mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-22 00:33:59 +00:00
Inventory: Split up armor and player inventory (#1957)
* Inventory: Split up PlayerInventory and armour handling * Fixed other players don't see armour changes. This bug also exists on master.
This commit is contained in:
parent
0bf5ab76fb
commit
6543d96910
@ -74,7 +74,6 @@ use pocketmine\inventory\BigCraftingGrid;
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use pocketmine\inventory\CraftingGrid;
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use pocketmine\inventory\Inventory;
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use pocketmine\inventory\PlayerCursorInventory;
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use pocketmine\inventory\PlayerInventory;
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use pocketmine\inventory\transaction\action\InventoryAction;
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use pocketmine\inventory\transaction\CraftingTransaction;
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use pocketmine\inventory\transaction\InventoryTransaction;
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@ -2077,7 +2076,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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$this->sendData($this);
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$this->inventory->sendContents($this);
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$this->inventory->sendArmorContents($this);
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$this->armorInventory->sendContents($this);
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$this->inventory->sendCreativeContents();
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$this->inventory->sendHeldItem($this);
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@ -2669,7 +2668,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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$this->sendSettings();
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$this->inventory->sendContents($this);
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$this->inventory->sendArmorContents($this);
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$this->armorInventory->sendContents($this);
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$this->spawnToAll();
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$this->scheduleUpdate();
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@ -3567,15 +3566,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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return false; //never flag players for despawn
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}
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public function getArmorPoints() : int{
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$total = 0;
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foreach($this->inventory->getArmorContents() as $item){
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$total += $item->getDefensePoints();
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}
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return $total;
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}
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protected function applyPostDamageEffects(EntityDamageEvent $source) : void{
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parent::applyPostDamageEffects($source);
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@ -3675,6 +3665,8 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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protected function addDefaultWindows(){
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$this->addWindow($this->getInventory(), ContainerIds::INVENTORY, true);
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$this->addWindow($this->getArmorInventory(), ContainerIds::ARMOR, true);
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$this->cursorInventory = new PlayerCursorInventory($this);
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$this->addWindow($this->cursorInventory, ContainerIds::CURSOR, true);
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@ -3811,9 +3803,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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protected function sendAllInventories(){
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foreach($this->windowIndex as $id => $inventory){
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$inventory->sendContents($this);
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if($inventory instanceof PlayerInventory){
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$inventory->sendArmorContents($this);
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}
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}
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}
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@ -32,7 +32,6 @@ use pocketmine\inventory\EnderChestInventory;
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use pocketmine\inventory\InventoryHolder;
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use pocketmine\inventory\PlayerInventory;
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use pocketmine\item\Consumable;
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use pocketmine\item\enchantment\Enchantment;
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use pocketmine\item\FoodSource;
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use pocketmine\item\Item as ItemItem;
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use pocketmine\level\Level;
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@ -494,6 +493,7 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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}
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protected function initEntity(){
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parent::initEntity();
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$this->setPlayerFlag(self::DATA_PLAYER_FLAG_SLEEP, false);
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$this->propertyManager->setBlockPos(self::DATA_PLAYER_BED_POSITION, null);
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@ -511,7 +511,7 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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//Old hotbar saving stuff, remove it (useless now)
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unset($inventoryTag[$i]);
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}elseif($slot >= 100 and $slot < 104){ //Armor
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$this->inventory->setItem($this->inventory->getSize() + $slot - 100, ItemItem::nbtDeserialize($item));
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$this->armorInventory->setItem($slot - 100, ItemItem::nbtDeserialize($item));
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}else{
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$this->inventory->setItem($slot - 9, ItemItem::nbtDeserialize($item));
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}
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@ -528,7 +528,6 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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$this->inventory->setHeldItemIndex($this->namedtag->getInt("SelectedInventorySlot", 0), false);
