Shoghi Cervantes
0eac084aa7
Added extra documentation to Level::setBlock()
2014-09-03 11:44:30 +02:00
Shoghi Cervantes
e94ddcabe0
Fixed dropped items going too fast
2014-09-01 23:37:31 +02:00
Shoghi Cervantes
acf7eb1ce9
Remove scheduled updates from entities
2014-09-01 23:30:35 +02:00
Shoghi Cervantes
dcfb7a7ac4
Fixed #2037
2014-09-01 17:47:28 +02:00
Shoghi Cervantes
97c87aa8fa
Added __debugInfo() to Server and Level
2014-09-01 17:37:28 +02:00
Shoghi Cervantes
ff48eb3d4d
Added better Entity/Tile scheduled updates
2014-09-01 11:59:46 +02:00
Shoghi Cervantes
705e4da789
Tick entities on Level, show correct timing reports
2014-09-01 01:56:13 +02:00
Shoghi Cervantes
23793e0fc4
Added check for invalid entity attack
2014-08-30 18:24:24 +02:00
Shoghi Cervantes
bf839e821c
Added proper arrows and damage
2014-08-30 01:22:46 +02:00
Shoghi Cervantes
7a1d25617f
Fixed physics sneak flag
2014-08-29 13:02:08 +02:00
Shoghi Cervantes
e2986992c7
Fixed AxisAlignedBB infinite expansion
2014-08-28 21:11:49 +02:00
Shoghi Cervantes
eab86f5f90
Replaced array() with []
2014-08-28 17:04:22 +02:00
Shoghi Cervantes
e473cd5e67
Improved unloaded tile entity handling
2014-08-27 18:18:33 +02:00
Shoghi Cervantes
9e5e4fb362
Fixed possible Level::getBlock() crash
2014-08-27 18:11:23 +02:00
Shoghi Cervantes
f7e2d31f0a
Check player online status, closes #1983
2014-08-27 11:28:49 +02:00
Shoghi Cervantes
bf5630dc0d
Fixed #1926 Teleport to non-generated chunks
2014-08-26 16:45:51 +02:00
Shoghi Cervantes
f74af12914
Improved chunk ticking, enabled again. Disable it setting chunk-ticking.per-tick to 0
2014-08-26 11:52:45 +02:00
Shoghi Cervantes
ea9fc3c72e
Fixed #1879 Tile entities were not saved on chunk unload
2014-08-26 00:02:20 +02:00
Shoghi Cervantes
8b90281355
Fixed #1953 Increased item PickupDelay to 2.5 seconds
2014-08-25 23:38:35 +02:00
Shoghi Cervantes
d6a0e284e3
Workaround BaseChunk::setBlock() recursion issues
2014-08-25 17:08:02 +02:00
Shoghi Cervantes
1795c8c5e3
Fixed Chests/Furnaces not dropping contents when broken
2014-08-25 16:59:04 +02:00
Shoghi Cervantes
c3b1b59118
Fixed #1970 Breaking blocks does not remove tile entities
2014-08-25 16:55:52 +02:00
Shoghi Cervantes
84c63c48ca
Improved NBT IntArray read/write
2014-08-25 16:28:46 +02:00
Shoghi Cervantes
6109505786
Implemented correct time offsets and speed
2014-08-24 20:34:06 +02:00
Shoghi Cervantes
c47e359262
Updated blocks bounding boxes
2014-08-24 16:30:56 +02:00
Shoghi Cervantes
214dcef1ea
Improved Air block collision check
2014-08-24 15:55:34 +02:00
Shoghi Cervantes
4edadd764c
Improved Level::getBlock()
2014-08-24 14:30:43 +02:00
Shoghi Cervantes
01ebe74974
Performance improvements in blocks and Entities
2014-08-24 14:08:17 +02:00
Shoghi Cervantes
db7222976e
Code cleanup
2014-08-21 17:26:41 +02:00
Shoghi Cervantes
40d2f8a373
Save level data automatically, closes #1927
2014-08-19 11:54:12 +02:00
Shoghi Cervantes
c675605014
Added item activation, zombie spawn egg
2014-08-16 14:01:07 +02:00
Shoghi Cervantes
3ee61d5ebb
Improved chunk cache, clean invalid chunks
2014-08-13 19:21:42 +02:00
Shoghi Cervantes
0c5f920dfd
Level formats can send chunks without creating an AsyncTask, API 1.2.1 (small fix, no changes)
2014-08-12 17:39:39 +02:00
Shoghi Cervantes
3495c79c0c
Fixed crashes related to ChunkEvent
2014-08-09 10:42:03 +02:00
Shoghi Cervantes
eee7e659e9
Added ChunkLoadEvent, ChunkUnloadEvent, ChunkPopulateEvent
2014-08-02 17:19:33 +02:00
Shoghi Cervantes
915443b508
Disabled chunk ticking until it is stable
2014-08-01 15:25:40 +02:00
Shoghi Cervantes
58bded4988
Merge pull request #1801 from PocketMine/McRegion
...
Added multiple level formats support, implemented McRegion
2014-07-31 19:28:39 +02:00
Shoghi Cervantes
cb4a970631
Tuned generator to use a better way to process chunks, closes #1807 #1794 #1740 #1741 #1685
2014-07-31 19:27:01 +02:00
Shoghi Cervantes
95b5979351
Removed SimpleChunk from generator, core, use binary representation of chunks
2014-07-31 14:28:17 +02:00
Shoghi Cervantes
18d13fdc32
Added threaded chunk sending for all formats
2014-07-31 10:19:44 +02:00
Shoghi Cervantes
1a442b793c
Fixed Tiles/Entities not using the correct chunk type
2014-07-30 18:24:59 +02:00
Shoghi Cervantes
765d4f30c7
Added caching to non-converted network chunks
2014-07-30 17:30:22 +02:00
Shoghi Cervantes
a9cd03da2e
Changed @williamtdr syntax
2014-07-30 16:05:36 +02:00
Shoghi Cervantes
016b08ecf2
Added block order detection, added support for non-sectioned level formats
2014-07-30 12:57:00 +02:00
Shoghi Cervantes
81faddafb0
Fixed crash when using Level scheduled block update ReversePriorityQueue
2014-07-28 19:18:28 +02:00
Shoghi Cervantes
f93d5339bc
Use correct syntax
2014-07-26 17:06:22 +02:00
Striker209MPE
b3e9bb8fec
Fixed an error related to AIR constant
...
A E_NOTICE error happened: "Use of undefined constant AIR - assumed 'AIR'"
should be fixed
2014-07-25 11:44:08 +02:00
William Teder
987f54ba08
Edit syntax to confirm with rest of document.
2014-07-24 15:13:12 -05:00
Striker209MPE
3eae7a1875
Fixed error with useBreakOn parameters
...
A E_RECOVERABLE_ERROR error happened: "Argument 1 passed to pocketmine\block\Block::getDrops() must be an instance of pocketmine\item\Item, null given
AND
A E_RECOVERABLE_ERROR error happened: "Argument 1 passed to pocketmine\block\Generic::onBreak() must be an instance of pocketmine\item\Item, null given
are fixed
2014-07-24 22:10:33 +02:00
williamtdr
e5337d8949
Make Fire check more efficent - by @Tschrock
2014-07-23 09:46:30 -05:00