Clean up unused imports

This commit is contained in:
Stephen 2019-11-07 19:43:53 -05:00
parent 8c6189775b
commit b8d1d8f212
4 changed files with 1 additions and 7 deletions

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@ -26,7 +26,6 @@ namespace pocketmine\item;
use pocketmine\block\Block;
use pocketmine\entity\EffectInstance;
use pocketmine\entity\Living;
use pocketmine\Player;
/**
* Interface implemented by objects that can be consumed by mobs.

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@ -23,7 +23,6 @@ declare(strict_types=1);
namespace pocketmine\network\mcpe;
use pocketmine\network\mcpe\protocol\CompletedUsingItemPacket;
use pocketmine\network\mcpe\protocol\ActorEventPacket;
use pocketmine\network\mcpe\protocol\ActorFallPacket;
use pocketmine\network\mcpe\protocol\ActorPickRequestPacket;
@ -55,6 +54,7 @@ use pocketmine\network\mcpe\protocol\ClientToServerHandshakePacket;
use pocketmine\network\mcpe\protocol\CommandBlockUpdatePacket;
use pocketmine\network\mcpe\protocol\CommandOutputPacket;
use pocketmine\network\mcpe\protocol\CommandRequestPacket;
use pocketmine\network\mcpe\protocol\CompletedUsingItemPacket;
use pocketmine\network\mcpe\protocol\ContainerClosePacket;
use pocketmine\network\mcpe\protocol\ContainerOpenPacket;
use pocketmine\network\mcpe\protocol\ContainerSetDataPacket;
@ -63,7 +63,6 @@ use pocketmine\network\mcpe\protocol\CraftingEventPacket;
use pocketmine\network\mcpe\protocol\DataPacket;
use pocketmine\network\mcpe\protocol\DisconnectPacket;
use pocketmine\network\mcpe\protocol\EventPacket;
use pocketmine\network\mcpe\protocol\ExplodePacket;
use pocketmine\network\mcpe\protocol\GameRulesChangedPacket;
use pocketmine\network\mcpe\protocol\GuiDataPickItemPacket;
use pocketmine\network\mcpe\protocol\HurtArmorPacket;

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@ -23,7 +23,6 @@ declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
use pocketmine\network\mcpe\protocol\CompletedUsingItemPacket;
use pocketmine\utils\Binary;
use pocketmine\utils\BinaryDataException;

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@ -26,11 +26,8 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\entity\Skin;
use pocketmine\network\mcpe\NetworkSession;
use pocketmine\network\mcpe\protocol\types\PlayerListEntry;
use pocketmine\utils\SerializedImage;
use pocketmine\utils\SkinAnimation;
use function count;
class PlayerListPacket extends DataPacket{