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parent::initEntity();
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$this->setFood((float) $this->namedtag->getInt("foodLevel", (int) $this->getFood(), true));
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$this->setExhaustion($this->namedtag->getFloat("foodExhaustionLevel", $this->getExhaustion(), true));
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@ -609,14 +608,6 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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}
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}
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protected function doAirSupplyTick(int $tickDiff){
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//TODO: allow this to apply to other mobs
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if(($respirationLevel = $this->inventory->getHelmet()->getEnchantmentLevel(Enchantment::RESPIRATION)) <= 0 or
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lcg_value() <= (1 / ($respirationLevel + 1))){
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parent::doAirSupplyTick($tickDiff);
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}
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}
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public function getName() : string{
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return $this->getNameTag();
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}
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@ -652,7 +643,7 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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//Armor
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for($slot = 100; $slot < 104; ++$slot){
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$item = $this->inventory->getItem($this->inventory->getSize() + $slot - 100);
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$item = $this->armorInventory->getItem($slot - 100);
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if(!$item->isNull()){
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$inventoryTag[$slot] = $item->nbtSerialize($slot);
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}
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@ -708,7 +699,7 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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$pk->metadata = $this->propertyManager->getAll();
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$player->dataPacket($pk);
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$this->inventory->sendArmorContents($player);
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$this->armorInventory->sendContents($player);
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if(!($this instanceof Player)){
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$this->sendSkin([$player]);
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@ -32,7 +32,9 @@ use pocketmine\event\entity\EntityEffectAddEvent;
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use pocketmine\event\entity\EntityEffectRemoveEvent;
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use pocketmine\event\entity\EntityRegainHealthEvent;
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use pocketmine\event\Timings;
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use pocketmine\inventory\ArmorInventory;
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use pocketmine\item\Consumable;
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use pocketmine\item\enchantment\Enchantment;
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use pocketmine\item\Item as ItemItem;
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use pocketmine\math\Vector3;
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use pocketmine\math\VoxelRayTrace;
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@ -66,11 +68,16 @@ abstract class Living extends Entity implements Damageable{
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/** @var Effect[] */
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protected $effects = [];
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/** @var ArmorInventory */
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protected $armorInventory;
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abstract public function getName() : string;
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protected function initEntity(){
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parent::initEntity();
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$this->armorInventory = new ArmorInventory($this);
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$health = $this->getMaxHealth();
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if($this->namedtag->hasTag("HealF", FloatTag::class)){
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@ -374,7 +381,19 @@ abstract class Living extends Entity implements Damageable{
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* @return int
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*/
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public function getArmorPoints() : int{
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return 0;
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$total = 0;
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foreach($this->armorInventory->getContents() as $item){
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$total += $item->getDefensePoints();
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}
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return $total;
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}
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/**
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* @return ArmorInventory
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*/
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public function getArmorInventory() : ArmorInventory{
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return $this->armorInventory;
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}
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/**
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@ -576,13 +595,17 @@ abstract class Living extends Entity implements Damageable{
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* @param int $tickDiff
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*/
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protected function doAirSupplyTick(int $tickDiff){
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$ticks = $this->getAirSupplyTicks() - $tickDiff;
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if(($respirationLevel = $this->armorInventory->getHelmet()->getEnchantmentLevel(Enchantment::RESPIRATION)) <= 0 or
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lcg_value() <= (1 / ($respirationLevel + 1))
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){
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$ticks = $this->getAirSupplyTicks() - $tickDiff;
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if($ticks <= -20){
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$this->setAirSupplyTicks(0);
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$this->onAirExpired();
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}else{
