e60962c31f
reverse BC-breaking change to Player->changeSkin()
...
this change would cause LSP violations for subclasses
2019-11-08 11:22:55 +00:00
6166c90bfd
No need for a try catch statement around reading a file
2019-11-07 19:45:47 -05:00
35d1d0080a
Removed count const and fixed BC break
2019-11-07 19:45:33 -05:00
3bacb1a9cb
Moved skin back
...
Not too sure what I planned on doing with that
2019-11-07 19:45:20 -05:00
898af49e97
Add typehints to completedusingitempacket
2019-11-07 19:45:06 -05:00
b8d1d8f212
Clean up unused imports
2019-11-07 19:43:53 -05:00
af3c7b7c76
Updated ResourcePackType
2019-11-06 21:57:09 -05:00
3511ac010d
Fixed crafting
2019-11-06 20:42:53 -05:00
07f19dd4a1
Fixed respawning
2019-11-05 22:33:12 -05:00
75742b487f
Fixed stupid mistake
2019-11-05 21:56:20 -05:00
4e9a2b6d8c
Added CompletedUsingItemPacket
2019-11-05 21:19:49 -05:00
5b11ddee35
Clean up duplicated skin entries
2019-11-05 20:30:41 -05:00
3b7ded0ba3
Fixed changing skins crashing the server
2019-11-05 20:25:45 -05:00
5ebe9859e9
Moved runtime_block_states to vanilla
2019-11-04 21:47:44 -05:00
cd2b60a860
Initial update to 1.13
2019-10-30 21:36:08 -04:00
b5a98a993f
lazy-init RuntimeBlockMapping
2019-10-27 20:58:43 +00:00
d1ca779c1a
fix PHPStan @throws incompatible warning
2019-10-25 15:49:47 +01:00
da17ade575
AvailableCommandsPacket: fixed wrong parameter type doc for putEnum()
2019-10-22 12:23:01 +01:00
f0c36f3413
ClientCacheMissResponsePacket: fix broken type assert in create()
...
ouch! PhpStorm never saw these...
2019-10-22 11:57:10 +01:00
77d8f133f1
LevelChunkPacket: fixed broken type assert in withCache()
2019-10-22 11:54:37 +01:00
7d5c3c9b46
backport 4364d2a94
: AvailableCommandsPacket: Clean up internals
...
this is still disgusting, but it's a little more bearable now.
2019-10-21 14:51:36 +01:00
cff2d37add
backport ec0558597b
: CommandParameter: change byte1 field to "flags" ( #3115 )
2019-10-21 10:03:59 +01:00
0aed7f86f5
Updated BossEventPacket comments ( #3155 )
...
* Updated BossBar comments
* Fixed comments
2019-10-20 19:23:07 +01:00
aeeee5eb53
Added encode/decode for StructureTemplateDataExport(Request|Response)Packet ( #3145 )
2019-10-14 11:14:42 +01:00
4e060bc13f
EventPacket: Added some new constants ( #3132 )
2019-10-02 13:37:05 +01:00
63d7e7b811
Fixed decoding form responses with double commas inside quotes ( #3131 )
...
closes #3113
2019-10-01 14:28:55 +01:00
807b860cfe
protocol: fixup data type changes, closes #3072
2019-08-11 19:02:16 +01:00
622f93df45
remove usages of deprecated {} string access, closes #3035
2019-07-22 16:39:33 +01:00
6839712394
added new PlayerActionPacket constant, silence debug noise every time a player clicks a block
2019-07-14 17:30:37 +01:00
9b5ae7ec75
regenerate LevelSoundEventPacket sound IDs
2019-07-14 17:28:29 +01:00
94eb64c2be
1.12: fix resource packs, closes #3023
2019-07-14 17:22:44 +01:00
a883c35fd0
clean up yesterday's mess
2019-07-13 18:15:14 +01:00
c58a1bf9b7
Protocol changes for 1.12.0.28
2019-07-12 19:00:15 +01:00
1cf4cf8614
Fixed decoding entries in SetScorePacket
...
closes #3000
2019-07-09 15:49:24 +01:00
ab4b1be363
add constants for boat action of AnimatePacket
...
closes #2991
2019-07-03 16:30:45 +01:00
6925451f3f
StartGamePacket: added rogue field
...
this was added after 1.11.0 without a protocol version bump.
2019-06-22 20:25:50 +01:00
eb161f8e1c
Use base64 instead of hex to display binary in some places
...
base64 takes less space than hex, which is beneficial for logging larger payloads.
2019-06-06 14:43:20 +01:00
80f8a27094
Fixed implicit dependency on MobArmorEquipmentPacket field ordering
...
the order of the slots is entirely dependent on Mojang whims, so we shouldn't let our internals rely on it.
2019-06-04 18:16:56 +01:00
341c480e13
ContainerSetDataPacket: added missing furnace property ID
2019-06-03 18:21:29 +01:00
cf538afb84
LevelEventPacket: added two extra IDs
2019-05-31 15:31:03 +01:00
00644dd529
Fixed an edge-case in AvailableCommandsPacket decoding
2019-04-26 12:32:42 +01:00
3c941dd992
Move more stuff to BedrockData submodule
2019-04-25 18:23:31 +01:00
2bdbb9794c
New, more efficient blockstate table format
...
this reduces the file size by ~90%.
2019-04-25 17:28:22 +01:00
898009a91b
Sync crafting data changes
...
this seems to fix #2881 , at least the reproducing case that was given.
2019-04-25 16:22:12 +01:00
793f93afdb
NetworkSession: sync with latest code generation changes
2019-04-25 14:49:20 +01:00
64506ea3ae
PacketPool: add @throws
2019-04-25 14:48:55 +01:00
4a35516441
Reduce BatchPacket hacks
...
we can't get rid of these hacks entirely because BAcKWARdS ComPaTIbilitY, but this at least ensures that things over PID 127 won't burn the house down when 1.12 gets here. This also reduces conflicts with 4.0 line.
2019-04-25 14:48:36 +01:00
fa70127241
1.11.0 protocol changes
2019-04-24 19:54:16 +01:00
fc76d04dcb
StartGamePacket: allow specifying a custom runtimeID table
...
this is not the intended goal, but it's a happy side effect of making it easier to extract structured information from the client.
2019-04-24 18:40:29 +01:00
db896b9faf
ok i'm done
...
i am obviously not in any fit state to be doing this today...
2019-04-21 14:22:54 +01:00