f827a555d5
Merge branch 'stable'
2021-11-01 18:13:24 +00:00
61145baded
Merge commit 27ae959e8
2021-11-01 17:42:31 +00:00
4d54d6c552
Merge commit f8f39687e2
2021-11-01 17:41:47 +00:00
485bc2c565
Merge commit 94737934de
2021-11-01 17:41:10 +00:00
07b4f844a9
Merge commit debb469de1
2021-11-01 17:40:40 +00:00
19e5775f6b
Merge commit 73dc0598e4
2021-11-01 17:40:06 +00:00
804fb3f603
Merge commit 141fbde660
2021-11-01 17:39:40 +00:00
6175b03433
Merge commit 69952ae2af
2021-11-01 17:36:34 +00:00
a78248a19c
Merge commit '71f2a34616961d6328f06fd911b6d4450a61643e'
2021-11-01 17:33:02 +00:00
414ccb9f10
Merge commit 'd17cd658030e66009c0bb32941387c7444d3ffe0'
2021-11-01 17:31:05 +00:00
794142fe49
Merge l7/l8/l9 baselines into actual-problems
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it doesn't serve any practical purpose to keep these separated, particularly since it's getting so difficult to figure out which errors are coming from which levels (since we always use 9, it doesn't really make any difference).
2021-11-01 17:27:31 +00:00
ff27c5f7db
PHPStan 1.0.0
2021-11-01 17:24:20 +00:00
4d4362801f
AvailableCommandsPacket: remove dead code
2021-11-01 17:01:26 +00:00
0babe0a1ab
LevelDB: remove unused private method
2021-11-01 16:55:05 +00:00
d696ebcda3
Level: do not use static:: to access levelIdCounter
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the field is private.
2021-11-01 16:52:27 +00:00
c3768b997a
Updated to pmmp/BedrockProtocol@146498c279
2021-11-01 16:13:33 +00:00
f6480017ce
Update PHPUnit dependency junk
2021-11-01 16:12:37 +00:00
9f5c16bc46
Projectile: use closure instead of do/while for reading id/data of block
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not ideal, but whatever I guess... this at least provides scope isolation
2021-11-01 15:56:28 +00:00
8865bb73ba
BanEntry: remove useless do/while
2021-11-01 15:52:55 +00:00
2dee1dbc28
Remove ridiculous code in ResourcePackManager
2021-11-01 15:41:21 +00:00
0f0b6f0efa
Utils: eliminate usages of backtick operator
2021-11-01 15:25:56 +00:00
d5f13d8be2
Timezone: make PHPStan 1.0 happy
2021-11-01 15:24:16 +00:00
27ae959e89
Terminal: backport shell_exec() code from PM4 to make PHPStan 1.0 happy
2021-11-01 15:23:36 +00:00
f8f39687e2
Achievement: declare proper type for $list static property
2021-11-01 15:22:33 +00:00
94737934de
PlayerDeathEvent: fixed LSP violation reported by PHPStan 1.0
2021-11-01 14:17:54 +00:00
debb469de1
Updated PHPUnit dependency junk
2021-11-01 13:54:04 +00:00
616eb0050d
World: remove premature optimisation of setBlockAt() introduced by ece28e5d7b
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closes #4531
it turns out that letting the light updates themselves handle this is faster than trying to get in the way.
2021-11-01 02:34:44 +00:00
9d30bc8b95
World: fixed assertion failure when requesting, cancelling, and then re-requesting chunks via requestChunkPopulation()
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if the request/cancel/re-request happens all in the time before the queue gets drained, chunk hashes may appear multiple times in the queue. We don't want to process them twice if this happens (although it's mostly harmless anyway).
2021-11-01 02:17:11 +00:00
46b7d35cd3
Player: return from callback if used chunk status is not REQUESTED_GENERATION()
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this can happen especially on large render distances when flying fast and changing direction - we decide we don't want the chunk, then, after changing direction and re-ordering chunks, we decide we do want it again, and end up registering a second callback. In this case, we need to ensure that only one of the callbacks gets executed (it doesn't matter which one).
2021-11-01 01:45:49 +00:00
c781efcf90
World: avoid calling the same logic twice in requestChunkPopulation()
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orderChunkPopulation() checks the preconditions too. Have them both call an internal function that doesn't.
