340 Commits

Author SHA1 Message Date
Shoghi Cervantes
7b17bf416e
Fixed Arrows not hitting entities, added new movement system 2015-06-07 21:08:46 +02:00
Shoghi Cervantes
d0f743a99e
Fixed /time add message, chunk tick reset default 2015-06-07 20:15:30 +02:00
Shoghi Cervantes
d881dbf1a2
Only spawn break particles when needed 2015-06-07 12:33:53 +02:00
Shoghi Cervantes
62a8f58bb0
Improved block and chunk cache, fixed PlayerQuitEvent player save 2015-06-06 20:28:37 +02:00
Shoghi Cervantes
7f6704f761
Chunk ticking depends on chunk loaders, fixes #3118 2015-06-06 17:38:10 +02:00
Shoghi Cervantes
ac4194eb3f Added lily pad, checked some bounding boxes 2015-06-05 13:58:59 +02:00
Shoghi Cervantes
6e69e15dfd Moved network check out of level, added server killer for long stops 2015-06-05 11:46:33 +02:00
Shoghi Cervantes
a53b041984
Improved region save and saving of chunks before population 2015-06-05 02:27:37 +02:00
Shoghi Cervantes
d542dfc2ce
Split player into more methods, added extra timings 2015-06-05 00:19:45 +02:00
Shoghi Cervantes
188f4d7778 Clear chunk cache on tile change 2015-06-04 17:36:12 +02:00
Shoghi Cervantes
71490f60f2 Fixed other invisibility issues 2015-06-04 16:51:48 +02:00
Shoghi Cervantes
05dbf7b47f Fixed some corrupted states, probably fixed most invisible players cases 2015-06-04 15:46:57 +02:00
Shoghi Cervantes
9e14435dbb
Moved network ids to constants, improved some entity methods, more performance 2015-05-30 23:59:24 +02:00
Shoghi Cervantes
9768bf4f8a
Added BlockBreakEvent::getDrops() and BlockBreakEvent::setDrops(Item[] $drops) 2015-05-30 18:26:47 +02:00
PEMapModder
3c0efe9af2 Block break optimization 2015-05-30 22:20:05 +08:00
Shoghi Cervantes
74917923b6 Improved checks, area collision checks, etc 2015-05-29 15:13:19 +02:00
Shoghi Cervantes
8d4decc548
Fixed bad vector initialization 2015-05-28 23:58:29 +02:00
Shoghi Cervantes
3bb037204e
light population is now optional via pocketmine.yml 2015-05-28 23:39:09 +02:00
Shoghi Cervantes
c578898aa4
Moved light population to an async task when needed, improved empty chunks 2015-05-28 23:34:07 +02:00
Shoghi Cervantes
0f5f71e612
Forgot to check chunks after moving 2015-05-28 22:55:09 +02:00
Shoghi Cervantes
a77d82ac81 Changed how creator tag works on signs 2015-05-28 16:44:31 +02:00
Shoghi Cervantes
8d4abe2f39
Improved world loading, added chunk queue delay, closes #3046 2015-05-20 11:05:35 +02:00
Shoghi Cervantes
7753b1d8be
Fixed items (and other entities) vibrating, bad offsets in tile calculation 2015-05-19 21:29:30 +02:00
Shoghi Cervantes
92a2be024a
Improved saving of modified properties 2015-05-19 20:49:47 +02:00
Shoghi Cervantes
1122a3c511 More undefined variables D: 2015-05-19 16:02:59 +02:00
Shoghi Cervantes
0c6d8b9815 Fixed loader counter on Level, closes #1147 2015-05-19 14:49:18 +02:00
Shoghi Cervantes
840690d801 Replaced old deprecated calls 2015-05-18 15:52:31 +02:00
Shoghi Cervantes
ea7c0cb357 Removed debug code 2015-05-18 14:00:21 +02:00
Shoghi Cervantes
85c43ba011 Allow setting nametag for any kind of entity 2015-05-18 13:08:06 +02:00
Shoghi Cervantes
fbbe02a3bc
Fixed some issues related to new indexes 2015-05-16 22:36:55 +02:00
Shoghi Cervantes
419abdaad6
Proper chunk unloading in case of generation/loading without players 2015-05-16 15:43:34 +02:00
Shoghi Cervantes
d6ebff412c
Added ChunkLoader interface 2015-05-16 15:28:31 +02:00
Shoghi Cervantes
b1edfd7631 Improved Falling blocks physics, entity kill, chunk unserialize, fixed flat generator color, fixed nbt tags __toString(), fixed explosion offsets, fixed increased player interaction range in creative 2015-05-13 12:18:59 +02:00
Shoghi Cervantes
aa38a4885f
Fixed some issues with world generation and not creating chunks, closes #3008 2015-05-11 23:53:01 +02:00
Shoghi Cervantes
13906b32b8
Check connection status on batch, check sleep when players leave a level 2015-05-10 14:58:07 +02:00
Shoghi Cervantes
925b0c1b07
Fixed empty chunks on generation, closes #2998 2015-05-10 13:18:39 +02:00
Shoghi Cervantes
db409851e9
World generation is timed by type and chunks can be created on the fly 2015-05-09 19:03:41 +02:00
Shoghi Cervantes
ab18b7833f
Fixed light population happening before population 2015-05-09 16:37:34 +02:00
Shoghi Cervantes
82b0dbfe8e
Improved /status, added world information 2015-05-06 19:11:47 +02:00
Shoghi Cervantes
44b5c23ee1 Fixed dead entities and Item picking, improved timing reports 2015-05-06 16:21:35 +02:00
Shoghi Cervantes
9ec609d025
Improved Player flight detection after setMotion(), other method improvement 2015-05-03 13:42:54 +02:00
Shoghi Cervantes
978aa2ba0f Protocol changes 2015-04-29 17:04:34 +02:00
Shoghi Cervantes
7ad98d4659 Deprecated CallbackTask, moved sleep checking to level 2015-04-25 17:28:30 +02:00
Shoghi Cervantes
20842636f9 Added timings to chunk sending 2015-04-24 16:59:46 +02:00
Shoghi Cervantes
ba635b8858 Fixed particles being emmited on non-player block breaks 2015-04-23 17:02:37 +02:00
Shoghi Cervantes
1578fc3ddb Improved world generation manager, UUIDs (some work for future usage) 2015-04-21 19:54:16 +02:00
Shoghi Cervantes
f88aed1208 Fixed NBT parsing on false properties 2015-04-20 13:57:16 +02:00
Shoghi Cervantes
6ed63edd89
Removed some remaining references, removed duplicated code on Anvil 2015-04-19 16:49:15 +02:00
Shoghi Cervantes
e3c48b22cb
Anvil fixes, improved memory settings 2015-04-19 11:45:43 +02:00
Shoghi Cervantes
b2c25eaf36
Added MemoryManager, new memory properties, improved performance, updated RakLib, fixed misc. bugs 2015-04-18 20:13:52 +02:00