Commit Graph

289 Commits

Author SHA1 Message Date
f41a731493 DropItemAction: don't require a source item in constructor 2018-03-29 12:18:19 +01:00
ec332e3e60 Fill null UUIDs in CraftingDataPacket, remove all UUID things from CraftingRecipe
This allows deleting lots of code, and additionally provides a huge reduction in the compressed size of CraftingDataPacket. Since we don't care about these UUIDs (they are only used in CraftingEventPacket, which is broken and unused in PM) we fill them with zeros instead.
2018-03-29 12:05:23 +01:00
8572e9e560 Crafting: nuke
This commit brings in a much-needed rewrite of crafting transaction handling.

The following classes have been removed:
- CraftingTransferMaterialAction
- CraftingTakeResultAction

The following classes have significant changes:
- CraftingTransaction
	- All API methods have been removed and are now handled in CraftItemEvent
- CraftItemEvent
	- added the following:
		- getInputs()
		- getOutputs()
		- getRepetitions() (tells how many times a recipe was crafted in this event)
- Recipe interface:
	- Removed getResult() (individual recipes may handle this differently)
- CraftingRecipe interface
	- removed the following:
		- matchItems()
		- getExtraResults()
		- getAllResults()
	- added the following
		- getResults()
		- getIngredientList() : Item[], which must return a 1D array of items that should be consumed (wildcards accepted).
		- matchesCraftingGrid(CraftingGrid)
- ShapedRecipe
	- constructor now accepts string[], Item[], Item[]
- ShapelessRecipe
	- constructor now accepts Item[], Item[]
2018-03-29 12:05:22 +01:00
e4b6a18404 Player: removed redundant proxy function 2018-03-23 19:56:35 +00:00
73e09392b6 Timings: Clean up some terrible code, move namespaces 2018-03-19 19:05:51 +00:00
ac5a91b67e Cleaned up bool comparison mess 2018-03-19 14:10:55 +00:00
d12b1d3e07 Updated RakLib dependency 2018-03-17 11:27:56 +00:00
8020780fc5 LevelEventPacket: added enderman teleport particle cloud constant 2018-03-09 17:20:35 +00:00
dbcc69c2de LevelEventPacket: added useless constant 2018-03-09 11:35:08 +00:00
83a3c6f614 Arrow: added shake effect and strike sound 2018-03-09 11:35:07 +00:00
b623c4aba1 Remove accidentally committed file 2018-03-04 15:17:14 +00:00
2ff3b12376 Cleaned up projectile "collide" checks 2018-03-04 12:19:41 +00:00
6a94c8183c NetworkBinaryStream: Add clarification on array structure for gamerules
we need objects for this really
2018-02-28 18:10:47 +00:00
732b931556 BatchPacket: use PacketPool::getPacket() instead of getPacketById()
this is what getPacket() is for.
2018-02-27 21:43:40 +00:00
d6d47feda9 Query: Send responses to the source interface only, instead of all the things
who the fuck wrote this shitty code?
2018-02-27 13:23:01 +00:00
f903dbfe00 Server: Removed identifiers array
This is completely unnecessary and adds extra complexity for no good reason. Maybe it was used historically, but nowadays it is only used to identify players to send async-prepared batch packets to.

There are two alternative ways to do that:
1. use spl_object_hash() as the targets array in CompressBatchedTask
2. use ServerScheduler's object storage to retain references to the Player[] array.

I've opted for the second method.

Removing these identifiers allows great code simplification in removePlayer() and removes the need for those old stupid hacks.

This also includes a backwards-compatibility break by removing the $identifier parameter of Server->addPlayer().
2018-02-27 11:43:02 +00:00
0ad8ea6e92 Remove unused imports 2018-02-24 19:01:09 +00:00
6a996611f8 Move functions from PocketMine.php to Utils
This cleans a lot of mess out of the bootstrap file, and also has the added bonus that threads which do not inherit functions can now get access to them by autoloading Utils.
2018-02-19 11:56:22 +00:00
cbbed6a6c1 Updated RakLib dependency 2018-02-19 10:01:56 +00:00
99ef3e6576 RakLibInterface: don't self-unregister from Network on crash
This is already done by the Network itself.
2018-02-18 11:52:55 +00:00
6954bfac4b Removed RakNet client ID parameters from Player
This is not used anywhere anymore and null is always filled for this, so it's pointless.

