3915aad Make MemoryManager aware of ChunkCache 2021-10-28 20:28:00 +01:00
eb40b741ae StandardPacketBroadcaster now splits broadcasts by session-specific PacketSerializerContext
in the normal case, all sessions will share the same PacketSerializerContext and Compressor, so this code will be the same as before
However, for the multi-protocol hackers out there, this should reduce the maintenance burden (@Driesboy) since now only the PacketSerializerContext needs to be maintained. I recommend a separate PacketSerializerContext for each protocol (perhaps put the protocol version in the serializer context too, if you need it for some reason).
2021-10-28 20:15:37 +01:00
b3720b3f17 4.0.0-BETA8 is next 2021-10-28 17:28:53 +01:00
7effa03ba4 Release 4.0.0-BETA7 4.0.0-BETA7 2021-10-28 17:28:48 +01:00
d0474ccd92 make-release: note which channel the build will be released into 2021-10-28 16:29:20 +01:00
2b0768f720 make-release: fixed retention of +dev on release versions 2021-10-28 16:26:56 +01:00
dba148cfaa build/make-release: make arg parsing use getopt 2021-10-28 16:25:18 +01:00
48f77abe7e Leave channel ID in VersionInfo
so that I don't have to type it out every time I make a new release. Most of the time it's going to be posted to the same channel as before anyway.
2021-10-28 16:03:43 +01:00
bb05af103d PluginManager: fixed crash when using a plugin-loader plugin (read: devtools)
closes #4518
2021-10-28 15:55:05 +01:00
0ef5c67b9b Use static constructor for MovePlayerPacket
this marks the last of the packets created using the old way.
2021-10-27 21:10:16 +01:00
6d89265510 Player: reduce code duplication
back when this was just hardcoded >> 4 everywhere, nobody thought anything of it, but now it uses constants, it's easy to cross-reference and see where the duplicates are.
2021-10-26 23:02:50 +01:00
a7d8a598e1 World: reduce code duplication for chunk coordinate calculation 2021-10-26 22:58:17 +01:00
51fbff204b World: make PhpStorm understand return type of getAdjacentChunks() 2021-10-26 20:32:09 +01:00
1873457840 PopulationTask: stop using dynamic properties 2021-10-26 20:21:58 +01:00
fca70efbb1 World: move chunk population related methods to be in the same overall place 2021-10-26 16:44:08 +01:00
8f88393184 World: Specialize generateChunkCallback() for PopulationTask
this allows us to also set the adjacent chunks before calling ChunkPopulateEvent, to give a more accurate picture of what changed.
2021-10-26 15:28:00 +01:00
b9d9b69bbe ConsoleReaderThread: trim the string before returning it
it will have a newline at the end that was added by the subprocess when posting it to the main process.
2021-10-26 01:07:14 +01:00
1d99cd329a CS again 2021-10-26 00:50:43 +01:00
bd8cba1a7f Added unit tests for Utils::testValidInstance() 2021-10-26 00:49:41 +01:00
24d4daec90 Utils::testValidInstance() now accepts interfaces for the baseName 2021-10-26 00:32:32 +01:00
4178c81209 Utils: fixed testValidInstance() not accepting the same valid class for both className and baseName
this caused problems in PlayerCreationEvent because plugins set the base class and then set the player class to the same thing.
2021-10-26 00:31:30 +01:00
94f4ef5862 PopulationTask: Throw AssumptionFailedError if center chunk is null for some reason 2021-10-25 21:07:03 +01:00