Commit Graph

126 Commits

Author SHA1 Message Date
f0e7713dce Added suffocation, drowning damage. Closes #1908 2014-09-16 11:51:31 +02:00
c4a0c759dc Show fire to other clients 2014-09-16 10:48:56 +02:00
e9a2f88847 Added Fire, Lava damage 2014-09-16 10:42:29 +02:00
44a30b7fac Added forced position strong check for Player 2014-09-16 00:32:03 +02:00
fba12c6ddf Fixed EntityMoveEvent not being cancelled correctly on players 2014-09-10 20:06:30 +02:00
84e62598ce Implemented attack cooldown 2014-09-06 16:52:52 +02:00
98e0583f34 Implemented Falling Sand 2014-09-05 10:50:06 +02:00
e17ecf5795 Improved Arrow / Item movement 2014-09-03 10:55:14 +02:00
ff48eb3d4d Added better Entity/Tile scheduled updates 2014-09-01 11:59:46 +02:00
e047b6a870 Fixed bows not getting damaged 2014-09-01 11:43:48 +02:00
c5626bae34 Do not set Level to null, closes #2032 2014-09-01 11:29:44 +02:00
3eac08f5ba Possible fix for #2027, properly check Player onGround flag 2014-09-01 02:32:16 +02:00
705e4da789 Tick entities on Level, show correct timing reports 2014-09-01 01:56:13 +02:00
422262d585 Fixed infinite Entity recursion on chunk load 2014-08-31 01:06:53 +02:00
23793e0fc4 Added check for invalid entity attack 2014-08-30 18:24:24 +02:00
3409d332e7 Added survival check to movements 2014-08-30 17:57:30 +02:00
ca1b67a675 hmm 2014-08-30 17:07:50 +02:00
7a10f91330 Fixed entity partial block moving 2014-08-30 15:31:22 +02:00
bf839e821c Added proper arrows and damage 2014-08-30 01:22:46 +02:00
fc62c91c90 Fixed double physics calculation 2014-08-29 13:33:59 +02:00
7a1d25617f Fixed physics sneak flag 2014-08-29 13:02:08 +02:00
e2986992c7 Fixed AxisAlignedBB infinite expansion 2014-08-28 21:11:49 +02:00
9fb46d8fe8 Fixed entity physics 2014-08-28 18:26:37 +02:00
eab86f5f90 Replaced array() with [] 2014-08-28 17:04:22 +02:00
90fa40de34 Added entity id names 2014-08-27 17:42:38 +02:00
472431752b Dropped items and arrows get deleted on Y < 0 2014-08-26 16:19:45 +02:00
c40f9f65a5 Optimize imports 2014-08-26 11:54:24 +02:00
456760b334 Removed unloaded chunk check 2014-08-25 15:43:48 +02:00
6109505786 Implemented correct time offsets and speed 2014-08-24 20:34:06 +02:00
764937dda4 Fixed #1961 2014-08-24 18:08:14 +02:00
f0f9bccb4b Fixed #1960 2014-08-24 15:57:13 +02:00
01ebe74974 Performance improvements in blocks and Entities 2014-08-24 14:08:17 +02:00
db7222976e Code cleanup 2014-08-21 17:26:41 +02:00
34711dc346 Fixed #1889 Players drop their inventory when they die 2014-08-18 14:49:53 +02:00
5eee4f9771 Fixed AddEntityPacket, added base Arrow 2014-08-16 16:37:57 +02:00
52d28795fa Added Villager spawn egg 2014-08-16 14:25:58 +02:00
c675605014 Added item activation, zombie spawn egg 2014-08-16 14:01:07 +02:00
ec93ed3e3d Fixed crash on tile unloading 2014-08-15 16:37:39 +02:00
7a5c583407 Throw exception when null chunk is passed to a Tile/Entity 2014-08-15 16:04:48 +02:00
f60e2860e8 Release strong weak references on close, closes #1883 2014-08-15 13:41:13 +02:00
9c95441402 Force despawn of players on quit 2014-08-13 20:43:46 +02:00
1f902d814e Move only own player from eye level 2014-08-13 20:25:43 +02:00
0ab3da88be Send player movements as direct packets 2014-08-13 19:32:25 +02:00
e6edace944 Move players from eye level, not top of head 2014-08-13 19:26:45 +02:00
582f1540a7 Players are now moved using the head, closes #1842 2014-08-10 13:22:12 +02:00
269a10fadd Modified Level and Chunk deprecated methods 2014-08-06 16:22:55 +02:00
60a576e541 Added proper Entity->__toString() 2014-08-02 17:48:56 +02:00
1a442b793c Fixed Tiles/Entities not using the correct chunk type 2014-07-30 18:24:59 +02:00
7d8a961374 Throw exception when an invalid chunk is set as the parent of a Tile/Entity 2014-07-28 21:40:50 +02:00
ebe8a902e5 Fixed being killed on teleport 2014-07-14 15:55:16 +02:00