340 Commits

Author SHA1 Message Date
Shoghi Cervantes
0eac084aa7 Added extra documentation to Level::setBlock() 2014-09-03 11:44:30 +02:00
Shoghi Cervantes
e94ddcabe0 Fixed dropped items going too fast 2014-09-01 23:37:31 +02:00
Shoghi Cervantes
acf7eb1ce9 Remove scheduled updates from entities 2014-09-01 23:30:35 +02:00
Shoghi Cervantes
dcfb7a7ac4 Fixed #2037 2014-09-01 17:47:28 +02:00
Shoghi Cervantes
97c87aa8fa Added __debugInfo() to Server and Level 2014-09-01 17:37:28 +02:00
Shoghi Cervantes
ff48eb3d4d Added better Entity/Tile scheduled updates 2014-09-01 11:59:46 +02:00
Shoghi Cervantes
705e4da789 Tick entities on Level, show correct timing reports 2014-09-01 01:56:13 +02:00
Shoghi Cervantes
23793e0fc4 Added check for invalid entity attack 2014-08-30 18:24:24 +02:00
Shoghi Cervantes
bf839e821c Added proper arrows and damage 2014-08-30 01:22:46 +02:00
Shoghi Cervantes
7a1d25617f Fixed physics sneak flag 2014-08-29 13:02:08 +02:00
Shoghi Cervantes
e2986992c7 Fixed AxisAlignedBB infinite expansion 2014-08-28 21:11:49 +02:00
Shoghi Cervantes
eab86f5f90 Replaced array() with [] 2014-08-28 17:04:22 +02:00
Shoghi Cervantes
e473cd5e67 Improved unloaded tile entity handling 2014-08-27 18:18:33 +02:00
Shoghi Cervantes
9e5e4fb362 Fixed possible Level::getBlock() crash 2014-08-27 18:11:23 +02:00
Shoghi Cervantes
f7e2d31f0a Check player online status, closes #1983 2014-08-27 11:28:49 +02:00
Shoghi Cervantes
bf5630dc0d Fixed #1926 Teleport to non-generated chunks 2014-08-26 16:45:51 +02:00
Shoghi Cervantes
f74af12914 Improved chunk ticking, enabled again. Disable it setting chunk-ticking.per-tick to 0 2014-08-26 11:52:45 +02:00
Shoghi Cervantes
ea9fc3c72e Fixed #1879 Tile entities were not saved on chunk unload 2014-08-26 00:02:20 +02:00
Shoghi Cervantes
8b90281355 Fixed #1953 Increased item PickupDelay to 2.5 seconds 2014-08-25 23:38:35 +02:00
Shoghi Cervantes
d6a0e284e3 Workaround BaseChunk::setBlock() recursion issues 2014-08-25 17:08:02 +02:00
Shoghi Cervantes
1795c8c5e3 Fixed Chests/Furnaces not dropping contents when broken 2014-08-25 16:59:04 +02:00
Shoghi Cervantes
c3b1b59118 Fixed #1970 Breaking blocks does not remove tile entities 2014-08-25 16:55:52 +02:00
Shoghi Cervantes
84c63c48ca Improved NBT IntArray read/write 2014-08-25 16:28:46 +02:00
Shoghi Cervantes
6109505786 Implemented correct time offsets and speed 2014-08-24 20:34:06 +02:00
Shoghi Cervantes
c47e359262 Updated blocks bounding boxes 2014-08-24 16:30:56 +02:00
Shoghi Cervantes
214dcef1ea Improved Air block collision check 2014-08-24 15:55:34 +02:00
Shoghi Cervantes
4edadd764c Improved Level::getBlock() 2014-08-24 14:30:43 +02:00
Shoghi Cervantes
01ebe74974 Performance improvements in blocks and Entities 2014-08-24 14:08:17 +02:00
Shoghi Cervantes
db7222976e Code cleanup 2014-08-21 17:26:41 +02:00
Shoghi Cervantes
40d2f8a373 Save level data automatically, closes #1927 2014-08-19 11:54:12 +02:00
Shoghi Cervantes
c675605014 Added item activation, zombie spawn egg 2014-08-16 14:01:07 +02:00
Shoghi Cervantes
3ee61d5ebb Improved chunk cache, clean invalid chunks 2014-08-13 19:21:42 +02:00
Shoghi Cervantes
0c5f920dfd Level formats can send chunks without creating an AsyncTask, API 1.2.1 (small fix, no changes) 2014-08-12 17:39:39 +02:00
Shoghi Cervantes
3495c79c0c Fixed crashes related to ChunkEvent 2014-08-09 10:42:03 +02:00
Shoghi Cervantes
eee7e659e9 Added ChunkLoadEvent, ChunkUnloadEvent, ChunkPopulateEvent 2014-08-02 17:19:33 +02:00
Shoghi Cervantes
915443b508 Disabled chunk ticking until it is stable 2014-08-01 15:25:40 +02:00
Shoghi Cervantes
58bded4988 Merge pull request #1801 from PocketMine/McRegion
Added multiple level formats support, implemented McRegion
2014-07-31 19:28:39 +02:00
Shoghi Cervantes
cb4a970631 Tuned generator to use a better way to process chunks, closes #1807 #1794 #1740 #1741 #1685 2014-07-31 19:27:01 +02:00
Shoghi Cervantes
95b5979351 Removed SimpleChunk from generator, core, use binary representation of chunks 2014-07-31 14:28:17 +02:00
Shoghi Cervantes
18d13fdc32 Added threaded chunk sending for all formats 2014-07-31 10:19:44 +02:00
Shoghi Cervantes
1a442b793c Fixed Tiles/Entities not using the correct chunk type 2014-07-30 18:24:59 +02:00
Shoghi Cervantes
765d4f30c7 Added caching to non-converted network chunks 2014-07-30 17:30:22 +02:00
Shoghi Cervantes
a9cd03da2e Changed @williamtdr syntax 2014-07-30 16:05:36 +02:00
Shoghi Cervantes
016b08ecf2 Added block order detection, added support for non-sectioned level formats 2014-07-30 12:57:00 +02:00
Shoghi Cervantes
81faddafb0 Fixed crash when using Level scheduled block update ReversePriorityQueue 2014-07-28 19:18:28 +02:00
Shoghi Cervantes
f93d5339bc Use correct syntax 2014-07-26 17:06:22 +02:00
Striker209MPE
b3e9bb8fec Fixed an error related to AIR constant
A E_NOTICE error happened: "Use of undefined constant AIR - assumed 'AIR'"

should be fixed
2014-07-25 11:44:08 +02:00
William Teder
987f54ba08 Edit syntax to confirm with rest of document. 2014-07-24 15:13:12 -05:00
Striker209MPE
3eae7a1875 Fixed error with useBreakOn parameters
A E_RECOVERABLE_ERROR error happened: "Argument 1 passed to pocketmine\block\Block::getDrops() must be an instance of pocketmine\item\Item, null given

AND

A E_RECOVERABLE_ERROR error happened: "Argument 1 passed to pocketmine\block\Generic::onBreak() must be an instance of pocketmine\item\Item, null given

are fixed
2014-07-24 22:10:33 +02:00
williamtdr
e5337d8949 Make Fire check more efficent - by @Tschrock 2014-07-23 09:46:30 -05:00