Also, this is an API break.
2018-02-17 19:51:04 +00:00
08daf655e5 RakLibInterface: Remove useless function 2018-02-16 17:57:43 +00:00
ecd830463c PlayerNetworkSessionAdapter: Remove dead TODO 2018-02-16 11:49:28 +00:00
bab2daf711 Protocol changes for 1.2.10 release
Looks like they reverted near enough everything they did in the beta.
2018-02-08 11:18:46 +00:00
e56e363dcc DataPacket: rename split-screen bytes 2018-01-31 12:07:26 +00:00
033cb8bd63 oops, wrong namespace 2018-01-28 13:08:11 +00:00
0ed9fcb641 Restrict VerifyLoginTask exception handling to known exceptions
everything else should produce a nice big stack trace for debugging purposes, because everything else is probably bugs

This fixes random exception error messages getting relayed to the client when a user does stupid things like editing the source code without knowing what they are doing.
2018-01-28 13:07:09 +00:00
efac23d4af Updated to new RakLib version 2018-01-27 19:10:55 +00:00
41592a04b7 InventoryTransactionPacket: Update some field names 2018-01-24 13:50:30 +00:00
6543d96910 Inventory: Split up armor and player inventory (#1957)
* Inventory: Split up PlayerInventory and armour handling
* Fixed other players don't see armour changes. This bug also exists on master.
2018-01-23 20:01:26 +00:00
fd5557861b Changed how login verification is handled, add more useful error messages
closes #1955
2018-01-28 14:13:59 +00:00
3939e2d9dd NetworkBinaryStream: add some typehints 2018-01-20 11:05:41 +00:00
2579438b84 NetworkBinaryStream: Use nullable typehint for putVector3Nullable() instead of default value
the parameter is not optional
2018-01-20 11:01:16 +00:00
95d42b9907 Network: Remove legacy Vector3 primitive encode/decode methods 2018-01-20 10:58:39 +00:00
2eb6e075ae Refactored entity metadata handling into its own class, with type-safe methods (#1876)
This includes several other changes, including:
- SLOT data properties now accept items directly
- POS data properties now accept floored Vector3s (in future this will be block positions) or null for 0,0,0
- VECTOR3F data properties now accept Vector3s or null for 0,0,0
2018-01-20 10:52:14 +00:00
0c868b16b6 Network: Added config to pocketmine.yml to allow changing max MTU size
This might be useful for people with older routers where the connection MTU is actually lower than the router allows.
2018-01-18 18:15:14 +00:00
7a5e5773b7 Updated RakLib dependency 2018-01-16 20:01:41 +00:00
f1b0a4f1de Not sure why we are still blaming @shoghicp for this :< 2018-01-15 11:17:01 +00:00
e6bd12dc2f Consolidated MCPE network binary handling methods into one class, remove protocol-specific methods from BinaryStream
Remove MCPE-network specific stuff from BinaryStream, added NetworkBinaryStream
This removes dependencies of BinaryStream on core code, while providing some consolidation of network handling code.
2018-01-11 12:28:56 +00:00
4f8e4f0522 Add EOF newlines where missing (bulk) (#1836)
This should solve issues with people making GitHub PRs and having the web editor messing things up. GitHub Web Editor sucks :(
2017-12-20 11:56:36 +00:00
fbd04b0fe7 Bump to 1.2.7 2017-12-14 18:56:32 +00:00
67a09a9b16 Bump versions for 1.2.6
No changes. Mojang sucks.
2017-12-06 18:12:45 +00:00
2cb81b5f8d NetworkInventoryAction: Allow returning null to ignore weird transactions
Revert "Return null on unmatched inventory action and log details"

This reverts commit fd7fb10223.
2017-11-29 12:44:41 +00:00
f477cfa1bf Fixed a mistake in AvailableCommandsPacket 2017-11-25 11:15:20 +00:00
580b30b768 update versions 2017-11-22 13:51:40 +00:00
88ad43971a constant visibility 2017-11-21 16:50:27 +00:00
1fd9994056 Merge branch 'master' into mcpe-1.2.5 2017-11-21 16:48:18 +00:00
74b074753f Bulk addition of constant visibilities
thanks PhpStorm inspections plugin for annoying the shit out of me until
I did this.
2017-11-21 14:44:10 +00:00
373f085436 Fixed a usage of get(true) 2017-11-20 09:50:52 +00:00
dd8a772d43 Removed handler for PlayerHotbarPacket
this thing is useless now, and the equipment stuff can be done with MobEquipmentPacket anyway.
2017-11-18 16:03:18 +00:00