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$this->setAirSupplyTicks($ticks);
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if($ticks <= -20){
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$this->setAirSupplyTicks(0);
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$this->onAirExpired();
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}else{
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$this->setAirSupplyTicks($ticks);
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}
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}
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}
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@ -750,4 +773,10 @@ abstract class Living extends Entity implements Damageable{
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$this->yaw += 360.0;
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}
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}
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protected function sendSpawnPacket(Player $player) : void{
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parent::sendSpawnPacket($player);
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$this->armorInventory->sendContents($player);
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}
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}
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151
src/pocketmine/inventory/ArmorInventory.php
Normal file
151
src/pocketmine/inventory/ArmorInventory.php
Normal file
@ -0,0 +1,151 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\inventory;
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use pocketmine\entity\Living;
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use pocketmine\event\entity\EntityArmorChangeEvent;
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use pocketmine\item\Item;
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use pocketmine\network\mcpe\protocol\InventorySlotPacket;
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use pocketmine\network\mcpe\protocol\MobArmorEquipmentPacket;
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use pocketmine\Player;
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use pocketmine\Server;
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class ArmorInventory extends BaseInventory{
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public const SLOT_HEAD = 0;
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public const SLOT_CHEST = 1;
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public const SLOT_LEGS = 2;
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public const SLOT_FEET = 3;
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/** @var Living */
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protected $holder;
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public function __construct(Living $holder){
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$this->holder = $holder;
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parent::__construct();
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}
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public function getHolder() : Living{
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return $this->holder;
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}
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public function getName() : string{
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return "Armor";
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}
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public function getDefaultSize() : int{
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return 4;
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}
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public function getHelmet() : Item{
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return $this->getItem(self::SLOT_HEAD);
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}
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public function getChestplate() : Item{
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return $this->getItem(self::SLOT_CHEST);
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}
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public function getLeggings() : Item{
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return $this->getItem(self::SLOT_LEGS);
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}
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public function getBoots() : Item{
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return $this->getItem(self::SLOT_FEET);
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}
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public function setHelmet(Item $helmet) : bool{
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return $this->setItem(self::SLOT_HEAD, $helmet);
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}
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public function setChestplate(Item $chestplate) : bool{
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return $this->setItem(self::SLOT_CHEST, $chestplate);
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}
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public function setLeggings(Item $leggings) : bool{
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return $this->setItem(self::SLOT_LEGS, $leggings);
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}
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public function setBoots(Item $boots) : bool{
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return $this->setItem(self::SLOT_FEET, $boots);
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}
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protected function doSetItemEvents(int $index, Item $newItem) : ?Item{
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Server::getInstance()->getPluginManager()->callEvent($ev = new EntityArmorChangeEvent($this->getHolder(), $this->getItem($index), $newItem, $index));
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if($ev->isCancelled()){
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return null;
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}
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return $ev->getNewItem();
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}
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public function sendSlot(int $index, $target) : void{
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if($target instanceof Player){
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$target = [$target];
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}
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$armor = $this->getContents(true);
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$pk = new MobArmorEquipmentPacket();
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$pk->entityRuntimeId = $this->getHolder()->getId();
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$pk->slots = $armor;
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$pk->encode();
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foreach($target as $player){
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if($player === $this->getHolder()){
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/** @var Player $player */