2021-11-01 00:36:57 +00:00
e4a54f5b6a
World: deduplicate code in request/orderChunkPopulation
2021-11-01 00:33:18 +00:00
afb54f1ae4
World: flip orderChunkPopulation() condition around
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this makes it more obvious that the code is similar to requestChunkPopulation() barring one distinct difference.
2021-11-01 00:25:30 +00:00
8f803df511
World: check population locks _after_ checking if the chunk is already populated, not before
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this led to another case where a population request would be queued up for an already-populated chunk for no reason.
2021-10-31 23:54:27 +00:00
f4a3c40b5c
World: use better variable names in orderChunkPopulation()
2021-10-31 23:48:00 +00:00
9dec82cdbc
World: fixed requestChunkPopulation() queuing requests for chunks which are already populated
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this led to chunk sending getting bogged down if there were more than population-queue-size chunks waiting to be generated.
2021-10-31 23:40:34 +00:00
74031d2fbe
World: remove the fulfilled promise from the population request map
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fixes crash when unregistering chunk loaders
2021-10-31 23:05:12 +00:00
bd60e41268
Revert "Revert "Player: do not re-request the same ungenerated chunks multiple times""
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This reverts commit 3265d3f6b4
.
2021-10-31 22:57:56 +00:00
96cfdc79b8
World: fixed original promise not getting fulfilled if the chunk became populated=true after a promise was already made (but not fulfilled) to populate it
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this could happen if a plugin calls setPopulated(true) on a chunk after a request for its population landed in the queue, but before it actually got processed. In that case, the promise would never get fulfilled.
2021-10-31 22:54:37 +00:00
2fa0a914ff
World::orderChunkPopulation() may return a pre-resolved promise
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this does not indicate a failure; it indicates that the chunk has already been successfully populated.
In this case, we shouldn't be putting the task back on the queue.
This is skirting around the real bug, which is that requestChunkPopulation() doesn't check if the target chunk is already populated before it creates a new promise that it will be.
2021-10-31 22:51:37 +00:00
08636d079d
Promise: expose isResolved()
2021-10-31 22:48:52 +00:00
3265d3f6b4
Revert "Player: do not re-request the same ungenerated chunks multiple times"
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This reverts commit 866020dfdb
.
For some fucking reason this broke resending chunks in some cases (and
sending chunks at all in others). I don't have time to debug this right
now, so it's going to have to remain broken, infuriatingly enough.
2021-10-31 21:25:21 +00:00
0f78a2b5ef
Advisory chunk locking for chunk population ( #4513 )
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this allows chunks locked for population to be modified. If the PopulationTask detects that the chunk was modified during the onCompletion(), the result of the population will be discarded and rescheduled, so that it includes user modifications.
2021-10-31 21:11:20 +00:00
f1a791ef75
Improved Promise API - separate resolver and consumer APIs
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this makes creating a promise slightly more cumbersome, but I'm more concerned about people who might try to call 'new Promise' directly.
2021-10-31 19:49:57 +00:00
866020dfdb
Player: do not re-request the same ungenerated chunks multiple times
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this doesn't affect chunk resends, since they'll be kicked back to NEEDED, which is detected by orderChunks().
2021-10-31 18:52:37 +00:00
c580bb2434
InGamePacketHandler: mark player as not using item in more cases
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fixes #4355
2021-10-31 14:41:31 +00:00
4fe3f69702
World: eliminate final remaining 'no loaders attached' debug message on player creation
2021-10-31 14:33:27 +00:00
018006541e
changelog: mention block-picking changes
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[ci skip]
2021-10-31 14:12:12 +00:00
fbb91d123d
World::unregisterChunkListenerFromAll(): go through unregisterChunkListener()
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this ensures that everything gets cleaned up properly (e.g. player chunk listeners).
2021-10-31 14:03:40 +00:00
3dc75644d9
World: avoid duplicated logger code in initChunk()
2021-10-31 14:02:25 +00:00
1cabe4baf3
World: do not crash on duplicate tiles loaded from disk
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closes #4049
2021-10-31 13:58:32 +00:00