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f0e7713dce
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Added suffocation, drowning damage. Closes #1908
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2014-09-16 11:51:31 +02:00 |
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c4a0c759dc
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Show fire to other clients
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2014-09-16 10:48:56 +02:00 |
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e9a2f88847
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Added Fire, Lava damage
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2014-09-16 10:42:29 +02:00 |
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44a30b7fac
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Added forced position strong check for Player
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2014-09-16 00:32:03 +02:00 |
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fba12c6ddf
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Fixed EntityMoveEvent not being cancelled correctly on players
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2014-09-10 20:06:30 +02:00 |
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84e62598ce
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Implemented attack cooldown
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2014-09-06 16:52:52 +02:00 |
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98e0583f34
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Implemented Falling Sand
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2014-09-05 10:50:06 +02:00 |
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e17ecf5795
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Improved Arrow / Item movement
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2014-09-03 10:55:14 +02:00 |
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ff48eb3d4d
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Added better Entity/Tile scheduled updates
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2014-09-01 11:59:46 +02:00 |
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e047b6a870
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Fixed bows not getting damaged
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2014-09-01 11:43:48 +02:00 |
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c5626bae34
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Do not set Level to null, closes #2032
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2014-09-01 11:29:44 +02:00 |
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3eac08f5ba
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Possible fix for #2027, properly check Player onGround flag
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2014-09-01 02:32:16 +02:00 |
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705e4da789
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Tick entities on Level, show correct timing reports
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2014-09-01 01:56:13 +02:00 |
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422262d585
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Fixed infinite Entity recursion on chunk load
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2014-08-31 01:06:53 +02:00 |
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23793e0fc4
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Added check for invalid entity attack
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2014-08-30 18:24:24 +02:00 |
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3409d332e7
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Added survival check to movements
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2014-08-30 17:57:30 +02:00 |
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ca1b67a675
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hmm
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2014-08-30 17:07:50 +02:00 |
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7a10f91330
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Fixed entity partial block moving
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2014-08-30 15:31:22 +02:00 |
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bf839e821c
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Added proper arrows and damage
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2014-08-30 01:22:46 +02:00 |
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fc62c91c90
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Fixed double physics calculation
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2014-08-29 13:33:59 +02:00 |
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7a1d25617f
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Fixed physics sneak flag
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2014-08-29 13:02:08 +02:00 |
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e2986992c7
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Fixed AxisAlignedBB infinite expansion
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2014-08-28 21:11:49 +02:00 |
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9fb46d8fe8
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Fixed entity physics
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2014-08-28 18:26:37 +02:00 |
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eab86f5f90
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Replaced array() with []
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2014-08-28 17:04:22 +02:00 |
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90fa40de34
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Added entity id names
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2014-08-27 17:42:38 +02:00 |
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472431752b
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Dropped items and arrows get deleted on Y < 0
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2014-08-26 16:19:45 +02:00 |
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c40f9f65a5
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Optimize imports
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2014-08-26 11:54:24 +02:00 |
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456760b334
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Removed unloaded chunk check
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2014-08-25 15:43:48 +02:00 |
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6109505786
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Implemented correct time offsets and speed
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2014-08-24 20:34:06 +02:00 |
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764937dda4
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Fixed #1961
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2014-08-24 18:08:14 +02:00 |
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f0f9bccb4b
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Fixed #1960
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2014-08-24 15:57:13 +02:00 |
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01ebe74974
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Performance improvements in blocks and Entities
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2014-08-24 14:08:17 +02:00 |
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db7222976e
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Code cleanup
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2014-08-21 17:26:41 +02:00 |
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34711dc346
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Fixed #1889 Players drop their inventory when they die
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2014-08-18 14:49:53 +02:00 |
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5eee4f9771
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Fixed AddEntityPacket, added base Arrow
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2014-08-16 16:37:57 +02:00 |
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52d28795fa
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Added Villager spawn egg
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2014-08-16 14:25:58 +02:00 |
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c675605014
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Added item activation, zombie spawn egg
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2014-08-16 14:01:07 +02:00 |
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ec93ed3e3d
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Fixed crash on tile unloading
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2014-08-15 16:37:39 +02:00 |
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7a5c583407
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Throw exception when null chunk is passed to a Tile/Entity
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2014-08-15 16:04:48 +02:00 |
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f60e2860e8
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Release strong weak references on close, closes #1883
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2014-08-15 13:41:13 +02:00 |
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9c95441402
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Force despawn of players on quit
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2014-08-13 20:43:46 +02:00 |
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1f902d814e
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Move only own player from eye level
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2014-08-13 20:25:43 +02:00 |
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0ab3da88be
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Send player movements as direct packets
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2014-08-13 19:32:25 +02:00 |
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e6edace944
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Move players from eye level, not top of head
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2014-08-13 19:26:45 +02:00 |
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582f1540a7
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Players are now moved using the head, closes #1842
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2014-08-10 13:22:12 +02:00 |
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269a10fadd
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Modified Level and Chunk deprecated methods
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2014-08-06 16:22:55 +02:00 |
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60a576e541
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Added proper Entity->__toString()
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2014-08-02 17:48:56 +02:00 |
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1a442b793c
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Fixed Tiles/Entities not using the correct chunk type
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2014-07-30 18:24:59 +02:00 |
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7d8a961374
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Throw exception when an invalid chunk is set as the parent of a Tile/Entity
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2014-07-28 21:40:50 +02:00 |
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ebe8a902e5
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Fixed being killed on teleport
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2014-07-14 15:55:16 +02:00 |
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