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$pk2 = new InventorySlotPacket();
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$pk2->windowId = $player->getWindowId($this);
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$pk2->inventorySlot = $index - $this->getSize();
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$pk2->item = $this->getItem($index);
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$player->dataPacket($pk2);
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}else{
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$player->dataPacket($pk);
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}
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}
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}
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public function sendContents($target) : void{
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if($target instanceof Player){
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$target = [$target];
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}
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$armor = $this->getContents(true);
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$pk = new MobArmorEquipmentPacket();
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$pk->entityRuntimeId = $this->getHolder()->getId();
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$pk->slots = $armor;
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$pk->encode();
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foreach($target as $player){
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$player->dataPacket($pk);
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}
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}
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/**
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* @return Player[]
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*/
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public function getViewers() : array{
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return array_merge(parent::getViewers(), $this->holder->getViewers());
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}
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}
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@ -426,11 +426,7 @@ abstract class BaseInventory implements Inventory{
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}
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$pk = new InventoryContentPacket();
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//Using getSize() here allows PlayerInventory to report that it's 4 slots smaller than it actually is (armor hack)
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for($i = 0, $size = $this->getSize(); $i < $size; ++$i){
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$pk->items[$i] = $this->getItem($i);
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}
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$pk->items = $this->getContents(true);
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foreach($target as $player){
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if(($id = $player->getWindowId($this)) === ContainerIds::NONE){
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@ -466,6 +462,6 @@ abstract class BaseInventory implements Inventory{
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}
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public function slotExists(int $slot) : bool{
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return $slot >= 0 and $slot < $this->slots->getSize(); //use actual slots size to allow PlayerInventory to lie
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return $slot >= 0 and $slot < $this->slots->getSize();
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}
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}
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@ -24,17 +24,12 @@ declare(strict_types=1);
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namespace pocketmine\inventory;
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use pocketmine\entity\Human;
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use pocketmine\event\entity\EntityArmorChangeEvent;
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use pocketmine\event\player\PlayerItemHeldEvent;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\network\mcpe\protocol\InventoryContentPacket;
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use pocketmine\network\mcpe\protocol\InventorySlotPacket;
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use pocketmine\network\mcpe\protocol\MobArmorEquipmentPacket;
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use pocketmine\network\mcpe\protocol\MobEquipmentPacket;
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use pocketmine\network\mcpe\protocol\types\ContainerIds;
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use pocketmine\Player;
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use pocketmine\Server;
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class PlayerInventory extends EntityInventory{
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@ -56,16 +51,7 @@ class PlayerInventory extends EntityInventory{
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}
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public function getDefaultSize() : int{
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return 40; //36 inventory, 4 armor
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}
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public function getSize() : int{
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return parent::getSize() - 4; //Remove armor slots
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}
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public function setSize(int $size){
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parent::setSize($size + 4);
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$this->sendContents($this->getViewers());
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return 36;
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}
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/**
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@ -204,23 +190,6 @@ class PlayerInventory extends EntityInventory{
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}
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}
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public function onSlotChange(int $index, Item $before, bool $send) : void{
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$holder = $this->getHolder();
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if($holder instanceof Player and !$holder->spawned){
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return;
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}
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if($index >= $this->getSize()){
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if($send){
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$this->sendArmorSlot($index, $this->getViewers());
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$this->sendArmorSlot($index, $this->getHolder()->getViewers());
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}
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}else{
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//Do not send armor by accident here.
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parent::onSlotChange($index, $before, $send);
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}
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}
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/**
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* Returns the number of slots in the hotbar.
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* @return int
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@ -229,158 +198,6 @@ class PlayerInventory extends EntityInventory{
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return 9;
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}
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public function getArmorItem(int $index) : Item{
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return $this->getItem($this->getSize() + $index);
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}
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public function setArmorItem(int $index, Item $item) : bool{
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return $this->setItem($this->getSize() + $index, $item);
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}
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public function getHelmet() : Item{
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return $this->getItem($this->getSize());
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}
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public function getChestplate() : Item{
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return $this->getItem($this->getSize() + 1);
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}
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public function getLeggings() : Item{
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return $this->getItem($this->getSize() + 2);
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}
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public function getBoots() : Item{
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return $this->getItem($this->getSize() + 3);
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}
|
||||
|
||||
public function setHelmet(Item $helmet) : bool{
|
||||
return $this->setItem($this->getSize(), $helmet);
|
||||
}
|
||||
|
||||
public function setChestplate(Item $chestplate) : bool{
|
||||
return $this->setItem($this->getSize() + 1, $chestplate);
|
||||
}
|
||||
|
||||
public function setLeggings(Item $leggings) : bool{
|
||||
return $this->setItem($this->getSize() + 2, $leggings);
|
||||
}
|
||||
|
||||
public function setBoots(Item $boots) : bool{
|
||||
return $this->setItem($this->getSize() + 3, $boots);
|
||||
}
|
||||
|
||||
protected function doSetItemEvents(int $index, Item $newItem) : ?Item{
|
||||
if($index >= $this->getSize()){
|
||||
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityArmorChangeEvent($this->getHolder(), $this->getItem($index), $newItem, $index));
|
||||
if($ev->isCancelled()){
|
||||
return null;
|
||||
}
|
||||
|
||||
return $ev->getNewItem();
|
||||
}
|
||||
|
||||
return parent::doSetItemEvents($index, $newItem);
|
||||
}
|
||||
|
||||
public function clearAll(bool $send = true) : void{
|
||||
parent::clearAll($send);
|
||||
|
||||
for($i = $this->getSize(), $m = $i + 4; $i < $m; ++$i){
|
||||
$this->clear($i, false);
|
||||
}
|
||||
|
||||
if($send){
|
||||
$this->sendArmorContents($this->getViewers());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @return Item[]
|
||||
*/
|
||||
public function getArmorContents() : array{
|
||||
$armor = [];
|
||||
|
||||
for($i = 0; $i < 4; ++$i){
|
||||
$armor[$i] = $this->getItem($this->getSize() + $i);
|
||||
}
|
||||
|
||||
return $armor;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param Player|Player[] $target
|
||||
*/
|
||||
public function sendArmorContents($target){
|
||||
if($target instanceof Player){
|
||||
$target = [$target];
|
||||
}
|
||||
|
||||
$armor = $this->getArmorContents();
|
||||
|
||||
$pk = new MobArmorEquipmentPacket();
|
||||
$pk->entityRuntimeId = $this->getHolder()->getId();
|
||||
$pk->slots = $armor;
|
||||
$pk->encode();
|
||||
|
||||
foreach($target as $player){
|
||||
if($player === $this->getHolder()){
|
||||
$pk2 = new InventoryContentPacket();
|
||||
$pk2->windowId = ContainerIds::ARMOR;
|
||||
$pk2->items = $armor;
|
||||
$player->dataPacket($pk2);
|
||||
}else{
|
||||
$player->dataPacket($pk);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param Item[] $items
|
||||
*/
|
||||
public function setArmorContents(array $items){
|
||||
for($i = 0; $i < 4; ++$i){
|
||||
if(!isset($items[$i]) or !($items[$i] instanceof Item)){
|
||||
$items[$i] = ItemFactory::get(Item::AIR, 0, 0);
|
||||
}
|
||||
|
||||
$this->setItem($this->getSize() + $i, $items[$i], false);
|
||||
}
|
||||
|
||||
$this->sendArmorContents($this->getViewers());
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @param int $index
|
||||
* @param Player|Player[] $target
|
||||
*/
|
||||
public function sendArmorSlot(int $index, $target){
|
||||
if($target instanceof Player){
|
||||
$target = [$target];
|
||||
}
|
||||
|
||||
$armor = $this->getArmorContents();
|
||||
|
||||
$pk = new MobArmorEquipmentPacket();
|
||||
$pk->entityRuntimeId = $this->getHolder()->getId();
|
||||
$pk->slots = $armor;
|
||||
$pk->encode();
|
||||
|
||||
foreach($target as $player){
|
||||
if($player === $this->getHolder()){
|
||||
/** @var Player $player */
|
||||
|
||||
$pk2 = new InventorySlotPacket();
|
||||
$pk2->windowId = ContainerIds::ARMOR;
|
||||
$pk2->inventorySlot = $index - $this->getSize();
|
||||
$pk2->item = $this->getItem($index);
|
||||
$player->dataPacket($pk2);
|
||||
}else{
|
||||
$player->dataPacket($pk);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public function sendCreativeContents(){
|
||||
$pk = new InventoryContentPacket();
|
||||
$pk->windowId = ContainerIds::CREATIVE;
|
||||
|
@ -25,7 +25,6 @@ namespace pocketmine\inventory\transaction;
|
||||
|
||||
use pocketmine\event\inventory\InventoryTransactionEvent;
|
||||
use pocketmine\inventory\Inventory;
|
||||
use pocketmine\inventory\PlayerInventory;
|
||||
use pocketmine\inventory\transaction\action\InventoryAction;
|
||||
use pocketmine\inventory\transaction\action\SlotChangeAction;
|
||||
use pocketmine\item\Item;
|
||||
@ -239,9 +238,6 @@ class InventoryTransaction{
|
||||
protected function sendInventories() : void{
|
||||
foreach($this->inventories as $inventory){
|
||||
$inventory->sendContents($this->source);
|
||||
if($inventory instanceof PlayerInventory){
|
||||
$inventory->sendArmorContents($this->source);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -159,12 +159,6 @@ class NetworkInventoryAction{
|
||||
public function createInventoryAction(Player $player){
|
||||
switch($this->sourceType){
|
||||
case self::SOURCE_CONTAINER:
|
||||
if($this->windowId === ContainerIds::ARMOR){
|
||||
//TODO: HACK!
|
||||
$this->inventorySlot += 36;
|
||||
$this->windowId = ContainerIds::INVENTORY;
|
||||
}
|
||||
|
||||
$window = $player->getWindow($this->windowId);
|
||||
if($window !== null){
|
||||
return new SlotChangeAction($window, $this->inventorySlot, $this->oldItem, $this->newItem);
|
||||
|
Loading…
x
Reference in New Issue
Block a user